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Nightblade Update

  • Soulac
    Soulac
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    Axewaffle wrote: »
    OkieDokie wrote: »
    Axewaffle wrote: »

    You are forgetting the near 40% crit aswell. I agree that running pots is a drain but it's necessary to compete ATM, the fact that we can compete alone against such op builds is a testiment to our class.

    Sustained dps is like 750-850 st. That rises to over 1300 on execute phased to average your dps to around 900-1000 depending on other factors like banners and rng and whatnot.

    Actual numbers for viel ATM for me in endgame gear is like 140 damage to all targets in the area per 0.5 seconds. ATM this does not crit and still does strong dps. Every nb should use this for pve even though it doesn't crit. When it does expect a big rise in damage.

    That is a pretty decent single target. May I ask what's your rotation?

    Are you sure atm VoB is doing that? Because this calc here (http://esohead.com/skills/36485-veil-of-blades) is reasonably accurate and according to it you'd need 2.2k magicka and almost 190 spell damage to get that. Again, no irony, I normally use the vampire ultimate as a solo player.

    2.4k Magicka with food buffs, 135 Spelldamage. For solo I usualy run vamp ult aswell for the unkillable factor. Thats without potions (which are always up before an ult).

    How do you get 2.4k Magicka and 135 Spell DMg?
    Could you post your gear with glyphs and sets?



    R.I.P Dawnbreaker / Auriel´s Bow
    Member of the Arena Guild and the overpowered Banana Squad.
    Nathaerizh aka Cat - Nightblade V16 - EU

    - Meow -
  • Oogly
    Oogly
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    Soulac wrote: »
    Axewaffle wrote: »
    OkieDokie wrote: »
    Axewaffle wrote: »

    You are forgetting the near 40% crit aswell. I agree that running pots is a drain but it's necessary to compete ATM, the fact that we can compete alone against such op builds is a testiment to our class.

    Sustained dps is like 750-850 st. That rises to over 1300 on execute phased to average your dps to around 900-1000 depending on other factors like banners and rng and whatnot.

    Actual numbers for viel ATM for me in endgame gear is like 140 damage to all targets in the area per 0.5 seconds. ATM this does not crit and still does strong dps. Every nb should use this for pve even though it doesn't crit. When it does expect a big rise in damage.

    That is a pretty decent single target. May I ask what's your rotation?

    Are you sure atm VoB is doing that? Because this calc here (http://esohead.com/skills/36485-veil-of-blades) is reasonably accurate and according to it you'd need 2.2k magicka and almost 190 spell damage to get that. Again, no irony, I normally use the vampire ultimate as a solo player.

    2.4k Magicka with food buffs, 135 Spelldamage. For solo I usualy run vamp ult aswell for the unkillable factor. Thats without potions (which are always up before an ult).

    How do you get 2.4k Magicka and 135 Spell DMg?
    Could you post your gear with glyphs and sets?




    I'd like to know aswell, just for reference. Especially 2400 magicka.
  • F7sus4
    F7sus4
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    Soulac wrote: »
    How do you get 2.4k Magicka and 135 Spell DMg?
    Could you post your gear with glyphs and sets?
    2.4k Magicka is good for newbies. 3k Magicka and 150 Spell DMG only!
    (Twink twice before answering. Take the hint!)

    :D
  • Erlindur
    Erlindur
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    Soulac wrote: »
    Axewaffle wrote: »
    OkieDokie wrote: »
    Axewaffle wrote: »

    You are forgetting the near 40% crit aswell. I agree that running pots is a drain but it's necessary to compete ATM, the fact that we can compete alone against such op builds is a testiment to our class.

    Sustained dps is like 750-850 st. That rises to over 1300 on execute phased to average your dps to around 900-1000 depending on other factors like banners and rng and whatnot.

    Actual numbers for viel ATM for me in endgame gear is like 140 damage to all targets in the area per 0.5 seconds. ATM this does not crit and still does strong dps. Every nb should use this for pve even though it doesn't crit. When it does expect a big rise in damage.

    That is a pretty decent single target. May I ask what's your rotation?

    Are you sure atm VoB is doing that? Because this calc here (http://esohead.com/skills/36485-veil-of-blades) is reasonably accurate and according to it you'd need 2.2k magicka and almost 190 spell damage to get that. Again, no irony, I normally use the vampire ultimate as a solo player.

