moonsugar66 wrote: »Blackwidow wrote: »Never in the history of MMOs has anyone come to a forum and complained they have too much bank space.
ikr??!
I reflected on this in a similar thread back in beta. It seems the anti more space people prefer a cramped efficiency apartment style bank as opposed to a more adequate amount of space. Crazy, indeed!
j.murro2ub17_ESO wrote: »Stop trying to hoard everything - put it to use - sell to merchant -craft items - deconstruct items. Don't try to master every crafting skill. After a session of questing, hunting and dungeons and my pack is full - I take a break, go to town unload all of the crap - sell or decon - then go back out with a clean pack.
Man, is it that hard to do? and YES this has been discussed - boringly - many times before if you read the forums.
j.murro2ub17_ESO wrote: »Stop trying to hoard everything - put it to use - sell to merchant -craft items - deconstruct items. Don't try to master every crafting skill. After a session of questing, hunting and dungeons and my pack is full - I take a break, go to town unload all of the crap - sell or decon - then go back out with a clean pack.
Man, is it that hard to do? and YES this has been discussed - boringly - many times before if you read the forums.
j.murro2ub17_ESO wrote: »Stop trying to hoard everything - put it to use - sell to merchant -craft items - deconstruct items. Don't try to master every crafting skill. After a session of questing, hunting and dungeons and my pack is full - I take a break, go to town unload all of the crap - sell or decon - then go back out with a clean pack.
Man, is it that hard to do? and YES this has been discussed - boringly - many times before if you read the forums.
If the problem doesn't effect you then that's fine, move along. If you have some point to make as to why the inventory should remain small, make it (though nobody yet has). There is no negative consequence to having a larger inventory for those who need it.
If the problem doesn't effect you then that's fine, move along. If you have some point to make as to why the inventory should remain small, make it (though nobody yet has). There is no negative consequence to having a larger inventory for those who need it.
Except there are consequences to increasing inventory space for everyone.
The devs have already stated quite bluntly that inventory size is meant to limit your ability to level all the crafting skills at the same time. It's intended to force you to narrow your focus when crafting if you want to have space in your inventory for other things.
When you understand the design philosophy, it doesn't take a genius to recognize that the developers will desire to take other actions to limit crafting in other ways that could end up reducing the options available to all players in unknown ways.
Besides, simply adding more inventory space won't solve your problem. It just delays the problem. If you don't enjoy organizing and managing 100 inventory slots, you won't enjoy it 200 or 300 either. You can just ignore the problem for a longer period of time before the game forces you do something about it.
I see asking for more inventory space as a form of procrastination really.
Ragnar_Lodbrok wrote: »I have no problem with my inventory, and I havent yet gotten the last bag and bank upgrade. I have about 130 spots right now, and I can quest for 2-3 hours before full and picking EVERYTHING up. I think the OP has a management issue, not the game.
The devs have already stated quite bluntly that inventory size is meant to limit your ability to level all the crafting skills at the same time. It's intended to force you to narrow your focus when crafting if you want to have space in your inventory for other things.
When you understand the design philosophy, it doesn't take a genius to recognize that the developers will desire to take other actions to limit crafting in other ways that could end up reducing the options available to all players in unknown ways.
Ragnar_Lodbrok wrote: »I have no problem with my inventory, and I havent yet gotten the last bag and bank upgrade. I have about 130 spots right now, and I can quest for 2-3 hours before full and picking EVERYTHING up. I think the OP has a management issue, not the game.
Good for you. By the way, the maximum amount of inventory space is 110.
Ragnar_Lodbrok wrote: »Ragnar_Lodbrok wrote: »I have no problem with my inventory, and I havent yet gotten the last bag and bank upgrade. I have about 130 spots right now, and I can quest for 2-3 hours before full and picking EVERYTHING up. I think the OP has a management issue, not the game.
Good for you. By the way, the maximum amount of inventory space is 110.
So its obvious you just want an unlimited bag, and to do whatever pleases you despite the game design; and to hell with dev vision?
Ragnar_Lodbrok wrote: »Ragnar_Lodbrok wrote: »I have no problem with my inventory, and I havent yet gotten the last bag and bank upgrade. I have about 130 spots right now, and I can quest for 2-3 hours before full and picking EVERYTHING up. I think the OP has a management issue, not the game.
Good for you. By the way, the maximum amount of inventory space is 110.
So its obvious you just want an unlimited bag, and to do whatever pleases you despite the game design; and to hell with dev vision?
Blackwidow wrote: »Who cares if players are happy?
j.murro2ub17_ESO wrote: »Stop trying to hoard everything - put it to use - sell to merchant -craft items - deconstruct items. Don't try to master every crafting skill. After a session of questing, hunting and dungeons and my pack is full - I take a break, go to town unload all of the crap - sell or decon - then go back out with a clean pack.
Man, is it that hard to do? and YES this has been discussed - boringly - many times before if you read the forums.
So stop reading then. If you don't like a thread, and have no care for it. Then don;t read, and certainly don't post and move on. Instead of pressing what you think we should do. Man is that to hard to do? Works both ways. Your saying nothing anyone else has said anyway.
