Yeah, it is like ZoS listens to the playerswhat is eve? well its a space opera kinda game that was developed and is run by a small company in iceland that listens to the community and tempers that with their own ideas and goals.
Yeah, it is like ZoS listens to the playerswhat is eve? well its a space opera kinda game that was developed and is run by a small company in iceland that listens to the community and tempers that with their own ideas and goals.*cough* craglorn... bugs... unbalance...
Take a look at the reviews from the company staff in job applications (i don't have the link, but there is one on the forums). It is a EGO controlled environment where single managment people decide the whole outcome of things based on their own ego. Your voice as a player won't get a chance to be heard if their own staff can't even get things through.
I said nothing about minorities.Yeah, it is like ZoS listens to the playerswhat is eve? well its a space opera kinda game that was developed and is run by a small company in iceland that listens to the community and tempers that with their own ideas and goals.*cough* craglorn... bugs... unbalance...
Take a look at the reviews from the company staff in job applications (i don't have the link, but there is one on the forums). It is a EGO controlled environment where single managment people decide the whole outcome of things based on their own ego. Your voice as a player won't get a chance to be heard if their own staff can't even get things through.
Thank god for that, because we need another "tutorial islands fiasco":the less devs listen to vocal minorities, the better
I said nothing about minorities.Yeah, it is like ZoS listens to the playerswhat is eve? well its a space opera kinda game that was developed and is run by a small company in iceland that listens to the community and tempers that with their own ideas and goals.*cough* craglorn... bugs... unbalance...
Take a look at the reviews from the company staff in job applications (i don't have the link, but there is one on the forums). It is a EGO controlled environment where single managment people decide the whole outcome of things based on their own ego. Your voice as a player won't get a chance to be heard if their own staff can't even get things through.
Thank god for that, because we need another "tutorial islands fiasco":the less devs listen to vocal minorities, the better
If 90% of the players (my guess) wants a bug free game rather than content for a MINORITY of VR10 players and craglorn gets released... They do not listen to the MAJORITY of the players. THAT is a problem. And i'm pretty sure it has to do with the workspace in the company. No one except by some EGO in the management has anything to say about stuff. At the meeting where the direction is decided, i guess it is based on the loose ideas of a management that has no connection at all what is going on in the game.
Meeting few weeks ago:
Dev: "But... the bugs..."
Dev2: "We need to do something about the bots..."
Marketing: "We are getting craps in the press cause of bots..."
Management: "Release craglorn is our priority! Everybody work on that for the next month!
If 90% of the players (my guess) wants a bug free game rather than content for a MINORITY of VR10 players and craglorn gets released...
KhajitFurTrader wrote: »If 90% of the players (my guess) wants a bug free game rather than content for a MINORITY of VR10 players and craglorn gets released...
Ah, but Craglorn has been in the developing pipeline long before the launch date. And there is always more than one team working on different aspects of the game. So think about this: bugs get fixed by one team ... content gets developed by another ... in parallel!
In-con-ceivable!
KhajitFurTrader wrote: »If 90% of the players (my guess) wants a bug free game rather than content for a MINORITY of VR10 players and craglorn gets released...
Ah, but Craglorn has been in the developing pipeline long before the launch date. And there is always more than one team working on different aspects of the game. So think about this: bugs get fixed by one team ... content gets developed by another ... in parallel!
In-con-ceivable!
It is not that easy managing development teams. Content and bugs might many times be connected. And the content may be causing the bugs itself.
Do you know how many developers they have working?
I said nothing about minorities.Yeah, it is like ZoS listens to the playerswhat is eve? well its a space opera kinda game that was developed and is run by a small company in iceland that listens to the community and tempers that with their own ideas and goals.*cough* craglorn... bugs... unbalance...
Take a look at the reviews from the company staff in job applications (i don't have the link, but there is one on the forums). It is a EGO controlled environment where single managment people decide the whole outcome of things based on their own ego. Your voice as a player won't get a chance to be heard if their own staff can't even get things through.
Thank god for that, because we need another "tutorial islands fiasco":the less devs listen to vocal minorities, the better
If 90% of the players (my guess) wants a bug free game rather than content for a MINORITY of VR10 players and craglorn gets released... They do not listen to the MAJORITY of the players. THAT is a problem. And i'm pretty sure it has to do with the workspace in the company. No one except by some EGO in the management has anything to say about stuff. At the meeting where the direction is decided, i guess it is based on the loose ideas of a management that has no connection at all what is going on in the game.
