I created this thread to start a needed discussion regarding the way NPC enemies deal damage in this game. Yes, the game absolutely should be challenging and engaging the player to mix up their tactics and try new skills and equipment. Enemies should be able to dish out a good amount of damage. That's all fine and great.
What's not good, however, is how the AI enemies deal the damage to us. This is not a connection issue, it is the way the game's damage system was designed. As long as a Melee NPC's attack animation has started, it will hit you, regardless if you're right up against them or twenty feet away. I'm not talking about their power attacks either (and it is the same case here most of the time, unless their heavy attack is charging in a straight line or standing completely still like the mammoths), just their standard attacks. This isn't a fair system in the slightest, nor is it properly challenging. Dying because the AI can effectively cheat the player with melee attacks is not good design. In fact, I died three times during my most recent play session because Storm Atronochs were able to pummel me while I ran away from over seven meters away.
When it comes to magic-using enemies, as soon as they launch a spell, it will always hit you. No matter what you do, how far you run, what you hide behind, the spell will hit you. This has cost me my life countless times, as I would run around a wall to hide only to be killed by a fire spell that traveled straight through the wall to get to me. Arrows are just as heat-seeking here. Dying because the AI can effectively cheat the player with ranged attacks that go through walls is abysmal design and does not provide a great combat experience.
Enemies should be challenging because of the skill it takes to kill them. Not because they can shoot through walls or whack you from miles away.
I understand there are hardware and engine limitations and only so much can be done, but this should not be considered acceptable and left as-is.
P.S., all of those healer NPC's should not be able to spam self-healing spells.
Also, Zenimax? Didn't you say that The Elder Scrolls Online would not have target-based combat (at least not a traditional one)? That is exactly what this current, poorly-functioning system is.
Edited by CrimsonThomas on June 1, 2014 11:27PM