    2.4k Magicka with food buffs, 135 Spelldamage. For solo I usualy run vamp ult aswell for the unkillable factor. Thats without potions (which are always up before an ult).

    How do you get 2.4k Magicka and 135 Spell DMg?
    Could you post your gear with glyphs and sets?



    Somehow this conversation makes me sad. This is not what I've dreamed my toon would look like. Beware of this thread going silent. People just give up.
  • dragnier
    dragnier
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    In response to those complaining about the loss of one shots or nearly so from stealth:

    I used Surprise Attacks from stealth in pvp yesterday and could crit around 1k to 1.5k from stealth (can't remember if I had Reaper's Mark on them or not). It isn't one shot, but it isn't bad. Granted, this is using all cloth armor, resto staff for the passive damage increase, and spell damage enchants on my jewelry... but it can be done.

    In regards to overall game balance and class balance:

    I have also done one of the 12-man trials, AA, several times. Most boss fights see me get to around 400-600 dps depending on my luck with crits and movement and such. ( Again, this is with all light armor, resto and destro staves, and spell damage enchants on my jewelry.) I've heard reports which I cannot verify of sorcerers doing up to 800-900 or fire staff using dragon knights hitting up to 1200 dps when geared correctly.

    Based on what I've seen in the various groups I've run that with, sorcerer and dragon knight dps are comparatively unbalanced with nightblade or templar dps. This has even gotten to the point that some people are requiring sorcerer and dragon knight dps for trials groups.

    I have also noticed that magicka based characters tend to have higher dps than the same character using stamina based abilities which seems unbalanced to me too. ( I honestly think all morphs of Impulse should be changed, instead of an AoE Radius on the caster it should be an AoE radius on the target with a range of 28 meters. Would stop it from being quite as spammable and gives the range destro staff abilities should have anyway. No reason a caster should HAVE to be up in the enemy's face to hit them with an AoE...)

    For the Nightblade:

    I think three of our most gimped skills are all morphs of Siphoning Strikes, all morphs of Haste for ranged attack users, and all morphs of Mark Target.

    Siphoning Strikes simply lowers dps too much to be a viable return for magicka or stamina even if you turn it on and off as needed. I've seen suggestions before to take away the dps debuff and make it based on crits instead of all the time, but that wouldn't be reliable enough. If it were a 10% debuff to weapon / spell dmg and say a 10% chance to return 8% mana / stamina with a constant return of 3% on weapon hits, that would probably be efficient enough without being too over powered.

    Haste is useless mostly for ranged just because the 30% weapon speed buff doesn't work with bow or staff (at least in my tests). The morphs are less useless, but only marginally so. Focused attacks is great for stamina based characters, even bow in spite of the speed not working but magicka/staff users are out of luck. Maybe if it increased both magicka and stamina combat regen it would be fair. Incapacitate is currently only useful for dual wield or sword and shield as no other weapons swing fast enough even with the buff to make one stun every ten hits worthwhile. We'll have to see how the change to Incapacitate works.

    Mark Target is just too much of a debuff to us for very little return. Piercing Mark doesn't reveal invisible but that is a known bug. Reaper's Mark does give the spell/weapon power which is somewhat useful in addition to the larger heal, but still not really worth it. I honestly think that all morphs of Mark Target should be changed. Instead of reducing the targets armor/spell resist, it should be a straight damage increase buff to us such as, Deal X% increased damage to target and target deals Y% increased damage to you. (Where X and Y are NOT equal numbers!) Reaper's Mark could then be changed from extra spell/weapon power on kill to something more useful like increased critical % for X seconds in addition to the larger heal.

    Another possibility would be to make Mark Target work entirely differently. Make it a toggle that increased damage dealt to anything by X% while increasing all incoming damage by Y% instead of having to cast it all the time. Like a Kamikaze Aura or something. Then the morphs could be changed too. Reaper's Aura could heal X% health for every death within some radius. Piercing Aura could reveal stealth or invisible players for reduced cost within a larger radius.

    There are any number of possibilities for fixing Nightblade. These are just some ideas I've had, though I don't know how truly viable they are. I just hope that whatever they do to fix Nightblade, they do it carefully enough so as not to break us even more instead.
    Edited by dragnier on June 2, 2014 6:11AM
  • F7sus4
    F7sus4
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    Also, buff Swallow Soul/Funnel Heath. The health returned might be left not increased, but the damage dealt must be boosted.

