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For Your reading Pleasure, PTS Patch Notes 1.2

  • murklor007neb18_ESO
    Pick up Armor and Weapons

    Weapons and armor found in the world can now be picked up and equipped.
    These items are low quality, but can be used if needed.
    These items sell for 0 gold.
    These items are upgradeable through crafting.
    These items can be deconstructed, but yield very low inspiration and rarely yield usable resources.
    OMG this is sooooooooo needed. I mean I cant find enough stuff to put in my inventory, we desperately need more things to fill our empty bags and worthless bank slots with.

    Can we please get an option to pick up small rocks and sticks too (worth 0 gold of course)?!?!

    Oh and leaves. No adventurer is complete without a collection of incredibly valuable leaves (worth 0 gold).
  • WebBull
    WebBull
    ✭✭✭✭✭
    Pick up Armor and Weapons

    Weapons and armor found in the world can now be picked up and equipped.
    These items are low quality, but can be used if needed.
    These items sell for 0 gold.
    These items are upgradeable through crafting.
    These items can be deconstructed, but yield very low inspiration and rarely yield usable resources.
    OMG this is sooooooooo needed. I mean I cant find enough stuff to put in my inventory, we desperately need more things to fill our empty bags and worthless bank slots with.

    Can we please get an option to pick up small rocks and sticks too (worth 0 gold of course)?!?!

    Oh and leaves. No adventurer is complete without a collection of incredibly valuable leaves (worth 0 gold).


    LOL, I thought the same thing. What is the purpose of this.
  • stevenpotter321b14_ESO
    Pick up Armor and Weapons

    Weapons and armor found in the world can now be picked up and equipped.
    These items are low quality, but can be used if needed.
    These items sell for 0 gold.
    These items are upgradeable through crafting.
    These items can be deconstructed, but yield very low inspiration and rarely yield usable resources.
    OMG this is sooooooooo needed. I mean I cant find enough stuff to put in my inventory, we desperately need more things to fill our empty bags and worthless bank slots with.

    Can we please get an option to pick up small rocks and sticks too (worth 0 gold of course)?!?!

    Oh and leaves. No adventurer is complete without a collection of incredibly valuable leaves (worth 0 gold).


    LOL, I thought the same thing. What is the purpose of this.

    Prior to release, people were like, this game world isnt life-like enough, I want to be able to pick up that stuff on the table. I don't know if those people are still playing, but ZOS listens to people when it comes to things that don't really matter. Honestly, picking up something that is worthless, and likely wont deconstruct to anything useful. . . . . this would be better suited for release with thieves guild, which is still a ways off. There are far more important things to work on.
  • driosketch
    driosketch
    ✭✭✭✭✭
    ✭✭✭
    Pick up Armor and Weapons

    Weapons and armor found in the world can now be picked up and equipped.
    These items are low quality, but can be used if needed.
    These items sell for 0 gold.
    These items are upgradeable through crafting.
    These items can be deconstructed, but yield very low inspiration and rarely yield usable resources.
    OMG this is sooooooooo needed. I mean I cant find enough stuff to put in my inventory, we desperately need more things to fill our empty bags and worthless bank slots with.

    Can we please get an option to pick up small rocks and sticks too (worth 0 gold of course)?!?!

    Oh and leaves. No adventurer is complete without a collection of incredibly valuable leaves (worth 0 gold).


    LOL, I thought the same thing. What is the purpose of this.
    TES has always had useless junk you could pick up in the world. It adds a bit to the world that things aren't just decorations but physical objects. And they'll probably serve as a base for later content like the justice system when it's introduced. Their worth is kept low so people (or bots) won't be tempted to farm them.
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • PlagueMonk
    PlagueMonk
    ✭✭✭✭✭
    Pick up Armor and Weapons

    Weapons and armor found in the world can now be picked up and equipped.
    These items are low quality, but can be used if needed.
    These items sell for 0 gold.
    These items are upgradeable through crafting.
    These items can be deconstructed, but yield very low inspiration and rarely yield usable resources.
    OMG this is sooooooooo needed. I mean I cant find enough stuff to put in my inventory, we desperately need more things to fill our empty bags and worthless bank slots with.