Meeting few weeks ago:
Dev: "But... the bugs..."
Dev2: "We need to do something about the bots..."
Marketing: "We are getting craps in the press cause of bots..."
Management: "Release craglorn is our priority! Everybody work on that for the next month!
1) Craglorn was advertised before launch (also the content patch included al ot of bug fixes)
2) I am pretty sure that only a 12-16 years old can think that they ignore bug fixing because some suit told them so
3) how old are you? Not gonna waste time talking with kids
Cons – Lots of turnover in creative leadership, leading to big changes in direction (sometimes good, sometimes bad). Decision making at senior management level seems too diffuse and scattered, leading to delays that trickle down to development.
Cons – * Upper Management is very conservative, outdated, disconnected from workforce and filled with power driven egos
* Feels more like an "Empire" than a meritocracy
* Unrealistic expectations in terms of performance
* Maximum accountability with little operational support
* Bureaucracy and politics on expenses
Cons – No sick days. Terrible management, ego-filled leads and sub-par pay.
Cons – Pay for developers is far below industry standards--appalling for such an enormously successful company. Upper management openly flaunt their extreme wealth. Continual talent drain caused by poor compensation and little opportunity for advancement. Building (ZMI HQ in Rockville) is decrepit and poorly maintained, except for the areas occupied by management. Management is rude, self-important, and cheap. Nepotism is rampant.
I said nothing about minorities.Yeah, it is like ZoS listens to the playerswhat is eve? well its a space opera kinda game that was developed and is run by a small company in iceland that listens to the community and tempers that with their own ideas and goals.*cough* craglorn... bugs... unbalance...
Take a look at the reviews from the company staff in job applications (i don't have the link, but there is one on the forums). It is a EGO controlled environment where single managment people decide the whole outcome of things based on their own ego. Your voice as a player won't get a chance to be heard if their own staff can't even get things through.
Thank god for that, because we need another "tutorial islands fiasco":the less devs listen to vocal minorities, the better
If 90% of the players (my guess) wants a bug free game rather than content for a MINORITY of VR10 players and craglorn gets released... They do not listen to the MAJORITY of the players. THAT is a problem. And i'm pretty sure it has to do with the workspace in the company. No one except by some EGO in the management has anything to say about stuff. At the meeting where the direction is decided, i guess it is based on the loose ideas of a management that has no connection at all what is going on in the game.
Meeting few weeks ago:
Dev: "But... the bugs..."
Dev2: "We need to do something about the bots..."
Marketing: "We are getting craps in the press cause of bots..."
Management: "Release craglorn is our priority! Everybody work on that for the next month!
1) Craglorn was advertised before launch (also the content patch included al ot of bug fixes)
2) I am pretty sure that only a 12-16 years old can think that they ignore bug fixing because some suit told them so
3) how old are you? Not gonna waste time talking with kids
You dont need to be 12 years old to believe they will do what the management (some suit) will tell them what to do. Take a look at what people that worked at zenimax said:
http://www.glassdoor.com/Reviews/ZeniMax-Media-Reviews-E134492.htmCons – Lots of turnover in creative leadership, leading to big changes in direction (sometimes good, sometimes bad). Decision making at senior management level seems too diffuse and scattered, leading to delays that trickle down to development.Cons – * Upper Management is very conservative, outdated, disconnected from workforce and filled with power driven egos
* Feels more like an "Empire" than a meritocracy
* Unrealistic expectations in terms of performance
* Maximum accountability with little operational support
* Bureaucracy and politics on expensesCons – No sick days. Terrible management, ego-filled leads and sub-par pay.Cons – Pay for developers is far below industry standards--appalling for such an enormously successful company. Upper management openly flaunt their extreme wealth. Continual talent drain caused by poor compensation and little opportunity for advancement. Building (ZMI HQ in Rockville) is decrepit and poorly maintained, except for the areas occupied by management. Management is rude, self-important, and cheap. Nepotism is rampant.
Gonna stop there...
Zenimax Media is a privately held corporation, which I believe is the OP's point.
I said nothing about minorities.Yeah, it is like ZoS listens to the playerswhat is eve? well its a space opera kinda game that was developed and is run by a small company in iceland that listens to the community and tempers that with their own ideas and goals.*cough* craglorn... bugs... unbalance...
