Please read.

  • Blackwidow
    Blackwidow
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    Yes.
    Oevaag_Bur wrote: »
    The only point I really agree with is the last one for trophies/disguises/vanity pets tbh.

    I too used to have inventory management issues until I learned what items to keep and which not to. Was trying to do too much too early basically. Makes a hell of a lot of difference once you open up the extra bank/inventory slots. Still have one mule but I'm not needing to go back to town every 30 minutes any more.

    You still have one mule. This is the problem.

    Why are so many people with mules not wanting a better system?
  • Tabbycat
    Tabbycat
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    Other.
    I voted other because I do agree with some of your points but not all of them.

    I do agree that each character should have their own bank tab as well as access to a shared tab.

    I do agree that you should be able to mark items so you don't accidentally destroy something.

    I do agree that those odd trinkets and costumes and what not should have their own bag space. Especially costumes that are used for quests.

    I do agree there should be a separate bank tab for crafting materials storage.
    Founder and Co-GM of The Psijic Order Guild (NA)
    0.016%
  • Blackwidow
    Blackwidow
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    Yes.
    72% yes. Not a word from ZOS.
  • ferzalrwb17_ESO
    ferzalrwb17_ESO
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    I don't care yet. The rest of the game is so broken that this trifling stuff just doesn't even enter my mind. Fiddling with stuff like this would give them an excuse to continue ignoring all the major issues. IF they can get the rest of the game working then, sure, let's play around with inventory and banks. I'm pretty sure that's not the reason there's a mass exodus from the game.
  • xaraan
    xaraan
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    No.
    I voted No simply b/c I didn't agree with everything.

    I wouldn't mind seeing stacks go to maybe 250 and seeing trophies and the like go in a tab like quest items where they don't take up space.

    Other than that I'd like to see a saved item list where you can move things that wont' be sell-able or able to be broken down when in there.

    I don't think we need double the inventory or to allow everyone to carry every provisioning item at no inv cost.
    -- @xaraan --
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    AD • NA • PC
  • driosketch
    driosketch
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    Yes.
    All of these added together might be overkill, (and maybe put strain on the servers as well as possibly could be exploitable by RMT farmers). But I definitely would like being able to lock items, not have an inventory cost for trophy/costumes/pets. And doubling the shared bank.
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • Jeremy
    Jeremy
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    Yes.
    All of your suggestions seem reasonable even though I've personally been able to deal with the inventory system on this game without too much trouble. It was hard at first. But investing in a pack horse and limiting my crafts helped me a lot.

    Where we converge is on the lock option for items. This I would really like to see.
    Edited by Jeremy on June 4, 2014 1:09AM
  • Cogo
    Cogo
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    No.
    Blackwidow wrote: »
    I understand some of you are able to deal with the system as is, and some of you even like the system the way it is, however I am asking if you would like these improvements added to ESO.

    I posted this in poll form, so the no's can get a chance to vote their side as well.
    • Add a personal bank tab: The shared bank is decent for convenience, yet the amount of inconvenience one suffers through because of the inventory choke hold really eclipses that. With a personal bank tab that was upgradeable, you even have another expense for the compiling gold.
    • Add a crafting materials tab: This follows the same idea as above, and addresses one of ESO's worst culprits. Frankly, both of these tabs could be added to the game and we would still need to have mules on top of it.
    • Separate and/or remove the inventory slot use of provisioning items: Provisioning particularly is a troublesome beast; in previous elder scrolls games, typically the reason you weren't that limited to picking up food/alchemy items is because they weighed basically nothing. That's not the case here, where a tomato takes up the same amount of space a greatsword does.
    • Reduce the gold cost of bank slots: The inventory costs seem manageable; the bank slots are not. 20k is a decent maximum for personal inventory - it doesn't seem like a good spot for less than half of the maximum bank slots.
    • Increase stack sizes to 200-1,000: Again addressing the problem with crafting materials, this would at least allow for them to be managed without requiring much of a change to the game.
    • Double bank space: I understand it can be difficult to appease all crowds; those who already spent a lot of gold to increase their bank space would be justifiably angry if the costs were retroactively lowered. This kind of change would allow for those upgrades to still remain in effect while helping to address the issue.
    • Allow certain items to be "Locked": As not to appear on deconstruction/sell lists, this would at least allow for inventory cleanup to be done with greater speed and efficiency without risking your precious [alternate] suit of armor.
    • Include a separate, non-burdening category for Trophies & Costumes: These things typically serve no purpose - but, you can't get them again, making for a choice of the lesser between two evils. Since they are utterly non-beneficial, they should be moved to their own category (the way quest items are) which does not use up inventory space.

