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Inventory is unmanageable

  • Attorneyatlawl
    Attorneyatlawl
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    badmojo wrote: »
    Blackwidow wrote: »
    badmojo wrote: »
    Blackwidow wrote: »
    Please tell me how you play so i can enjoy it?

    I'll set up the scene.....

    You just got back from adventuring, ready to play your banking mini game! your bank is full and your bags, after selling junk is still pretty full.

    And play. Explain this fun romp of a time. Please.

    If you really want to know how I've decided to deal with my inventory, start by reading the 6th post in this thread. Basically, I've taken advantage of everything available to me.

    I did not ask for advice.

    I want to hear about this fun mini game.

    BTW, I noticed you use the 500 guild bank as your storage. Why?

    Would it not be more fun just to use your personal bank? Isn't that more challenging? More of a mini banking game?

    While I'm on the subject, why don't you ask ZOS to half your bank space? Isn't a smaller bank more fun for you?

    And you have 4 mules????

    "After that I have 4 characters who hold associated materials. Tailor, Blacksmith, Woodworker, Alchemist. Leaving 4 main accounts for me to play on, which are the four classes & three factions."

    I can't take you seriously. I won't be chatting with you anymore.

    You have 4 mules and you use a guild bank for your personal items and you say there is nothing wrong with the current bank system.

    Get the F out of here.

    See this is my problem with this whole thread. Using the resources at EVERY players disposal, I can make my inventory extremely easy to manage. I can even deal with using less.

    But for some strange reason people like you want to gimp yourself by doing every craft on one character and ignoring the guild bank possibilities.

    And I don't have 4 mules, I have 4 alts that I use for crafting. They need these materials for their job, and there's no space in the bank so it goes in their inventory.

    I think the only thing about inventory expansion I would agree with is the trophy/pets/CEmaps being put in quest items or something that didn't count towards the limit. I opened the first set I got, big mistake.

    In other words, crafting mules. And at the people saying we have more room, no we don't banks always maxed at 240 and bags at 110 for a very very long time prelaunch. Get your facts straight. Many games implement large stacks and crafting bags because managing inventory isn't fun, some basic management is fine and expected but the sheer item quantity bloat in this game on some crafts makes it prohibitive and tedious. Not hard, just tedious and a waste of time.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Sendarya
    Sendarya
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    badmojo wrote: »
    Blackwidow wrote: »
    badmojo wrote: »
    Blackwidow wrote: »
    Please tell me how you play so i can enjoy it?

    I'll set up the scene.....

    You just got back from adventuring, ready to play your banking mini game! your bank is full and your bags, after selling junk is still pretty full.

    And play. Explain this fun romp of a time. Please.

    If you really want to know how I've decided to deal with my inventory, start by reading the 6th post in this thread. Basically, I've taken advantage of everything available to me.

    I did not ask for advice.

    I want to hear about this fun mini game.

    BTW, I noticed you use the 500 guild bank as your storage. Why?

    Would it not be more fun just to use your personal bank? Isn't that more challenging? More of a mini banking game?

    While I'm on the subject, why don't you ask ZOS to half your bank space? Isn't a smaller bank more fun for you?

    And you have 4 mules????

    "After that I have 4 characters who hold associated materials. Tailor, Blacksmith, Woodworker, Alchemist. Leaving 4 main accounts for me to play on, which are the four classes & three factions."

    I can't take you seriously. I won't be chatting with you anymore.

    You have 4 mules and you use a guild bank for your personal items and you say there is nothing wrong with the current bank system.

    Get the F out of here.

    See this is my problem with this whole thread. Using the resources at EVERY players disposal, I can make my inventory extremely easy to manage. I can even deal with using less.

    But for some strange reason people like you want to gimp yourself by doing every craft on one character and ignoring the guild bank possibilities.

    And I don't have 4 mules, I have 4 alts that I use for crafting. They need these materials for their job, and there's no space in the bank so it goes in their inventory.

    I think the only thing about inventory expansion I would agree with is the trophy/pets/CEmaps being put in quest items or something that didn't count towards the limit. I opened the first set I got, big mistake.

    In other words, crafting mules. And at the people saying we have more room, no we don't banks always maxed at 240 and bags at 110 for a very very long time prelaunch. Get your facts straight. Many games implement large stacks and crafting bags because managing inventory isn't fun, some basic management is fine and expected but the sheer item quantity bloat in this game on some crafts makes it prohibitive and tedious. Not hard, just tedious and a waste of time.

