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Inventory is unmanageable

  • Seroczynski
    Seroczynski
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    This is driving me slightly crackers - for every hour questing on my main I am having to spend 30 mins or more shifting stuff into the bank - then because bank space is so limited I am having to continuously log in and out of my 4 other alts to take stuff out of the bank. All this logging in and out can't be good for the servers. It certainly isn't making my game experience more enjoyable either. I appreciate that bigger bank space may cause some server issues (they say this is also one of the reasons why we don't have guild shop search) but you know what - you just really need to get some more hardware then - because with all the crafting etc bank space is really becoming a key issue for a lot of us.
    Bank can be upgraded up to 240 slots, I wouldn't call that "limited". Also, 30 minutes for every 1 hour? I have to town 30 minutes for each 6 hours :o
    “To alcohol! The cause of, and solution to, all of life's problems.” ― Homer J. Simpson
  • SantieClaws
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    I'm upgrading as fast as I can but the expansion slots are very expensive. I think my bank is at 110 slots right now. You get almost no money from mob drops and I am passing on all my loot drops to my various crafters for deconstruction so I don't sell those. I'm VR2 on my main and I still cannot afford a horse. Too little bank space, not enough cash to get it with.
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  • Lodestar
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    Chrysolis wrote: »
    Turkwise wrote: »
    While I absolutely agree 100% that inventory is problematic....anyone using all 7 atls as mules is a hoarder. That's overkill. Multiple times overkill. Sell that junk.

    You do not need new armor, weapons, potions, and food every time you level up. Going up to 50, you can have stuff that's several levels behind and you'll be just fine.

    You know, I'm not even going to bother giving these comments my time anymore as clearly very little thought is put into them to begin with. You obviously didn't read anything I said - if you had you wouldn't critique with such redundancy and ignorance.

    Indeed, We have already stated alt characters, guild mates friends and even crafting for lower levels perhaps to trade are all good reasons.

    Unless Zenimax intended us to play solely with gear for our own level with our own mats. Which again would fly in the face of play how you want. As I mentioned earlier, even if you did just keep gear for your level bracket. It is problematic with provisioning, which the devs insisted on having new recipes and ingredients every few levels. No sooner had you started collecting than it can be out valued. Add to that different recipes and ingredients from other factions.
    This is driving me slightly crackers - for every hour questing on my main I am having to spend 30 mins or more shifting stuff into the bank - then because bank space is so limited I am having to continuously log in and out of my 4 other alts to take stuff out of the bank. All this logging in and out can't be good for the servers. It certainly isn't making my game experience more enjoyable either. I appreciate that bigger bank space may cause some server issues (they say this is also one of the reasons why we don't have guild shop search) but you know what - you just really need to get some more hardware then - because with all the crafting etc bank space is really becoming a key issue for a lot of us.

    I will not be surprised if this is added to my reasons for leaving this game. At best it will simply be something I will be pleased to see behind me when I do stop playing.

    I am paying a subscription to play housekeeper online. It is a waste of my time and money. I do not pay a subscription to sit through hours of the activity the above poster accurately detailed is an average play session for so many of us.
    Edited by Lodestar on May 27, 2014 10:27AM
  • AreoHotah
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    I already said it in the comments here but no one even noticed.
    THERE ARE A FEW ADDONS THAT MAKES INVENTORY AND BANK MORE THAN MANAGABLE.

    AdvancedFiltering creates tabs for each type of item.
    Banker lets you choose exactly wich item to auto deposit at bank.

    And so on and on. Most of you here are complaining over things you miss when they are out there FOR FREE...
    Hota'h, Dual-wield/bow full medium armor NB Khajiit from day 1.

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  • sevcik.miroslaveb17_ESO
    I have no idea what are you people doing. I am doing all crafts except provisioning and alchemy. Though I have provisioning maxed. And I level alchemy as well, but I do not spend skill points in there.

    120 slots in the bank and I am fine. I am fine with inventory management since the day one. There is so much freedom in crafting and yet vast majority just want zos to make it wow like. Get two profs at the time, so you are not allowed to collect mats which are not related to your proffesion. It would fix your problems instantly.

    All the suggestions that people are making are simply: we want unlimited space in the bank. If they consider such change I would support it to end these complaits.