I fail to see anyway, how you can say it has been discussed over when you have not even bothered to address the core issues that have been said in this thread.
I am mastering as many crafts as I can on different characters. Not all on one. Which impacts things as it is. Your "solution" does not take that into account at all.
Ragnar_Lodbrok wrote: »How many slots do you think is enough? We already get more slots than every other game out there.
j.murro2ub17_ESO wrote: »
No, stop posting about it - its a dead horse - it was not intended for you to master every craft and be able to hoard (and it is hoarding) every item you want to keep.
jquestb16_ESO2 wrote: »It's not that they want to make inventory fun or realistic. The reason for limiting banks and bags is server space. Each character is stored on a server, the more items the bigger the file size of your toon becomes. It's like asking icloud why can't we have unlimited space for free?
Cause it costs $$$ think how big that database would be if everyone had unlimited bag space.
I see. You don't wish to be inconvenienced. Which is just another way of saying "I want what I want when I want it." Seems like you have little regard for why the inventory space is the way it is. My advice on traits is sound. Try it.I think most people on these forums have an issue realizing that these threads aren't all some kind of contest. If you really think the current inventory is perfect then explain why. If you think my suggestions would be harmful in some way, explain that too. Don't just sit there and call me a hoarder and conjure up a bunch of absurd suggestions to my personal inventory management.
Allyah, as I have already noted, selling off traits for inventory space is just trading one inconvenience for another. I clearly showed I kept only 1 of each type of trait stone, on top of that. It can be as hard to find "well-fitted" on some pieces as it is to find "divines". No, maybe I won't use well-fitted, but I'll certainly use set crafting which stems from number of traits researched.
I'm not sure if you've ever actually worked on provisioning, but as I've said I only keep the VR1-5 primary ingredients. No, I'm not going to sell those off. The other ingredients run from 60-300g each on top of that, and I have recipes for all of them.
I didn't say sell refined materials. I said craft with them and sell/deconstruct/give to a friend to deconstruct the product.For the normal crafts, I already pointed out that I do sell the refined materials, but this is in itself inventory management.
For Alchemy, you can't merely predict every type of potion you will ever need. Potions stack up quickly, I don't need 400 elixirs of health on me at any one time.
Finally, I have already said I won't include the training set as a totally necessary use of inventory. However, I do, in fact, use it. (One set is Medium - current skill 43, the other is light, current is 45. They'll be dissembled once the training is complete).
I don't know about your inventory but your inventory management sucks much more than you seem to want to admit. In my last post, I gave you advice on what you can do to get your inventory down to a more manageable size. In the post before that, I responded to your OP. All you can come back with is a post that makes it look like you didn't read anything I actually wrote in either of my posts.Now, this thread isn't about me personally as I've reminded everyone a dozen times. Don't tell me your inventory is great and mine sucks. Stop trying to pick me apart because you don't agree and address the actual issue at hand. Give me the "pro-tiny-inventory" side of the argument.
I never said this thread was whining. Do you even pay attention to what people say in their posts when they don't agree with you or do you just assume **** when you don't like what they have to say?P.S., Allyah: This thread is not whining, it's called constructive criticism. I brought up an issue that bothers a lot of people and raised several possible solutions to handle it.
I don't really understand if, or how the current system was designed to work. The shared bank is nice for transferring between alts, but the irony is that I can't afford to have any alts because all other 7 of my character slots are mules. I only keep relevant-level materials (and sell the lower ones) and I have about every add-on dedicated to inventory management. Something really needs to be done about this; though I do like my main character, I don't even currently feel like I have the option to make an alt.
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Guild banks are not a solution for personal inventory - they are a workaround for a select few that don't mind dedicating an entire guild slot just to this. Few people are willing to simply give you one of their guild slots so you can have a bank. If you share, there are huge risks involved. Regardless of that, it should not be required.
j.murro2ub17_ESO wrote: »Stop trying to hoard everything - put it to use - sell to merchant -craft items - deconstruct items. Don't try to master every crafting skill. After a session of questing, hunting and dungeons and my pack is full - I take a break, go to town unload all of the crap - sell or decon - then go back out with a clean pack.
Man, is it that hard to do? and YES this has been discussed - boringly - many times before if you read the forums.
I've mentioned this before, but even if a character was limited to 1 craft at a time we're only talking about 5 necessary characters in concordance with the 5 crafts. The space utilized is more than that. Unless you're saying that one person's account should only support a limited number of crafts, which I simply don't and will not agree with.
Except there are consequences to increasing inventory space for everyone.
The devs have already stated quite bluntly that inventory size is meant to limit your ability to level all the crafting skills at the same time.
When you understand the design philosophy, it doesn't take a genius to recognize that the developers will desire to take other actions to limit crafting in other ways that could end up reducing the options available to all players in unknown ways.
Besides, simply adding more inventory space won't solve your problem.
It just delays the problem. If you don't enjoy organizing and managing 100 inventory slots, you won't enjoy it 200 or 300 either.
You can just ignore the problem for a longer period of time before the game forces you do something about it.
I see asking for more inventory space as a form of procrastination really.