From pvp side: I really feel myself outta flow with all this "Twi***ght" obsession, the only thing i liked about vamps is escape smoke pod, which isn't helping most of them, and about werewolfs, lol, just leave them be.
p/s/ And most of all, why make this so much of a deal? Just go there and camp them yourself!
jdandrews108b14_ESO wrote: »I hate this idea and hope they don't change the system.
Don't whine about not finding an NCP because you want to be a vampire/werewolf, go find one. I find it pathetic that you would even consider making this a topic. The point of them being world wide is so that they are
A. hard to find and therefore rare for those who have the skill line. Letting anyone find it in the world at any time removes the purpose of having the skill to bite another player every 7 days.
B. you made the choice to want to be a vampire/werewolf after a few years of development and them telling you they would be "hard to find". Take the time to play the game for more than a week and actually PLAY. I find it hard to believe it's fun when things are given to you. I for one like to earn things, and find it distasteful for a game company to give away what I took time to search out.
That being said, I kill every Werewolf/Vampire I see unless someone is next to me and asks me to stop. It's up to you whether you want to pay to become a vampire/werewolf, but just to let you know, I've found a bunch already.
(I would like to point out I do not "hunt" for the rare spawn NPC's, but if I see one, I kill it, as I would like to think the game wants me to do.)
roflcopter wrote: »jdandrews108b14_ESO wrote: »I hate this idea and hope they don't change the system.
Don't whine about not finding an NCP because you want to be a vampire/werewolf, go find one. I find it pathetic that you would even consider making this a topic. The point of them being world wide is so that they are
A. hard to find and therefore rare for those who have the skill line. Letting anyone find it in the world at any time removes the purpose of having the skill to bite another player every 7 days.
B. you made the choice to want to be a vampire/werewolf after a few years of development and them telling you they would be "hard to find". Take the time to play the game for more than a week and actually PLAY. I find it hard to believe it's fun when things are given to you. I for one like to earn things, and find it distasteful for a game company to give away what I took time to search out.
That being said, I kill every Werewolf/Vampire I see unless someone is next to me and asks me to stop. It's up to you whether you want to pay to become a vampire/werewolf, but just to let you know, I've found a bunch already.
(I would like to point out I do not "hunt" for the rare spawn NPC's, but if I see one, I kill it, as I would like to think the game wants me to do.)
Make players who are vampires / werewolves pvpable, they should be treated no differently than the mobs. In town, in the middle of maps, in my kitchen. If this is the stance people take, I should be able to rid them off the map just like the mobs. That should even the playing scale.
Players who are "monsters" should be treated as such.
far faster, an limited number of players are willing to pay 10k, then they run out its no gold in camping. On the other hand more are able to biteGive it a couple months the fad of selling bites for silly amounts of gold will wear off. Soon enough every guild will be able to give their people bites for free
far faster, an limited number of players are willing to pay 10k, then they run out its no gold in camping. On the other hand more are able to biteGive it a couple months the fad of selling bites for silly amounts of gold will wear off. Soon enough every guild will be able to give their people bites for free
roflcopter wrote: »Make players who are vampires / werewolves pvpable, they should be treated no differently than the mobs. In town, in the middle of maps, in my kitchen. If this is the stance people take, I should be able to rid them off the map just like the mobs. That should even the playing scale.
Players who are "monsters" should be treated as such.
roflcopter wrote: »Make players who are vampires / werewolves pvpable, they should be treated no differently than the mobs. In town, in the middle of maps, in my kitchen. If this is the stance people take, I should be able to rid them off the map just like the mobs. That should even the playing scale.
Players who are "monsters" should be treated as such.
No. Absolutely not. Not all of us care for PvP. Not all vampire players are the same. Some of us like it for the roleplay aspect. We don't want to be ganked every few minutes. I've always played vampire characters in the Elder Scrolls games and I'm enjoying playing one in this game as well. I give my bite for free because my character LIKES making more vampires! I've even made a few new friends through my vampirism.
I don't interfere with anyone else's enjoyment of this game. I certainly don't want people interfering with mine.