It is in the game.
The Addon API is integral part of the game. They invested work for every single addon we made.
Besides, this kind of UI programming has the tendency to:
1 - Cost a ton of work
2 - Patching is slow, due to extensive testing
3 - If you screw up, you might disrupt UI functions for every player
4 - Affect only a small number of players who actually will use it
6 - Clutter up the UI with options that only few will need. I use the 90/90 rule for Microsoft Products: 90% of the user don't need 90% of the functions. But the 10% of automatics cause 90% of the problems.
Blackwidow wrote: »Catches_the_Sun wrote: »You have to consider the consequences of such changes other than "well it'll make my life easier". There are NO limits to the number of crafts that you can pick up & master...other MMOs have these limits. The only real limitation is inventory space. If you want a system where everybody becomes self-sufficient, selling crafted goods becomes a thing of the past & socialization suffers, you voted Yes.
Another fact. This is a terrible way to try to stop people from crafting. There has to be a hundred better ways to limit crafting in an MMO.
The only way I can see them limiting the amount of crafts people do is to condition them by account. Because inventory restraints are only effective if players are limited to a single character.