    I should have been clear, starting inventory was doubled, meaning you don't have to buy the first few upgrades anymore. I did not mean max capacity inventory. Even when leveling all crafts, I never upgraded anything all the way. I found the doubled starting bank and bag inventory quite helpful, personally. Sorry for the confusion.

    Edited by Sendarya on May 29, 2014 3:00AM
    Owner of the Traveling Tavern, serving superior and consummate foods and drinks for all your leveling needs! :p
    The Traveling Tavern is now closed, until veteran loot tables and rare food mats are fixed. I am very sorry to all my loyal customers!
  • Blackwidow
    Blackwidow
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    Sendarya wrote: »
    I should have been clear, starting inventory was doubled.

    Yet at the end of the day, the bags and banks are still the same max number.

    Giving us a few spaces at the start was hardly a fix and is no excuse to not make the system better.
  • badmojo
    badmojo
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    Chrysolis wrote: »
    @badmojo‌
    I was pointing out that a large part of your claim was immersion, in which you have to select what you want and what you don't; and how it doesn't make sense so much could be stored in those banks. Meanwhile, you're packing as much stuff in that guild bank as I have across all of my mules. Furthermore, doesn't having to switch out between 4 characters to bank your gear break immersion?

    I'm not sure why you suddenly got so hostile considering I hardly said anything. I pointed out your inconsistency because it's really strange to make an argument that you don't even follow yourself. The reason you might find yourself defending your position is because you're arguing that inventory limitations should be imposed on the rest of us while you, yourself, are in a far more advantageous position. Having a guild bank is not a zero sum equation; there are 10 people that don't get one for every 1 that does.

    It's a video game, so the act of switching between characters is obviously immersion breaking. But the actual results from these restrictions is immersion building in my opinion. In a world such as this, people aren't typically a master of carpentry, blacksmithing, tailoring, alchemical magic, enchanting, cooking, and a bunch of other stuff, all at once. People of Nirn might have some knowledge of each skill, but to master them all should be quite the accomplishment and in no way easy.

    Basically, my 4 crafting characters are young up and comers in their chosen field. They will strive to be the best in that field and that field alone. Perhaps later they'll move on to other skills. In order to truly master a skill, I feel one needs to be completely immersed in that pursuit. Dedicating their time(skill points) and hard work(farming mats/holding mats) to the cause is something I would expect of any apprentice trying to become a master in their art.

    About the guild bank being not available to everyone. I don't buy it. At least not at those odds. We get to join 5 guilds. If the entire population of ESO was 100, and everyone started their own guild, there would still be 400 people to join 100 guilds. So, 44 out of 100 guilds would get filled in a perfect scenario because you need to recruit 9 players. So, about 1 in 2 people should have guild banks.*In a perfect world*

    All that said, I've already talked about the guild bank 500slots just making it less of a hassle for me to do enchanting and provisioning at a lazy pace, and to basically be the hoarder we all instinctively want to be. If it wasn't available to me I could still make it work.

    Back when I decided to take advantage of the guild bank feature, I had the same opinion as you. Angry about having to trash or sell stuff. It felt like I had to spend all this time doing all this stuff or else I was missing out on something. So, I ran the idea of starting a guild and dumping all our crap in the storage to my faithful companion, and we started recruiting or bribing members to join, welcoming people, and then basically leaving it at that. I think the only advantage I have over other people is that I thought of doing it so soon after release, when more people were active in the game, and people were in fewer guild so they were open to joining.

    I just think saying owning a guild of 10 people isn't available to everyone is just making excuses. For starters, not everyone wants their own personal guild bank. Not everybody plays enough to require that extra room, they just want to get into combat and make the most of their playtime. Strike up a business deal with one of those players to join your guild, offer him sword upgrades or whatever tickles his fancy. The guild is fueling your crafting after all, there's always some give and take when learning skills in this game.

    Edit: I guess I never really finished my thought about being angry at the system when I first started playing, I was going to say since going through the motions of having all these crafting characters and having the guild bank space to fill up at my leisure, I've figured out that what I end up missing out on while dealing with all that, is actually playing the game. Trying to be 5 or 6 people all at once is going to be a hassle, no matter how much inventory space you throw at it.

    Eventually I realized that it's better for my enjoyment to focus on one characters specializations and not try to rush everything all at once on 8 different characters. It's not too difficult to ignore some crafts without being wasteful. How many low level tempers do you really need? Or aspect runes? How many precious finds do you really have to deal with on a daily basis? For me it's more than manageable to save the rare stuff and just vendor the small stuff.
    Edited by badmojo on May 29, 2014 4:17AM
    [DC/NA]
  • Bal_Isra
    Bal_Isra
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    Totally agree with the OP's characterization of the problem, and their suggestions for solutions. Depending on what I'm doing, I can quest for a couple hours and completely fill my inventory with drops - not mats, just drops.