    And please you veteran rushers keep your voice down. I am at veteran content now as well. And I still have no problems. It also applies to gear repairs. Even in veteran content you can craft new gear every time it gets destroyed. There is enough resources to craft new sets. The only problem will be during end game which is now vet 12. Imho there wont be this problem for causal players as we will never see actual end game content. With the progress curve new vet ranks will be introduced before we hit current top rank. :-)
    Edited by sevcik.miroslaveb17_ESO on May 27, 2014 10:50AM
  • Lodestar
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    This is driving me slightly crackers - for every hour questing on my main I am having to spend 30 mins or more shifting stuff into the bank - then because bank space is so limited I am having to continuously log in and out of my 4 other alts to take stuff out of the bank. All this logging in and out can't be good for the servers. It certainly isn't making my game experience more enjoyable either. I appreciate that bigger bank space may cause some server issues (they say this is also one of the reasons why we don't have guild shop search) but you know what - you just really need to get some more hardware then - because with all the crafting etc bank space is really becoming a key issue for a lot of us.
    Bank can be upgraded up to 240 slots, I wouldn't call that "limited". Also, 30 minutes for every 1 hour? I have to town 30 minutes for each 6 hours :o

    Yeah? You going to give us the gold for it then? This is tied into the other main issue with the game. The bank slots are so expensive as are inventory slots after the 3rd ones.

    Even 30 minutes every 6 hours is a lot really anyhow.
  • Seroczynski
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    Lodestar wrote: »
    This is driving me slightly crackers - for every hour questing on my main I am having to spend 30 mins or more shifting stuff into the bank - then because bank space is so limited I am having to continuously log in and out of my 4 other alts to take stuff out of the bank. All this logging in and out can't be good for the servers. It certainly isn't making my game experience more enjoyable either. I appreciate that bigger bank space may cause some server issues (they say this is also one of the reasons why we don't have guild shop search) but you know what - you just really need to get some more hardware then - because with all the crafting etc bank space is really becoming a key issue for a lot of us.
    Bank can be upgraded up to 240 slots, I wouldn't call that "limited". Also, 30 minutes for every 1 hour? I have to town 30 minutes for each 6 hours :o

    Yeah? You going to give us the gold for it then? This is tied into the other main issue with the game. The bank slots are so expensive as are inventory slots after the 3rd ones.

    Even 30 minutes every 6 hours is a lot really anyhow.
    I noticed he mentioned he sends off all his drops to friends for deconstruction. Let's be honest here, you just can't have it all. You either try to make a few bucks selling whatever you personally cannot deconstruct so that you can make some money, or you send it of and don't make any money. ZOS shouldn't be responsible for your decisions, even though you can play however you want (making decisions is also playing however you want). Even if you don't sell your items you should be able to get quite some money (not enough for an upgrade, I know) by questing.

    “To alcohol! The cause of, and solution to, all of life's problems.” ― Homer J. Simpson
  • theyancey
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    LOL, y'all should have tried to craft during beta when you actually had to have your mats in your bag, not just in your bank. Now THAT was challenging! Well, impossible really.
  • Lodestar
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    I noticed he mentioned he sends off all his drops to friends for deconstruction. Let's be honest here, you just can't have it all. You either try to make a few bucks selling whatever you personally cannot deconstruct so that you can make some money, or you send it of and don't make any money. ZOS shouldn't be responsible for your decisions, even though you can play however you want (making decisions is also playing however you want). Even if you don't sell your items you should be able to get quite some money (not enough for an upgrade, I know) by questing.

    I do deconstruct most of what I have, sell ornate ones. Keep mats, for alts and friends and items for research which obviously can mount up when you have longer research times.

    Yes I get money for questing, the repair costs ate into those. Better now mind, last night finally fed my horse for first time on my main. As you say, paying for bank upgrades is costly.

    I have absolutely no idea what you just said to be honest with you.
    Edited by Lodestar on May 27, 2014 2:43PM
  • ciannait
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    Lodestar wrote: »
    I noticed he mentioned he sends off all his drops to friends for deconstruction. Let's be honest here, you just can't have it all. You either try to make a few bucks selling whatever you personally cannot deconstruct so that you can make some money, or you send it of and don't make any money. ZOS shouldn't be responsible for your decisions, even though you can play however you want (making decisions is also playing however you want). Even if you don't sell your items you should be able to get quite some money (not enough for an upgrade, I know) by questing.

    I do deconstruct most of what I have, sell ornate ones. Keep mats, for alts and friends and items for research which obviously can mount up when you have longer research times.

