Lol, the werewolf players want to be able to sell a bite for a ridiculous price. I am a werewolf and I fail to see the benefit of turning to a wolf for 30 seconds after building up 1000 Ultimate, it nerfs your ultimate ability to the point that you barely even use it.
That's a good thing. If being werewolf or vampire would give you actual advantages over other players then 90% of tamriel will be either werewolf or vampire.
How fun would that be? Honestly I don't want to see more than 10% of the population being that.
ZOS_TristanK wrote: »Hi there, folks. Thank you for letting us know. We will investigate exactly what's happening here based on reports and tickets that you submit. In order to help us investigate more quickly, when you see an incident, please include the phrase "werewolf/vampire camping" in your ticket.
Grieg_Ryderb16_ESO wrote: »There was another post about this, where a Admin had ask for people to report the killing of spawn of vampire and werewolves.
was ask when you report it to title Werewolf and Vampire spawn killing and with all reports like gold spammer, they will look into it based on amount of reports they get
nerevarine1138 wrote: »Report anyone who's camping the spot and instantly killing the mob. They know exactly what they're doing, and it's griefing.
See the developer post in this thread for more info: http://forums.elderscrollsonline.com/discussion/74574/psa-stop-the-werewolf-vampire-grieifing-want-to-be-a-were-vamp-think-again
nerevarine1138 wrote: »Report anyone who's camping the spot and instantly killing the mob. They know exactly what they're doing, and it's griefing.
See the developer post in this thread for more info: http://forums.elderscrollsonline.com/discussion/74574/psa-stop-the-werewolf-vampire-grieifing-want-to-be-a-were-vamp-think-again
darkstud5b14_ESO wrote: »I don't really see it as grieving. For RP reasons, these monsters should be hunted down and killed. Maybe making them Rare Elite monsters, increase the NPC health pool so that they take a while to kill would be an easier fix, reduce the spawn rate to be nearly instant upon death or maybe even flood the area with the werewolves/vampires instead of just having 2 or 3 spawn. There should be some risk involved with both gaining these skills as well as hunting them. If people want to hunt them let them hunt them, but give them a staking debuff or something that will prevent them from just killing the monsters.
Another idea could be if a person has the Vampire disease for example, these NPC's are flagged as non attackable and gain a %buff for every PC vampire in the area. And if WW players try to come in a kill off the monsters they would receive a penalty debuff plus stacking debuff for every PC WW in the area trying to kill these specific NPC monsters. in doing this they could implement some sort of resistance to the disease for PC.
eg:
PC level1-30: 0 resistance to disease
31-35: 50% resistance
36-45: 90% resistance
46-50+:95% resistance
(to these monsters specifically, PC bite resistance could remain as is. This could be done using a secondary strain for PC players)
A system like this could even be expanded so that players who wish to hunt these monsters can get special items from the Fighters Guild or even perks from it. A similar guild ( like the companions in skyrim) could even be created for players who choose to play as WW/Vampire, as a way for them to gain further perks/skills as the game expands.
Wanted to post this to the developers and players to try to open discussion on ways to make WW/Vampire be more worthwhile since is seems like a lot of people seem to be saddened by the mechanics of those two skills at current game.
10%?? I saw my first and only Vampire yesterday....that is the kind of frequency I'd like to see them. Rare.How fun would that be? Honestly I don't want to see more than 10% of the population being that.
SadisticSavior wrote: »