Take a look at the reviews from the company staff in job applications (i don't have the link, but there is one on the forums). It is a EGO controlled environment where single managment people decide the whole outcome of things based on their own ego. Your voice as a player won't get a chance to be heard if their own staff can't even get things through.
Thank god for that, because we need another "tutorial islands fiasco":the less devs listen to vocal minorities, the better
If 90% of the players (my guess) wants a bug free game rather than content for a MINORITY of VR10 players and craglorn gets released... They do not listen to the MAJORITY of the players. THAT is a problem. And i'm pretty sure it has to do with the workspace in the company. No one except by some EGO in the management has anything to say about stuff. At the meeting where the direction is decided, i guess it is based on the loose ideas of a management that has no connection at all what is going on in the game.
Meeting few weeks ago:
Dev: "But... the bugs..."
Dev2: "We need to do something about the bots..."
Marketing: "We are getting craps in the press cause of bots..."
Management: "Release craglorn is our priority! Everybody work on that for the next month!
1) Craglorn was advertised before launch (also the content patch included al ot of bug fixes)
2) I am pretty sure that only a 12-16 years old can think that they ignore bug fixing because some suit told them so
3) how old are you? Not gonna waste time talking with kids
You dont need to be 12 years old to believe they will do what the management (some suit) will tell them what to do. Take a look at what people that worked at zenimax said:
http://www.glassdoor.com/Reviews/ZeniMax-Media-Reviews-E134492.htmCons – Lots of turnover in creative leadership, leading to big changes in direction (sometimes good, sometimes bad). Decision making at senior management level seems too diffuse and scattered, leading to delays that trickle down to development.Cons – * Upper Management is very conservative, outdated, disconnected from workforce and filled with power driven egos
* Feels more like an "Empire" than a meritocracy
* Unrealistic expectations in terms of performance
* Maximum accountability with little operational support
* Bureaucracy and politics on expensesCons – No sick days. Terrible management, ego-filled leads and sub-par pay.Cons – Pay for developers is far below industry standards--appalling for such an enormously successful company. Upper management openly flaunt their extreme wealth. Continual talent drain caused by poor compensation and little opportunity for advancement. Building (ZMI HQ in Rockville) is decrepit and poorly maintained, except for the areas occupied by management. Management is rude, self-important, and cheap. Nepotism is rampant.
Gonna stop there...
KhajitFurTrader wrote: »If 90% of the players (my guess) wants a bug free game rather than content for a MINORITY of VR10 players and craglorn gets released...
Ah, but Craglorn has been in the developing pipeline long before the launch date. And there is always more than one team working on different aspects of the game. So think about this: bugs get fixed by one team ... content gets developed by another ... in parallel!
In-con-ceivable!
mousekime111rwb17_ESO wrote: »I said nothing about minorities.Yeah, it is like ZoS listens to the playerswhat is eve? well its a space opera kinda game that was developed and is run by a small company in iceland that listens to the community and tempers that with their own ideas and goals.*cough* craglorn... bugs... unbalance...
Take a look at the reviews from the company staff in job applications (i don't have the link, but there is one on the forums). It is a EGO controlled environment where single managment people decide the whole outcome of things based on their own ego. Your voice as a player won't get a chance to be heard if their own staff can't even get things through.
Thank god for that, because we need another "tutorial islands fiasco":the less devs listen to vocal minorities, the better
If 90% of the players (my guess) wants a bug free game rather than content for a MINORITY of VR10 players and craglorn gets released... They do not listen to the MAJORITY of the players. THAT is a problem. And i'm pretty sure it has to do with the workspace in the company. No one except by some EGO in the management has anything to say about stuff. At the meeting where the direction is decided, i guess it is based on the loose ideas of a management that has no connection at all what is going on in the game.
Meeting few weeks ago:
Dev: "But... the bugs..."
Dev2: "We need to do something about the bots..."
Marketing: "We are getting craps in the press cause of bots..."
Management: "Release craglorn is our priority! Everybody work on that for the next month!