    Yes I get money for questing, the repair costs ate into those. Better now mind, last night finally fed my horse for first time on my main. As you say, paying for bank upgrades is costly.

    I have absolutely no idea what you just said to be honest with you.

    Seems like a lot of "why bother actually using half the stuff they put in the game?"

    Again.
  • Blackwidow
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    You guys can fight to keep our banks small, but here is a fact you can not deny.

    If we started with a great bank system that let each character have their own 500 slot bank space, plus a shared bank for all characters, and we could lock items so we would not accidently destroy or sell them and we could list items by level and type, not one of you fighting to keep the current bank system would come here and ask for what we have now.

    Never in the history of MMOs has anyone come to a forum and complained they have too much bank space.

  • Blackwidow
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    Bank can be upgraded up to 240 slots, I wouldn't call that "limited".

    Then you don't know the definition of limited.
  • Ashtaris
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    Both myself and my wife have commented that the current crafting and inventory management takes a hugh amount of time away from our normal gameplay. But if you were developing a MMO with a limited amount of new content, and the time it takes to create that content, how would you slow the players down to make sure they don't start leveling past the content available? That would seem like a good way to do it. However, it gets almost to the point of being too much work and on the edge of being tedious.
  • Blackwidow
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    Ashtaris wrote: »
    But if you were developing a MMO with a limited amount of new content, and the time it takes to create that content, how would you slow the players down to make sure they don't start leveling past the content available? That would seem like a good way to do it.

    I'm sorry, but it really is not the way to go.

    No MMO can keep players happy with fast content, so the key is to NOT upset them with everything else in the process.

    Give them minigames and time sinks that are fun. Do not give them bad systems that make them want to quit the game before they even reach end content.
    However, it gets almost to the point of being too much work and on the edge of being tedious.

    I agree.

    Tedium is death to an MMO.
    Edited by Blackwidow on May 27, 2014 8:14PM
  • thorntk421
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    I really don't get why people are arguing against more inventory space!!!????
    What's it hurt? If you need more space good,there you go. If you don't well, Don't use it!
    Baffles the mind the things people will complain about..Logically how will more inventory space hurt the game in any way?
  • Seroczynski
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    Blackwidow wrote: »
    You guys can fight to keep our banks small, but here is a fact you can not deny.

    If we started with a great bank system that let each character have their own 500 slot bank space, plus a shared bank for all characters, and we could lock items so we would not accidently destroy or sell them and we could list items by level and type, not one of you fighting to keep the current bank system would come here and ask for what we have now.

    Never in the history of MMOs has anyone come to a forum and complained they have too much bank space.
    In my personal opinion (can't stress this enough) that wouldn't even be fun. Inventory management is, again in my personal opinion, part of the game. Having the space to store all the crap I get wouldn't bother me, but I don't mind paying attention to what I store, what I deconstruct and what I sell. I don't mind being forced to spend a whole lot of gold to upgrade my inventory on my main and my alt, and a whole lot more on bank slots (which only have to be bought once anyway).

    To me it still doesn't mean it should be changed. To me it's fine as it is, and actually brings something fun to the game. Changing that would take out the fun for me. And isn't this a place where everyone can share their thoughts as to what is to be considered "fun" to them? :-)
    “To alcohol! The cause of, and solution to, all of life's problems.” ― Homer J. Simpson
  • Blackwidow
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    Blackwidow wrote: »
    You guys can fight to keep our banks small, but here is a fact you can not deny.

    If we started with a great bank system that let each character have their own 500 slot bank space, plus a shared bank for all characters, and we could lock items so we would not accidently destroy or sell them and we could list items by level and type, not one of you fighting to keep the current bank system would come here and ask for what we have now.

    Never in the history of MMOs has anyone come to a forum and complained they have too much bank space.
    In my personal opinion (can't stress this enough) that wouldn't even be fun.

    I'm sorry, but I just don't believe you.

    You would not be on these forums asking for less bank space if we started with 500 spaces.

    It has never happened.

    Why are you not asking for less bank space now?

    Let me guess, ZOS did it just right.
  • Seroczynski
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    Blackwidow wrote: »
    Blackwidow wrote: »
    You guys can fight to keep our banks small, but here is a fact you can not deny.

    If we started with a great bank system that let each character have their own 500 slot bank space, plus a shared bank for all characters, and we could lock items so we would not accidently destroy or sell them and we could list items by level and type, not one of you fighting to keep the current bank system would come here and ask for what we have now.

