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Was biting jabs nerfed?

  • Epo
    Epo
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    The Typical Templar Interface?

    templar5ck1k.jpg
  • brisingr90
    brisingr90
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    Epo wrote: »
    The Typical Templar Interface?

    templar5ck1k.jpg

    LOL. Very true, but sadly it's the only skill that Melee Templar have to survive in battle. There is no CC skill other than Biting Jabs that works good. Javelin and spear shard is not good enough because its only effect 1 enemy and for very short time. And if you morph differently, javelin and spear shard only can't even CC an enemy. I think if they want to make a big change in Templar, they have to rework Templar as a whole not only Biting Jabs.
  • Zarkaz
    Zarkaz
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    Jabs CC works on one traget too. Alternative is Volcanic rune, it affects all enemies and also longer. Barrage+Rune=win.
  • brisingr90
    brisingr90
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    but the damage output is very different compare others templar skills and it knock back the closest target. I don't really like volcanic runes because it seems works well with staff users/range weapon users only. As a Melee, I just like to charge to enemy and kill them all in close ranged combat.
  • Mortosk
    Mortosk
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    oxylus wrote: »
    The problem isn't that biting jabs is OP, it's that so many templar skills are just awful. That's why so many people have it as their main skill. Things need to be balanced upwards for the templar.

    Agree. They need to seriously work on our skills and add some decent AOE. Biting jabs is the only skill we have for AOE, and it's a 1.1 second channel with a narrow cone that we have to point. The fact that they took our only viable skill and nerfed it into the ground astonishes me. If they are looking at metrics that show 90%+ of templars use this skill, and that is why they think it is OP, well now you know why. There's no alternative.

    Maybe this revelation will spur them to take action and add some viable AOE to our other skills. Hopefully, SOMETHING good comes from this.
    "Now I stand, the lion before the lambs and they do not fear. They can not fear." --Arthas Menethil (aka, The Lich King)
  • Xexpo
    Xexpo
    ✭✭✭✭✭
    Epo wrote: »
    The Typical Templar Interface?

    why do you keep trolling this thread?
    Kiki Dickson ~~~ Dixmanian Devil ~~~ Cornelius Buckshank Jr.
    Histy-Fitz ~~~ Boozemer ~~~ Chace X'expo
    Lluvia De'Fuego ~~~ Shakes Spear
    Macro and Cheese NA/PC
  • Mortosk
    Mortosk
    ✭✭✭✭
    kaer426 wrote: »
    Epo wrote: »
    The Typical Templar Interface?

    why do you keep trolling this thread?

    Karma will catch up to him. It's only a matter of time before some dev decides to nerf his class.
    "Now I stand, the lion before the lambs and they do not fear. They can not fear." --Arthas Menethil (aka, The Lich King)
  • brisingr90
    brisingr90
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    Did they fix it or not? It seems still has CD though
  • JokazWild
    JokazWild
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    brisingr90 wrote: »
    Did they fix it or not? It seems still has CD though

    This.
  • Mephos
    Mephos
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    bump
  • brisingr90
    brisingr90
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    is there any Devs that can give us ETA when this revert be implemented?
  • AngryNord
    AngryNord
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    ✭✭
    kaer426 wrote: »
    Epo wrote: »
    The Typical Templar Interface?

    why do you keep trolling this thread?

    Because People keep feeding him?
  • Mephos
    Mephos
    ✭✭✭
    brisingr90 wrote: »
    is there any Devs that can give us ETA when this revert be implemented?

    the ETA is "asap" .. but we understand "asap" as fast.. they probably see this for "weeks" ..

    Hope not it takes as long as fixing the nightblade, then we will play for the next month with this broken skill.

    the comment stated "with the next patch" .. I really hope so
  • Tootall2186
    Tootall2186
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    Sometimes I wonder why I even bother with forums anymore... Biting jabs is still as hard hitting of a spell as ever. You have a .2-1 second delay between casts of it and cannot simply spam one skill anymore, oh no!

    Honestly learn to play the class. We have a lot at our disposal that helps keep our dps up. You ppl crying sound like the HS thief spammers on gw2... This is definitely a case that warrants the response, L2P!

    Figure out how to play with more than one skill. If you can't, the door is right there... --->

    No mmo should have a skill that makes taking on content just a spam feast of said skill. It takes everything out of the game. Where's the strategy, where's the fun, where's the challenge...?

    I've played the majority of the game solo or duo with my father. I'm the Templar he's the DK. When I'm solo I have no problems taking on groups of mobs in vet areas or dungeons. But I also never fell on the crutch that was biting jabs like a lot of these complainers did.
  • brisingr90
    brisingr90
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    Biting Jabs is the only skill that works well for Templar. I can also combine skills from mage/fighter/undaunted to replace Biting Jabs, but It will change the combat style I have built until now. My build is close ranged combat and not hitting from far range to kill mobs. I charge, then Reflective Light, Biting Jabs, Cleave, Blinding Light, Biting Jabs, Reflective Light and when enemies in low health I use reverse slash. That's my combat style. With it being nerfed, I hardly survive with my style. Especially when solo dungeon, where the boss also have adds. There is a gap/delay 1.2s before I can activate another skill after Biting Jabs and many times I got immobilize, stun, and heavy attack by enemies in that second of delay.