1) Craglorn was advertised before launch (also the content patch included al ot of bug fixes)
2) I am pretty sure that only a 12-16 years old can think that they ignore bug fixing because some suit told them so
3) how old are you? Not gonna waste time talking with kids
You dont need to be 12 years old to believe they will do what the management (some suit) will tell them what to do. Take a look at what people that worked at zenimax said:
http://www.glassdoor.com/Reviews/ZeniMax-Media-Reviews-E134492.htmCons – Lots of turnover in creative leadership, leading to big changes in direction (sometimes good, sometimes bad). Decision making at senior management level seems too diffuse and scattered, leading to delays that trickle down to development.Cons – * Upper Management is very conservative, outdated, disconnected from workforce and filled with power driven egos
* Feels more like an "Empire" than a meritocracy
* Unrealistic expectations in terms of performance
* Maximum accountability with little operational support
* Bureaucracy and politics on expensesCons – No sick days. Terrible management, ego-filled leads and sub-par pay.Cons – Pay for developers is far below industry standards--appalling for such an enormously successful company. Upper management openly flaunt their extreme wealth. Continual talent drain caused by poor compensation and little opportunity for advancement. Building (ZMI HQ in Rockville) is decrepit and poorly maintained, except for the areas occupied by management. Management is rude, self-important, and cheap. Nepotism is rampant.
Gonna stop there...
Pros – Lots of talent in engineering, especially in the leadership and management. Perks are great - free games from across the company, in-house cafeteria with company-subsidized prices, killer company parties. Studio management does an incredible job of protecting creative independence.
Pros – - Great people to work with an overall positive environment.
- Amazing incentives for employees.
- Room for moving up within the company.
- Weekly team meetings.
Pros – Creative open-minded people
Warm fun dedicated working environment
Great Location...close to DC & VA
Best place to work in this industry!
Cons – There are no cons at all
Selective quoting works both ways. Now the overall image painted by the reviews feels pretty standard for the game developing industry to me... ever talked to a game dev before? They'll all tell you that management are dogs, pay is crap and unreliable at best, that being creative is frowned upon etc etc etc. From the reviews I really can't garner more information that it's a standard game dev company
mmosean_ESO wrote: »mousekime111rwb17_ESO wrote: »I said nothing about minorities.Yeah, it is like ZoS listens to the playerswhat is eve? well its a space opera kinda game that was developed and is run by a small company in iceland that listens to the community and tempers that with their own ideas and goals.*cough* craglorn... bugs... unbalance...
Take a look at the reviews from the company staff in job applications (i don't have the link, but there is one on the forums). It is a EGO controlled environment where single managment people decide the whole outcome of things based on their own ego. Your voice as a player won't get a chance to be heard if their own staff can't even get things through.
Thank god for that, because we need another "tutorial islands fiasco":the less devs listen to vocal minorities, the better
If 90% of the players (my guess) wants a bug free game rather than content for a MINORITY of VR10 players and craglorn gets released... They do not listen to the MAJORITY of the players. THAT is a problem. And i'm pretty sure it has to do with the workspace in the company. No one except by some EGO in the management has anything to say about stuff. At the meeting where the direction is decided, i guess it is based on the loose ideas of a management that has no connection at all what is going on in the game.
Meeting few weeks ago:
Dev: "But... the bugs..."
Dev2: "We need to do something about the bots..."
Marketing: "We are getting craps in the press cause of bots..."
Management: "Release craglorn is our priority! Everybody work on that for the next month!
1) Craglorn was advertised before launch (also the content patch included al ot of bug fixes)
2) I am pretty sure that only a 12-16 years old can think that they ignore bug fixing because some suit told them so
3) how old are you? Not gonna waste time talking with kids
You dont need to be 12 years old to believe they will do what the management (some suit) will tell them what to do. Take a look at what people that worked at zenimax said:
http://www.glassdoor.com/Reviews/ZeniMax-Media-Reviews-E134492.htmCons – Lots of turnover in creative leadership, leading to big changes in direction (sometimes good, sometimes bad). Decision making at senior management level seems too diffuse and scattered, leading to delays that trickle down to development.Cons – * Upper Management is very conservative, outdated, disconnected from workforce and filled with power driven egos
* Feels more like an "Empire" than a meritocracy
* Unrealistic expectations in terms of performance
* Maximum accountability with little operational support
* Bureaucracy and politics on expensesCons – No sick days. Terrible management, ego-filled leads and sub-par pay.Cons – Pay for developers is far below industry standards--appalling for such an enormously successful company. Upper management openly flaunt their extreme wealth. Continual talent drain caused by poor compensation and little opportunity for advancement. Building (ZMI HQ in Rockville) is decrepit and poorly maintained, except for the areas occupied by management. Management is rude, self-important, and cheap. Nepotism is rampant.
Gonna stop there...
Pros – Lots of talent in engineering, especially in the leadership and management. Perks are great - free games from across the company, in-house cafeteria with company-subsidized prices, killer company parties. Studio management does an incredible job of protecting creative independence.