    We run nine characters across two accounts, splitting crafting evenly. Our inventories are always full. Our banks are always full. It's silly.
  • idk
    idk
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    Reducing the cost of bank slots would go a long way to upset a great many people who already purchased them and gold is not hard to get in this game.

    Personal bank tab would be more trouble than it is worth, Just add more available slots or take away the account bank and make it toon based which also means we cannot move bound equipment between toons but there is a cost to everything and this is the way many games do it (I prefer the account bank).

    Add more slots to the characters bags instead.

    Keep only one trophy of each type and destroy duplicates. Once we bank them we are not going to use them, except for some RP players. I do not see a fundamental reason to keep more than one, and I fail to see any use for some of the trophies (though some are a neat concept).

    I have no earthly idea why anyone would want or need 1000 of any item. If someone is able to accumulate 1000 of an item they are certainly not using them so why keep that many. Rainy day?

    This inventory want list is hopefully very far down the list of things to even consider with everything else that needs to be done in this game. Seriously.
  • tordr86b16_ESO
    tordr86b16_ESO
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    The cost of bag slots is not an issue, however, the hardcap at 110 bag upgrades is. Even with 155 slots (45 from horse) is still cutting it very close for me...
    Edited by tordr86b16_ESO on May 29, 2014 4:41AM
  • Blackwidow
    Blackwidow
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    Reducing the cost of bank slots would go a long way to upset a great many people who already purchased them and gold is not hard to get in this game.

    They should give each character their own bank space on top of the shared one.
    Personal bank tab would be more trouble than it is worth, Just add more available slots or take away the account bank and make it toon based which also means we cannot move bound equipment between toons but there is a cost to everything and this is the way many games do it (I prefer the account bank).

    You can have a personal bank space for each character and a shared bank.

    Right now ESO is more trouble than it's worth. That is why people are leaving in droves.

    You like ESO? Then stop fighting ideas that will help the game.
    Edited by Blackwidow on May 29, 2014 4:42AM
  • TicToc
    TicToc
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    badmojo wrote: »

    [...]

    Eventually I realized that it's better for my enjoyment to focus on one characters specializations and not try to rush everything all at once on 8 different characters. It's not too difficult to ignore some crafts without being wasteful. How many low level tempers do you really need? Or aspect runes? How many precious finds do you really have to deal with on a daily basis? For me it's more than manageable to save the rare stuff and just vendor the small stuff.

    [...]

    You are trying way to hard to convince people that there's not a problem.

    It's all well and good that you found a way for YOU to have less of a problem. Many people don't want to give up crafting. For some people crafting is a huge part of their enjoyment of MMO's. You shouldn't have to choose between crafting and enjoying the game. Crafting is part of the game and should be enjoyable.

    There is nothing written in stone that says that things have to stay the way they are, so you don't need to defend it so vigorously. The fact is that if things stay the way they are they will lose customers. They already have. I recently saw one of the addon developers post that he will no longer be supporting his addon because he is cancelling his subscription, indicating inventory management as one of the main reasons.

    There are people that play f2p MMO's and never spend a cent. They have learned to be very minimalistic. It works for them, but many MMO players want the full MMO experience. This is a subscription based game, and people are expecting the full MMO experience.

    Inventory management IS a problem. You have found workarounds for yourself. Great. Most people are not going to do that. Many, like those in this thread, will complain in hopes that something will change. Many more will just quit without saying a word.

    The rest is not directed at you, but to others that keep saying the same things over and over.

    Please stop with all the hoarder remarks. Yes, there are people that hoard, but there are hundreds of crafting materials that would fill your bank up multiple times over even if you only had one stack of each. And that's not even including the items that you make. Then you have things like trophies, and disguises that you should reasonably expect to keep without a fuss. On top of that you are likely going to have a few weapons and armor pieces that you want to keep, which is really what bank space is for. You don't need to be a hoarder to run into issues very quickly.

    Then, there are people that are alt-aholics. They play many different characters. Sometimes in rotation, sometime one after another. They may have 3, 4, or maybe even 8 characters, all with needs. In other games this isn't an issue because they each have their own bank personal bank space. in this game all 8 characters share one bank. So all those little pieces of armor, weapons, and other resources add up quickly. There is just no room.