    Never in the history of MMOs has anyone come to a forum and complained they have too much bank space.
    In my personal opinion (can't stress this enough) that wouldn't even be fun.

    I'm sorry, but I just don't believe you.

    You would not be on these forums asking for less bank space if we started with 500 spaces.

    It has never happened.

    Why are you not asking for less bank space now?

    Let me guess, ZOS did it just right.
    I don't get it, why would I be asking for less space? I just tried to explain my thoughts in detail.

    In my point of view, ZOS created a very workable system for inventory management, yes.

    “To alcohol! The cause of, and solution to, all of life's problems.” ― Homer J. Simpson
  • Blackwidow
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    I don't get it, why would I be asking for less space?

    You don't want more space because in your personal opinion (Youcan't stress this enough) that having more inventory wouldn't even be fun.

    Yet, at the same time, you don't want less space. Why?

    Wouldn't less space be even more fun for you?

    You think inventory management is part of the game.

    Somehow ZOS gave you the exact right amount of space?

    Go figure.
  • Seroczynski
    Seroczynski
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    Blackwidow wrote: »
    I don't get it, why would I be asking for less space?

    You don't want more space because in your personal opinion (Youcan't stress this enough) that having more inventory wouldn't even be fun.

    Yet, at the same time, you don't want less space. Why?

    Wouldn't less space be even more fun for you?

    You think inventory management is part of the game.

    Somehow ZOS gave you the exact right amount of space?

    Go figure.
    Wow, you are really trying to twist everything I have said, while I was just trying to be respectful and still shed some light on why I think the current system is fine.

    I'm not even going to bother to put more effort into this. Enjoy your "unmanageable" inventory. Goodbye.
    “To alcohol! The cause of, and solution to, all of life's problems.” ― Homer J. Simpson
  • Blackwidow
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    Blackwidow wrote: »
    I don't get it, why would I be asking for less space?

    You don't want more space because in your personal opinion (Youcan't stress this enough) that having more inventory wouldn't even be fun.

    Yet, at the same time, you don't want less space. Why?

    Wouldn't less space be even more fun for you?

    You think inventory management is part of the game.

    Somehow ZOS gave you the exact right amount of space?

    Go figure.
    Wow, you are really trying to twist everything I have said, while I was just trying to be respectful and still shed some light on why I think the current system is fine.

    I'm not even going to bother to put more effort into this. Enjoy your "unmanageable" inventory. Goodbye.

    I'm not trying to twist anything. I am asking an honest question you can't seem to answer.
  • Phaedryn
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    Well, at least now you know why they designed a game in which you do ALL the content on a single character, yet give you 8 character slots...

    Guess they intended those extra slots for mules...lots and lots of mules...
  • Blackwidow
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    Phaedryn wrote: »
    Well, at least now you know why they designed a game in which you do ALL the content on a single character, yet give you 8 character slots...

    Guess they intended those extra slots for mules...lots and lots of mules...

    The game was designed to go free to play.

    The day it does you will see mounts, bank slots, character slots and much more for sale in the game store.
  • Sendarya
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    Chrysolis wrote: »
    bugulu wrote: »
    Pusyboots wrote: »
    Im sorry to hear that some people can't manage their inventory!

    Nobody said they couldn't manage their inventory, the said they were tired of it taking up 1/3 of their playing time. Two different birds my friend.

    That is inventory management, sorry.
    If people want to stack up on every single item in their posession, then that's their choice.
    If people want to level every profession at the same time, that's their choice.

    I honestly don't see the problem here, it's your own choice hoarding up those items that drops.

    What works for me has already been stated, take a good look at your inventory once every day and really ask yourself, what do I really need?
    Half of the crap you have in the bank is most likely things you can afford to throw away.

    Do you really need more than one stack of each racial stone?
    Do I really need to keep all those provisioning mats in the bank or bag?
    Do I really need to keep weapons/armors in the bank in case an alt needs it?
    Do I need to level up all the professions at the same time? Could I just focus on two professions at the time?
    Do I need the lower level mats for the professions? Can't I just put those stuff in the guild bank so some lower leveled person can use it and make them happy?

    Sorry, if you are having inventory management problems despite creating 7 mules, you are doing it wrong.
    I leveled 5 professions at the same time while leveling and had maximum inventory bag space and some decent bank upgrade and I never had to use more than one mule (and that mule only had half of his bag inventory space occupied).