    Can we please get an option to pick up small rocks and sticks too (worth 0 gold of course)?!?!

    Oh and leaves. No adventurer is complete without a collection of incredibly valuable leaves (worth 0 gold).


    LOL, I thought the same thing. What is the purpose of this.

    Prior to release, people were like, this game world isnt life-like enough, I want to be able to pick up that stuff on the table. I don't know if those people are still playing, but ZOS listens to people when it comes to things that don't really matter. Honestly, picking up something that is worthless, and likely wont deconstruct to anything useful. . . . . this would be better suited for release with thieves guild, which is still a ways off. There are far more important things to work on.

    Ever notice that all the squirrels are ground dwellers? Aren't they supposed to climb trees? I want Squirrels to climb trees! Please do that before you actually FIX the NB class instead of %%^#$%# it over even more.
    Edited by PlagueMonk on June 4, 2014 12:39AM
  • flguy147ub17_ESO
    flguy147ub17_ESO
    ✭✭✭✭✭
    Pick up Armor and Weapons

    Weapons and armor found in the world can now be picked up and equipped.
    These items are low quality, but can be used if needed.
    These items sell for 0 gold.
    These items are upgradeable through crafting.
    These items can be deconstructed, but yield very low inspiration and rarely yield usable resources.
    OMG this is sooooooooo needed. I mean I cant find enough stuff to put in my inventory, we desperately need more things to fill our empty bags and worthless bank slots with.

    Can we please get an option to pick up small rocks and sticks too (worth 0 gold of course)?!?!

    Oh and leaves. No adventurer is complete without a collection of incredibly valuable leaves (worth 0 gold).

    Gotta agree man, this right here may have just did me in, but its because it just showed me how clueless the devs are. This has to be the most ridiculous thing I have seen yet in the game that they are actually taking time to implement into the game. They have to be trolling us.
  • Cogo
    Cogo
    ✭✭✭✭✭
    Awesome!

    They are adding/fixing/balancing. Just what everyone here wants.

    Just because they add something, someone dont seam useful....so what?

    And regarding the "Useless items you can pick up", that is in the MAIN description of the game. Also being able to upgrade a "worthless sword was interesting.
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Lodestar
    Lodestar
    ✭✭✭✭
    kimboh wrote: »
    Electus wrote: »
    Your pets can now be given a target to attack.
    Press Y and left-click on your mouse to have them attack a target.
    Press Y and right-click on your mouse to have them return to you.

    Wow! :smile:

    Awesome, how many times I pulled a mob while my clanfear just stood and watched me die.

    Maybe they were house trained by the quest companions?
  • Carnage2K4
    Carnage2K4
    ✭✭✭✭
    Pick up Armor and Weapons

    Weapons and armor found in the world can now be picked up and equipped.
    These items are low quality, but can be used if needed.
    These items sell for 0 gold.
    These items are upgradeable through crafting.
    These items can be deconstructed, but yield very low inspiration and rarely yield usable resources.
    OMG this is sooooooooo needed. I mean I cant find enough stuff to put in my inventory, we desperately need more things to fill our empty bags and worthless bank slots with.

    Can we please get an option to pick up small rocks and sticks too (worth 0 gold of course)?!?!

    Oh and leaves. No adventurer is complete without a collection of incredibly valuable leaves (worth 0 gold).

    Actually it is good, some of us like immersion, if you don't need them don't pick them up. It's nicer to have them and not need them, then need them and not have them... particularly when starting a new character.
    Human Infant Connoisseur
  • Phantorang
    Phantorang
    ✭✭✭✭
    Carnage2K4 wrote: »
    Pick up Armor and Weapons

    Weapons and armor found in the world can now be picked up and equipped.
    These items are low quality, but can be used if needed.
    These items sell for 0 gold.
    These items are upgradeable through crafting.
    These items can be deconstructed, but yield very low inspiration and rarely yield usable resources.
    OMG this is sooooooooo needed. I mean I cant find enough stuff to put in my inventory, we desperately need more things to fill our empty bags and worthless bank slots with.

