People will still complain like mad in PvP. When a DK tank still owns them easily while he is bunkered down behind his shield. Then they may realize that they didnt lose in PvP due to shield bash.
True but not nearly as much as a sharpened hunk of metal, like a sword. there just isn't enough power there to kill someone the way the shield bash animation works, it might stop you from reciting a limmerick but it's not going to kill anyone. like having someone slam a door into you, it'll hurt but you aren't going to die.
alexandru987eb17_ESO wrote: »Bash is not supposed to deal damage, it interrupts... it was doing more dps than any other weapon. I know its hard going from broken and overpowered mechanics to normal ones but you will adjust.
Also, sword and shield has too many defensive buffs to let it do more damage than DW or two handers.....
The exploit was fixed, move on.
This includes lower stamina pools and lower magicka pools in favor of health.
Unfortunately, the game is built with RvR in mind, so they have to balance it. I would have preferred if it were built like DDO and crazy specialized builds that are OP just were allowed to be OP. Part of the fun of games is coming up with builds that are awesome. But when you add PvP to the mix, you can't do that because it wrecks the game. Everyone ends up having to use the same skills/strategies.
Slantasiam wrote: »Slantasiam wrote: »alexandru987eb17_ESO wrote: »Bash is not supposed to deal damage, it interrupts... it was doing more dps than any other weapon. I know its hard going from broken and overpowered mechanics to normal ones but you will adjust.
Also, sword and shield has too many defensive buffs to let it do more damage than DW or two handers.....
The exploit was fixed, move on.
if I hit you with a real shield trust me it will do damage......
True but not nearly as much as a sharpened hunk of metal, like a sword. there just isn't enough power there to kill someone the way the shield bash animation works, it might stop you from reciting a limmerick but it's not going to kill anyone. like having someone slam a door into you, it'll hurt but you aren't going to die.
have you ever seen old armor some of the shields used had spikes poking out the front of them, horns and blades on them this has been tried and was used effectively. a shield can and should cause some big damage. not as much as a mage causing a meteor to fall out of the sky to kill everyone (oh wait that skill couldn't kill a bunny...) but it should have some nasty damage not just a little.
You guys are unbelievable.
It was never intended to be the DPS weapon of choice, it's supposed to be your defensive set. Can't have the best of both worlds...
Your crutch is gone, adapt or cry.
Real-world evidence disputes your claim, sir/madam.Slantasiam wrote: »alexandru987eb17_ESO wrote: »Bash is not supposed to deal damage, it interrupts... it was doing more dps than any other weapon. I know its hard going from broken and overpowered mechanics to normal ones but you will adjust.
Also, sword and shield has too many defensive buffs to let it do more damage than DW or two handers.....
The exploit was fixed, move on.
if I hit you with a real shield trust me it will do damage......
True but not nearly as much as a sharpened hunk of metal, like a sword. there just isn't enough power there to kill someone the way the shield bash animation works, it might stop you from reciting a limmerick but it's not going to kill anyone. like having someone slam a door into you, it'll hurt but you aren't going to die.
Real-world evidence disputes your claim, sir/madam.Slantasiam wrote: »alexandru987eb17_ESO wrote: »Bash is not supposed to deal damage, it interrupts... it was doing more dps than any other weapon. I know its hard going from broken and overpowered mechanics to normal ones but you will adjust.
Also, sword and shield has too many defensive buffs to let it do more damage than DW or two handers.....
The exploit was fixed, move on.
if I hit you with a real shield trust me it will do damage......
True but not nearly as much as a sharpened hunk of metal, like a sword. there just isn't enough power there to kill someone the way the shield bash animation works, it might stop you from reciting a limmerick but it's not going to kill anyone. like having someone slam a door into you, it'll hurt but you aren't going to die.
youtu.be/bRZ22UCnMNk
Real-world evidence disputes your claim, sir/madam.Slantasiam wrote: »alexandru987eb17_ESO wrote: »Bash is not supposed to deal damage, it interrupts... it was doing more dps than any other weapon. I know its hard going from broken and overpowered mechanics to normal ones but you will adjust.
Also, sword and shield has too many defensive buffs to let it do more damage than DW or two handers.....
The exploit was fixed, move on.
if I hit you with a real shield trust me it will do damage......
True but not nearly as much as a sharpened hunk of metal, like a sword. there just isn't enough power there to kill someone the way the shield bash animation works, it might stop you from reciting a limmerick but it's not going to kill anyone. like having someone slam a door into you, it'll hurt but you aren't going to die.
youtu.be/bRZ22UCnMNk
There would actually be a point to showing a video like that if the in-game animation of shield bash looked even remotely anything like that. As it stands, it's just a push, not really a bash.
Real-world evidence disputes your claim, sir/madam.Slantasiam wrote: »alexandru987eb17_ESO wrote: »Bash is not supposed to deal damage, it interrupts... it was doing more dps than any other weapon. I know its hard going from broken and overpowered mechanics to normal ones but you will adjust.
Also, sword and shield has too many defensive buffs to let it do more damage than DW or two handers.....