    What makes this game different than other MMO is you can play any class, weapon, armor what ever you want. If I can't play with my own style, then ZOS just destroy the only thing that makes this game different than others.
  • Mephos
    Mephos
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    will this be adressed in the todays patch? please :/
  • terence.caroneb17_ESO
    I like how some people consider Biting Jabs "The only skill a templar needed to kill anything anytime". So many people on this topic never played a templar or are just trolling.
    Biting Jabs is not a good dps skill unless you get a debuff on enemies, and also nobody talks about it but its only deadly below 25% health, otherwise it's really far from other classes dps skills, and probably the only dps skill of templars. What it does is stack up your ultimate, and radial sweep was the only way to compensate the poor dps skills of templars with a good armor, so more survivability (if you used the good morph).
    Now you can't get 100% of ultimate till your second or third combat (if you didn't die), using Biting Jabs puts you in harm's way every time, and it isn't even worth it to get it as a finisher cause well, without several uses of Biting Jabs, a melee combat with a templar will probably kill you.

    It's not about how you play the class, it's about how you CAN't play a class. Now you don't have a choice, it's range attack or flip a coin. If Zenimax wants all templars to use staffs and stop being tanks, just erase my weapon lines already.

    We already have no skill to get back magicka, so making biting jabs more expensive is also a terrible idea. Nobody cared about templar before, nobody ever cared about biting jabs, so why cripple a class that was like the last or 3th one to play in PvP and PvE ?

    Last solution: stop calling them templars and change the name to "Healers or nothing".
    Edited by terence.caroneb17_ESO on May 26, 2014 11:44AM
  • hamon
    hamon
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    i agree. i,m not gonna keep playing this game much longer if they dont fix this , i like to play melee as my templar when solo , it breaks up the feeling of just being a perma staff user. but i simply cant function in melee without this skill. i'm not even gonna try any more... i,m sick of having the way i like to play taken away from me and having to adopt ways i never chose and enjoy less....

    i,m also sickened by the way this was done.. it smacks of a sneaky way to try to gimp bots.. there was no big outcry on the forums about jabs being OP . there was no patch notes saying they were looking at this.
    It all reeks of some idiot deciding this is the way to get bots killed. Most of my trust in ZOS to do the right thing has been lost over this
  • Nickdorlandb16_ESO
    Nickdorlandb16_ESO
    ✭✭✭
    Sometimes I wonder why I even bother with forums anymore... Biting jabs is still as hard hitting of a spell as ever. You have a .2-1 second delay between casts of it and cannot simply spam one skill anymore, oh no!

    Honestly learn to play the class. We have a lot at our disposal that helps keep our dps up. You ppl crying sound like the HS thief spammers on gw2... This is definitely a case that warrants the response, L2P!

    Figure out how to play with more than one skill. If you can't, the door is right there... --->

    No mmo should have a skill that makes taking on content just a spam feast of said skill. It takes everything out of the game. Where's the strategy, where's the fun, where's the challenge...?

    I've played the majority of the game solo or duo with my father. I'm the Templar he's the DK. When I'm solo I have no problems taking on groups of mobs in vet areas or dungeons. But I also never fell on the crutch that was biting jabs like a lot of these complainers did.

    You dont play templar do you ? This is the only real DPS skill a templar had.. Go away please
    I like how some people consider Biting Jabs "The only skill a templar needed to kill anything anytime". So many people on this topic never played a templar or are just trolling.
    Biting Jabs is not a good dps skill unless you get a debuff on enemies, and also nobody talks about it but its only deadly below 25% health, otherwise it's really far from other classes dps skills, and probably the only dps skill of templars. What it does is stack up your ultimate, and radial sweep was the only way to compensate the poor dps skills of templars with a good armor, so more survivability (if you used the good morph).
    Now you can't get 100% of ultimate till your second or third combat (if you didn't die), using Biting Jabs puts you in harm's way every time, and it isn't even worth it to get it as a finisher cause well, without several uses of Biting Jabs, a melee combat with a templar will probably kill you.

    It's not about how you play the class, it's about how you CAN't play a class. Now you don't have a choice, it's range attack or flip a coin. If Zenimax wants all templars to use staffs and stop being tanks, just erase my weapon lines already.

    We already have no skill to get back magicka, so making biting jabs more expensive is also a terrible idea. Nobody cared about templar before, nobody ever cared about biting jabs, so why cripple a class that was like the last or 3th one to play in PvP and PvE ?

    Last solution: stop calling them templars and change the name to "Healers or nothing".

    While templars indeed outshine in healing, i do find it indeed very stupid i CANT go as a good dps.. and be only good in healing
    Edited by Nickdorlandb16_ESO on May 26, 2014 12:05PM
  • TRIP233
    TRIP233
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    Zarkaz wrote: »
    Jabs CC works on one traget too. Alternative is Volcanic rune, it affects all enemies and also longer. Barrage+Rune=win.