    Can we please get an option to pick up small rocks and sticks too (worth 0 gold of course)?!?!

    Oh and leaves. No adventurer is complete without a collection of incredibly valuable leaves (worth 0 gold).

    Actually it is good, some of us like immersion, if you don't need them don't pick them up. It's nicer to have them and not need them, then need them and not have them... particularly when starting a new character.

    Yeah, not all are in the game for min/maxing or PvP etc, alot of players do RP and want realism and immersion, they are just not that vocal ;)
    Fimbulwinter Recruiting true Vikings | Campaigns score | EU PC
  • Alurria
    Alurria
    ✭✭✭✭✭
    Sigh...
  • Snowstrider
    Snowstrider
    ✭✭✭✭✭
    Nothing interesting new content wise for me,But good improvments and fixes :)
  • jeradlub17_ESO
    jeradlub17_ESO
    ✭✭✭
    Bolt Escape got hammered.

    That BE change will potentially ruin playability of the class given they have nothing else for defense. They need to leave the skill alone and instead detect the hack people are using that lets them port 15 times because that is the real problem. I've chased some of these guys only to have them outrun me when I am the same class and dropped potions. The hack is the issue not the base ability like non-sorcs mistakenly think. With this change you won't even be able to use it in a fight as a counter to getting rushed/bashed since those happen more than once every 4s.
    - Dallamar, Sorc, EP
    - Krushim of KrushimTV on Youtube and Twitch
    - https://www.youtube.com/c/KrushimTV
    - http://www.twitch.tv/krushim
  • Phantorang
    Phantorang
    ✭✭✭✭
    Sad to see Bolt Escape was barely touched, only 50% increased magicka cost is nothing as long as the Sorc is still able to BE 10 times. Should be impossible to be recast for 10 secs, at least, and not only stun the poor player in range, but also stun the Sorc when arriving at destination.
    Fimbulwinter Recruiting true Vikings | Campaigns score | EU PC
  • Ser Lobo
    Ser Lobo
    ✭✭✭✭✭
    Phantorang wrote: »
    Sad to see Bolt Escape was barely touched, only 50% increased magicka cost is nothing as long as the Sorc is still able to BE 10 times. Should be impossible to be recast for 10 secs, at least, and not only stun the poor player in range, but also stun the Sorc when arriving at destination.

    I disagree (I'm not a sorcerer), and I'll point out that this is why I'm glad the devs don't *really* listen to the playerbase. There are all kinds of bad ideas out there.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • jeradlub17_ESO
    jeradlub17_ESO
    ✭✭✭
    Phantorang wrote: »
    Sad to see Bolt Escape was barely touched, only 50% increased magicka cost is nothing as long as the Sorc is still able to BE 10 times. Should be impossible to be recast for 10 secs, at least, and not only stun the poor player in range, but also stun the Sorc when arriving at destination.

    Wow talk about a misinformed comment. LOL As it currently stands with a full power bar bolt escape can only be cast 8-9 times and that is if they have cast nothing else. If they fight it will be far less. Anyone you see doing more than that is probably using the hack which is the real problem.

    Ironic you guys complain about an ability that simply lets someone get away and nothing about DKs healing forever or infinitely blocking or rush laying you flat for 8s in which time you usually die because there is no way to get up faster or bash stun spam or insanely high banner damage...all of which are far bigger problems.
    - Dallamar, Sorc, EP
    - Krushim of KrushimTV on Youtube and Twitch
    - https://www.youtube.com/c/KrushimTV
    - http://www.twitch.tv/krushim
  • Synfaer
    Synfaer
    ✭✭✭✭✭
    Ever notice that all the squirrels are ground dwellers? Aren't they supposed to climb trees? I want Squirrels to climb trees!

    Nice idea, but then you'd never get the werewolves back on the ground.
  • fallensbane_ESO
    fallensbane_ESO
    ✭✭✭
    Leeching Strikes (Siphoning Strikes morph): The tooltip for this ability now shows the correct percentage of health recovery.

