wafffllesss wrote: »I never understood why, for example, dwarven oil cost 400 each, and you need about 5 for 100% chance of success ( 2k already ) then you use some ingots to craft a sword, use a gem to put a trait on it, and sell for 400g... (Example made on level 30 superior "blue" weapons... )
Yeah dwarf oil is one of many items that are over-priced right now.
The reason for this is because people are hoarding all of their improvement items since there is no reliable way to access them on the market. This dries up the supply and lets people gouge desperate buyers with unreasonable costs.
Can really suck for players who are trying to craft themselves blue armor while leveling up.
Yeah dwarf oil is one of many items that are over-priced right now.
The reason for this is because people are hoarding all of their improvement items since there is no reliable way to access them on the market. This dries up the supply and lets people gouge desperate buyers with unreasonable costs.
Can really suck for players who are trying to craft themselves blue armor while leveling up.
Check out the crafting polls, they are hoarding because almost everyone is trying to do ALL the crafts.
Edit: Poll link to the most recent one... again.. oops.
http://forums.elderscrollsonline.com/discussion/84941/crafting-demographics/p1
Supply. Demand. Desire. Willingness. Either by market or by personal transaction where you buy (or sell) what you pay (are paid) for.Determination relies upon supply and demand. Also upon the desire and how far someone is willing to go.
If I have a product and no one else does, and if that product is desired, I own the market and can literally ask anything that I want.
If it is desired, but there is a glut in the market, I am more at the buyers mercy to unload the product.
Except at that point people woild be keeping track of who did what for who for free. Trading of favors and needs is still commerce. The form of currency is literally a note that you are capable of performing a service. It determines value based on service, cutting out the middle man of a trading system. However, just like any other system that can be thought up, it can be abused.Simply put, if the world was perfect place, no money would be ever needed. Everyone will be doing his best and give it to others when they need it for free, because doing something for money equals to doing something for nothing.
If everyone did the things he's good in for free, just because of the good feeling when You make someone happy, everyone will be happy and there will be no place for pointless item cumulation just because items will have no price for those who don't need it.
It's interesting how everyone today clings to artificial construct called money.
Just buy it if it's worth it or sell it priced as the buyer expect, what is a matter of trial and error.