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VR Difficulty change?

  • InstantDnB
    InstantDnB
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    temjiu wrote: »
    for love of pete...quote] <3
    Tony Tut Tiger - Templar [Tank] - A.D.
  • ferzalrwb17_ESO
    ferzalrwb17_ESO
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    I have a busted NB and I'm levelling some new skills I'm trying. I'm levelling DW (usually a 2H) and my DW bar has no DW skills on it. I've even got a skill that has no direct combat use (PVP RM) I'm levelling. And, yes, it was harder but fun and I was coming out of 1v3 with 4-500 health but I had to actually think about the encounter. I'm also using a bow but that's a lot easier (yes - bow can be effective). It was awesome actually.

    But then... my character hit the looping loadscreen bug and is lost and support won't respond to me after they failed to teleport me out.

    I'm not a very good player either. I'm playing on my couch with an Xbox controller that I mapped to the game. You just need to approach each enemy with some strategy (what?) and use the game mechanics of dodge, block and interrupt. I'm guessing that's the problem here.. people want to do what I always see them doing - run up and spam one button until everything's dead and then run through to the next 3 mobs and rinse and repeat.

    But, then, if the majority of people want onebutton spamwin then that's what we get because they're not making this game for the 1% of us that like a challenge. It's fair. It's just disappointing for me. Well... I can't even log in so what do I care.
  • steveb16_ESO46
    steveb16_ESO46
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    But, then, if the majority of people want onebutton spamwin then that's what we get

    No what most people want when they say they've fixed something is something more than a CS person typing the words 'all fixed now'. We'd like things to be, oh I don't know, actually fixed. and while we're in the land of unicorns and rainbows, tested and signed off as fixed.
  • Phantorang
    Phantorang
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    Damn, I started to like the stronger VR Monsters, I even respecced to adjust for the harder resistance, well ok, I had to get rid of the sword and board anyways :)

    EDIT: Would be cool with an MMO with actual resistance from the random monsters
    Edited by Phantorang on May 24, 2014 10:00AM
    Fimbulwinter Recruiting true Vikings | Campaigns score | EU PC
  • ferzalrwb17_ESO
    ferzalrwb17_ESO
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    [
    No what most people want when they say they've fixed something is something more than a CS person typing the words 'all fixed now'. We'd like things to be, oh I don't know, actually fixed. and while we're in the land of unicorns and rainbows, tested and signed off as fixed.

    You're preaching to the converted... I can't even log in. My main has been bugged out of the game. My questing partner can't play for longer than a half hour (of laggy play) due to the memory leak bug in any case so I'd have to solo even if my character wasn't busted.

    I was speaking on the one thing about this patch I liked - the increased difficulty. It's the only thing I liked (Oh and shieldbash nerf - that was cool).

    The rest is a diabolical mess and I'm about to ready to give the game away since I can't play anyway.

  • steveb16_ESO46
    steveb16_ESO46
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    I really want this game to succeed and be great. Sadly it seems this ambition isn't shared by ZMO. I'm beginning to wonder if the whole thing isn't some sort of massive tax scam because this isn't a $200 million game.

    I've got a 6 month sub but i'm stopping playing until they actually, really start improving things. Which includes a better time table for fixing Nightblades than 'whenever'.

  • babylon
    babylon
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    Why is this in General Discussion forum now, when the issue isn't actually fixed?

    @ZOS_GinaBruno - are you aware this hotfix didn't actually fix the issue at all?
  • Phantax
    Phantax
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    Got hit by a trash mob this morning for...
    twsjqjoejm5j.png
    Single VR2 trash mob (normally easy kill as single) wiped the floor with me !
    And apparently they have fixed this !

    :/
    High Elf Sorcerer VR12 - Destro / Resto Staff
    I'm a werewolf. If you vamps don't like it.... Bite me !
    We're not retreating... we're advancing in a different direction !
  • bac1969b16_ESO
    cannot take on more than two mobs and thats a struggle in vr4 zones and vr7 they have boosted open world mobs to a stupid lvl in vr content FIX IT.
    Edited by bac1969b16_ESO on May 24, 2014 10:35AM
  • Fruity_Ninja
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    So no news? Presumed 'fixed' and that is that?
  • steveb16_ESO46
    steveb16_ESO46
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    So no news? Presumed 'fixed' and that is that?

    They just told us that to shut us up. You know how it works by now.
  • VesoRakia
    VesoRakia
    VR was hard enough, now its unplayable
  • Anastasia
    Anastasia
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    I play a sorc and my current level is VR9 with mostly blue gear. Trying to level in the Rift is unbearable.


