NB strife/swallow soul a bit over the top?

  • bg22
    bg22
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    There's no DoT... Only a HoT. It's a single hit for close to 300 damage.
    Edited by bg22 on May 25, 2014 10:04PM
  • Talketzanto
    Talketzanto
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    it does a small amount of instant damage and gives a HOT after....no dot here guys
  • WaystedMinedub17_ESO
    *Golf clap* I'm glad that some Vampire Dragon Knight Shield Bash player decided he wanted to take a swipe at Nightblade. Too bad you actually don't understand how the skill works as has been pointed out by numerous people. Have some measure of intelligence and understanding of something before you run to the forums to cry.
  • TheWired
    TheWired
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    Strife / swallow soul only does instant damage and heals you over time for a percentage of that damage. My addons haven't been showing any DoT effects.

    Not sure why OP feels like the skill should be nerfed (obviously not playing as a NB) as no NBs use it as a "nuke" given the weak damage compared to other skills. It's worth noting that along with the (bugged) leeching strikes skill, strife / swallow soul is one of the only NB's healing skills and it's bugged half the time for me (sometimes doesn't heal as intended).

    Half the NB's skills are still bugged or not working as described on tooltip.
    Nerfing our healing skills? No, thanks.
    Edited by TheWired on May 25, 2014 11:09PM
  • sagitter
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    Erlindur wrote: »
    sagitter wrote: »
    Swallow soul is not dot, but for for some reason it is often bugged, the health return should be 25% but it is like 5%. I hit mob for 250 and the health return tic is 8 WTF.

    Just an idea here. Are you by any chance affected by shadow barrier when it doesn't work well (you know, the increased armor and resistance when you come out of invisibility)? I have a feeling that we simply resist our own healing sometimes. That would explain the case with leeching strikes as well. Magicka and stamina are not affected by resistance but health is. Just a hunch but I cannot test it since I'm out of town for the weekend.

    Tryed both with shadow barrier buff on and off, and nothing changed. with some mob health return is correct , with others isn t.

    Before last patch it only happened sometimes, but now really often.
    Here is a screenshot:
    postimg.org/image/wkdvslmbd/

    I ll change title to the thread and say a BIT UNDER the top :p
    Edited by sagitter on May 25, 2014 11:25PM
  • Erlindur
    Erlindur
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    sagitter wrote: »
    Tryed both with shadow barrier buff on and off, and nothing changed. with some mob health return is correct , with others isn t.

    Before last patch it only happened sometimes, but now really often.
    Here is a screenshot:
    postimg.org/image/wkdvslmbd/

    Ah, it was just an idea. Thanks for taking the time to check it or else it would have bugged me till I finally return home :)
  • Sypherioth
    Sypherioth
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    Afaik its 21magic damage instant and heals for 25%of dmg done every 2seconds for 10seconds long.
  • Zaxq
    Zaxq
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    erm, there is no DoT - its just that people cast it more than once (I spam it quite a lot since its instant cast).

    It hits for around 300 non-crit.

    it has NEVER done anywhere close to 1.5k dmg. EVER.

    OP doesn't know what he's talking about and should roll a NB to see how the skill actually works.
  • Zaxq
    Zaxq
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    It's not a confusing tooltip to me, but if others are confused by it, the maybe a simple re-write can help.

    Current:
    "Deals XXX Magic damage and heals player for 25% of the damage inflicted every 2 seconds for 10 seconds."

    New
    "Deals XXX Magic damage. Every 2 seconds for the next 10 seconds, the player will be healed for 25% of the final damage amount inflicted."

    This new tooltip, while slightly longer, will cover two major points of confusion: not only is it not a Damage-Over-Time ability, but it also only heals 25% of the final amount of damage done (instead of 25% of the listed amount in the tooltip). The difference is that that heal may be adjusted upwards in the case of a crit, or far downwards in the case of a mob/players damage mitigation.