    Puncturing Sweeps is the other morph to Biting Jabs and it was affected too. It is a CC. It hits every enemy in the area not just one.
  • Nimerian
    Nimerian
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    The amount of stupidity on the developer's behalf is insane... I really wanna quit this game and Ill probably will. They nerfed my main class (that was pretty weak to begin with) while you have vampire DK STILL (after the supposed "nerf" of that synergy) roaming free killing 10-30 people at once... this is ridiculous and you make no sense. Learn your job while there is still very little time (most people already quit) and stop releasing new maps while the game is still broken.
    Edited by Nimerian on May 26, 2014 12:52PM
  • Mephos
    Mephos
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    they already said they revert it back to pre patch, but when?

    no further discussion needed about the skill itself. its not OP or broken, its the only melee mechanic that temps have, therefore everyone uses it.
  • ShintaiDK
    ShintaiDK
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    Mephos wrote: »
    they already said they revert it back to pre patch, but when?

    no further discussion needed about the skill itself. its not OP or broken, its the only melee mechanic that temps have, therefore everyone uses it.

    Not entirely prepatch. Because they want to incease the magicka cost instead now.
  • bean19
    bean19
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    Bangstin wrote: »
    Don't worry, you are not the only one that relied on broken skills. There's plenty of other good ones to choose from luckily.

    It's a good thing the devs aren't this patronizing and dismissive or they wouldn't be fixing the stealth nerf in the next patch.

  • Mephos
    Mephos
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    ShintaiDK wrote: »
    Mephos wrote: »
    they already said they revert it back to pre patch, but when?

    no further discussion needed about the skill itself. its not OP or broken, its the only melee mechanic that temps have, therefore everyone uses it.

    Not entirely prepatch. Because they want to incease the magicka cost instead now.

    I actually just care when I can play my character again and its fun. I don´t mind the extra magicka nerf, but I just want to have that fluent experience back when I play. Waiting patiently (more or less) ^^

  • brisingr90
    brisingr90
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    I'll bump this topic until I get an answer from Devs about ETA. They said "as soon as possible" but today's patch didn't revert the skill back to normal.
  • bean19
    bean19
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    Enkshar wrote: »
    Actually crystal shard has a morph that does aoe dmg
    crystal blast

    CRYSTAL BLAST

    Deals 32 Magic Damage to target and knocks down for 2 seconds. Deals 11 Magic Damage to nearby enemies.
    New Effect:
    Adds area damage.

    Players in the above quote compared Crystal Shard's AoE morph to Biting Jabs. . . both are class signature skills and they are so different that the comparison is Apples to Oranges.

    1. Range: One is medium melee range and the other is long range.
    2. Casting-Time: One takes about 1.5 seconds to cast and the other is instant.
    3. Effect: One has a short knockdown effect (interrupt and short stun) while the other has a small knockback (interrupt and short push back that can give room for a charge ability but doesn't push out of melee range).
    4. Damage: One is easy to calculate as it shows one big hit (~500-750 damage at early veteran levels - 750 is a crit), and the other is harder to calculate as it does 4 hits and has an increased chance to crit as the target loses health AND has a chance for a passive ability to proc a large bit of additional damage (~100-150 damage x 4 + (~250 damage * proc%) at veteran levels. The result is that Biting Jabs does more damage sometimes due to the proc and less when it didn't, BUT it is a much better AoE skill as it does that damage to all mobs in it's point-blank cone.
    5. AoE - It is much easier to gather mobs for AoE abilities with melee abilities. The point-blank cone of Biting Jabs is much larger than the small circle of Crystal Shards. Also, Crystal Shard's AoE damage is greatly reduced from that of the main hit.

    So I'd say that Biting Jabs is the superior skill by a hair if you compare them side by side, but the comparison is silly because these skills don't exist in a vacuum. There are going to be individual class skills that are great and others that aren't nearly as good. It's how they impact the total pool of available skills for a class that effects balance.


    Edited by bean19 on May 26, 2014 3:34PM
  • Millitum
    Millitum
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    I'm happy with the current state of Biting Jabs really, as it doesn't affect my style of play too much. Sure, it took a hit by the nerf bat, but it's allowed me the chance to grow and adapt with my changes.

    If they change it back, great. If not, oh well, I've learned to live with the change and haven't noticed a huge difference in my killing speed/survivability.
  • Oldesarge
    Oldesarge
    Soul Shriven
    You are happy that biting jabs locks out all other skills for about one second after you use it?
  • Millitum
    Millitum
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    @oldesarge Doesn't bother me at all. I barely notice any issues at all with this lockout in veteran level combat, unless I do not set up my skills timing properly. There is very little in this game, that a little determination, preplanning and execution cannot overcome.

    It's an incredibly minor setback all things considered.

    I don't just charge into combat, I always sit back, observe, plan and then execute. If plan A doesn't work, I always have plan B to fall back on.
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