    **** How is it while DUOING or ... in a TRIO or... in a group?
    o-0 Really.

    Edited by Anastasia on May 24, 2014 1:19PM
  • Phantax
    Phantax
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    Hey guys, just letting you know that this issue has been hotfixed, and VR content has been reverted back to the same difficulty prior to patch 1.1.2.

    NO.... it hasn't ! ! !
    High Elf Sorcerer VR12 - Destro / Resto Staff
    I'm a werewolf. If you vamps don't like it.... Bite me !
    We're not retreating... we're advancing in a different direction !
  • elorei
    elorei
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    it wouldnt have done that much if you had blocked it :open_mouth:

    No, it would have done just shy of 1000 instead. And with three things attacking...well....
  • Nitratas
    Nitratas
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    Phantax wrote: »
    Got hit by a trash mob this morning for...
    twsjqjoejm5j.png
    Single VR2 trash mob (normally easy kill as single) wiped the floor with me !
    And apparently they have fixed this !

    :/

    Lol, thats not a trash mob. It's a named monster as i can see. Also, you're supposed to block uppercuts. Since it's a casted ability. Your own fault
    Edited by Nitratas on May 24, 2014 2:08PM
  • vyal
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    Yes, when three of them all use AE's, knockbacks, and/or summon heal, it's all L2P, right? You're supposed to dodge roll constantly, block constantly, Impulse constantly, and use that Ultimate, potion, and food on every fight. Oh wait, you can't use Ultimate every fight, oh well, guess all these MMO players that have been playing MMO's since 1996 just don't know anything.

    Let's ignore the fact nothing has changed, even though they said it's fixed, right Nitratas? It's not about THAT, it's about L2P.

    Yeah. Sure.
    Edited by vyal on May 24, 2014 2:28PM
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Ok guys, here's what ended up happening with this:

    Currently, all monsters that were still alive when the hotfix was applied last night still have their old stats. However, once they die and respawn, they will revert to their pre-patch 1.1.2 state. We understand that this is still causing them to be difficult until they are killed, but this was the fastest way we could fix the issue without rebooting the entire server and causing downtime.

    Sorry for the confusion, but hope this helps clear up what's going on.
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • Seroczynski
    Seroczynski
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    Ok guys, here's what ended up happening with this:

    Currently, all monsters that were still alive when the hotfix was applied last night still have their old stats. However, once they die and respawn, they will revert to their pre-patch 1.1.2 state. We understand that this is still causing them to be difficult until they are killed, but this was the fastest way we could fix the issue without rebooting the entire server and causing downtime.

    Sorry for the confusion, but hope this helps clear up what's going on.
    You should make this an announcement or something. Just looking at the amount of duplicate threads shows that people will most likely miss the statement you just made here. But I appreciate it nonetheless.

    “To alcohol! The cause of, and solution to, all of life's problems.” ― Homer J. Simpson
  • norm_voshall
    norm_voshall
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    @
    Ok guys, here's what ended up happening with this:

    Currently, all monsters that were still alive when the hotfix was applied last night still have their old stats. However, once they die and respawn, they will revert to their pre-patch 1.1.2 state. We understand that this is still causing them to be difficult until they are killed, but this was the fastest way we could fix the issue without rebooting the entire server and causing downtime.

    Sorry for the confusion, but hope this helps clear up what's going on.

    Then why are monsters in instances still hitting like a truck? I'm going to wave the *** flag here. Gina, you need to tell your boss to just restart the server.

    It's obvious that the exp is tied proportionately to mob stats in terms of strength (dmg, hp, resist, etc.) and the change was made to exp without considering the implications. Just revert it back until you fix the code. While the extra exp is nice, I'd rather have the game playable again.
    “We repeat again: strength of character does not consist solely in having powerful feelings, but in maintaining one’s balance in spite of them. Even with the violence of emotion, judgment and principle must still function like a ship’s compass, which records the slightest variations however rough the sea.”
    ― Carl von Clausewitz
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    @
    Ok guys, here's what ended up happening with this:

    Currently, all monsters that were still alive when the hotfix was applied last night still have their old stats. However, once they die and respawn, they will revert to their pre-patch 1.1.2 state. We understand that this is still causing them to be difficult until they are killed, but this was the fastest way we could fix the issue without rebooting the entire server and causing downtime.

    Sorry for the confusion, but hope this helps clear up what's going on.

    Then why are monsters in instances still hitting like a truck? I'm going to wave the *** flag here. Gina, you need to tell your boss to just restart the server.