The exploit was fixed, move on.
if I hit you with a real shield trust me it will do damage......
True but not nearly as much as a sharpened hunk of metal, like a sword. there just isn't enough power there to kill someone the way the shield bash animation works, it might stop you from reciting a limmerick but it's not going to kill anyone. like having someone slam a door into you, it'll hurt but you aren't going to die.
youtu.be/bRZ22UCnMNk
There would actually be a point to showing a video like that if the in-game animation of shield bash looked even remotely anything like that. As it stands, it's just a push, not really a bash.
Agreed, i personally haven't seen the deadly bash animation(or maybe i have who knows) but that seems more in line with what the skill deadly bash should do, the face boop shield bash though, minimal damage.
Real-world evidence disputes your claim, sir/madam.Slantasiam wrote: »alexandru987eb17_ESO wrote: »Bash is not supposed to deal damage, it interrupts... it was doing more dps than any other weapon. I know its hard going from broken and overpowered mechanics to normal ones but you will adjust.
Also, sword and shield has too many defensive buffs to let it do more damage than DW or two handers.....
The exploit was fixed, move on.
if I hit you with a real shield trust me it will do damage......
True but not nearly as much as a sharpened hunk of metal, like a sword. there just isn't enough power there to kill someone the way the shield bash animation works, it might stop you from reciting a limmerick but it's not going to kill anyone. like having someone slam a door into you, it'll hurt but you aren't going to die.
youtu.be/bRZ22UCnMNk
There would actually be a point to showing a video like that if the in-game animation of shield bash looked even remotely anything like that. As it stands, it's just a push, not really a bash.
Agreed, i personally haven't seen the deadly bash animation(or maybe i have who knows) but that seems more in line with what the skill deadly bash should do, the face boop shield bash though, minimal damage.
Deadly bash is nothing special. It's just a passive in the one hand and shield skill tree. The shield bash looks normal as it always does.
Therium104 wrote: »MrBeatDown wrote: »
And the irony of you now yourself crying on forums is hilarious.
Sorry your crutch is gone, guess you'll have to learn how to play properly now.
Look guys, its another one that got his butt kicked by the Exploit abusers. I bet this kid doesn't even know what the exploit was, but all of a sudden, he is the authority on bash. And doesn't even know how it functions.
Crutch comment hit a nerve aye?
Look it's a simple L2P issue, you'll get there.
Keep your chin up.
The only one who needs to l2p is you. Btw. Bads like you go from one ability to another a whine OP because you are horrible. So get lost. Soon the spec and abikities you use will be on the chopping block. If you do not think this is the case then you are naive.
Sword and board needs to be a viable pay style. A single target attack like bash gave it relevance. The change or nerf only served to diminish the game.
Therium104 wrote: »
You don't care about balance. You care about easy mode and finding solutions to game difficulty by whining on the forums rather then using the tools in game to be successful. It is pathetic.
The nerf removed an entire play style from the game. It was single target and resulted in an effect that is replicated in different ways in the game. Like a NB killing mobs out of stealth. The mob cannot fight back....
There is no argument. No justification for the nerf to shield bash. It needs to be reverted immediately.
Drachenfier wrote: »You guys are unbelievable.
It was never intended to be the DPS weapon of choice, it's supposed to be your defensive set. Can't have the best of both worlds...
Your crutch is gone, adapt or cry.
You mean, like all the crying you guys did before it was nerf? "Adapt or cry"...it's funny, we told all you pvp brats the same thing.
Luciusbaine wrote: »Then use one of those big weapons. Or maybe two weapons!
Oh, you want to tank? Well, then tank. Why, as a tank, are you concerned with your DPS? Because that's the only thing that got changed with the Shield Bash.
Remember that comment when you stand for hours and cant find tanks for your dungeons or trials because they cant level. Then I am sure someone will tell you to L2P without tanks.
They can't level? Then how did I level? I have zero points in S&B, holy mother of... someone superglued their skills to the bar so they can't use anything else?
SB is an INTERRUPT. It's used to INTERRUPT. Not spam-bash your way to glory. It could be doing zero DPS and it would still serve its purpose as an...
...wait for it...INTERRUPT
your an **** you are obviously leveling DK and not TANK DK, should we respec every time we need to tank ... yeah its so cheap in this game. Its very hard to level as tank DK now as you are putting all your skill points into HP and other dps out put is now very low. And yes i did use Bash and was great for larger groups and no i never used any Enchants or jewels to boost it and exploit it ...
frozenchicken wrote: »alexandru987eb17_ESO wrote: »Bash is not supposed to deal damage, it interrupts... it was doing more dps than any other weapon. I know its hard going from broken and overpowered mechanics to normal ones but you will adjust.
Also, sword and shield has too many defensive buffs to let it do more damage than DW or two handers.....
The exploit was fixed, move on.