    Very nice to post suggestions, but its obvious that you have not understood the feature of the banking system.

    I dont want to see any of these things in the game.

    You are not supposed to be able to keep everything.

    Also, there are guild, guild bank and guild store features/changes coming. Just check the list that Zenimax have released.
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
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  • brandon
    brandon
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    Cogo wrote: »
    Blackwidow wrote: »
    I understand some of you are able to deal with the system as is, and some of you even like the system the way it is, however I am asking if you would like these improvements added to ESO.

    I posted this in poll form, so the no's can get a chance to vote their side as well.
    • Add a personal bank tab: The shared bank is decent for convenience, yet the amount of inconvenience one suffers through because of the inventory choke hold really eclipses that. With a personal bank tab that was upgradeable, you even have another expense for the compiling gold.
    • Add a crafting materials tab: This follows the same idea as above, and addresses one of ESO's worst culprits. Frankly, both of these tabs could be added to the game and we would still need to have mules on top of it.
    • Separate and/or remove the inventory slot use of provisioning items: Provisioning particularly is a troublesome beast; in previous elder scrolls games, typically the reason you weren't that limited to picking up food/alchemy items is because they weighed basically nothing. That's not the case here, where a tomato takes up the same amount of space a greatsword does.
    • Reduce the gold cost of bank slots: The inventory costs seem manageable; the bank slots are not. 20k is a decent maximum for personal inventory - it doesn't seem like a good spot for less than half of the maximum bank slots.
    • Increase stack sizes to 200-1,000: Again addressing the problem with crafting materials, this would at least allow for them to be managed without requiring much of a change to the game.
    • Double bank space: I understand it can be difficult to appease all crowds; those who already spent a lot of gold to increase their bank space would be justifiably angry if the costs were retroactively lowered. This kind of change would allow for those upgrades to still remain in effect while helping to address the issue.
    • Allow certain items to be "Locked": As not to appear on deconstruction/sell lists, this would at least allow for inventory cleanup to be done with greater speed and efficiency without risking your precious [alternate] suit of armor.
    • Include a separate, non-burdening category for Trophies & Costumes: These things typically serve no purpose - but, you can't get them again, making for a choice of the lesser between two evils. Since they are utterly non-beneficial, they should be moved to their own category (the way quest items are) which does not use up inventory space.

    Very nice to post suggestions, but its obvious that you have not understood the feature of the banking system.

    I dont want to see any of these things in the game.

    You are not supposed to be able to keep everything.

    Also, there are guild, guild bank and guild store features/changes coming. Just check the list that Zenimax have released.

    The only ones I want are the personal bank space because I'm tired of needing mules for all the extra crap, and the costumes and trophies having their own tab like quest items.
    Edited by brandon on June 4, 2014 1:10AM
  • Blackwidow
    Blackwidow
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    Yes.
    Cogo wrote: »
    You are not supposed to be able to keep everything.

    Adding a little more bank space would not let you keep everything. Using hyperbole to make your point does not help you.
    Also, there are guild, guild bank and guild store features/changes coming. Just check the list that Zenimax have released.

    This is not about guild banks and guild stores.
    Edited by Blackwidow on June 4, 2014 1:25AM
  • Lalai
    Lalai
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    No.
    Picked no cause the majority of them I either disagreed with or only partially agreed with.

