The Typical Templar Interface?
The problem isn't that biting jabs is OP, it's that so many templar skills are just awful. That's why so many people have it as their main skill. Things need to be balanced upwards for the templar.
brisingr90 wrote: »is there any Devs that can give us ETA when this revert be implemented?
Tootall2186 wrote: »Sometimes I wonder why I even bother with forums anymore... Biting jabs is still as hard hitting of a spell as ever. You have a .2-1 second delay between casts of it and cannot simply spam one skill anymore, oh no!
Honestly learn to play the class. We have a lot at our disposal that helps keep our dps up. You ppl crying sound like the HS thief spammers on gw2... This is definitely a case that warrants the response, L2P!
Figure out how to play with more than one skill. If you can't, the door is right there... --->
No mmo should have a skill that makes taking on content just a spam feast of said skill. It takes everything out of the game. Where's the strategy, where's the fun, where's the challenge...?
I've played the majority of the game solo or duo with my father. I'm the Templar he's the DK. When I'm solo I have no problems taking on groups of mobs in vet areas or dungeons. But I also never fell on the crutch that was biting jabs like a lot of these complainers did.
terence.caroneb17_ESO wrote: »I like how some people consider Biting Jabs "The only skill a templar needed to kill anything anytime". So many people on this topic never played a templar or are just trolling.
Biting Jabs is not a good dps skill unless you get a debuff on enemies, and also nobody talks about it but its only deadly below 25% health, otherwise it's really far from other classes dps skills, and probably the only dps skill of templars. What it does is stack up your ultimate, and radial sweep was the only way to compensate the poor dps skills of templars with a good armor, so more survivability (if you used the good morph).
Now you can't get 100% of ultimate till your second or third combat (if you didn't die), using Biting Jabs puts you in harm's way every time, and it isn't even worth it to get it as a finisher cause well, without several uses of Biting Jabs, a melee combat with a templar will probably kill you.
It's not about how you play the class, it's about how you CAN't play a class. Now you don't have a choice, it's range attack or flip a coin. If Zenimax wants all templars to use staffs and stop being tanks, just erase my weapon lines already.
We already have no skill to get back magicka, so making biting jabs more expensive is also a terrible idea. Nobody cared about templar before, nobody ever cared about biting jabs, so why cripple a class that was like the last or 3th one to play in PvP and PvE ?
Last solution: stop calling them templars and change the name to "Healers or nothing".
they already said they revert it back to pre patch, but when?
no further discussion needed about the skill itself. its not OP or broken, its the only melee mechanic that temps have, therefore everyone uses it.
they already said they revert it back to pre patch, but when?
no further discussion needed about the skill itself. its not OP or broken, its the only melee mechanic that temps have, therefore everyone uses it.
Not entirely prepatch. Because they want to incease the magicka cost instead now.
Actually crystal shard has a morph that does aoe dmg
crystal blast
CRYSTAL BLAST
Deals 32 Magic Damage to target and knocks down for 2 seconds. Deals 11 Magic Damage to nearby enemies.
New Effect:
Adds area damage.