You guys need to relax and just give the game time to mature.
[Moderator Note: Edited per our rules on Bashing & Slanderous Comments]
You guys need to relax and just give the game time to mature.
You guys need to relax and just give the game time to mature.
Am I the only NB that uses Soul Harvest (Assassination Ultimate) and Soul Tether (Siphoning Ultimate) ?
My main spec is Dual Wield and to use Soul Harvest. I Ultimate builds up so quick that I can use Soul Harvest at least once on every single mob. Since the patch, Soul Harvest and Soul Tether do much less damage, especially out of stealth.
My Concealed Weapon does ~1260 out of stealth and Soul Harvest does ~630...
Why does a regular skill do 2x the damage of an ultimate?
Hours of un-cut NB soloing All PvP, and solo'n PvE and Public Dungeons all mobs, including bosses. I will be steaming all day tomorrow also, show me. Pick the times on my Video's (Other that the 2 or 3 times, I saw anything bug out. Lag, made some skills unresponsive at times. But, bugs. Well Show them to us...........
V8 - NightBlade - Duel Wield / Bow / Vamp - V8 Content PvE solo & PvP.
I just turned V8 last night. Every mob I kill in PvE, Dungeons, Bosses will be 1st attempts with no knowledge of their skills/moves. I have never stepped foot in the V8 zone, until I start stream in the morning.
I will be live (10 min delay) most of the day tomorrow as well as the recorded video's in the site - All of which are made SINCE the patch 1.1.2 (By the way, a good NB will make me look like crap. I am a middle of the road player; I guess.)
Make your own video of your inability to solo VR content, I will solo the content. And we can compare?
LOL, that really made me think, where are your videos of how hard it is to solo in ESO? These videos of all our skills not working? All these videos of 2-3 mobs WTFPWN'n you all of a sudden? All the streamers showing us live?
[Moderator Note: Edited per our rules on Bashing & Slanderous Comments]
guess calling you all (edited) Untruthful is some how offensive to all =./, not that I am wrong and you can debate it, but it offends your feelings and gets edited, nice. (today's children) Not only do I say, I bring proof in Video and I get edited....You all just spout random BS on the forums, even admit, 'I have no evidence, I just feel it', and get away with it, with out anyone calling your BS. Put up your Video's or STFU.
Hedonist_Jester wrote: »I have no evidence to back it up, but the rapid strikes animation seems to take longer now, and no longer transitions smoothly into my next skill use. My nightblade is slower, and her DPS has taken a hit from it. It may be related to the skill - locking fix that was rolled in.
My nightblade is still viable to pve, but has lost a large portion of her hyper/tasmanian devil feel. She's just not as fun after the patch. If damage was increased across the board on weapon skills to compensate, her dps would go back up to the 340 area but she'd still feel like she was fighting under water. Please take a look into the channel timer and animation duration for flurry and it's morphs.
ZOS_JessicaFolsom wrote: »Incoming Fixes & Improvements
We have ongoing efforts to improve the Nightblade class, and fix some of the outstanding issues. Below is an early look at some of the incoming fixes and improvements you will see in content patch 1.2.X.Also worth noting, there were three Nightblade class abilities impacted by this general combat note from the 1.1.2 patch notes: Fixed an issue where a number of abilities were not properly able to cause critical strikes.
- Incapacitate will increase heavy attack damage.
- Incapacitating Strike will now be capable of critical strikes.
- Master Assassin will increase spell power in addition to weapon power.
- Path of Darkness damage will be increased. The ability will also be visible to all players.
- Refreshing Path will heal allies. The healing will also be slightly increased.
- Refreshing Shadows will always be active, and will no longer require you to use an ability.
The abilities impacted by this fix were:
- Impale (Assassin’s Blade morph)
- Killer's Blade (Assassin’s Blade morph)
- Sap Essence (Drain Power morph)
Outstanding Known Issues
Patch 1.1.2 fixed many outstanding Nightblade issues, but below are some that we are either actively investigating, working on fixes for now, or have recently fixed and will push in a future patch. Please note this list does not reflect every reported Nightblade issue we are currently investigating.