    If we take the minimalist approach as suggested by others with regards to crafting, then the solution is simple. Adapt and only play one character. Problem solved....no. People play differently. They have different likes and dislikes, and different things are important to different people.

    Alt-aholics that can't play alts in a non-cumbersome way will find a game where they can. They same goes for crafters. I don't think it was intentionally made cumbersome. No developer wants that. I think it was a misjudgement. We are providing feedback in hope that it will change rather than waiting until we are too worn down to care.
  • badmojo
    badmojo
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    TicToc wrote: »
    You are trying way to hard to convince people that there's not a problem.

    It's all well and good that you found a way for YOU to have less of a problem. Many people don't want to give up crafting. For some people crafting is a huge part of their enjoyment of MMO's. You shouldn't have to choose between crafting and enjoying the game. Crafting is part of the game and should be enjoyable.

    There is nothing written in stone that says that things have to stay the way they are, so you don't need to defend it so vigorously. The fact is that if things stay the way they are they will lose customers. They already have. I recently saw one of the addon developers post that he will no longer be supporting his addon because he is cancelling his subscription, indicating inventory management as one of the main reasons.

    There are people that play f2p MMO's and never spend a cent. They have learned to be very minimalistic. It works for them, but many MMO players want the full MMO experience. This is a subscription based game, and people are expecting the full MMO experience.

    Inventory management IS a problem. You have found workarounds for yourself. Great. Most people are not going to do that. Many, like those in this thread, will complain in hopes that something will change. Many more will just quit without saying a word.

    First of all, I explain myself in such depth not because I actually care about convincing people of my beliefs and opinions. I just enjoy a good debate about video game design theory, and I don't mind going into great detail if the discussion requires it. Please don't let my persistence in this issue lead you to believe that I'm scrambling to maintain some kind of advantage that I get from the current system. Or that I want to punish you guys because I don't care about it myself.

    I honestly believe the game is better with the inventory space being limited to this degree. If people want to leave the game over a part of the game I like, so be it, I don't want to see the game fail by any means, but I can't sacrifice my preference for the good of the majority, I'm a selfish gamer I guess.
    Edited by badmojo on May 29, 2014 6:22AM
    [DC/NA]
  • Cogo
    Cogo
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    Everything is about choices in ESO. Love it. Its my choice what to keep in the bank. Keep the wrong thing? Blame me. Keep the right and sell for a good price, its me.

    The whole ideas that from level 1, you decide pretty much anything over everything (Main quest exception I guess). This is one of the main feature that is so addictive!

    I think the main problem with alot of concerns and unhappyness about ESO, is that people do not see it as ESO, but expecting features they are used to from other games.

    Play the game, and throw all those damn Game stealing addons that shows you where treasures and skyshards are, so you have to look for yourself.

    I am not sure about others, but at times, I "loose" myself in the game and sort of Am my character......just cause of how its made.
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • tordr86b16_ESO
    tordr86b16_ESO
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    Cogo wrote: »
    Everything is about choices in ESO. Love it. Its my choice what to keep in the bank. Keep the wrong thing? Blame me. Keep the right and sell for a good price, its me.

    The whole ideas that from level 1, you decide pretty much anything over everything (Main quest exception I guess). This is one of the main feature that is so addictive!

    I think the main problem with alot of concerns and unhappyness about ESO, is that people do not see it as ESO, but expecting features they are used to from other games.

    Play the game, and throw all those damn Game stealing addons that shows you where treasures and skyshards are, so you have to look for yourself.

    I am not sure about others, but at times, I "loose" myself in the game and sort of Am my character......just cause of how its made.

    Addons are fine. If you don't want to know where the skyshards are, then don't download it. And yeah, what this game needs is more features from previous TES games.
  • Cogo
    Cogo
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    TicToc wrote: »

    Everything? Seriously? There would be no economy if there was more inventory space? That is just ridiculous and way over dramatic. That idea makes a very faulty assumption of that the only reason that people don't craft is because of cumbersome inventory management, which is not the case. People don't craft because crafting and gathering materials is time consuming, and to many people just plain boring. It has nothing to do with inventory....in other games. In this game the cumbersome inventory management will, not doubt stop people from crafting, or even logging in.

    Look. No other MMO has this bad of an inventory management problem. They don't need to increase inventory, they can just make it so that crafting materials don't take up personal inventory space.

    Like all MMO's this game already imposes limits on how fast you can craft. Gathering materials, especially for enchanting and alchemy takes a lot of time. The problem is exacerbated by the rarity of certain primary components that are needed, leaving you unable to use what is in your inventory. On top of that you have to spend skill points in order to craft. A lot of skill points.

