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Why Sorcerer's Bolt Escape is necessary

ItsRejectz
ItsRejectz
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Every day somebody complains about bolt escape, well ill give you my opinion why it would destroy the class if anything happened.

Templar: Have a full tree to healing in Restoring Light

NightBlade: Have around 3 syphoning abilities that restore HP as well as a passive that boosts there effect

DragonKnight: Have 2 HP Regen abilities (Dragons blood and Inhale) as well as 2 passives that boost healing

Sorcerer: Has 1 HP regen ability and 1 HP boosting passive. Also, Sorcerer's HP ability will leave them idle for 3 seconds and reduce our stamina making us unable to block. There is one more ability that will heal slightly, but only once every 30 seconds and thats Twilight Matriarch.

Obviously, you can see our healing is very limited compared to other classes. This alone means, our only option is to escape and get to a safe distance to use Dark exchange..Removing or Nerfing bolt would mean when we use it, where stood in the enemies face for 3 seconds, it cant be spammed as it uses all your stamina and leaves you unable to block

People will say, but you can use a resto staff! That we can, but so can every other class. Even a DK can be swarmed by a mob, pop dragons blood, restoring heal and Inhale and have there hp full almost instantly, this can all be spammed and done whilst moving, this is not the case for our sorcerer.

Every class has abilities that root/snare - If you want people to stop spamming it, make it so it's usless when the user is rooted or snared. Then every class has a counter
Edited by ItsRejectz on May 24, 2014 4:56PM
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  • Silverblade
    Silverblade
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    Anytime I see a sorc using this skill I just want to scream, "to infinity and beyond!" The fact that you have less class healing options than others is a moot point. There needs to be punishment for bad play and allowing one class to blast off to the next known galaxy anytime something shakes a fist at them is just straight up broken.
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  • ItsRejectz
    ItsRejectz
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    Wrong, it is not a moot point at all. The fact our only heal leaves us unable to move/block for 3 seconds means we have to get away to use it. Where as every other class can use there's whilst moving and blocking
    Edited by ItsRejectz on May 24, 2014 4:06PM
    Xbox EU - GT: o69 Woody 69o

    VR16 Sorc: Vlad V Impaler
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  • ShintaiDK
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    I see someone trying to defend what is clearly OP. What is it they keep saying. L2P? It is way too OP and the user usually decides the combat.

    Not to mention its so anoying when people do it next to you.
  • WilliamTee
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    yes, greater mobility is a viable alternative to self heals... but for moderately worse healing you should only compensate with moderately better mobility...

    A spammable teleport is not moderate. #justsayin
  • ItsRejectz
    ItsRejectz
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    ShintaiDK wrote: »
    I see someone trying to defend what is clearly OP. What is it they keep saying. L2P? It is way too OP and the user usually decides the combat.

    Not to mention its so anoying when people do it next to you.


    What you see is someone with completely valid reasons and the only response you can keep coming back with is "it's op"
    Either way, the above is my position on it. Makes no difference to me how people want to take it
    Edited by ItsRejectz on May 24, 2014 4:19PM
    Xbox EU - GT: o69 Woody 69o

    VR16 Sorc: Vlad V Impaler
    VR16 Sorc: Yes it's Woody
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    VR16 DK: I'm Better Than You


  • bg22
    bg22
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    LITERALLY all bolt escape does is rob the better player of AP once the sorcerer realizes he's certainly lost.

    I'm all about them having bolt escape, but it should be a "sure escape" every single time. It should be cast-able roughly 2 times.

    No other class has a sure "escape after losing", neither should you. You lost? Face it, give me my earned AP. The ONLY way it should be a sure escape is if you cast it at the BEGINNING of combat, not when you've fought long enough to be taken down to 15%.

    Can I avoid a entire Zerg as a nightblade? Yes, and it requires a full magicka bar, a magicka potion and wit.

    THAT is how an escape skill should be.

    On top of that, DOTs (including ones I've put on enemies!) break my stealth and ensure that I'm detected/caught.