    Meh
    Edited by fallensbane_ESO on June 18, 2014 2:22AM
  • denmj_ESO
    denmj_ESO
    The biggest changes and fixes we need ASAP. IMHO:

    Group lag issues in Cyrodiil. Add in a 5th group and watch half your team get dumped.

    M=S=D 1 Magic point spent does the same damage ( or potential damage ) as one point of stamina.

    Equipment and abilities balanced to the above formula.

    Till the formula is implemented the game will continue to be unbalanced and broken. Once put in then some abilities will need to be modified or removed.

    But a better solution might be to get rid of classes all together and allow all class skills to be learned by all players. ( Would need to add in more skill points into the overall game. But that shouldn't be to hard and maybe give everyone +skill points for all the crap of the last two patches.)

  • pecheckler
    pecheckler
    ✭✭✭✭✭
    Automatic crowd-control immunity and crowd-control break immunity will now protect you from the same types of crowd-control. ..............Does this mean I cannot be hit with talons twice consecutively?
    End the tedious inventory management game.
  • fallensbane_ESO
    fallensbane_ESO
    ✭✭✭
    Also, how many more months do we have to wait before you guys finally take the initiative and halve the current total campaigns? Its getting old now waiting for this to happen.
  • RedTalon
    RedTalon
    ✭✭✭✭✭
    Glad bolt escape got hammered hopefully it gets hammered more!
  • Genada
    Genada
    ✭✭✭
    We already have a lot of immersion items.

    Medium armor, two handers, one handers, bows, Templar, Nightblade, pretty much everything other then light armor and staffs.

    I think the people that are ticked about them bothering with the items they are is because it seems like a waste of time when your game is balanced as badly as this one is right now. They feel as if they should focus on that and not other things right now. Much as many people wanted them to fix the game before putting out Craglorn.
  • Gern_Verkheart
    Gern_Verkheart
    ✭✭✭✭
    So..basically, once again they pretty much ignored class balancing for the most part, and focused on adding new content and making the world prettier.

    Devs, stop, just....stop. Fix the freaking massive class imbalances before doing anything else, please, for the love of God.
  • Entreriii
    Entreriii
    Soul Shriven
    2 handed got nerfed? cant really tell, i dont understand why the only anytime in 2 handed line has a cast time on it making it impossible to land in pvp against anyone who knows what it looks like. over all weapon lines are just a mess...
  • Rammi
    Rammi
    ✭✭✭
    Pick up Armor and Weapons

    Weapons and armor found in the world can now be picked up and equipped.
    These items are low quality, but can be used if needed.
    These items sell for 0 gold.
    These items are upgradeable through crafting.
    These items can be deconstructed, but yield very low inspiration and rarely yield usable resources.
    OMG this is sooooooooo needed. I mean I cant find enough stuff to put in my inventory, we desperately need more things to fill our empty bags and worthless bank slots with.

    Can we please get an option to pick up small rocks and sticks too (worth 0 gold of course)?!?!

    Oh and leaves. No adventurer is complete without a collection of incredibly valuable leaves (worth 0 gold).

    Best post ever!!

    The Champion System should have rewarded Champion Points based off of achievements and feats earned through excelling at end game content not grinding your life away vs mobs in order to stay competitive. This system is uncreative and is a great example of extremely lazy system design. Yes, you should be embarrassed
  • Mojomonkeyman
    Mojomonkeyman
    ✭✭✭✭✭
    Another game where devs in panic do whatever the whine train of subdecent players demands. Bolt escape nerf totally over the top. Dark Deal change very strange. Found some good fixes, too.
    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
  • taylorwilenskiub17_ESO
    I want to play EQ Next....
  • peeslingerb14_ESO
    peeslingerb14_ESO
    ✭✭✭
    Buff to DK nerf to NB. Yeah... /cancel
  • moXrox
    moXrox
    ✭✭✭
    Bolt Escape: After you use this ability, using it again within 4 seconds will cost 50% more.
    Music Channel:
    https://youtube.com/channel/UCQHvIypA0v70w4uu_ej8wyg/featured
    Tolkien Fantasy Music, Medieval, Pagan & Nordic Music Style
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