    As for Sorcerer, their teleporting skill should have 4-5 seconds cooldown (not just temporary magicka regeneration break). This would prevent them from spamming it for escape (both PvP/PvE).
  • Blinks
    Blinks
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    A slight increase in DW abilities would be nice. I'm tired of Staff players being able to kill and hit harder than a melee. Taking on a target at a time sucks especially when our DPS isn't there. Even when solo playing. Increase our DW ability damage, light and heavy attacks with some sort of Passive.
    Edited by Blinks on June 2, 2014 8:23AM
    ESO, "play your way", As long as its light armor and staff

    v14 DK (Re-rolled to NB, because DK is easy-mode)
    v12 Duel Wield Khajiit NightBlade (Re-rolled again to play ranged DPS) Snipe spam

    Main v9 Bosmer NB Archer (Can't hit v14 due to ZOS screwing with XP)
  • shiva7663
    shiva7663
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    dragnier wrote: »
    I have also done one of the 12-man trials, AA, several times.

    As a Nightblade? Remarkable that you were able to find a group that would deign to allow a Nightblade to play in a 12-man trial.
  • dragnier
    dragnier
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    shiva7663 wrote: »
    dragnier wrote: »
    I have also done one of the 12-man trials, AA, several times.

    As a Nightblade? Remarkable that you were able to find a group that would deign to allow a Nightblade to play in a 12-man trial.

    It was a guild run and we don't discriminate like that.
  • Xsorus
    Xsorus
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    Once Veil of Blades can crit, it'll do more damage over its Duration then Standard of Might. By a Large Margin.....

  • Glissando
    Glissando
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    Once Veil of Blades can crit, it'll do more damage over its Duration then Standard of Might. By a Large Margin.....

    Too bad it still scales with magicka and you can't really make a viable stamina dw/bow build.

    That is really my main problem.That to be viable and to use the "assassin" skills i must wear a robe and a freaking staff.

    Why even have medium armor in the game?

    Should've called it a "nightstaff" ...not a nightblade.
    Edited by Glissando on June 2, 2014 10:36AM
  • DivZero
    DivZero
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    Glissando wrote: »
    Too bad it still scales with magicka and you can't really make a viable stamina dw/bow build.

    That is really my main problem.That to be viable and to use the "assassin" skills i must wear a robe and a freaking staff.

    Why even have medium armor in the game?

    i think thats because pushing a staff up an enemies ass hurts more then just poking with a knife.

    but back to the sad truth...i'm playing a Nightblade 5med/2light dual wield dagger.It's not effective.It's annoying when skills and passives don't work which i need.It's expensive sipping potions like an alcoholic.But i will not wear a *** robe and a staff,so help me Khenarthi.
  • Glissando
    Glissando
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    Glissando wrote: »
    Too bad it still scales with magicka and you can't really make a viable stamina dw/bow build.

    That is really my main problem.That to be viable and to use the "assassin" skills i must wear a robe and a freaking staff.

    Why even have medium armor in the game?

    i think thats because pushing a staff up an enemies ass hurts more then just poking with a knife.

    but back to the sad truth...i'm playing a Nightblade 5med/2light dual wield dagger.It's not effective.It's annoying when skills and passives don't work which i need.It's expensive sipping potions like an alcoholic.But i will not wear a *** robe and a staff,so help me Khenarthi.

    I told my friends the same thing.If i'm needed as a healer or as a mage i will quit the game.

    Simple as that,i will not wear a robe and i will NEVER wear a staff.

    Call me obtuse or w/e,assassins do not wear staffs...i'm getting angry at the game again...damn it.
    Edited by Glissando on June 2, 2014 11:00AM
  • khele23eb17_ESO
    khele23eb17_ESO
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    Glissando wrote: »
    Glissando wrote: »
    Too bad it still scales with magicka and you can't really make a viable stamina dw/bow build.

    That is really my main problem.That to be viable and to use the "assassin" skills i must wear a robe and a freaking staff.

    Why even have medium armor in the game?

    i think thats because pushing a staff up an enemies ass hurts more then just poking with a knife.

    but back to the sad truth...i'm playing a Nightblade 5med/2light dual wield dagger.It's not effective.It's annoying when skills and passives don't work which i need.It's expensive sipping potions like an alcoholic.But i will not wear a *** robe and a staff,so help me Khenarthi.