    Want to balance Bolt? Have the cost multiplied by 1.5x each time castes within 5 seconds of itself. That would allow you to get away under the circumstance that you choose to do so close to the beginning of a fight, not the end after you've been defeated.
    Edited by bg22 on May 24, 2014 4:20PM
  • ShintaiDK
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    From a game coding view, such a teleport is also a nightmare and fuel for bots. Since you more or less give the user a free teleport that the client is largely the decision maker on. Plus you can traverse parts you normally shouldnt.
  • Epona222
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    Really what your argument suggests to me, is that sorcerer needs a class-based heal. I've played a sorc through early levels (I'm not that into mages so didn't continue) and yeah I'd say up to a point - sorcs are quite squishy, and at the levels I played them a small class based self heal would often be welcomed - but that does not mean the magical teleport away from trouble is OK. I'd be quite happy if bolt escape were swapped for a small self-heal, how would you feel? Yeah. So don't claim it's there instead of those ;)
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  • ItsRejectz
    ItsRejectz
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    WilliamTee wrote: »
    yes, greater mobility is a viable alternative to self heals... but for moderately worse healing you should only compensate with moderately better mobility...

    A spammable teleport is not moderate. #justsayin

    Totally agree and an easy fix would be to make bolt unusable whilst rooted or snared
    Xbox EU - GT: o69 Woody 69o

    VR16 Sorc: Vlad V Impaler
    VR16 Sorc: Yes it's Woody
    VR16 NB: Prince of Wallachia
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    VR16 DK: I'm Better Than You


  • Slantasiam
    Slantasiam
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    want to fix sorc? take the I have to run ability and replace it with a skill that can actually kill someone... then listen to them scream again op, nerf , nerf. there is no other classs in game that a sorc can beat in a one on one.(unless ofc the other player is stupid. you see sorc running all the time because they havnt got crap that can kill anyone
  • ItsRejectz
    ItsRejectz
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    Epona222 wrote: »
    Really what your argument suggests to me, is that sorcerer needs a class-based heal. I've played a sorc through early levels (I'm not that into mages so didn't continue) and yeah I'd say up to a point - sorcs are quite squishy, and at the levels I played them a small class based self heal would often be welcomed - but that does not mean the magical teleport away from trouble is OK. I'd be quite happy if bolt escape were swapped for a small self-heal, how would you feel? Yeah. So don't claim it's there instead of those ;)

    An actual sensible response..I think quite easily it could be swapped for a new class based heal. People still seem to fail at present our only heal leaves us unable to do anything. If this was changed my whole argument would be mute.
    Also, someone above said having the magika cost increase, also something that could work.
    I'm not saying it's perfect, it definately isn't. But at present it is, without a doubt very much needed.
    As I said above though, another fix would be to make it usless when you are snared/rooted. As I think all classes have rooting/snareing skills it's something they could all deal with then
    Xbox EU - GT: o69 Woody 69o

    VR16 Sorc: Vlad V Impaler
    VR16 Sorc: Yes it's Woody
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  • zaria
    zaria
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    Bolt escape is mainly useful in pvp gank situations, not in the heat of combat as then you are probably low on mana and can't use it.

    I'm a sorceress myself but don't use it much outside the gank situations, the disable if rooted or snared sounds fair to me.

    And often if I do PvP heal in large groups I don't have it on bar, two heals, the ability to get magic and health for stamina , damage and cc is more important.
    Small groups I have it, nice to be able to run away and come back to rezz the others.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • krim
    krim
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    Out of everything that people have to complain about. The bolt escape QQ actually gets on my nerves.
  • Tuttebel
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    bg22 wrote: »
    LITERALLY all healing does is rob the better player of AP once the insert class here realizes he's certainly lost.

    Here, fixed it for you ...
    bg22 wrote: »
    No other class has a sure "escape after losing", neither should you. You lost? Face it, give me my earned AP. The ONLY way it should be a sure escape is if you cast it at the BEGINNING of combat, not when you've fought long enough to be taken down to 15%.

    Yeah, this makes complete sense ... /facepalm.
    Do you blow all your heals at the start of a fight? I use bolt escape if the fight doesn't go well for me, grab some distance and use dark exchange ... that gives you 3 seconds to either heal up or come after me. Or do both ... heal up while coming for me.
    The skill works just fine. It ports me for 15 meters. 15! Not 150.

    This is far from a 100% escape spell, I've been killed countless times by players who were either paying attention or teaming up on me.

    Also ... as long as I have the hitpoints and magicka to get away ... I haven't lost. I don't owe you anything. Fat lady hasn't sung and all that jazz.
    "lex parsimoniae"
  • gladen5rwb17_ESO
    gladen5rwb17_ESO
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    Why must posts about skills always degenerate down to pvp. I happen to need that skill in pve thanks very much.
    Edited by gladen5rwb17_ESO on May 24, 2014 5:47PM
  • bg22
    bg22
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    Tuttebel wrote: »
    bg22 wrote: »
    LITERALLY all healing does is rob the better player of AP once the insert class here realizes he's certainly lost.