    Add a personal bank tab: Disagree here, it's not needed and would likely take development resources as the current bank system is not setup at all for personal use. Likely it's not an easy addition as everything seems to be developed around being shared across the account (mail, guilds, and banks).
    Add a crafting materials tab: Disagree here as well. The tabs that already exist in game for sorting cover this sort of thing pretty well in my opinion. I've personally not seen a need to add any more of them.
    Separate and/or remove the inventory slot use of provisioning items: Torn here, while there are a ton of provisioning mats, and once upon a time they did give me trouble.. I learned to only gather things for recipes I currently have, or am planning to make. This limits the ones I'm keeping on my person/in my bank to somewhere between 3 and 5. That being said, all the other mats are stored on a mule.. however if gold costs for bank slots are reduced early on, or bank space increased.. the need for this to be separate diminishes.
    Reduce the gold cost of bank slots: Semi-agree here. I would like to see the gold costs reduced for the first few upgrades, after that though, I think they're fine. Banks should be something that grow with you in size as you level in my mind.. and once you get into Veteran content getting the 20k to upgrade a bank slot isn't really that tough to do.
    Increase stack sizes to 200-1,000: Also semi-agree here, though wouldn't like to see stacks go beyond 200 or so. That's more than enough of any item to last for a very, very long time.
    Double bank space: Disagree here. While initial bank purchases could stand to net some more slots (maybe the first gives 20, and then the second 15.. or just reduce the costs), max bank and inventory space are actually pretty dang big.
    Allow certain items to be "Locked": Agreed. This would definitely be useful. There's an addon for it but it's something I'd like to see added to the function of the game. Same as a guild store search.
    Include a separate, non-burdening category for Trophies & Costumes: Agree here. I have a mule that is dedicated to holding trophies. I like to hold onto them even though they aren't needed because they do tend to be unique and a lot of them have cosmetic uses.
    Edited by Lalai on June 4, 2014 1:27AM
    Fisher extraordinaire!
    Send me your worms, crawlers, guts, and insect parts.
    Templar Healer
    Daggerfall Covenant, NA
  • Lodestar
    Lodestar
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    Yes.
    Blackwidow wrote: »
    Cogo wrote: »
    You are not supposed to be able to keep everything.

    Adding a little more bank space would not let you keep everything. Using hyperbole to make your point does not help you.
    Also, there are guild, guild bank and guild store features/changes coming. Just check the list that Zenimax have released.

    This is not about guild banks and guild stores.

    Not being rude, but I advise against engaging with him and others. As the OP stated, in the other inventory thread, he is trying to get the thread back on track. The same minority of people are derailing it into a cyclic argument, as you say with hyperbole arguments, insults, accusations, that are even now being passed on to our guilds, which are getting bad mouthed. And occasional, one or two posts from someone telling and making blanket arguments.

    The strangest thing, is if this game was basing inventory like a weight system. I doubt it would be the way it is. With so many items like confetti and weighing the same as everything else. I actually would have less hang up with such an inventory system. So long as again bank/house storage was an option.
    Edited by Lodestar on June 4, 2014 1:34AM
  • Tannakaobi
    Tannakaobi
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    Yes.
    jpp wrote: »
    In summary. When someone wants to make more room for provisioning or other materials I would like first to ask: Why do you need all materials? Please learn and keep only needed items - this is first rule of having space in your bag.
    I got provisioning on level 50 and collect only 8 items for provisioning.
    I got alchemy on level 50, buit you will not find wormwood there. Actually I could keep only 5 items for alchemy now. Purified water goes to guild bank if I collect it accidentaly.
    So I got plenty of space in my bank and still can but 20 additional slots. I use pack horse, so my inventory has now 130 slots and usually I can clean it up to 40 items.

    So indeed we can say - no need to learn and think, give us 1000 slots and give us more power and game will be soooooo duuuuuuuul.

    More to the point, why the hell not? So I like to horde crap I will never use, what is wrong with that? I honestly do not understand any reason why this is a problem.
    jpp wrote: »
    2. Add crafting materials tab
    I got crafting materials tab, not sure what do you mean by this.