    I told my friends the same thing.If i'm needed as a healer or as a mage i will quit the game.

    Simple as that,i will not wear a robe and i will NEVER wear a staff.

    Call me obtuse or w/e,assassins do not wear staffs...i'm getting angry at the game again...damn it.

    Same here. This is why Im taking leveling really slow. If an assassin/duelist kind of gameplay is not competitive in grp content by the time I hit max level, there really wont be much left for me to do in the game.
    Edited by khele23eb17_ESO on June 2, 2014 11:43AM
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • Worstluck
    Worstluck
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    Nightblade

    Nightblades are effective assassins and enforcers. Their speed and skills allow them to easily reach places most others could not. Nightblades dispose of opponents with a quick blade and Destruction magic. They are also skilled in Alteration magic, and are proficient in healing themselves.

    I fired up Oblivion the other day, made a Breton Nightblade, had some good one hand skill, healing, destro, alteration and illusion skills. This is the class I want :D

    Seriously though, I really want new skills in place of 'Haste' and 'Blur'. Both are worthless. One thing I think we need is a better way to improve armor via magicka like the DK has with Razor Armor, etc. Unmovable is hard to use due to stamina needed for other things, rolling, blocking, sprinting, etc. The stealth bonus armor passive is nice for pvp, not great for pve. You could also keep Blur's bonus, but add in poison AoE and make it a toggle. Call it Ebony Mail :) The morph could give you extra crit chance or slow enemies around you.

    Make Sap Essence increase spell power too, turn this into a serious healing skill. Some people think Strife has a dot, why not actually add a dot to the Swallow Soul morph? Give Shades more solo viability, let them tank for people who want to use bow. LOTS of stuff to do.
    Worstluck - Breton Nightblade "Some of us refused to bow. We knew the old ways would lead us back to having a kingdom of our own."
    ―Madanach
    Elfluck - Dunmer Dragonknight "When I will walk the earth again, the Faithful among you shall receive your reward: to be set above all other mortals forever. As for the rest: the weak shall be winnowed: the timid shall be cast down: the mighty shall tremble at my feet and pray for pardon."
    ―Mehrunes Dagon
    Deadluck -Imperial Templar "Men are but flesh and blood. They know their doom, but not the hour"
    ―Uriel Septim

    Daggerfall Covenant
  • tino.antoninieb17_ESO
    Good players will be always able to squeeze more out of their chars then others. So story about nb is not - what i can do with it - but what class as such can do in comparison to other classes.
    0) In dps terms NB is generally underperforming in comparison to other classes ( even if we talk pure magic based NB )
    1) Stamina builds are not effective as magica driven builds. That issue should be addressed through altering NB skills/passives and not through improving weapon abilities or armor.
    2) NB contribution to group play is none or close to it.
    3) NB's besides 2 ultimates dont have synergies in group play.

    All that are well known facts for last x months. Still we dont know even direction in which ZOS is thinking how to improve NB's. Obviously they think but time between idea and realisation can be month or even longer and it already takes to long. What if ZOS idea how to improve NB is completely wrong ( from my personal stand point ) ? Should we wait for another month to see that "zos NB" is not what i look for ?
    Think that ZOS should bring on the table concept how they will improve NB's .
    Than at least i will be able to make decision - 1 ) Drop NB 2) Stick with NB 3) Drop game as such. For example - If they improve magic driven caster NB and not make melee viable and competitive then i still dont have intention to play NB.
    For time being only possible way to set off risks being NB is to start another class coz NB's have pure identity problem . :smiley:
  • beowulfsshield
    Glissando wrote: »
    Glissando wrote: »
    Too bad it still scales with magicka and you can't really make a viable stamina dw/bow build.

    That is really my main problem.That to be viable and to use the "assassin" skills i must wear a robe and a freaking staff.

    Why even have medium armor in the game?

    i think thats because pushing a staff up an enemies ass hurts more then just poking with a knife.

    but back to the sad truth...i'm playing a Nightblade 5med/2light dual wield dagger.It's not effective.It's annoying when skills and passives don't work which i need.It's expensive sipping potions like an alcoholic.But i will not wear a *** robe and a staff,so help me Khenarthi.

    I told my friends the same thing.If i'm needed as a healer or as a mage i will quit the game.

    Simple as that,i will not wear a robe and i will NEVER wear a staff.