The complaint is that the baby was thrown out with the bath water. You are correct-the exploit was fixed. However, there are good reasons why interrupting deals damage in the first place, and these reasons have been negatively effected by the nerf. The thing you need to understand is that due to the way tanking/stats work in ESO (softcaps that gradiate up), the very premise of tanking relies upon a combination of blocking (Off the top of my head, every single 1HS passive is about blocking, and at least one of the Heavy armour skills) and defensive skills in order to weather damage effectively. This means that in order to tank, you cannot even remotely spam offensive skills the way a DPS-based build can. In case you haven't realised the problem here, that means in large part, you cannot attack at all whilst blocking-you don't have much stam/magicka/ability slots usable for offense (there's some but not enough to spam or bring down mobs on their own), you cannot use light/heavy attacks without lowering your shield (which is always an option, but due to the way so many of the tank passives are invested into blocking, you might as well not have the skill line if that's your solution), and that only leaves shield interrupt. Which is now less efficient for dealing damage than spamming stamina-based crowd control skill effects like Power Bash (Possibly-needs confirmation. Power Bash is really not a good choice for using repeatedly). I would honestly be quite willing to trade one of the slots on my skill bar for a simple stamina-based damage-efficient attack that can be used repeatedly whilst blocking.
Put simply, there is an uncomplicated equilibrium here: Either you're meant to be able to fight whilst still blocking a lot of the time (albeit at lower DPS than a DD can pull off), or blocking is pointless when you're on your own and you might as well switch to a different weapon group as far as your passive skills are concerned. It'd be like saying "Here is a whole skill line that is presented as core. It boosts your damage when and ONLY when you are fighting in dungeons", you know?
I think that's the real problem. There are two trains of thought competing on the design of the matter. Some see 1HS-wielders as a meatshield class line who should be built to stand there and let the DDs deal the large majority of the damage, whilst the people using the class want to get some use* out of the skill points they've poured into the skill line during the 90% of the game when they're running solo. This discussion was further complicated by people using an unexpected build in order to massively overpower this ability, creating the exploit. Thus, we end up with 12 pages of argument consisting of people missing the real points.
*Savvy readers will note a false equivalence in the above paragraphs. Blocking should obviously be used to defend against power attacks and the passives improve that, but given the advantages gained by doing so skillfully, even DDs shouldn't be refraining from doing this. The point of contention is using it on a more frequent basis.
There are probably some typos in the above that I've missed, but I'm tired enough to be surprised I've even made a coherent argument, so I might have to do any editing later.
frozenchicken wrote: »alexandru987eb17_ESO wrote: »Bash is not supposed to deal damage, it interrupts... it was doing more dps than any other weapon. I know its hard going from broken and overpowered mechanics to normal ones but you will adjust.
Also, sword and shield has too many defensive buffs to let it do more damage than DW or two handers.....
The exploit was fixed, move on.
The complaint is that the baby was thrown out with the bath water. You are correct-the exploit was fixed. However, there are good reasons why interrupting deals damage in the first place, and these reasons have been negatively effected by the nerf. The thing you need to understand is that due to the way tanking/stats work in ESO (softcaps that gradiate up), the very premise of tanking relies upon a combination of blocking (Off the top of my head, every single 1HS passive is about blocking, and at least one of the Heavy armour skills) and defensive skills in order to weather damage effectively. This means that in order to tank, you cannot even remotely spam offensive skills the way a DPS-based build can. In case you haven't realised the problem here, that means in large part, you cannot attack at all whilst blocking-you don't have much stam/magicka/ability slots usable for offense (there's some but not enough to spam or bring down mobs on their own), you cannot use light/heavy attacks without lowering your shield (which is always an option, but due to the way so many of the tank passives are invested into blocking, you might as well not have the skill line if that's your solution), and that only leaves shield interrupt. Which is now less efficient for dealing damage than spamming stamina-based crowd control skill effects like Power Bash (Possibly-needs confirmation. Power Bash is really not a good choice for using repeatedly). I would honestly be quite willing to trade one of the slots on my skill bar for a simple stamina-based damage-efficient attack that can be used repeatedly whilst blocking.
Put simply, there is an uncomplicated equilibrium here: Either you're meant to be able to fight whilst still blocking a lot of the time (albeit at lower DPS than a DD can pull off), or blocking is pointless when you're on your own and you might as well switch to a different weapon group as far as your passive skills are concerned. It'd be like saying "Here is a whole skill line that is presented as core. It boosts your damage when and ONLY when you are fighting in dungeons", you know?
I think that's the real problem. There are two trains of thought competing on the design of the matter. Some see 1HS-wielders as a meatshield class line who should be built to stand there and let the DDs deal the large majority of the damage, whilst the people using the class want to get some use* out of the skill points they've poured into the skill line during the 90% of the game when they're running solo. This discussion was further complicated by people using an unexpected build in order to massively overpower this ability, creating the exploit. Thus, we end up with 12 pages of argument consisting of people missing the real points.
*Savvy readers will note a false equivalence in the above paragraphs. Blocking should obviously be used to defend against power attacks and the passives improve that, but given the advantages gained by doing so skillfully, even DDs shouldn't be refraining from doing this. The point of contention is using it on a more frequent basis.
There are probably some typos in the above that I've missed, but I'm tired enough to be surprised I've even made a coherent argument, so I might have to do any editing later.
Shields are for tanking, not doing damage.