    Eh! I think it may mean a separate tab. So it does not count towards item space, lots of mmo's do this, Neverwinter and GW2 to mention but two.

    But I will give you a really good reason why you should have as much space as you want in ESO, that reason is simple. Because TES has always been that way (at least since Morrowind), why change it?

  • Blackwidow
    Blackwidow
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    Yes.
    @Lodestar good advice and I agree.

    Thanks. :)
  • Zershar_Vemod
    Zershar_Vemod
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    Yes.
    Zubba wrote: »
    Very refreshing with construtive ideas

    House Nyssara (NA)
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    VR15 Nightblade Vampire
  • nerevarine1138
    nerevarine1138
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    Blackwidow wrote: »
    72% yes. Not a word from ZOS.

    They don't reply to most threads on the forums, even the ones with a whopping 72% approval rating.

    If you want ZO to read your ideas, use the /feedback feature in-game.
    ----
    Murray?
  • Blackwidow
    Blackwidow
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    Yes.
    Blackwidow wrote: »
    72% yes. Not a word from ZOS.

    They don't reply to most threads on the forums, even the ones with a whopping 72% approval rating.

    If you want ZO to read your ideas, use the /feedback feature in-game.

    I have used feedback.

    It would just be nice to hear what they are thinking.
  • otis67
    otis67
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    Other.
    The last 2 yes. The others no.
  • Catches_the_Sun
    Catches_the_Sun
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    No.
    You have to consider the consequences of such changes other than "well it'll make my life easier". There are NO limits to the number of crafts that you can pick up & master...other MMOs have these limits. The only real limitation is inventory space. If you want a system where everybody becomes self-sufficient, selling crafted goods becomes a thing of the past & socialization suffers, you voted Yes.
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  • Blackwidow
    Blackwidow
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    Yes.
    You have to consider the consequences of such changes other than "well it'll make my life easier". There are NO limits to the number of crafts that you can pick up & master...other MMOs have these limits. The only real limitation is inventory space. If you want a system where everybody becomes self-sufficient, selling crafted goods becomes a thing of the past & socialization suffers, you voted Yes.

    Please list these consequences.

    Just FYI, this does not stop people from crafting. I have one character who has mastered all the crafts.

    This bank system just makes the game tedious.

    "everybody becomes self-sufficient"

    Is this it? Is this the consequence(s). This one issue?

    Let me tell you a fact. A lot of people don't craft in MMOs. There will always be people to sell to.

    Another fact. This is a terrible way to try to stop people from crafting. There has to be a hundred better ways to limit crafting in an MMO.
  • Singular
    Singular
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    Yes.
    I hope player housing addresses some of the storage issues, especially with regards to trophies and crafting. After all, we should be able to pack rat in our own houses!
    War, give me war, give me war.
  • Sil
    Sil
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    Yes.
    Blackwidow wrote: »
    Another fact. This is a terrible way to try to stop people from crafting. There has to be a hundred better ways to limit crafting in an MMO.


    And: There are ever Crafters, PVPer and RPer in a GOOD MMO.
    The PVPer want to PVP, spare their time and buy from the Crafters.
    For this exists something like an Auction House or Channel.
    And then an economy begins to establish. Some kind of MMO Life
    begin to fill the empty areas.

    There was the idea of a Trading/Auction Island. Maybe not the worst.
    If there are really nice buildings and it is good made, a really BIG bazaar
    town with plenty of taverns and nice impressive special buildings
    also this would be a place for the RP'S...

    Community and a living MMO comes with economy and a place for RP's
    (and a lagfree PVP). Not with sadomaso Missions and limiting everything...
    * auch wenn ich mich aufrege, rege ich mich nicht auf*
  • Solid
    Solid
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    Yes.
    Some great idea's there.
  • zgrssd
    zgrssd
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    Yes.
    Blackwidow wrote: »
    zgrssd wrote: »
    There is a addon for this. It is exactly the kind of stuff they gave us the Addon API and the ability to add filtering to most screens in the first place.