    Call me obtuse or w/e,assassins do not wear staffs...i'm getting angry at the game again...damn it.
    Ditto. I didn't roll a Nightblade because I think playing a Mage or Warlock is awesome. If I have to wear Nancy robes and jiggle a stick to be competitive as a Nightblade I'll wave a sad farewell to the game.

    "Then quit already and stop clogging up the boards!!1!"

    (Figured I'd save someone the trouble of typing that.)
  • Aziz006
    Aziz006
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    ZOS obviously was so afraid of the idea of OP Nightblades. That is why they end up building real weak class.
    Edited by Aziz006 on June 3, 2014 3:16AM
  • Jarnhand
    Jarnhand
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    Aziz006 wrote: »
    ZOS abviously was so afraid of the idea of OP Nightblades. That is why they end up building real weak class.

    I am pretty sure this is the fact, I am serious. After the problems they had in DAoC with assassin classes, I am pretty sure this is the case. Problem now is the opposite, NBs should have the highest damage single target attack, by far. This is not the case. And using robes and a staff = not my kind of idea of a stealther.

    Staff spec and cloth armor need a big phat balance, right now Cyrodiil are becoming filled with staff users in cloth armor, or even worse: in peasant disguise. Its plain stupid!
  • Shagg_Nasty
    Shagg_Nasty
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    Mass Hysteria also does NOT snare targets for 50%..
  • frwinters_ESO
    frwinters_ESO
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    Axewaffle wrote: »
    Beretic wrote: »
    Axewaffle wrote: »
    Axewaffle wrote: »
    Zaxq wrote: »
    Axewaffle wrote: »
    nightblades are fine In pve, you want at least one in your group for the insane 30% mitigation with 100% uptime for your tank (plus another 15% from shades which is confirmed to work on many key boss fights), in addition to having the best execute damage per second in the game (yes more than mages), and decent enough dps for the rest of the fights that doesnt deminish with mobility (they can acheive the same dps runing circles around the boss if they want to).

    With the new buffs comming in a few days, I expect to see our dps regularly go above 1k without breaking a sweat (with propper potion usage)

    Nightblades are not fine in group PvE.

    Execute dmg is irrelevant, since most classes can get access to an execute ability. Ours may be slightly better, but when that boss is already at 20% hp - who gives a crap? No-one will be saying "hurr, bring 6 NBs for impale spam! (let alone 1). If you havea group that gets the boss to 20-25% hp in enough time, they certainly will not give a s**t about 1x Impale for a few hundred extra dmg.

    30% Dmg reduction for a tank is irrelevant. For a start, Magma armor will keep a DK tank alive indefinitely. How many times have you been invited purely for VoB?

    VoB does NOT do "insane" damage at all. It does mediocre damage IF you put lots of points into Magicka. The fact that it can now crit will not do much to improve it. IIRC mine hits for approx 100dmg per 0.5s. Making it crit will be about 150. so 300 per sec. Awesome! oh, no wait. DK standard is better.Sorc Atronach is better. Heck, Templar Nova even hits harder.

    Potion usage? Are you suggesting that youre the only person using a potion? Even taking a 30% increase into account, you'll get approx an extra 5-6 spell dmg for a few seconds over the classes without potion improves. Awesome.

    Incoming buffs?? WTF are you smoking?

    2 Lacklustre improvements I suppose you technically call buffs.

    Try again.

    viel of blades DOES do insane damage despite what you think.

    Compared to what?

    Every other available ultimate.

    Right.

    He must be a blinking sorc dk dropping moving banners then biting jabs while he blinks.

    lol but no really. Veil of Blades sucks. Even with the new crit chance. it sucks, and its the best one we have. Personally I use soul assault/meteor over any of my max level NB ults.

    VoB Does not suck, not sure what you are smoking but it does up to three times more damage than Soul Tether over its duration, in addition to granting a strong synergy that increases movement speed and drops threat on anybody that uses it- and lets not forget the 60% mitigation for the caster and 30% for anyone standing on it... Oh and it has a 100% uptime accounting from anywhere between 10-40% of your dps, depending on how many targets it hits... The ultimate is frigging strong, and when it can crit you better believe it is a massive dps boost considering its strong already without crit.