    Here, fixed it for you ...
    bg22 wrote: »
    No other class has a sure "escape after losing", neither should you. You lost? Face it, give me my earned AP. The ONLY way it should be a sure escape is if you cast it at the BEGINNING of combat, not when you've fought long enough to be taken down to 15%.

    Yeah, this makes complete sense ... /facepalm.
    Do you blow all your heals at the start of a fight? I use bolt escape if the fight doesn't go well for me, grab some distance and use dark exchange ... that gives you 3 seconds to either heal up or come after me. Or do both ... heal up while coming for me.
    The skill works just fine. It ports me for 15 meters. 15! Not 150.

    This is far from a 100% escape spell, I've been killed countless times by players who were either paying attention or teaming up on me.

    Also ... as long as I have the hitpoints and magicka to get away ... I haven't lost. I don't owe you anything. Fat lady hasn't sung and all that jazz.

    LOL
  • Vodkaphile
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    Tuttebel wrote: »

    The skill works just fine. It ports me for 15 meters. 15! Not 150.

    Yeah, because you can only use it once.

    It would be like me being able to spam Strife as a NB over and over, each time the heal gets bigger and bigger until it makes me unkillable. Using it once is fine, spamming it and having the effect duplicated is broken.
  • Vodkaphile
    Vodkaphile
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    Why must posts about skills always degenerate down to pvp. I happen to need that skill in pve thanks very much.

    You need to be able to spam teleport for 150+ yards in PvE?
  • ItsRejectz
    ItsRejectz
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    Pl
    Vodkaphile wrote: »
    Tuttebel wrote: »

    The skill works just fine. It ports me for 15 meters. 15! Not 150.

    Yeah, because you can only use it once.

    It would be like me being able to spam Strife as a NB over and over, each time the heal gets bigger and bigger until it makes me unkillable. Using it once is fine, spamming it and having the effect duplicated is broken.

    Any ability that can be spammed is broken? You do realise 80% of abilties can be spammed. So your basically saying almost all need reworking?
    Edited by ItsRejectz on May 24, 2014 6:29PM
    Xbox EU - GT: o69 Woody 69o

    VR16 Sorc: Vlad V Impaler
    VR16 Sorc: Yes it's Woody
    VR16 NB: Prince of Wallachia
    VR16 Templar: Sir Lancelot the Brave
    VR16 DK: I'm Better Than You


  • Tuttebel
    Tuttebel
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    Sure, 15 meters is more then enough. I'll just immobilize myself there and heal up while you do me the courtesy of attacking my summon in the meanwhile.

    I'll spam it exactly 4 times. Because that's where my stealthed nightblade friends are, waiting for the few "bloodthirsty righteous kill" pvp ragers that leave their group to catch the Argonian Sorc Zaps-to-Safety.

    Hope to catch you one of these days :)

    "lex parsimoniae"
  • tanthil
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    Cant we add the arguement "we are supposed to play how we want to" to this? it seems to be a valid arguement every were else, and its about as valid as all these arguements.

    Like i cant play how i want because i want to kill sorcerers and you told me i can play how i want and i want to kill sorcerers

    Or, dont nerf bolt escape because its how i want to play

    Or, give all classes bolt escape because i was told i could play like i wanted and i want to bolt escape?

  • bean19
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    WilliamTee wrote: »
    yes, greater mobility is a viable alternative to self heals... but for moderately worse healing you should only compensate with moderately better mobility...

    A spammable teleport is not moderate. #justsayin

    The Sorc has one heal really. . . Dark Conversion which is a channeled heal that leaves you stuck in one spot and which consumes stamina. Using it between fights is smart, but using it during a fight is a death wish. Meanwhile, every other class has heals that can be popped instantly during a fight.

    Also, teleport is expensive. We may be able to get out of a fight (if we teleport away from it and not into some other enemy) but it will leave us with next to no magicka which means that we're both no longer contributing to a fight AND we have to wait a minute or two before we can get back into a fight. Plus, if you actually get on a horse and hunt a sorcerer down, they won't have any magicka when you catch up to them and you'll easily kill them.

