Matt.vanelsenb16_ESO wrote: »I'm gonna say this without reading the other comments, so forgive me for repeating something. But where did you find these 3 siphoning abilities for nightblades? The only one that heals you is strife, and that's HoT, so it's not like it'll save your life mid-combat or anything. I suppose siphoning strikes can you keep you alive as well, but that's sacrificing a lot of dps just for some heals. By your logic of "1 healing ability isn't enough", nightblades should also get some sort of dash skill.
Matt.vanelsenb16_ESO wrote: »I'm gonna say this without reading the other comments, so forgive me for repeating something. But where did you find these 3 siphoning abilities for nightblades? The only one that heals you is strife, and that's HoT, so it's not like it'll save your life mid-combat or anything. I suppose siphoning strikes can you keep you alive as well, but that's sacrificing a lot of dps just for some heals. By your logic of "1 healing ability isn't enough", nightblades should also get some sort of dash skill.
ItsRejectz wrote: »Every day somebody complains about bolt escape, well ill give you my opinion why it would destroy the class if anything happened.
Templar: Have a full tree to healing in Restoring Light
NightBlade: Have around 3 syphoning abilities that restore HP as well as a passive that boosts there effect
DragonKnight: Have 2 HP Regen abilities (Dragons blood and Inhale) as well as 2 passives that boost healing
Sorcerer: Has 1 HP regen ability and 1 HP boosting passive. Also, Sorcerer's HP ability will leave them idle for 3 seconds and reduce our stamina making us unable to block. There is one more ability that will heal slightly, but only once every 30 seconds and thats Twilight Matriarch.
Obviously, you can see our healing is very limited compared to other classes. This alone means, our only option is to escape and get to a safe distance to use Dark exchange..Removing or Nerfing bolt would mean when we use it, where stood in the enemies face for 3 seconds, it cant be spammed as it uses all your stamina and leaves you unable to block
People will say, but you can use a resto staff! That we can, but so can every other class. Even a DK can be swarmed by a mob, pop dragons blood, restoring heal and Inhale and have there hp full almost instantly, this can all be spammed and done whilst moving, this is not the case for our sorcerer.
Every class has abilities that root/snare - If you want people to stop spamming it, make it so it's usless when the user is rooted or snared. Then every class has a counter
LITERALLY all bolt escape does is rob the better player of AP once the sorcerer realizes he's certainly lost.
(tied with first if also a vampire), if you are a vamp like most NBs, NB get vamp skills, vamp vamp vamp vamp vamp vamp.
ItsRejectz wrote: »Every day somebody complains about bolt escape, well ill give you my opinion why it would destroy the class if anything happened.
Templar: Have a full tree to healing in Restoring Light
NightBlade: Have around 3 syphoning abilities that restore HP as well as a passive that boosts there effect
DragonKnight: Have 2 HP Regen abilities (Dragons blood and Inhale) as well as 2 passives that boost healing
Sorcerer: Has 1 HP regen ability and 1 HP boosting passive. Also, Sorcerer's HP ability will leave them idle for 3 seconds and reduce our stamina making us unable to block. There is one more ability that will heal slightly, but only once every 30 seconds and thats Twilight Matriarch.
Obviously, you can see our healing is very limited compared to other classes. This alone means, our only option is to escape and get to a safe distance to use Dark exchange..Removing or Nerfing bolt would mean when we use it, where stood in the enemies face for 3 seconds, it cant be spammed as it uses all your stamina and leaves you unable to block
People will say, but you can use a resto staff! That we can, but so can every other class. Even a DK can be swarmed by a mob, pop dragons blood, restoring heal and Inhale and have there hp full almost instantly, this can all be spammed and done whilst moving, this is not the case for our sorcerer.
Every class has abilities that root/snare - If you want people to stop spamming it, make it so it's usless when the user is rooted or snared. Then every class has a counter
Every class has abilities that root/snare - If you want people to stop spamming it, make it so it's usless when the user is rooted or snared. Then every class has a counter
alexandru987eb17_ESO wrote: »Any nerf to Bolt Escape should also come with a nerf to NB`s Invisibility, Dk`s immobilize and Molten Armor(it makes him take damage equal to 3% of his hp, no matter if the hit he took did 3000000 damage) and every charge ability.... if you can`t teleport in a row then you can`t charge, immobilize or go invisible in a row either.
That would be balance... are you reading ZENIMAX?
LITERALLY all healing does is rob the better player of AP once the insert class here realizes he's certainly lost.
Here, fixed it for you ...No other class has a sure "escape after losing", neither should you. You lost? Face it, give me my earned AP. The ONLY way it should be a sure escape is if you cast it at the BEGINNING of combat, not when you've fought long enough to be taken down to 15%.
Yeah, this makes complete sense ... /facepalm.
Do you blow all your heals at the start of a fight? I use bolt escape if the fight doesn't go well for me, grab some distance and use dark exchange ... that gives you 3 seconds to either heal up or come after me. Or do both ... heal up while coming for me.
The skill works just fine. It ports me for 15 meters. 15! Not 150.
This is far from a 100% escape spell, I've been killed countless times by players who were either paying attention or teaming up on me.
Also ... as long as I have the hitpoints and magicka to get away ... I haven't lost. I don't owe you anything. Fat lady hasn't sung and all that jazz.
LOL
Wow, you could wash an 18-wheeler with the tears in this post.
Those that say Bolt Escape is OP haven't played a Sorc.
Nightblades can go invisible and run away, denying me of AP that I should have been allowed to earn.
WilliamTee wrote: »yes, greater mobility is a viable alternative to self heals... but for moderately worse healing you should only compensate with moderately better mobility...
A spammable teleport is not moderate. #justsayin
Rosanna_Foxfire wrote: »So, what I'm getting here is that I'm not allowed to run away in PvP if things go bad.
Rosanna_Foxfire wrote: »I'm to just take the armor durability hit, pay my dues like a good little Khajiit.
Rosanna_Foxfire wrote: »I've got a non-standard build, because I'm playing the game for fun, not to win. A nerf to bolt-escape would make the ability utterly useless to me.
Rosanna_Foxfire wrote: »It costs a lot of Magicka as it is
Rosanna_Foxfire wrote: »Just because someone can run away from you does not make an ability OP.
I'm not exactly sure how this is OP in pvp. If a sorcerer escapes, he's essentially been taken out of the fight. His escape doesn't grant him anything other than a chance to fight again without having to respawn a fair distance away. This doesn't help him take/protect a keep or an outpost, nor does it really help him take out enemy players or equipment.
The most it does is rob someone of a kill, or lead kill hungry fools on a wild goose chase.
The only case I can think of where it might be a concern, and I haven't encountered this personally, is if a group of sorcerers use it to bounce into a fight, AOE, and then bounce out. Or something to that effect.
Calgrissom wrote: »Is there not a Sorc Ability that returns around 50% of damage done on a critical hit in health? I may be wrong but im sure my Sorc buddie told me this. He heals himself pretty regularly with this ability as he has a 52% crit rate.
the.dzeneralb16_ESO wrote: »Are people seriously comparing NB stealth to sorc blink? lmfao
Liquid_Time wrote: »@the.dzeneralb16_ESO
Yes. Yes they are. Might I ask why they cannot be compared?