Pros – - Great people to work with an overall positive environment.
- Amazing incentives for employees.
- Room for moving up within the company.
- Weekly team meetings.
Pros – Creative open-minded people
Warm fun dedicated working environment
Great Location...close to DC & VA
Best place to work in this industry!
Cons – There are no cons at all
Selective quoting works both ways. Now the overall image painted by the reviews feels pretty standard for the game developing industry to me... ever talked to a game dev before? They'll all tell you that management are dogs, pay is crap and unreliable at best, that being creative is frowned upon etc etc etc. From the reviews I really can't garner more information that it's a standard game dev company
Guessing you ignored the overwhelming and repetitious cons ( even from people that recommend the company ) of "upper management is terrible"? Selective quoting or not, good reviews or bad, seems to be a pattern on that site.
I said nothing about minorities.Yeah, it is like ZoS listens to the playerswhat is eve? well its a space opera kinda game that was developed and is run by a small company in iceland that listens to the community and tempers that with their own ideas and goals.*cough* craglorn... bugs... unbalance...
Take a look at the reviews from the company staff in job applications (i don't have the link, but there is one on the forums). It is a EGO controlled environment where single managment people decide the whole outcome of things based on their own ego. Your voice as a player won't get a chance to be heard if their own staff can't even get things through.
Thank god for that, because we need another "tutorial islands fiasco":the less devs listen to vocal minorities, the better
If 90% of the players (my guess) wants a bug free game rather than content for a MINORITY of VR10 players and craglorn gets released... They do not listen to the MAJORITY of the players. THAT is a problem. And i'm pretty sure it has to do with the workspace in the company. No one except by some EGO in the management has anything to say about stuff. At the meeting where the direction is decided, i guess it is based on the loose ideas of a management that has no connection at all what is going on in the game.
Meeting few weeks ago:
Dev: "But... the bugs..."
Dev2: "We need to do something about the bots..."
Marketing: "We are getting craps in the press cause of bots..."
Management: "Release craglorn is our priority! Everybody work on that for the next month!
1) Craglorn was advertised before launch (also the content patch included al ot of bug fixes)
2) I am pretty sure that only a 12-16 years old can think that they ignore bug fixing because some suit told them so
3) how old are you? Not gonna waste time talking with kids
You dont need to be 12 years old to believe they will do what the management (some suit) will tell them what to do. Take a look at what people that worked at zenimax said:
http://www.glassdoor.com/Reviews/ZeniMax-Media-Reviews-E134492.htmCons – Lots of turnover in creative leadership, leading to big changes in direction (sometimes good, sometimes bad). Decision making at senior management level seems too diffuse and scattered, leading to delays that trickle down to development.Cons – * Upper Management is very conservative, outdated, disconnected from workforce and filled with power driven egos
* Feels more like an "Empire" than a meritocracy
* Unrealistic expectations in terms of performance
* Maximum accountability with little operational support
* Bureaucracy and politics on expensesCons – No sick days. Terrible management, ego-filled leads and sub-par pay.Cons – Pay for developers is far below industry standards--appalling for such an enormously successful company. Upper management openly flaunt their extreme wealth. Continual talent drain caused by poor compensation and little opportunity for advancement. Building (ZMI HQ in Rockville) is decrepit and poorly maintained, except for the areas occupied by management. Management is rude, self-important, and cheap. Nepotism is rampant.
Gonna stop there...
Some ex worker craps over their ex management, how weird and totally unexpected.
Shocking, I'd say
Perhaps that is because the management in game studios usually are compromised of selfish egoistical ***, and zenimax is no exception? :Pmousekime111rwb17_ESO wrote: »mmosean_ESO wrote: »mousekime111rwb17_ESO wrote: »I said nothing about minorities.Yeah, it is like ZoS listens to the playerswhat is eve? well its a space opera kinda game that was developed and is run by a small company in iceland that listens to the community and tempers that with their own ideas and goals.*cough* craglorn... bugs... unbalance...
Take a look at the reviews from the company staff in job applications (i don't have the link, but there is one on the forums). It is a EGO controlled environment where single managment people decide the whole outcome of things based on their own ego. Your voice as a player won't get a chance to be heard if their own staff can't even get things through.
