ferzalrwb17_ESO wrote: »
But, then, if the majority of people want onebutton spamwin then that's what we get
steveb16_ESO46 wrote: »[
No what most people want when they say they've fixed something is something more than a CS person typing the words 'all fixed now'. We'd like things to be, oh I don't know, actually fixed. and while we're in the land of unicorns and rainbows, tested and signed off as fixed.
Fruity_Ninja wrote: »So no news? Presumed 'fixed' and that is that?
halvee91_ESO wrote: »I play a sorc and my current level is VR9 with mostly blue gear. Trying to level in the Rift is unbearable.
ZOS_GinaBruno wrote: »Hey guys, just letting you know that this issue has been hotfixed, and VR content has been reverted back to the same difficulty prior to patch 1.1.2.
demonlkojipub19_ESO wrote: »
it wouldnt have done that much if you had blocked it
Got hit by a trash mob this morning for...
Single VR2 trash mob (normally easy kill as single) wiped the floor with me !
And apparently they have fixed this !
You should make this an announcement or something. Just looking at the amount of duplicate threads shows that people will most likely miss the statement you just made here. But I appreciate it nonetheless.ZOS_GinaBruno wrote: »Ok guys, here's what ended up happening with this:
Currently, all monsters that were still alive when the hotfix was applied last night still have their old stats. However, once they die and respawn, they will revert to their pre-patch 1.1.2 state. We understand that this is still causing them to be difficult until they are killed, but this was the fastest way we could fix the issue without rebooting the entire server and causing downtime.
Sorry for the confusion, but hope this helps clear up what's going on.
ZOS_GinaBruno wrote: »Ok guys, here's what ended up happening with this:
Currently, all monsters that were still alive when the hotfix was applied last night still have their old stats. However, once they die and respawn, they will revert to their pre-patch 1.1.2 state. We understand that this is still causing them to be difficult until they are killed, but this was the fastest way we could fix the issue without rebooting the entire server and causing downtime.
Sorry for the confusion, but hope this helps clear up what's going on.
Just to make sure we're clear, you're saying that monsters inside veteran dungeons are still entirely too difficult (compared to how they were prior to patch 1.1.2), even after they're killed and respawn?norm_voshall wrote: »@ZOS_GinaBruno wrote: »Ok guys, here's what ended up happening with this:
Currently, all monsters that were still alive when the hotfix was applied last night still have their old stats. However, once they die and respawn, they will revert to their pre-patch 1.1.2 state. We understand that this is still causing them to be difficult until they are killed, but this was the fastest way we could fix the issue without rebooting the entire server and causing downtime.
Sorry for the confusion, but hope this helps clear up what's going on.
Then why are monsters in instances still hitting like a truck? I'm going to wave the *** flag here. Gina, you need to tell your boss to just restart the server.
It's obvious that the exp is tied proportionately to mob stats in terms of strength (dmg, hp, resist, etc.) and the change was made to exp without considering the implications. Just revert it back until you fix the code. While the extra exp is nice, I'd rather have the game playable again.
Correct. Identical physical damage from them. Identical Hit Points. Identical ability damage from them.ZOS_GinaBruno wrote: »Just to make sure we're clear, you're saying that monsters inside veteran dungeons are still entirely too difficult (compared to how they were prior to patch 1.1.2), even after they're killed and respawn?
yes this is correct even after struggling with deaths clearing groups and then them respawning the same pack just wipes the floor with me so this they revert to pre patch stats on death i find rubbish atm i cannot even reach an npc to hand in a quest let alone kill anything more than two in a group to get quests done with any skill combo i got in my locker.SapperStew wrote: »It's not just veteran dungeons- VR 9-10 mobs in the open world are still hitting like trucks period. 550+ on basic attacks, and up to 2k on any castable skill you don't block. Something is wrong, and the hotfix didn't fix it.
ZOS_GinaBruno wrote: »Ok, thanks all. We'll relay that info and let you know what we find.
ZOS_GinaBruno wrote: »Ok guys, here's what ended up happening with this:
Currently, all monsters that were still alive when the hotfix was applied last night still have their old stats. However, once they die and respawn, they will revert to their pre-patch 1.1.2 state. We understand that this is still causing them to be difficult until they are killed, but this was the fastest way we could fix the issue without rebooting the entire server and causing downtime.
Sorry for the confusion, but hope this helps clear up what's going on.