    And after today's patch it will also have the chance to crit, so it will do more damage. I haven't been using it but after today that may change. I PvP more so I have been using Soul Tether more for the stun.
  • F7sus4
    F7sus4
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    Well, duck them all! If they fix the issues just by giving critical chance to one spell, then someone "up there" must be just blind/deaf/dumb* (*pick your favourite).
    Edited by F7sus4 on June 2, 2014 1:51PM
  • Glissando
    Glissando
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    F7sus4 wrote: »
    Well, duck them all! If they fix the issues just by giving critical chance to one spell, then someone "up there" must be just blind/deaf/dumb* (*pick your favourite).

    * all 3.
  • Beeftips
    Beeftips
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    If you take a step back and look at the entire NB class skills you can see that 3/4 of them are useless.

    First, I am a VR11 NB and this skill review is from a PvP point of view

    Lets start with the Assassination tree

    Assassinate/impale/whateverdumbthingthathealsyou - The target needs to be below 25% to do more than 200 damage, once below 25% the most I've ever seen it crit for was 1k. Now, 2hander has reverse slash that can be upgraded to executioner. This skill does a base of 308 and, as the target gets lower in health, the damage of the hit increases up to 300%. It also does 18% more damage if that target is before 25%. I have crit for 2k+, in pvp, with this skill.

    Teleport Strike/Ambush/Lotus fan - Eh, it doesn't do that much damage but it is a nice closer and ambush offers increased damage on the next attack. 2Handed has a charge skill that does more damage but, due to terrain issues, it hangs up quite a bit so I stick with ambush.

    Blur/Mirage/Double Take - Useless

    Mark target/ reapers mark/ piercing mark - It's an alright skill. Piercing Mark is nice in pvp because you can see the person if they go sneak.

    Haste/incapacitate/focused attacked - useless unless you think the 40% stamina regen from focused attacks is good.

    Death Stroke - eh, I don't use it.


    Shadow

    Shadow cloak/Shadowy Disguise/ Dark cloak. - I've tried both shadowy Disguise and Dark cloak. I found that dark cloak is much more useful in "oh crap" moments and has saved my butt more than once.

    Veiled Strike/Suprise attack/Concealed weapon - A great opener if your nightblade stacks spell damage and magica. I use concealed weapon for the extra sneak speed. Damage wise, the most I've ever hit for in pvp is 1k from stealth. You can do more damage with a strong 2hand weapon attack, from stealth, than this skill. I slot this skill solely for the sneak bonus speed.

    Path of *** - useless

    Aspect of Terror - great for pve

    Summon shade - useless

    Consuming darkness/ Bolstering Darkness/ Veil of blades - Great Ult


    Siphoning
    Now, I don't use many siphoning skills that often in pvp but I've seen bloodmages that wreck face with these spells.

    Strife/Funnel Health/Swallow Soul - Great skill if you are a bloodmage, you heal yourself while molesting whomever you are fighting.

    Agony/prolonged suffering/malefic weath - It's a cc

    Cripple/Debillitate/Crippling Grasp - Great debuff/and Dot.

    Siphoning strikes - Good if you're a PVE healer or PVE tank. I don't think I've ever seen a bloodmage use it in pvp.

    Drain power/ Sap Essence/ Power Extraction - This skill is good for a weapon damage buff. However, you get a better buff the more targets you hit. It's useful in PVE grinding but I don't use it outside of that.

    So, the skills I use in everyday pvp are the ones with bold titles. The other skills I use come from weapons and guilds.

    Tl:dr
    Out of the 18 skills NBs have, I use 5 spread across 2 combat bars. A lot of our skills are useless in PvP and PVE. Also, You would think that NBs would have some form of backstab.
    Edited by Beeftips on June 2, 2014 2:57PM
  • Selodaoc
    Selodaoc
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    Pretty much what i think aswell.
    NB skills needs a big overhaul and alot of skills needs big dmg increases, like suprise attack/concealed.
    Impale is nice in PvP, but thats pretty much the only place i use it. The damage before they go below 20% is really weak.
    Many skills makes no sense either.

    It would also be nice to be able to chain cc a bit more, not stunlocking, but keep them in place.
    In PvP, after you have used your opening attack, you have extremly little time to kill you enemy, or get killed. Other classes have so many utilities to push you away, heal themselves to max or instanuke you to death.
    NB have almost nothing like that.
    Once we go into stealth, enemies can just leftbutton pewpew in the general direction where we stealthed to pop us out again.