    Thank you for the addon link. :)

    However, simple things like this should already be in the actual game.
    It is in the game. The Addon API is integral part of the game. They invested work for every single addon we made.
    Everything addons can do is directly provided by Zenimax, so every Addon is indirectly a Zenimax production.

    Besides, this kind of UI programming has the tendency to:
    - Cost a ton of work
    - Patching is slow, due to extensive testing
    - If you screw up, you might disrupt UI functions for every player
    - Affect only a small number of players who actually will use it
    - Clutter up the UI with options that only few will need. I use the 90/90 rule for Microsoft Products: 90% of the user don't need 90% of the functions. But the 10% of automatics cause 90% of the problems.

    That is exactly the kind of stuff a Addon API is ideal for. We addon programmers can develop much cheaper, faster and better tailored then Zenimax could. And if we screw up, just disable our addon and the game is still in a workable (even if not ideal) state.
    Letting us do that with Addons is better for everyone involved - the users, Zenimax and even the Addon programmers.
    Edited by zgrssd on June 4, 2014 9:21AM
    Elana Peterson (EU), Dominion, Imperial Sorc, Rune & Alchemy Crafting Char
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  • Phantax
    Phantax
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    Other.
    Yes to personal/character bank space
    Yes to locked items
    High Elf Sorcerer VR12 - Destro / Resto Staff
    I'm a werewolf. If you vamps don't like it.... Bite me !
    We're not retreating... we're advancing in a different direction !
  • Woolenthreads
    Woolenthreads
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    Other.
    I agree with everything except the stack limit suggested. I think 100 is ok and while I wouldn't be unhappy with it up to 200 anything more is just encouraging the farmers/spammers.
    Oooh look, lot's of Butterflies! Wait! Butterflies? Get out of here Sheo, stop bugging me!

    Having issues with Provisioning Writs? A list of problem Writs and people willing to help in game can be found in this Thread
  • Lodestar
    Lodestar
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    Yes.
    I don't care yet. The rest of the game is so broken that this trifling stuff just doesn't even enter my mind. Fiddling with stuff like this would give them an excuse to continue ignoring all the major issues. IF they can get the rest of the game working then, sure, let's play around with inventory and banks. I'm pretty sure that's not the reason there's a mass exodus from the game.

    For those of us, who may well spend hours (no, I am not exaggerating I wish I was), That is not a small issue at all. Paying a monthly sub, only to be doing this, is a huge waste of time and money.

    I appreciate you may not be doing this yourself, but consider the amount of people who unsubbed over the amount of time, they spent travelling on their horse in Cyrodiil. People did leave over it. This is how I am feeling over this, and so are others. People have given this as reason for leaving. They want to play, not spent 30 mins or more each night logging in and out shuffling items around.

    If this is not a primary reason to leave, it will be a compounding one. Do not underestimate this being a bunch of the straws that breaks the camels back
    Blackwidow wrote: »
    You have to consider the consequences of such changes other than "well it'll make my life easier". There are NO limits to the number of crafts that you can pick up & master...other MMOs have these limits. The only real limitation is inventory space. If you want a system where everybody becomes self-sufficient, selling crafted goods becomes a thing of the past & socialization suffers, you voted Yes.

    Please list these consequences.

    Just FYI, this does not stop people from crafting. I have one character who has mastered all the crafts.

    This bank system just makes the game tedious.

    "everybody becomes self-sufficient"

    Is this it? Is this the consequence(s). This one issue?

    Let me tell you a fact. A lot of people don't craft in MMOs. There will always be people to sell to.

    Another fact. This is a terrible way to try to stop people from crafting. There has to be a hundred better ways to limit crafting in an MMO.

    I played SWTOR, I had a lightsaber and weapon crystal/upgrade. I had a cybernetics crafter, a weapon crafter and a stim maker, in various stages of progression. I was getting pretty self sufficient, and I doubt I was the only one. There was still an economy just fine. Not destroyed by those of us who went self sufficient.