    Nothing in a game should ever be cumbersome. Cumbersome is boring, and the devs don't want bored players. Bored players leave and find entertainment elsewhere.

    Again, you mistake ESO for another MMO.
    I play on the EU server and I guess you play on the US one. In the EU server, not only have a community both started and grown. Guildleaders are talking with eachother how their guilds work etc. Zone chat is never silent really.

    Discussions, people LFG and I have to add, it seams in ESO that the chance to get a group for an instance that works is quite high. I cant say that from my years playing a specific other big MMO.

    Lots of selling/buying is used through zone chat. And not always between 2 people, hehe. Also it is building a very playerbased economy on the server. We, as players has already set certain prices, but since ESO allows you to pretty much be a merchant, you can make good money by doing smart business.

    Also, something I have not seen in public chat for a long time, in most games, is the friendly help that unknown people keeps giving to other unknown people.

    In short, EU server doesnt just have a community. We have a growing one.

    For example, the good trading guilds to be in, starting to be known aross at least our alliance. As well as rumors about feats done by other guilds.

    I dont think I heard chat like this in public since Everquest.

    And your comment that people dont craft, is wrong. Not only is it quite common to hear someone ask in zone for a blacksmith partner to swap daggers with, but also system as we have in our guild. we have all tradeskills that the dedicated tradeskills members create items, put in bank, another takes out DE, put in bank. And most members on their journey always picks up some tradeskill which isnt their interest, but putting in guildbank.

    Here, I agree we need an improvement. I spend an hour a day, at least, sorting the guildbank cause you cant group items in it. Works really well.

    I do hope you find your fun somewhere in this amazing game, because it has so much to offer.
    Edited by Cogo on May 29, 2014 6:52AM
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Cogo
    Cogo
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    badmojo wrote: »
    It's a video game, so the act of switching between characters is obviously immersion breaking. But the actual results from these restrictions is immersion building in my opinion. In a world such as this, people aren't typically a master of carpentry, blacksmithing, tailoring, alchemical magic, enchanting, cooking, and a bunch of other stuff, all at once. People of Nirn might have some knowledge of each skill, but to master them all should be quite the accomplishment and in no way easy.



    About the guild bank being not available to everyone. I don't buy it. At least not at those odds. We get to join 5 guilds. If the entire population of ESO was 100, and everyone started their own guild, there would still be 400 people to join 100 guilds. So, 44 out of 100 guilds would get filled in a perfect scenario because you need to recruit 9 players. So, about 1 in 2 people should have guild banks.*In a perfect world*

    All that said, I've already talked about the guild bank 500slots just making it less of a hassle for me to do enchanting and provisioning at a lazy pace, and to basically be the hoarder we all instinctively want to be. If it wasn't available to me I could still make it work.

    Back when I decided to take advantage of the guild bank feature, I had the same opinion as you. Angry about having to trash or sell stuff. It felt like I had to spend all this time doing all this stuff or else I was missing out on something. So, I ran the idea of starting a guild and dumping all our crap in the storage to my faithful companion, and we started recruiting or bribing members to join, welcoming people, and then basically leaving it at that. I think the only advantage I have over other people is that I thought of doing it so soon after release, when more people were active in the game, and people were in fewer guild so they were open to joining.

    I just think saying owning a guild of 10 people isn't available to everyone is just making excuses. For starters, not everyone wants their own personal guild bank. Not everybody plays enough to require that extra room, they just want to get into combat and make the most of their playtime. Strike up a business deal with one of those players to join your guild, offer him sword upgrades or whatever tickles his fancy. The guild is fueling your crafting after all, there's always some give and take when learning skills in this game.



    Eventually I realized that it's better for my enjoyment to focus on one characters specializations and not try to rush everything all at once on 8 different characters. It's not too difficult to ignore some crafts without being wasteful. How many low level tempers do you really need? Or aspect runes? How many precious finds do you really have to deal with on a daily basis? For me it's more than manageable to save the rare stuff and just vendor the small stuff.

    Like your post! I as in a simular situation in the start....but somehow our guild who aimed to be a small guild, open guildbank to all members and everyone know eachother......we grown during the weeks. And we are VERY particular with who we invite.

    Now we are 55, and for the first time, I had to set up bank rules. Not that anyone took something wrong. We havnt had a single problem with that.
    Just junk people put in. But after the rules, works fine.