Thank god for that, because we need another "tutorial islands fiasco":the less devs listen to vocal minorities, the better
If 90% of the players (my guess) wants a bug free game rather than content for a MINORITY of VR10 players and craglorn gets released... They do not listen to the MAJORITY of the players. THAT is a problem. And i'm pretty sure it has to do with the workspace in the company. No one except by some EGO in the management has anything to say about stuff. At the meeting where the direction is decided, i guess it is based on the loose ideas of a management that has no connection at all what is going on in the game.
Meeting few weeks ago:
Dev: "But... the bugs..."
Dev2: "We need to do something about the bots..."
Marketing: "We are getting craps in the press cause of bots..."
Management: "Release craglorn is our priority! Everybody work on that for the next month!
1) Craglorn was advertised before launch (also the content patch included al ot of bug fixes)
2) I am pretty sure that only a 12-16 years old can think that they ignore bug fixing because some suit told them so
3) how old are you? Not gonna waste time talking with kids
You dont need to be 12 years old to believe they will do what the management (some suit) will tell them what to do. Take a look at what people that worked at zenimax said:
http://www.glassdoor.com/Reviews/ZeniMax-Media-Reviews-E134492.htmCons – Lots of turnover in creative leadership, leading to big changes in direction (sometimes good, sometimes bad). Decision making at senior management level seems too diffuse and scattered, leading to delays that trickle down to development.Cons – * Upper Management is very conservative, outdated, disconnected from workforce and filled with power driven egos
* Feels more like an "Empire" than a meritocracy
* Unrealistic expectations in terms of performance
* Maximum accountability with little operational support
* Bureaucracy and politics on expensesCons – No sick days. Terrible management, ego-filled leads and sub-par pay.Cons – Pay for developers is far below industry standards--appalling for such an enormously successful company. Upper management openly flaunt their extreme wealth. Continual talent drain caused by poor compensation and little opportunity for advancement. Building (ZMI HQ in Rockville) is decrepit and poorly maintained, except for the areas occupied by management. Management is rude, self-important, and cheap. Nepotism is rampant.
Gonna stop there...
Pros – Lots of talent in engineering, especially in the leadership and management. Perks are great - free games from across the company, in-house cafeteria with company-subsidized prices, killer company parties. Studio management does an incredible job of protecting creative independence.
Pros – - Great people to work with an overall positive environment.
- Amazing incentives for employees.
- Room for moving up within the company.
- Weekly team meetings.
Pros – Creative open-minded people
Warm fun dedicated working environment
Great Location...close to DC & VA
Best place to work in this industry!
Cons – There are no cons at all
Selective quoting works both ways. Now the overall image painted by the reviews feels pretty standard for the game developing industry to me... ever talked to a game dev before? They'll all tell you that management are dogs, pay is crap and unreliable at best, that being creative is frowned upon etc etc etc. From the reviews I really can't garner more information that it's a standard game dev company
Guessing you ignored the overwhelming and repetitious cons ( even from people that recommend the company ) of "upper management is terrible"? Selective quoting or not, good reviews or bad, seems to be a pattern on that site.
No no, I didn't ignore anything at all, I'm just saying that having talked to a few game devs who've worked for several different companies, (including edios montreal) that I'm not even slightly surprised by people saying that management in Zenimax Media is comprised of selfish egotistical ***.
I said nothing about minorities.Yeah, it is like ZoS listens to the playerswhat is eve? well its a space opera kinda game that was developed and is run by a small company in iceland that listens to the community and tempers that with their own ideas and goals.*cough* craglorn... bugs... unbalance...
Take a look at the reviews from the company staff in job applications (i don't have the link, but there is one on the forums). It is a EGO controlled environment where single managment people decide the whole outcome of things based on their own ego. Your voice as a player won't get a chance to be heard if their own staff can't even get things through.
Thank god for that, because we need another "tutorial islands fiasco":the less devs listen to vocal minorities, the better
If 90% of the players (my guess) wants a bug free game rather than content for a MINORITY of VR10 players and craglorn gets released... They do not listen to the MAJORITY of the players. THAT is a problem. And i'm pretty sure it has to do with the workspace in the company. No one except by some EGO in the management has anything to say about stuff. At the meeting where the direction is decided, i guess it is based on the loose ideas of a management that has no connection at all what is going on in the game.
Meeting few weeks ago:
Dev: "But... the bugs..."
Dev2: "We need to do something about the bots..."
Marketing: "We are getting craps in the press cause of bots..."
Management: "Release craglorn is our priority! Everybody work on that for the next month!