General: Currently, a Nightblade’s own residual outgoing damage-over-time ticks break his or her invisibility. This is not intended, and will be fixed in a future patch.
Dark Cloak (Shadow Cloak morph): Dark Cloak is not currently removing damage-over-time (DoT) debuffs as it should be. We’re currently investigating this issue to determine which DoTs are not being removed by Dark Cloak.
Haste: Haste is not currently applying the 30% attack speed increase to ranged weapons as it should be. We are working on a fix for this issue.
Mark Target: Mark Target currently allows you to see and attack targets that are sneaking, but not ones that are invisible. We are working on a fix for this issue.
Path of Darkness: The PFX for Path of Darkness and its morphs will sometimes appear under terrain. We are currently investigating this issue.
Pressure Points: This passive ability is working as intended, but there is a bug with the character sheet not correctly displaying the critical strike rating bonus. We have a fix for this, and it will go out with a future patch.
Siphoning Attacks: This ability’s tooltip will no longer says that it restores health. It never restored health, nor was it intended to. This is a tooltip bug. We have a fix for this, and it will go out with a future patch.
Vodkaphile wrote: »
There are so many other "known issues" that you guys simply refuse to address or dont know of somehow.
Killer's Blade still stops healing you after you die. Die once, need to relog almost every single time because the ability stops working. this problem has existed since the inception of the ability.
Abilities like Uppercut (morphed to Wrecking Blow) dont seem to give the power bonus to anything except basic mouse attacks. It certainly doesn't work on any class abilities.
Veiled Strike sometimes animates and stuns the opponent but causes no damage and drops you from stealth.
Clipping Uppercut with another stun causes the Uppercut ability to not knock an opponent back, yet you can still stun and knock down an opponent with a heavy attack. This inconsistency really hurts combat fluidity.
I like that you acknowledge that the class needs some serious fixing, but it goes far beyond what you mentioned. It's a lot of little bugs and glitches that add up to be a very frustrating experience for us.
I think this sketch sums up the playing experience for the Nightblade when grouped up with the Mage class. I'll leave it up to people who they think is portraying the high dps, pet mage class and which is the low dps low survivability Nightblade class.
youtube.com/watch?v=sbzUfV3_JIA
Vodkaphile wrote: »There are so many other "known issues" that you guys simply refuse to address or dont know of somehow.
joshisanonymous wrote: »Vodkaphile wrote: »There are so many other "known issues" that you guys simply refuse to address or dont know of somehow.
This isn't directed just at you, really, but way too many people have this absurd belief. Do you honestly think that Zenimax has no idea what's going on? That they simply do not care? That they "refuse to address" problems? Why would any game developer ever refuse to address problems? What good would it do them? Do you think they honestly wanted to spend years to develop a game just to cash in for one month, let it fail, and move on to their careers which they've now almost single-handedly destroyed all by themselves? That makes no sense whatsoever.
I understand you're frustrated, but try to recognize that Zenimax has way more at stake in this game succeeding than any player does. There is simply no chance that they are ignoring problems. There is even less chance that they are completely ignorant of issues. They have far far more tools than players have to debug the game.
And maybe also recognize that this very thread is exactly why they don't respond to every single little quibble posted on the forums, other than simply not being logistically possible to do so. This thread was created and stickied specifically to let Nightblades know that Zenimax recognizes that the class could use work and to inform us of some of the things they're addressing. That's some. They explicitly stated that there are more issues than those listed that they are addressing. And what's the response? "Why aren't you saying anything about two-hander abilities in a thread about Nightblades!? I'm so mad at you!!" It's more often than not less damaging to simply remain silent than to post on a forum, where so many players will inevitably twist your words and use them to find a million new reasons to complain.
TL;DR You want more communication from a game developer? Stop hurling ridiculous accusations at them when they do talk to you. They are people with likely more at stake here than any player can imagine.