    At VR4, this is giving me a listed value of 280 damage for 263 magicka cost. Even if this is a base value, that means my character (who has 1519 health currently) could receive five heal ticks of 70 points over the next ten seconds. If I don't recast it. If the damage wasn't mitigated. If I didn't crit (can it even crit?). And if you do the math, 70 points is what, 2% of my overall bar?

    And I wasn't even aware it didn't stack, didn't even think about it. Meaning I'm not getting my full 10 second heal-over-time anyhow.

    Some questions left: Is that 70 points per tick, or 70 points divided up into five separate ticks?

    with passives and junk it heals for about 80 a tick every 2s.

    Its actually the weakest self-heal that any of the 4 classes have.

  • sagitter
    sagitter
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    Erlindur wrote: »
    sagitter wrote: »
    Tryed both with shadow barrier buff on and off, and nothing changed. with some mob health return is correct , with others isn t.

    Before last patch it only happened sometimes, but now really often.
    Here is a screenshot:
    postimg.org/image/wkdvslmbd/

    Ah, it was just an idea. Thanks for taking the time to check it or else it would have bugged me till I finally return home :)


    K after some more test, it seems that if u start the fight with swallow soul, hidden or not , it is always bugged.
  • Kewljag_66_ESO
    Kewljag_66_ESO
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    YuccaPalm wrote: »
    It costs 280 magicka and does 1.5k dmg over 10 sec and heals 1/3 of its dmg (without spell dmg glyphs) + its 30 meter range.

    It is not a DOT, I use this ability on my Archer. It hits for damage one time NOT 5 times like you are implying.

    Its hit for its damage one time, then the damage is done. What ever the damage was you get healed for 25% of that value 5 times over 10 seconds

  • Mortelus
    Mortelus
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    McDoogs wrote: »
    I havnet played my v10 NB for a while but unless they added a DoT swallow soul doesnt do DoT

    Strife's tooltip always said it did a DOT, but until the recent patch it never did any damage past the first tick. Now it does, it's still not as bad as the OP is trying to make it out to be.
    Strife <Funnel Health> – On occasion can heal more than the suggested 2 ally players and sometimes it doesn’t apply to anyone including the player.
    Strife <Funnel Health> – Doesn’t appear to be healing allies for the actual amount it should be, inconsistent heal effects.
    Strife <Funnel Health> and <Swallow Soul> – Due to the ranged nature of this spell the projectile often takes several seconds to land on the intended target (even if in melee range).
    Strife <Funnel Health> and <Swallow Soul> – Often once cast if the player was to turn away from the enemy target this ability will not do any damage to the intended enemy. (Nearly like it should be a channel from previous games)
    Magicka Flood <Passive> – Gives 8% max magicka at level 2 per siphoning ability that is slotted. This passive doesn’t detect Strife

    These are what's wrong with it still. Plus there are times when it doesn't do any damage or any heals
    Strife/Swallow Soul's tooltip
    "Deals 21 Magic Damage and heals player for 25% of the damage inflicted every 2 seconds for 10 seconds. Player also receives 10% more healing from all sources while ability is slotted."

    There is no mention of a DoT component, maybe you could post up some combat logs (unable to login the game to test myself due to login server issues -.-).

    Uh... what do you think the first line says? It's supposed to tick every 2 seconds, sometimes it does, sometimes it doesn't. Prior to the patch, it never ticked past the first damage tick.

    DoT means damage over time. Having youself heal every 2 secs for 25% of the initial damage is called a HoT. The OP and others are clearly misunderstanding the skills description and the differences between DoT's and HoT's
    Edited by Mortelus on May 26, 2014 12:50AM
    Who has time? But if we never take time how can we ever have time?
  • YuccaPalm
    YuccaPalm
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    Calm down guys I thought the dmg of it hits 5 times and heals 5 times. The tooltips in this game are bad and my friend who plays nb told me the spell brings some mobs to around 50% life.
  • TheBull
    TheBull
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    Aaaah He's talking about the soul magic ultimate. The white beam skill.
  • phreatophile
    phreatophile
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    I think it HOTs from previous attack damage. If I use ambush for 1700-1800 damage and use funnel health next it HOTs for 450+ per tick.
  • Shunravi
    Shunravi
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    sagitter wrote: »
    Swallow soul is not dot, but for for some reason it is often bugged, the health return should be 25% but it is like 5%. I hit mob for 250 and the health return tic is 8 WTF.

