So we have a called "dragon knight" running around in robes with staves, another called "night blade" that apparently make great healers and another called a "templar" who can't melee. Just get rid the classes already and open up the skill lines to everyone. The current system will never come close to being balanced.
Synfaer wrote: »
» show previous quotes
It would create the opposite to total freedom. Access to every skill would create a 'game of clones'.
You mean like how everyone plays sorcerer now?
davidhorstub17_ESO wrote: »yeah cyrodiil will be so much fun with every person running the exact same build bolt escaping, cloaking, and spamming standards on each other. actually that sounds horrible.
A better option would be to use the skill lines and restrictions just like Skyrim. If you want to nuke the crap out of someone, Destruction skill line. If you want to be a bow speciallist, bow skill line, etc. At least you would be limited and balanced to the specific build. Set pool of skill points and attribute points. Done deal. No special class abilities, just spells and whatever your preferred skill line provide.
I think certain weapons, armors, and skills, should be class restricted, but players should also have the ability to change classes if they want to.
davidhorstub17_ESO wrote: »yeah cyrodiil will be so much fun with every person running the exact same build bolt escaping, cloaking, and spamming standards on each other. actually that sounds horrible.
Removing classes will not help game balance and will directly lead to fully homogenized meta. That's boring.So we have a called "dragon knight" running around in robes with staves, another called "night blade" that apparently make great healers and another called a "templar" who can't melee. Just get rid the classes already and open up the skill lines to everyone. The current system will never come close to being balanced.
Wrecking_Blow_Spam wrote: »Holy necro 3+ years...
davidhorstub17_ESO wrote: »yeah cyrodiil will be so much fun with every person running the exact same build bolt escaping, cloaking, and spamming standards on each other. actually that sounds horrible.
I just want to heal with one hand and swing the Mace of Molagbol with the other (really hard).....
I just want to heal with one hand and swing the Mace of Molagbol with the other (really hard).....
^ Guys please understand, this is not a single player game, and sure as hell isn't nor going to be Skyrim Online. Its an mmo, and opening class skills to everyone would be just the end of the game, don't *** it up
So we have a called "dragon knight" running around in robes with staves, another called "night blade" that apparently make great healers and another called a "templar" who can't melee. Just get rid the classes already and open up the skill lines to everyone. The current system will never come close to being balanced.
FrauPerchta wrote: »When I first heard the play how you want lure I envisioned a no class game with tons of skills to choose from based on your level and if your attribute pools were large enough to power it.
Uncle_Sweetshare wrote: »davidhorstub17_ESO wrote: »yeah cyrodiil will be so much fun with every person running the exact same build bolt escaping, cloaking, and spamming standards on each other. actually that sounds horrible.
This. Every player would be running more or less the same optimized build in PvP, and it would be absolutely terrible. I can understand people wanting total freedom, but from these comments over half the people have no clue what they're talking about (aka the people that think you dump 64 points into Health...). You can't let the casual vocal minority dictate 'balance'.
So we have a called "dragon knight" running around in robes with staves, another called "night blade" that apparently make great healers and another called a "templar" who can't melee. Just get rid the classes already and open up the skill lines to everyone. The current system will never come close to being balanced.
FrauPerchta wrote: »When I first heard the play how you want lure I envisioned a no class game with tons of skills to choose from based on your level and if your attribute pools were large enough to power it. Instead we get oddball jack of all trade classes that really don't need to put attribute points into anything but health.