    Again people are making things up to look smart and knowledgeable. I would be very surprised, and unimpressed if ZOS thought this was a wonderful way of controlling crafting professions.
  • Vendersleigh
    Vendersleigh
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    No.
    The only one I agree with is to have a separate tab or similar solution for maps, pets, disguises, trophies.
  • Turelus
    Turelus
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    @Blackwidow please actually make the thread topic informative of what the thread is about. "My ideas for game improvement" is much better than "Please read."
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Jeremy
    Jeremy
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    Yes.
    Lodestar wrote: »
    I don't care yet. The rest of the game is so broken that this trifling stuff just doesn't even enter my mind. Fiddling with stuff like this would give them an excuse to continue ignoring all the major issues. IF they can get the rest of the game working then, sure, let's play around with inventory and banks. I'm pretty sure that's not the reason there's a mass exodus from the game.

    For those of us, who may well spend hours (no, I am not exaggerating I wish I was), That is not a small issue at all. Paying a monthly sub, only to be doing this, is a huge waste of time and money.

    I appreciate you may not be doing this yourself, but consider the amount of people who unsubbed over the amount of time, they spent travelling on their horse in Cyrodiil. People did leave over it. This is how I am feeling over this, and so are others. People have given this as reason for leaving. They want to play, not spent 30 mins or more each night logging in and out shuffling items around.

    If this is not a primary reason to leave, it will be a compounding one. Do not underestimate this being a bunch of the straws that breaks the camels back
    Blackwidow wrote: »
    You have to consider the consequences of such changes other than "well it'll make my life easier". There are NO limits to the number of crafts that you can pick up & master...other MMOs have these limits. The only real limitation is inventory space. If you want a system where everybody becomes self-sufficient, selling crafted goods becomes a thing of the past & socialization suffers, you voted Yes.

    Please list these consequences.

    Just FYI, this does not stop people from crafting. I have one character who has mastered all the crafts.

    This bank system just makes the game tedious.

    "everybody becomes self-sufficient"

    Is this it? Is this the consequence(s). This one issue?

    Let me tell you a fact. A lot of people don't craft in MMOs. There will always be people to sell to.

    Another fact. This is a terrible way to try to stop people from crafting. There has to be a hundred better ways to limit crafting in an MMO.

    I played SWTOR, I had a lightsaber and weapon crystal/upgrade. I had a cybernetics crafter, a weapon crafter and a stim maker, in various stages of progression. I was getting pretty self sufficient, and I doubt I was the only one. There was still an economy just fine. Not destroyed by those of us who went self sufficient.

    Again people are making things up to look smart and knowledgeable. I would be very surprised, and unimpressed if ZOS thought this was a wonderful way of controlling crafting professions.

    I read a developer post while back that said the limited bank space was put in place to limit the amount of crafts people could do. Sorry I don't have a link to it. But that was their reason.

    Also: I just want to point out that allowing people to become self-sufficient by doing all professions does harm the player-driven economy. I saw this happen on other games such as LOTRO. Because it limits the need to buy/trade with others and as a result suppresses market activity. It doesn't destroy it I agree. But it does have an impact.

    But (and this is a big but) this game's economy is already crap due to poor design and inaccessible markets. It's difficult or annoying to try and buy the goods you need. So being self-sufficient on this game is almost a necessity and should be assisted rather hampered at this point by the developers. If this game had a more efficient and stable economy though I might would think differently about this.

    This post is starting to get long. But I'd just like to end on this general assessment since I find this discussion interesting.

    Limiting bank space per account doesn't really accomplish anything of note. It just leads to people creating more alternate characters to provide extra storage for themselves. Which then leads to people becoming frustrated and annoyed because they are having to constantly load in and out of the game to organize their inventory across multiple characters. Which then leads to threads like this.

    So it's a bad solution that doesn't even accomplish their goal and just annoys the very people who's business they want.
    Edited by Jeremy on June 4, 2014 12:03PM
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