    Most of those "fixes" in the patch wont change anything, the only skill people use out of those 3 is Veiled, and it wont change.
    Edited by Selodaoc on June 2, 2014 3:26PM
  • Zaxq
    Zaxq
    ✭✭✭
    Axewaffle wrote: »
    Zaxq wrote: »
    Axewaffle wrote: »
    nightblades are fine In pve, you want at least one in your group for the insane 30% mitigation with 100% uptime for your tank (plus another 15% from shades which is confirmed to work on many key boss fights), in addition to having the best execute damage per second in the game (yes more than mages), and decent enough dps for the rest of the fights that doesnt deminish with mobility (they can acheive the same dps runing circles around the boss if they want to).

    With the new buffs comming in a few days, I expect to see our dps regularly go above 1k without breaking a sweat (with propper potion usage)

    Nightblades are not fine in group PvE.

    Execute dmg is irrelevant, since most classes can get access to an execute ability. Ours may be slightly better, but when that boss is already at 20% hp - who gives a crap? No-one will be saying "hurr, bring 6 NBs for impale spam! (let alone 1). If you havea group that gets the boss to 20-25% hp in enough time, they certainly will not give a s**t about 1x Impale for a few hundred extra dmg.

    30% Dmg reduction for a tank is irrelevant. For a start, Magma armor will keep a DK tank alive indefinitely. How many times have you been invited purely for VoB?

    VoB does NOT do "insane" damage at all. It does mediocre damage IF you put lots of points into Magicka. The fact that it can now crit will not do much to improve it. IIRC mine hits for approx 100dmg per 0.5s. Making it crit will be about 150. so 300 per sec. Awesome! oh, no wait. DK standard is better.Sorc Atronach is better. Heck, Templar Nova even hits harder.

    Potion usage? Are you suggesting that youre the only person using a potion? Even taking a 30% increase into account, you'll get approx an extra 5-6 spell dmg for a few seconds over the classes without potion improves. Awesome.

    Incoming buffs?? WTF are you smoking?

    2 Lacklustre improvements I suppose you technically call buffs.

    Try again.

    You obviously don't understand endgame pve content then. Combined with shade your ult reduces boss damage by 45% and that's area, since almost all pve content requires stacking you can see the effectiveness that brings. viel of blades DOES do insane damage despite what you think. And only if you use magicka? News flash everyone only uses magicka if you use stamina you aren't doing it right. Also with all viable endgame builds rocking 60+ % spell crit viel is about to become borderline overpowered. And yes this skill has secured my spot in a trial a few times since it had 100% uptime.

    That extra spell damage (and crit and regen which you failed to notice) lasts 13 seconds on a 30 second cool down that's almost 50% uptime if you do endgame right, if you think a flat 30% is not going to help you obviously don't understand this games mechanics.

    Our execute being the best in the game us a big deal, 25% ( the moment It works is a quarter if the fight (the most important part of the fight, it's when the most damage is needed and we can deliver, think final boss of AA...

    You obviously don't understand endgame my friend. Come back to me when you can beat the first boss of AA lol

    Try again and try not to sound like an idiot next time.

    *sigh*

    Tell you what, pop your shades and Veil of Blades on the first boss in AA.

    When he AEs tell me how much difference taking 5k dmg in 1s makes to taking 10k dmg in 1s.

    Knowing the mechanics of the fights(i.e. avoiding the AE elements on the first boss), having good healers and actual DPS is what end-game PvE is about.

    Trying to justify a whole class with 1 average ability (read average, not awesome) doesnt wash with me. Feel free to disagree, we clearly dont hold the same opinion and i guess that wont change.

    I have beaten the first boss of AA easily. You know how many Veil of Blades we used to do it? ZERO.

    No-one is saying that Impale doesn't do decent damage at 25% and under. The point being, is that if you've already burned the 75% hp to get there, it doesnt make enough of a difference. Its marginal. Great if you have it, but you wont get invites for it.

    Its pretty clear that there is someone who doesnt understand end-game PvE, and how class mechanics work. I'll let you guess who i think that is.


    Edit: By the way, we're not friends, chum.
    Edited by Zaxq on June 2, 2014 3:34PM
  • Blinks
    Blinks
    ✭✭✭
    NightBlade - "Hey, so I hear there's a patch for us NB's sometime right Mr Zenimax team leader?"

    Zenimax - "Yes, that's correct"

    NightBlade - "So erm, is it in like a months time, or can you sneak a couple of details my way?"