    Now, I'm not opposed to this idea. It benefits everyone and if people deem that inventory management is taking too much of their play time due to poor judgement, then by all means, make the task smoother by increasing the inventory space.


    I don't keep common racial stones.
    I only keep provisioning items of level 50+
    I don't keep weapons or armor for alts
    I don't keep lower level mats for the professions
    Do I need to level up all the professions simultaneously? No; but it should not be made a near-impossibility. Crafting is supposed to be a viable aspect of the game.

    Though I appreciate your trying to be respectful, this "doing it wrong" critique is far from the truth of it. Many of the other players in my guild are restricted to 1 character for the same reasons. Some have a single alt - which would work well enough for me.

    Thank you for pointing out the fact that this would not hurt anyone. If it's beneficial to some and benign to the rest, I don't see what the problem is.
    wait, you are only keeping lvl 50+ items for all crafts and research items, and that does not include common racial stones, and you are telling us all that your main, plus your bank, plus seven alts is insufficient storage and that you take 1/3 of your game time to manage your inventory?
    I have to say, either you are exaggerating or you really are doing it wrong.

    I leveled every craft except alchemy at the same time. I struggled a lot at first and it did take up a lot of my game time. After I had the money to buy bank and bag upgrades, and ditched mats as I outleveled them, inventory became much less of a problem. Now at vet 1, I only spend about 10 minutes at the end of each days play session managing inventory.
    My main only holds some potions and foods for myself and for sale as I quest, plus lockpicks and the raw mats I am currently gathering.
    My bank has all the mats for clothing, ww and bs, my alt holds and does only high lvl provisioning ingredients and enchanting mats.
    I have one mule who holds trophies and disguises and a few other random things.

    So basically I do all crafts but alchemy, and only have 2 mules, one of which has no bag upgrades and is less than half full.

    Inventory can be an issue in this game, but I don't see how what you say can be true.
    Owner of the Traveling Tavern, serving superior and consummate foods and drinks for all your leveling needs! :p
    The Traveling Tavern is now closed, until veteran loot tables and rare food mats are fixed. I am very sorry to all my loyal customers!
  • taylorwilenskiub17_ESO
    My Suggestion:

    Trophies, Costumes, Vanity Pets, and Treasure maps should NOT take up inventory space. They should act as 'quest' items and consume an inventory slot of '0'.
  • Faustes
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    Guild Wars 2 did an excellent job of demonstrating how to alleviate this problem. Had a bank tab for all materials, and you can deposit materials into those slots from anywhere in the game.
  • badmojo
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    What would the benefit be in raising the limits, apart from making it easier? I see so many people in here calling it broken or bad design, but isn't that aggravation you're expressing a sign that the mechanic of limited inventory space is working as intended?

    I'd like to know exactly how the inventory is unmanageable. I leveled up to 50 provisioning with about 4 stacks of 100 low level ingredients.(Hop scotch FTW) After that I found a recipe I liked and all I ever need to pickup or keep is a few ingredients, and mainly just the rare one in the recipe. So that's... 5 ingredients I need to store? There's no reason to pickup everything if you don't have the space to spare.

    The same goes for just about everything in this game. Think of these items as fuel and you are the vehicle. You can't keep pouring in more fuel when the tank is already full, burn the fuel off as you get it and you won't constantly have a full tank.
    Edited by badmojo on May 27, 2014 11:58PM
    [DC/NA]
  • Sendarya
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    thorntk421 wrote: »
    I really don't get why people are arguing against more inventory space!!!????
    What's it hurt? If you need more space good,there you go. If you don't well, Don't use it!
    Baffles the mind the things people will complain about..Logically how will more inventory space hurt the game in any way?
    What it hurts is everything, there would be NO economy or need for trade except with the few people who disdain crafting. Unless they ALSO changed crafting to limit characters to 2 professions, then I would support larger or unlimited storage. You just cannot have unlimited crafting professions AND unlimited storage in an MMO without there being unintended and negative consequences. This is not a single player game where 100% self sufficiency is fine.

    You people all want your cake and eat it too. ESO, unlike other games, allows you to learn and max all crafting professions if you wish to, but there is a price to choosing this path.

    So pick one, do you want unlimited storage or unlimited crafting options? Because the point I think many of you are missing is that is is not feasible in an MMO to have both.
    Pick your poison.