    Just me who have to spend gametime to sort bank twice a day really, but it well worth it, cause not only do we have guildmembers with all tradeskills (2 per main), we got the important mats for veteran level blue and purple buffs (I do those) and we got plenty of potions for everyone to take when needed, and when most of us grows over 50, we have mats for all kinds of gear to make good stuffs if we want.

    The enchanting IS big thing and takes space, so we all just mail our 2 guild enchanters and they fix it. Works great. When we get upgrades and need some sort of enchant on it, one of em can probebly fix it.

    we are cheating a little bit. Since we are more then 50, the guild store opened up. We decided not to sell to members in it, but to use it as an extended guildbank. Bit cheating but since we are closing 45-50 most of us, we get kinda cool drops that are upgrades for someone. So they get put in guildbank. Someone needs it and takes. Works.....
    Edited by Cogo on May 29, 2014 7:08AM
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Cogo
    Cogo
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    TicToc wrote: »

    You are trying way to hard to convince people that there's not a problem.

    It's all well and good that you found a way for YOU to have less of a problem. Many people don't want to give up crafting. For some people crafting is a huge part of their enjoyment of MMO's. You shouldn't have to choose between crafting and enjoying the game. Crafting is part of the game and should be enjoyable.

    I have two things to say to you my friend. Choices. And make your own solution. Every problem has a solution. If you like it or not, is another matter.
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Bangstin
    Bangstin
    ✭✭✭
    Cogo wrote: »
    I think the main problem with alot of concerns and unhappyness about ESO, is that people do not see it as ESO, but expecting features they are used to from other games.

    There is a reason why people expect certain features from a game and why other games have them. Having a crappy inventory/bank system just for a sake of being different doesn't sound very smart to me.
    Using the inventory and bank system in ESO feels like i have gone back in time for 15 years playing muds, except even those had better system.

  • Cogo
    Cogo
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    Pele wrote: »
    Agree. /signPetition

    OP, I'm in the same boat as you are. I also spend approximately 1/3 of my time in-game fussing with inventory. It's as if I battle inventory as often as I battle mobs.

    I am not a hoarder, nor do I keep unnecessary items in my inventory. I constantly deconstruct and sell, yet I struggle with inventory space.


    To those who suggest using Guild Banks:
    Can other members of your guild withdraw your items?
    Are there deposit and withdraw fees?

    My guilds guildbank is open to all members. Deposite and withdrawl. fees? Absolutly not! Works really well. We had to set some rules, but thats it.

    I have to add that we dont recruit by yelling anyone wanna join? Takes a day or two to get to know the possible recruit before we invite. Our guild is built on trust, and so far works fine.

    So far the only problem is that I spend at least 1 hour twice a day to fix the guild bank. But its worth it cause it works really well.
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Cogo
    Cogo
    ✭✭✭✭✭
    Bangstin wrote: »
    Cogo wrote: »
    I think the main problem with alot of concerns and unhappyness about ESO, is that people do not see it as ESO, but expecting features they are used to from other games.

    There is a reason why people expect certain features from a game and why other games have them. Having a crappy inventory/bank system just for a sake of being different doesn't sound very smart to me.
    Using the inventory and bank system in ESO feels like i have gone back in time for 15 years playing muds, except even those had better system.

    In kingdome mud, out bank was unlimited, so no.

    I do not agree with OP. I am very happy with the SPACE in guild bank, but it would be nice i zenimax fund a way to stop people from using the dup bug (Thats why it lags now btw), and the guildbank needs a muuuch longer and details history or who took what and when. And the history should be there at least a few days, instead of 20 hours.

    Also, would be nice to see in the mail when I've sold something in one of my trade guilds, what item it was...wouldnt hurt.

    Other then that, the current system forced me to think differently about the bank then other MMOs. Another point that makes ESO so good.

    Also, managing and having a guild work together with the guildbank, all choosing 2 prime tradeskills and everyone helping everyone, This doesnt just work well, but adds much to the game that would not be there otherwise.

    I like it! Dont change it! And the price to upgrade your personal bank, please keep it! No more nerfs!
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Anex
    Anex
    ✭✭✭
    I mentioned a lot of this during the beta test because I could see it coming. The shared bank IS nice, but it is also a curse.

    Trophies are the worst along with pets (I mentioned there was a reason other MMOs chose NOT to have pets taking up space *cough*). What is the point in giving me trophies to hog my space? It makes me have to delete it which defeats the purpose.. this would be less bad if we had a home to display them in..
    Assassination/ Dual Wield Specced Stamina-based Nightblade, because I like Hardmode apparently
    Twitter | Raptr | Twitch.TV
  • DeLindsay
    DeLindsay
    ✭✭✭✭✭
    240 - Total Account Bank inventory spaces
    110 (+ up to 59 more) - Total Personal inventory spaces, PER character.