    It is not a dot as far as I've seen.

    The bug is that the heal does not proc on the strife damage tic, but on the previous/next damage tic done. If you have a dot on the target, it will likely proc on the next dot tic, thus giving a weaker heal. When I noticed this, I tested it by burning siege in PvP. Siege burn is 4k a tic. Getting a 1k hot (1.5k on crit) is truly beautiful. And, oh yea, I was using funnel health, and my teammate confirmed the hot value.

    It seems like there is some kind of fix though. I was getting full heals last night in CoH despite having calthrops, path, wall, venom arrow and crippling grasp all burning the boss.
    Edited by Shunravi on August 26, 2014 4:30PM
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • GnatB
    GnatB
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    Shunravi wrote: »
    The bug is that the heal does not proc on the strife damage tic, but on the previous/next damage tic done. If you have a dot on the target, it will likely proc on the next dot tic, thus giving a weaker heal. When I noticed this, I tested it by burning siege in PvP. Siege burn is 4k a tic. Getting a 1k hot (1.5k on crit) is truly beautiful. And, oh yea, I was using funnel health, and my teammate confirmed the hot value.

    Interesting, I had noticed when I hit an enemy when he was nearly dead the heal was almost nonexistant, and figured it only healed for however much damage it actually did to kill the guy (which may still be true) but this would also explain it.

    Achievements Suck
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    Please leave the Nightblades alone. We are not OP. We never have been and we are not now. If anything the stamina is finally being fixed which means we are doing what we should have been able to do all along.
    Edited by eventide03b14a_ESO on August 26, 2014 5:04PM
    :trollin:
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    McDoogs wrote: »
    I havnet played my v10 NB for a while but unless they added a DoT swallow soul doesnt do DoT

    Strife's tooltip always said it did a DOT, but until the recent patch it never did any damage past the first tick. Now it does, it's still not as bad as the OP is trying to make it out to be.
    Strife <Funnel Health> – On occasion can heal more than the suggested 2 ally players and sometimes it doesn’t apply to anyone including the player.
    Strife <Funnel Health> – Doesn’t appear to be healing allies for the actual amount it should be, inconsistent heal effects.
    Strife <Funnel Health> and <Swallow Soul> – Due to the ranged nature of this spell the projectile often takes several seconds to land on the intended target (even if in melee range).
    Strife <Funnel Health> and <Swallow Soul> – Often once cast if the player was to turn away from the enemy target this ability will not do any damage to the intended enemy. (Nearly like it should be a channel from previous games)
    Magicka Flood <Passive> – Gives 8% max magicka at level 2 per siphoning ability that is slotted. This passive doesn’t detect Strife

    These are what's wrong with it still. Plus there are times when it doesn't do any damage or any heals
    Strife/Swallow Soul's tooltip
    "Deals 21 Magic Damage and heals player for 25% of the damage inflicted every 2 seconds for 10 seconds. Player also receives 10% more healing from all sources while ability is slotted."

    There is no mention of a DoT component, maybe you could post up some combat logs (unable to login the game to test myself due to login server issues -.-).

    Uh... what do you think the first line says? It's supposed to tick every 2 seconds, sometimes it does, sometimes it doesn't. Prior to the patch, it never ticked past the first damage tick.
    I believe it's actually a lifetap buff. When you cast it you get back healing from all damage done. It's not in itself a dot. So if I cast it then I get healed a percentage of the damage from all sources including melee attacks.
    :trollin:
  • Jaxom
    Jaxom
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    this thread is 3 months old....just saying.
  • Nysticc
    Nysticc
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    I think the OP got hit by Soul Siphon xD
  • kitsinni
    kitsinni
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    Having played a NB since the first day of early access I can say I have never seen this tick even twice a single time every.

