Did you get what you wanted? Did the person who sold it get what s/he wanted? If both answers are yes, you got a good deal. Regardless of what person X paid for the same item. If your enjoyment of the game is based solely on getting the same deal as everyone else is, then I think you've missed the point of gaming.
Seriously, I am getting so tired of this concept of "establish standardized prices for everything" that every MMO player has. It's more artificial than anything else. You might as well have told ESO devs, "Set the prices on everything BEFORE we start playing." It's laziness. Seller has item. Buyer has money. Haggling occurs. Exchange happens. Both sides have value. Someone might be better at the game; great, they get better value. But it's not possible to LOSE the game because of this, so why must everyone stress so about "I got cheated out of X gold because I didn't know this guy only paid this much for the same item!"
It's not real money. It's not real goods. It will work itself out. And it won't have any consequences if it doesn't.
nicknogueira wrote: »A possible solution to this issue is simply watching the zone chats. You can get an idea of how much items sell for by simply looking at how players sell them. If you notice that a certain player is spamming the same item over and over again and hasn't sold that certain item, you can probably guess that either no one wants the item (which is highly improbable, because every item in TESO has an use, be that deconstructing for mats, leveling skills, improvement items, etc) or the price of the item is to high for people to buy it (supply and demand). Anyway, you should be able to get an idea of what the items/service sells for by simply observing the pattern of transactions made by other players in the zone chat. Hope that helped!
I strongly disagree. If you woke up in a foreign country tomorrow with no way of knowing what the exchange rate was, would you merrily start throwing your money around? Or would you try to figure out what the typical range is for the items you want?
If I unknowingly pay the equivalent of $300 for a sandwich, I got what I wanted but when I later figure out that sandwiches tend to retail locally for $5-$10 I will not feel happy about the transaction. This is the type of situation that the OP is trying to avoid.
Best post I've ever read!Simply put, if the world was perfect place, no money would be ever needed. Everyone will be doing his best and give it to others when they need it for free, because doing something for money equals to doing something for nothing.
If everyone did the things he's good in for free, just because of the good feeling when You make someone happy, everyone will be happy and there will be no place for pointless item cumulation just because items will have no price for those who don't need it.
It's interesting how everyone today clings to artificial construct called money.
Just buy it if it's worth it or sell it priced as the buyer expect, what is a matter of trial and error.
I would be throwing money about in a blind panic trying to get back to Britian.I strongly disagree. If you woke up in a foreign country tomorrow with no way of knowing what the exchange rate was, would you merrily start throwing your money around? Or would you try to figure out what the typical range is for the items you want?
Nocturne Saint wrote: »Since we have no global auction house , It might be tough for some people cause the economy will vary by each guild store. So how are we going to know if we overpaid for something there? or the basic value of materials or items so we can judge whether it's a smart buy or destroying our virtual wallets
Nocturne Saint wrote: »Since we have no global auction house , It might be tough for some people cause the economy will vary by each guild store.
nicknogueira wrote: »A possible solution to this issue is simply watching the zone chats. You can get an idea of how much items sell for by simply looking at how players sell them. If you notice that a certain player is spamming the same item over and over again and hasn't sold that certain item, you can probably guess that either no one wants the item (which is highly improbable, because every item in TESO has an use, be that deconstructing for mats, leveling skills, improvement items, etc) or the price of the item is to high for people to buy it (supply and demand). Anyway, you should be able to get an idea of what the items/service sells for by simply observing the pattern of transactions made by other players in the zone chat. Hope that helped!
There is a huge amount of fluctuation, though. This may be partly due to the newness of the game but it makes it difficult to decide what a realistic price range is.
An AH or even efficient search functions on guild stores would help by enabling players to easily compare prices.
wafffllesss wrote: »I never understood why, for example, dwarven oil cost 400 each, and you need about 5 for 100% chance of success ( 2k already ) then you use some ingots to craft a sword, use a gem to put a trait on it, and sell for 400g... (Example made on level 30 superior "blue" weapons... )
Yeah I'm sitting on tons of stuff cause i know it's irreplaceable.wafffllesss wrote: »I never understood why, for example, dwarven oil cost 400 each, and you need about 5 for 100% chance of success ( 2k already ) then you use some ingots to craft a sword, use a gem to put a trait on it, and sell for 400g... (Example made on level 30 superior "blue" weapons... )
Yeah dwarf oil is one of many items that are over-priced right now.
The reason for this is because people are hoarding all of their improvement items since there is no reliable way to access them on the market. This dries up the supply and lets people gouge desperate buyers with unreasonable costs.
Can really suck for players who are trying to craft themselves blue armor while leveling up.
alphawolph wrote: »Yeah I'm sitting on tons of stuff cause i know it's irreplaceable.wafffllesss wrote: »I never understood why, for example, dwarven oil cost 400 each, and you need about 5 for 100% chance of success ( 2k already ) then you use some ingots to craft a sword, use a gem to put a trait on it, and sell for 400g... (Example made on level 30 superior "blue" weapons... )
Yeah dwarf oil is one of many items that are over-priced right now.
The reason for this is because people are hoarding all of their improvement items since there is no reliable way to access them on the market. This dries up the supply and lets people gouge desperate buyers with unreasonable costs.
Can really suck for players who are trying to craft themselves blue armor while leveling up.
Usually it all starts out with some "kool" kid asking a ridiculous ~150k gold for theWhat determines economy, item prices, material pices, and such?
Short answer: There is no objective way of determining the value of anything. Any value is arbitrary and probably temporary. Supply and Demand determines the value, and the game is still too new for supply to be determined for a lot of stuff.Nocturne Saint wrote: »Since we have no global auction house , It might be tough for some people cause the economy will vary by each guild store. So how are we going to know if we overpaid for something there? or the basic value of materials or items so we can judge whether it's a smart buy or destroying our virtual wallets
I actually use all the blue crap I am crafting. And it is not like blue and green stuff is rare anyway.i laugh at you all that are crafting blue and above items while leveling up. just save it for when you hit max level or need to clear out bank space. not much difference between green and blue.