    If you seriously need more than that then there's something wrong with you. There's almost nothing to spend gold on this early in the game, so spend it on inventory upgrades. I have a VR6 main with level 50 all professions except Enchanting at 37. I am also working on research now for 1 of my 7 alts, just to passively level up professions for superior Hirelings and I have NO ISSUE with inventory. I currently have the 130 account bank, 159 personal on my main and between 70-80 on all 7 alts. This is all without finding a single rare motif to sell, or selling vamp/ww bites or selling epic prov recipes (all well known gold making schemes in ESO).

    This is a tired complaint that isn't even valid because there ARE tons of inventory spaces available, people just don't want to have to pay for them. But you have to pay for them in most other MMO's too, including WoW. Eve Online is one of the very few games that gives you a nearly unlimited inventory from day 1.
  • babylon
    babylon
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    ✭✭
    DeLindsay wrote: »
    240 - Total Account Bank inventory spaces
    110 (+ up to 59 more) - Total Personal inventory spaces, PER character.

    If you seriously need more than that then there's something wrong with you.

    Stop trying to control people and certainly don't rudely claim that people who are different from you or people who you don't understand are somehow wrong.

    Can't think of anything more narrow minded than this attitude.

  • Blackwidow
    Blackwidow
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    ✭✭
    badmojo wrote: »
    And I don't have 4 mules, I have 4 alts that I use for crafting. They need these materials for their job, and there's no space in the bank so it goes in their inventory.

    Liar. There is no nice way for me to say that. You are flat out lying.

    "After that I have 4 characters who hold associated materials. Tailor, Blacksmith, Woodworker, Alchemist. Leaving 4 main accounts for me to play on, which are the four classes & three factions."

    Those are called mules. You don't craft with them. You just said that to back peddle your way out of a corner.

    Shame on you.
  • true2moon_ESO
    true2moon_ESO
    ✭✭✭
    the number of crafting materials in the game is absolutly absurd. At one point I had all 8 characters rolled with 7 of them as mules to hold stuff. Even then it got hard and I would have to upgrade their bag space, finally I just made a guild with my own private guild bank to solve my issues. But that wasnt easy and I cant see that viable for everyone to do.

    do we really need 20 types of grapes?

    not to mention, the sorting of these is another idiotic aspect of the game, do I really need someone to write an add on to make up for your companies lack of skill or oversight?!

    I really want to like this game, but its almost like the devs want the player to quit, its really starting to seem this way....

    you think some of the most basic things, that would not be hard to add, are just not there, and its up to some kid who can do it in less then a day to make an add on?!

    zenimax you *** fail.

    and yes blast us more with your logo to reinforce how *** your company is, its just all negative branding at this point.
    Edited by true2moon_ESO on May 29, 2014 9:32AM
  • Bahz
    Bahz
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    There should be a collectable/material storage option that has slots for all mats. The bank should be for crafted stuff/armor/weapons etc..
  • vengance89
    vengance89
    Soul Shriven

    do we really need 20 types of grapes?

    Why are you hanging onto them at all? Most are used for green level provisioning at levels lower than 50... just hold onto tier 3 mats that are rare.

    I have no problems with space now that I have upgraded my main, I use one alt as a bank for tempers and other crafting material I won't use till max.
  • Lucifer108
    Lucifer108
    ✭✭
    Cogo wrote: »
    TicToc wrote: »

    You are trying way to hard to convince people that there's not a problem.

    It's all well and good that you found a way for YOU to have less of a problem. Many people don't want to give up crafting. For some people crafting is a huge part of their enjoyment of MMO's. You shouldn't have to choose between crafting and enjoying the game. Crafting is part of the game and should be enjoyable.

    I have two things to say to you my friend. Choices. And make your own solution. Every problem has a solution. If you like it or not, is another matter.

    I have met a lot of people posting in various forums, but very few as misinformed as you.And if you say you are typing all this after being informed of the state of the game at VR 12, then I am sorry but i would call you border line delusional based on this post and various other posts on the forums where you blindly defend terrible design decisions. I am not trying to flame you.