    Zenimax - "A Year"

    NightBlade - "Say wha...."

    Zenimax - " Go away, im working on buffing Sorc and DragonKnight!"

    ESO, "play your way", As long as its light armor and staff

    v14 DK (Re-rolled to NB, because DK is easy-mode)
    v12 Duel Wield Khajiit NightBlade (Re-rolled again to play ranged DPS) Snipe spam

    Main v9 Bosmer NB Archer (Can't hit v14 due to ZOS screwing with XP)
  • Hamfast
    Hamfast
    ✭✭✭✭✭
    Anyone know if the lower DPS of Stamina builds could be based on Damage Mitigation for the physical attacks and not the magicka attacks being over powered (just not as much of the damage is blocked by armor)?
    Of all the things I have lost, I miss my mind the most...
  • frwinters_ESO
    frwinters_ESO
    ✭✭✭✭
    Axewaffle wrote: »
    Beretic wrote: »
    Axewaffle wrote: »
    Axewaffle wrote: »
    Zaxq wrote: »
    Axewaffle wrote: »
    nightblades are fine In pve, you want at least one in your group for the insane 30% mitigation with 100% uptime for your tank (plus another 15% from shades which is confirmed to work on many key boss fights), in addition to having the best execute damage per second in the game (yes more than mages), and decent enough dps for the rest of the fights that doesnt deminish with mobility (they can acheive the same dps runing circles around the boss if they want to).

    With the new buffs comming in a few days, I expect to see our dps regularly go above 1k without breaking a sweat (with propper potion usage)

    Nightblades are not fine in group PvE.

    Execute dmg is irrelevant, since most classes can get access to an execute ability. Ours may be slightly better, but when that boss is already at 20% hp - who gives a crap? No-one will be saying "hurr, bring 6 NBs for impale spam! (let alone 1). If you havea group that gets the boss to 20-25% hp in enough time, they certainly will not give a s**t about 1x Impale for a few hundred extra dmg.

    30% Dmg reduction for a tank is irrelevant. For a start, Magma armor will keep a DK tank alive indefinitely. How many times have you been invited purely for VoB?

    VoB does NOT do "insane" damage at all. It does mediocre damage IF you put lots of points into Magicka. The fact that it can now crit will not do much to improve it. IIRC mine hits for approx 100dmg per 0.5s. Making it crit will be about 150. so 300 per sec. Awesome! oh, no wait. DK standard is better.Sorc Atronach is better. Heck, Templar Nova even hits harder.

    Potion usage? Are you suggesting that youre the only person using a potion? Even taking a 30% increase into account, you'll get approx an extra 5-6 spell dmg for a few seconds over the classes without potion improves. Awesome.

    Incoming buffs?? WTF are you smoking?

    2 Lacklustre improvements I suppose you technically call buffs.

    Try again.

    viel of blades DOES do insane damage despite what you think.

    Compared to what?

    Every other available ultimate.

    Right.

    He must be a blinking sorc dk dropping moving banners then biting jabs while he blinks.

    lol but no really. Veil of Blades sucks. Even with the new crit chance. it sucks, and its the best one we have. Personally I use soul assault/meteor over any of my max level NB ults.

    VoB Does not suck, not sure what you are smoking but it does up to three times more damage than Soul Tether over its duration, in addition to granting a strong synergy that increases movement speed and drops threat on anybody that uses it- and lets not forget the 60% mitigation for the caster and 30% for anyone standing on it... Oh and it has a 100% uptime accounting from anywhere between 10-40% of your dps, depending on how many targets it hits... The ultimate is frigging strong, and when it can crit you better believe it is a massive dps boost considering its strong already without crit.

    And after today's patch it will also have the chance to crit, so it will do more damage. I haven't been using it but after today that may change. I PvP more so I have been using Soul Tether more for the stun.
    Blinks wrote: »
    NightBlade - "Hey, so I hear there's a patch for us NB's sometime right Mr Zenimax team leader?"

    Zenimax - "Yes, that's correct"

    NightBlade - "So erm, is it in like a months time, or can you sneak a couple of details my way?"

    Zenimax - "A Year"

    NightBlade - "Say wha...."

    Zenimax - " Go away, im working on buffing Sorc and DragonKnight!"

    Yet they just nerfed DK and upped NB abilities in the latest patch. Right on troll.
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