    It's obvious that the exp is tied proportionately to mob stats in terms of strength (dmg, hp, resist, etc.) and the change was made to exp without considering the implications. Just revert it back until you fix the code. While the extra exp is nice, I'd rather have the game playable again.
    Just to make sure we're clear, you're saying that monsters inside veteran dungeons are still entirely too difficult (compared to how they were prior to patch 1.1.2), even after they're killed and respawn?
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • SapperStew
    SapperStew
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    It's not just veteran dungeons- VR 9-10 mobs in the open world are still hitting like trucks period. 550+ on basic attacks, and up to 2k on any castable skill you don't block. Something is wrong, and the hotfix didn't fix it.
  • vyal
    vyal
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    Just to make sure we're clear, you're saying that monsters inside veteran dungeons are still entirely too difficult (compared to how they were prior to patch 1.1.2), even after they're killed and respawn?
    Correct. Identical physical damage from them. Identical Hit Points. Identical ability damage from them.
    No difference. No change. Identical before and "after". Respawned or not, identical in every way.

    EDIT: And to confirm what SapperStew has said, this affects ALL VR monsters, not just those in dungeons, but those in the open/shared world as well.
    Edited by vyal on May 24, 2014 3:36PM
  • bac1969b16_ESO
    SapperStew wrote: »
    It's not just veteran dungeons- VR 9-10 mobs in the open world are still hitting like trucks period. 550+ on basic attacks, and up to 2k on any castable skill you don't block. Something is wrong, and the hotfix didn't fix it.
    yes this is correct even after struggling with deaths clearing groups and then them respawning the same pack just wipes the floor with me so this they revert to pre patch stats on death i find rubbish atm i cannot even reach an npc to hand in a quest let alone kill anything more than two in a group to get quests done with any skill combo i got in my locker.
    Edited by bac1969b16_ESO on May 24, 2014 3:39PM
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Ok, thanks all. We'll relay that info and let you know what we find.
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • elorei
    elorei
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    Watching this company meltdown from not having a damn clue is actually almost fun. Why even have people like Gina and Jess tell us stuff that is absolutely untrue.

    By the way, you two, I feel for you, this can't be a fun day. Your bosses and the other departments there are complete crap, and you get to be the ones to deal with our rage.

    That said, what the hell is going on with the memleak fix? should have been fixed like...yesterday.
  • norm_voshall
    norm_voshall
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    Ok, thanks all. We'll relay that info and let you know what we find.

    At least in my experience in VR9 content mobs are back at lower hp lvls, ~2.8k (down from ~4.1k), but, are still hitting extremely hard, roughly 400-1000+ dmg per hit. Mobs also seem to be spamming "Quick Strike" for ~400 dmg roughly every half a second.

    Exp is around 250 on VR9 mobs.
    “We repeat again: strength of character does not consist solely in having powerful feelings, but in maintaining one’s balance in spite of them. Even with the violence of emotion, judgment and principle must still function like a ship’s compass, which records the slightest variations however rough the sea.”
    ― Carl von Clausewitz
  • gunsofdeschain
    gunsofdeschain
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    Man, while I was completely raging all day today playing this game, I do feel sorry for Zenimax after having cooled down a bit since ragequitting earlier. They really need to get this game smooth asap. I'm an Aussie player and our time zone is pretty poorly populated as it is, and as I have reached higher and higher VR areas, there is just absolutely nobody to group with and the dungeon finder queues just wont fill.

    I wish they had an option to queue for all six dungeons at the one time and join the first one to pop.
  • ShintaiDK
    ShintaiDK
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    Ok guys, here's what ended up happening with this:

    Currently, all monsters that were still alive when the hotfix was applied last night still have their old stats. However, once they die and respawn, they will revert to their pre-patch 1.1.2 state. We understand that this is still causing them to be difficult until they are killed, but this was the fastest way we could fix the issue without rebooting the entire server and causing downtime.

    Sorry for the confusion, but hope this helps clear up what's going on.

    Seriously ZOS_GinaBruno,

    So we are to beat all these extreme OP mobs before we get normal mobs. Did the people at the office think this through at all?

    But again, even if we kill them. They still come back heavily OPed.

    Just reboot the crap asap. This is still non working from a players standpoint. And if we are to wait another week or longer before a reboot to actually apply the changes. Then even more players will unsub and leave.
    Edited by ShintaiDK on May 24, 2014 3:55PM
  • Rage_Frost
    Rage_Frost
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    I can say that it seems the Health and Damage were turned down but are still way higher then before and now they are suspending folks who crash in caves what's next I see the support forums starting to blow up.
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