    This game is bleeding subs and literally dying. What the game needs now is constructive criticism on how to fix it from people who actually care about the game rather than people who blindly defend it.
  • zgrssd
    zgrssd
    ✭✭✭✭
    @Chrysolis‌
    Solving such minor things that would cost Zenimax a ton of time to develeop, test and debug is exactly what we got the AddonAPI for. That was part of the deal when they gave us the Addon API.
    If you are not using the tools the Devs provided (indirectly), you cannot really blame them.

    http://www.esoui.com/downloads/info245-AdvancedFilters.html
    http://www.esoui.com/downloads/info163-SousChef-ProvisioningHelper.html
    http://www.esoui.com/downloads/info300-ItemSaver.html
    http://www.esoui.com/downloads/info459-CraftingMaterialLevelDisplay.html

    Those helped me. They can help you too!
    Elana Peterson (EU), Dominion, Imperial Sorc, Rune & Alchemy Crafting Char
    Leonida Peterson (EU), Daggerfall, Kajiit Nightblade, Tank & main Crafter
    Kurga Peterson (EU), Ebonhart, Ork Dragonknight, Provision Mule
    Coldblood Peterson (EU) Argonian Templer, Daggerfall, Healer
    Incendia Peterson (EU), Dominion, Dunmer Dragonknight, fire DPS & healer
    Haldor Belendor (EU), Ebonhart, Breton Sorcerer, Tank
    Fuliminictus Peterson (EU), Ebonhart, Altmer Sorcerer, Electric DPS

    Me babbling about PvE roles and Armor, Short Guide to Addon Programming (for Programmers)

    If you think anything I or somebody else said violates the Rules of this Forum, you are free to flag my posts. Till I get any notifcaion from this, I just asume you know you have no case against me or Zenimax disagrees with you.
  • Origin
    Origin
    ✭✭✭
    Yes, this problem is real. For sure ZOS can create a report for themselves in order to assess the overall level of inventory and bank utilization over the entire players base.

    Then they can include in this analysis the large number of crafting items that are needed in this game and how these items are stacked - for ex, some items stacks are 100, others 20 and so on. Increasing the stacking limit for the crafting items to 500 or 1000 would be of help, but there is still the problem of the large number of distinct crafting items required in the game.

    There is also the problem with the inventory upgrade costs vs the additional space that is gained. The costs are progressively higher with each upgrade, while the space gained it is not. Why it is not possible to increase the space by tabs of 100 or more instead of just 10 inventory slots.

    The account bank it should be sized significantly higher compared with a character inventory. For example tabs of 250 slots or larger and each upgrade to add a new tab.

  • Lodestar
    Lodestar
    ✭✭✭✭
    Lucifer108 wrote: »
    Cogo wrote: »
    TicToc wrote: »

    You are trying way to hard to convince people that there's not a problem.

    It's all well and good that you found a way for YOU to have less of a problem. Many people don't want to give up crafting. For some people crafting is a huge part of their enjoyment of MMO's. You shouldn't have to choose between crafting and enjoying the game. Crafting is part of the game and should be enjoyable.

    I have two things to say to you my friend. Choices. And make your own solution. Every problem has a solution. If you like it or not, is another matter.

    I have met a lot of people posting in various forums, but very few as misinformed as you.And if you say you are typing all this after being informed of the state of the game at VR 12, then I am sorry but i would call you border line delusional based on this post and various other posts on the forums where you blindly defend terrible design decisions. I am not trying to flame you.

    This game is bleeding subs and literally dying. What the game needs now is constructive criticism on how to fix it from people who actually care about the game rather than people who blindly defend it.

    Indeed, I got to say I can not help but notice, how this has gotten back to allegations the game is meant and designed that way. With not a shred of proof or citation to that effect. Just "some guy down he pub said".
  • zhevon
    zhevon
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    As much as I want more inventory - limitations are not necessarily bad; but some changes would be really nice to the current state. I certainly would NOT want unlimited. Things that would probably reduce frustration a lot:

    1. Give everyone shared bank of 100 slots to start
    2. Separate tab not counting towards the total - for misc unique items - such as costumes, trophies, maps, map containers, pets.
    3. Allow very large stacks of bait - that might encourage people to harvest and always take the crawlers.
    4. When junk goes into the guild bank it automatically become non-junk. Many times I have said - where's my space? And I look into the junk tab and their like 10 things sitting there - all from the guild bank.

    There are reasons to have lower level mats. For example last night a guildie asked for some jute to get him started. Yes, everyone could have been a <fill in the blank> and told him to gather his own; but instead I went to a mule and sent him 50 I had saved a couple of stacks for just this contingency.

    There is nothing wrong with forcing people to do a bit of organization and cleanup; its just taking a bit too much time now.
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