FrauPerchta wrote: »When I first heard the play how you want lure I envisioned a no class game with tons of skills to choose from based on your level and if your attribute pools were large enough to power it. Instead we get oddball jack of all trade classes that really don't need to put attribute points into anything but health.
So we have a called "dragon knight" running around in robes with staves, another called "night blade" that apparently make great healers and another called a "templar" who can't melee. Just get rid the classes already and open up the skill lines to everyone. The current system will never come close to being balanced.
...and add in the traditional elder scrolls magic schools.. Make it available to all. No classes.. Total freedom.
having NO classes is the opposite direction, and nips that in the bud. but then you end up having to homogenize other skills that normally would have more flexibility in the class architecture. As an example, if everyone could take the DK's talons, then the talons would be far less powerful then they are now. Templars healing line would be nerfed, as it was balanced around a class that has little magick regen. imagine templar heals in the hands of a sorc with sorc like magick regen....
Wintersage wrote: »Been saying this for ages, now. I'm firmly in the "pick three skill lines and done" camp. Far as I'm concerned, that's the one real meaty change needed to make this game truly feel like an ES game. (Since open-world exploration is not in the cards)
And I remember reading in their AMA that this particular subject was debated quite a bit in-house. Sadly, I think the wrong side won.
And, I'd like to take this opportunity to give a nice fat "lol" to all the people saying it'll ruin the game. Especially given the current state of affairs.
If I could actually play how I want (Say, Daedric Summoning and Storm Calling skill-lines of Sorc and Dawn's Wrath of the Templar) ESO would have my money for years to come.
...and add in the traditional elder scrolls magic schools.. Make it available to all. No classes.. Total freedom.
It would create the opposite to total freedom. Access to every skill would create a 'game of clones'.
The thing is though, they could have done SO much more with class skills. I'm not really against the classes, but the skill progression past 50 is bull***.
Really? Your going to make us trawl through 2x the content we just played to get 50, with no choices on furthering our skill sets? At 50, everything you could want is already morphed. Wtf
Add a more in depth morphing system, add 5 more morphs to ALL skills!? Don't make us play through 8-10 more zones assigning skills to crafting!
Recycled vet content is my biggest issue with this game. 2/3 of content opens up after 50? No my friends, it doesn't. That content is available to you at level 1. Just start in said faction.
Trying to dupe your players with a story loophole then not even changing dialogue to match is cheap. Much like many other aspects of this game.
I still play, don't worry. You have my sub, and I'm sure the developers are angry themselves at the current direction, but all they can do is follow their superiors guidance, and I think that's where the main issue lies with this game.
Disconnected executives with no connection to the gaming community.
/EndRant
...and add in the traditional elder scrolls magic schools.. Make it available to all. No classes.. Total freedom.
It would create the opposite to total freedom. Access to every skill would create a 'game of clones'.