    Since we are asking for nerfs based on totally made up descriptions of spells.

    Nerf Sorcs bolt escape it stuns for 3 1/2 minutes and does over 4k damage.
    Nerf DKs burning talons it roots your for 7 minutes and does over 1k damage every half second.
    Nerf Templars Blazing Shield it explodes for a minimum of 10k damage and heals them to full for the next 3 minutes
  • Shunravi
    Shunravi
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    Jaxom wrote: »
    this thread is 3 months old....just saying.

    Zombie post is still a post. Better than having 10 of the same thread.
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • RedTalon
    RedTalon
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    Wished it was that strong.
  • Jaxom
    Jaxom
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    Shunravi wrote: »
    Jaxom wrote: »
    this thread is 3 months old....just saying.

    Zombie post is still a post. Better than having 10 of the same thread.

    The problem is many times, threads this old in a game this new is filled with old information. You have people quoting others on items that may have changed. Fortunately, this skill isn't changed but a lot of the skills used in conjunction have changed.
  • Shunravi
    Shunravi
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    Jaxom wrote: »
    Shunravi wrote: »
    Jaxom wrote: »
    this thread is 3 months old....just saying.

    Zombie post is still a post. Better than having 10 of the same thread.

    The problem is many times, threads this old in a game this new is filled with old information. You have people quoting others on items that may have changed. Fortunately, this skill isn't changed but a lot of the skills used in conjunction have changed.

    Oh, I agree. I wouldn't have put my 2¢ in the same way had the skill gone through a noticeable change. But from day -5 it has always been one single hit, not a dot. (Despite what everyone was yelling at me at the time.)

    Last night I was talking with a new nightblade guildie who seemed a bit supprised when I told him that strife was an all up front hit. My point of commenting was in hopes to clear up any remaining misinformation.



    Edited by Shunravi on August 26, 2014 8:41PM
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • Ziz
    Ziz
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    YuccaPalm wrote: »
    It costs 280 magicka and does 1.5k dmg over 10 sec and heals 1/3 of its dmg (without spell dmg glyphs) + its 30 meter range.

    If yo want to complain, at least be accurate so it's not such a joke.
  • Stx
    Stx
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    The spell is not a DoT. It is an instant cast direct damage spell with a heal over time component for the Nightblade, which is actually a very small heal.

    The spell is fine. Out of everything to complain about, you choose this?
  • Jaxom
    Jaxom
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    Shunravi wrote: »
    Jaxom wrote: »
    Shunravi wrote: »
    Jaxom wrote: »
    this thread is 3 months old....just saying.

    Zombie post is still a post. Better than having 10 of the same thread.

    The problem is many times, threads this old in a game this new is filled with old information. You have people quoting others on items that may have changed. Fortunately, this skill isn't changed but a lot of the skills used in conjunction have changed.

    Oh, I agree. I wouldn't have put my 2¢ in the same way had the skill gone through a noticeable change. But from day -5 it has always been one single hit, not a dot. (Despite what everyone was yelling at me at the time.)

    Last night I was talking with a new nightblade guildie who seemed a bit supprised when I told him that strife was an all up front hit. My point of commenting was in hopes to clear up any remaining misinformation.



    Yeah, I think the language about the healing can sometimes trip people up. The damage is direct, but the healing is over time. ZOS isn't exactly know for their accurate and clear tooltips.
  • kijima
    kijima
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    I'm an NB and hitting 1511 from snipe in stealth with a 779 heavy attack hit to follow up.

    Should we nerf that as well?
    Been here since Feb 2014 - You'd think I'd be half reasonable at this game by now...
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