    Owner of the Traveling Tavern, serving superior and consummate foods and drinks for all your leveling needs! :p
    The Traveling Tavern is now closed, until veteran loot tables and rare food mats are fixed. I am very sorry to all my loyal customers!
  • Sendarya
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    Faustes wrote: »
    Guild Wars 2 did an excellent job of demonstrating how to alleviate this problem. Had a bank tab for all materials, and you can deposit materials into those slots from anywhere in the game.
    Does GW2 allow you to learn all crafts on a single character? No.You are limited to 2.



    Owner of the Traveling Tavern, serving superior and consummate foods and drinks for all your leveling needs! :p
    The Traveling Tavern is now closed, until veteran loot tables and rare food mats are fixed. I am very sorry to all my loyal customers!
  • Allyah
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    Chrysolis wrote: »
    [...]
    I don't want to present a problem without any possible solutions, so I'll give a few suggestions in case this should be seen by ZOS:
    • Add a personal bank tab: The shared bank is decent for convenience, yet the amount of inconvenience one suffers through because of the inventory choke hold really eclipses that. With a personal bank tab that was upgradeable, you even have another expense for the compiling gold.
    So, instead of having one tab of bank space, have two? This is basically saying lower the cost of bank space, correct?
    Chrysolis wrote: »
    [*] Add a crafting materials tab: This follows the same idea as above, and addresses one of ESO's worst culprits. Frankly, both of these tabs could be added to the game and we would still need to have mules on top of it.
    This would take away a large portion of the gold sink because most of the bank/inventory space is taken up by crafting materials. And no, we don't need mules in the first place.
    Chrysolis wrote: »
    [*] Reduce the gold cost of bank slots: The inventory costs seem manageable; the bank slots are not. 20k is a decent maximum for personal inventory - it doesn't seem like a good spot for less than half of the maximum bank slots.
    20k is the perfect place for the half marker if that is the amount of money that they wanted the inventory space to cost when they made the game. It's not exactly a hard sum to come by.
    Chrysolis wrote: »
    [*] Increase stack sizes to 200-1,000: Again addressing the problem with crafting materials, this would at least allow for them to be managed without requiring much of a change to the game.
    I could agree with them doing this on the low end of that scale. It still should be very limited, though, to prevent mass accumulation of items.
    Chrysolis wrote: »
    [*] Double inventory/bank space: I understand it can be difficult to appease all crowds; those who already spent a lot of gold to increase their inventory space would be justifiably angry if the costs were retroactively lowered. This kind of change would allow for those upgrades to still remain in effect while helping to address the issue.
    [...]
    No, for many reasons. I'll not get into specifics and leave it at:
    The game is balanced well how it is.
    Chrysolis wrote: »
    I'm surprised that this issue isn't receiving more attention, considering that every person I've met in ESO is having the same problem. There just isn't enough inventory space for the enormous quantity of items constantly being dropped in your lap; generally I have to spend 20 minutes on inventory management for every 60 minutes of game play, which really just seems absurd to me. I've already thrown a lot of my gold at the problem to obtain max personal inventory slots, though I'm holding off on 20k for the next bank upgrade.
    If you mean on the forums, it has already received attention in other threads. Otherwise, it's probably not nearly as important to the people making the game as it seems to be to you. Tip: Bank slots should have been your priority over inventory slots since they are shared.
    Chrysolis wrote: »
    I don't really understand if, or how the current system was designed to work. The shared bank is nice for transferring between alts, but the irony is that I can't afford to have any alts because all other 7 of my character slots are mules. I only keep relevant-level materials (and sell the lower ones) and I have about every add-on dedicated to inventory management. Something really needs to be done about this; though I do like my main character, I don't even currently feel like I have the option to make an alt.
    It was designed where people who wanted to craft wouldn't have an easy time of it. It's already incredibly easy to get materials and anything else you may want. Sorry, but if you need a full account of mules, you aren't managing your inventory as well as you think you are.
    Chrysolis wrote: »
    For those sure to comment - I'm not a hoarder by any means, I'm quite meticulous about my inventory. This isn't some kind of personal issue, it happens to literally everyone I play with. If you don't agree with my criticisms or suggestions, feel free to add your own.[...]
    I believe you think you aren't a hoarder. But I have myself as proof that you are. I've been managing just fine without using any alts. If your problem is time and if you aren't enjoying the time crafting takes, perhaps choose a different in-game pass-time.
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