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Please read.

  • Fleymark
    Fleymark
    ✭✭✭✭✭
    Yes.
    Voted yes, but if they only did 1 thing on the list and I got to puck it would be the locking gear to keep it out of sell, decon, and research lists.

    Picking thru all that multiple times a day is a real chore. And I haven't even started carrying alternate gear sets yet. Having shared bank and banked gear available at crafting stations compounds the problem.
  • Blackwidow
    Blackwidow
    ✭✭✭✭✭
    Yes.
    zgrssd wrote: »
    It is in the game.

    No, it is not an in game option.
    The Addon API is integral part of the game. They invested work for every single addon we made.

    Look, I get you like addons. I like addons.

    However, there are simple tools the actual game should have that should not rely on addons.
    Besides, this kind of UI programming has the tendency to:
    1 - Cost a ton of work
    2 - Patching is slow, due to extensive testing
    3 - If you screw up, you might disrupt UI functions for every player
    4 - Affect only a small number of players who actually will use it
    6 - Clutter up the UI with options that only few will need. I use the 90/90 rule for Microsoft Products: 90% of the user don't need 90% of the functions. But the 10% of automatics cause 90% of the problems.

    I could not disagree with you more on all of those points.

    1) If single players can make an addons, ZOS should be able to do it as well.

    2) Patching is slow? What?

    3) You mean if ZOS screws up? Are you saying these simple addons we use now will break the game of ZOS actually does the work? LOL! :D

    4) You have no clue what options people would use, but I can tell you the most basic options should be for everyone.

    5) WoW and many other MMOs have perfectly good GUI options without cluttering up their options page.
  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes.
    Blackwidow wrote: »
    You have to consider the consequences of such changes other than "well it'll make my life easier". There are NO limits to the number of crafts that you can pick up & master...other MMOs have these limits. The only real limitation is inventory space. If you want a system where everybody becomes self-sufficient, selling crafted goods becomes a thing of the past & socialization suffers, you voted Yes.


    Another fact. This is a terrible way to try to stop people from crafting. There has to be a hundred better ways to limit crafting in an MMO.

    Agree with your first point. And it doesn't even stop them from leveling up all of the crafts anyway. It just leads to more storage alts and annoyances.

    The only way I can see them limiting the amount of crafts people do is to condition them by account. Because inventory restraints are only effective if players are limited to a single character.
    Edited by Jeremy on June 4, 2014 12:05PM
  • twev
    twev
    ✭✭✭✭✭
    Yes.
    I like Blackwidows ideas in general, but I kind of assumed that Zeni designed it the way they did specifically as a time-sink.

    That team probably ran out of ambition, and that was the best they could do.

    ;)
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.

    PC/NA
  • moonsugar66
    moonsugar66
    ✭✭✭
    Yes.
    Jeremy wrote: »
    The only way I can see them limiting the amount of crafts people do is to condition them by account. Because inventory restraints are only effective if players are limited to a single character.

    That last point makes very good sense. Excellent!

    Well I've got news for Zeni, I'm leveling all four crafts!! Hahahahaha!!!

    I'm doing the inventory shuffle but by golly I'm doing it! Where there is a will there is a way.
    Edited by moonsugar66 on June 4, 2014 12:31PM
  • Morvoldo
    Morvoldo
    ✭✭
    Yes.
    we should of started with a Character Bank , Account Bank and standard normal Bag space.
    THIS would of been better from launch as was also discussed and Reported in First Beta.
    Also the extra space needs to be cheaper, my banks full and i only have 2 characters 2 profs on each and 1 mule cant afford to upgrade 3 as want a normal Horse.
    i dont make any gold, but thats another issue all together :(
    Edited by Morvoldo on June 4, 2014 1:29PM
  • GreySix
    GreySix
    ✭✭✭✭✭
    Other.
    Anyone ever heard of something like this?

    Seems a pretty good idea to implement in ESO, IMO, since it looks like it could adversely impact gold-sellers.
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • Orizuru
    Orizuru
    ✭✭✭
    Other.
    There are some very good ideas in that list. Many of them have a fairly good chance to be implemented in the long-run I think.

    However, if ZOS doesn't do something about class balance and broken class mechanics, I don't think there will be many players left that care about these quality of life issues. I know I've reached the point where I don't care what they change or how they change it, as long as its something different from what we have now. The game has simply stopped being fun at this point for me.
  • Moonscythe
    Moonscythe
    ✭✭✭✭✭
    Yes.
    In general I think these are good constructive suggestions. Regarding inventory space, something needs to be done. Low level players are stuck running in circles in town trying to consolidate and reduce inventory and have no gold to acquire some space. This is not reasonable. Players should be out playing not running from the bank to the crafting hall to a merchant and then logging out to a mule to do it all again. I know people keep saying that gold is plentiful later but it is hampering actual adventuring to get that gold if said player has to spend so much time on the inventory carousel.
    Scura di Notte - Altmer Nightblade (gear)
    Lalin del Sombra - Bosmer Sorcerer (alchemy/enchanting)
    Angevin Sarkany - Bosmer Dragonknight
    Alkemene Velothi - Dunmer Warden (Morrowind)
    Sanna yos'Phalen - Altmer Sorcerer (provisioning)
    Cosima di Mattina -Altmer Sorcerer
    Naria Andrano - Dunmer Templar
    Luca della Serata - Redguard Templar
  • Blackwidow
    Blackwidow
    ✭✭✭✭✭
    Yes.
    GreySix wrote: »
    Anyone ever heard of something like this?

    Seems a pretty good idea to implement in ESO, IMO, since it looks like it could adversely impact gold-sellers.

    I've never played a game that does that.
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