    Plus, this isn't the only class with an excellent retreat ability. Nightblades have tons of things making them move faster by endgame. If they are a vampire Nightblade, then they can move ridiculously fast and even chase down sorcs. Good nightblades that aren't vamps but have Snipe can also often chase down sorcs - especially if they expended half their magicka in a fight before running away.

    People are just used to overcoming class strengths like amazing defensive abilities and self-heals. They aren't used to dealing with high mobility or they might be upset that their class isn't built to deal with it. Well, sorcs aren't built to fight on the front lines and endure a ton of damage. . . and yet they learn to deal with that fact.
    Edited by bean19 on May 24, 2014 10:49PM
  • Morbus2
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    krim wrote: »
    Out of everything that people have to complain about. The bolt escape QQ actually gets on my nerves.

    This game is riddled with bugs, bots, billing issues, rollback problems etc etc.

    This game has soo many problems they are too many to enumerate, but yea, lets focus on bolt escape because a few people wanna QQ about it on the forums.

    Sort out your priorities ZoS, please.
  • bean19
    bean19
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    Morbus2 wrote: »
    This game has soo many problems they are too many to enumerate, but yea, lets focus on bolt escape because a few people wanna QQ about it on the forums.

    I understand your sentiment, but the way game development works is that there are numerous people working on a team doing different jobs. The people who are tasked with solving bug issues in the game are not the same people who are tasked with game balance. They have different skill sets. You wouldn't want a game designer messing with code to fix bugs and you wouldn't want a coder messing with game balance (just look at what Positron did to CoH by adding soft-caps).
    Edited by bean19 on May 24, 2014 7:49PM
  • ExiledKhallisi
    ExiledKhallisi
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    Its so unbelievably broken I cant believe anyone would be this dumb to suggest its balanced
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  • Bryong9ub17_ESO
    Bryong9ub17_ESO
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    So all you people CRYING about bolt escape are pretty much saying. "we want a class that is a sure kill for us" Lets go kill the fluffy sorcerer because they can't escape and its a easy kill. Don't have to worry about them killing us or getting away!...
  • UrQuan
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    I tend to think that it would be better if bolt escape sent you double the distance, but had a significant cooldown. That way it would be used to give you a temporary respite from combat that you can use to heal/buff/whatever without it being a complete get out of trouble free ability. I think that's how bolt escape was intended to play out.
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  • Reykice
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    Remove the magicka regen for.... 3-4 seconds after using Bolt Escape. In return, give us a decent heal like all the other classes get... increase the heal given by blood magic to 10% for example...

    Crystal Shards is our most used spell(i think) so make it also heal a bit... i don`t know anything really. A magicka based DK can heal himself a lot before running out of magicka... NB`s have Heal over time... Templars, yea... Sorcerers need something too.

    They can`t quite add a new one as they would have to remove a spell...
  • Matt.vanelsenb16_ESO
    I'm gonna say this without reading the other comments, so forgive me for repeating something. But where did you find these 3 siphoning abilities for nightblades? The only one that heals you is strife, and that's HoT, so it's not like it'll save your life mid-combat or anything. I suppose siphoning strikes can you keep you alive as well, but that's sacrificing a lot of dps just for some heals. By your logic of "1 healing ability isn't enough", nightblades should also get some sort of dash skill.
  • bean19
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    I'm gonna say this without reading the other comments, so forgive me for repeating something. But where did you find these 3 siphoning abilities for nightblades? The only one that heals you is strife, and that's HoT, so it's not like it'll save your life mid-combat or anything. I suppose siphoning strikes can you keep you alive as well, but that's sacrificing a lot of dps just for some heals. By your logic of "1 healing ability isn't enough", nightblades should also get some sort of dash skill.

    Nightblades are the second most mobile (tied with first if also a vampire) class in the game with the second worst healing abilities. If you are a NB and don't like it when sorcs teleport out of danger, then go after them with Path of Darkness and all the move speed buffs you get from your class and medium armor. Also, if you are a vamp like most NBs, then you can stack all that speed with your Mist ability and overtake them (while expending far less magicka too). NBs are the characters who are the rock to the sorcerer's scissors.

    NB get vamp skills that deal damage and heal. Sorcs get one channeled heal that requires stamina to work and requires that you root your character in place and take no other actions for it to work. . . which means that sorcs have zero in-combat heal skills and one out-of-combat skill.

    Edited by bean19 on May 24, 2014 10:47PM
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