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VR Difficulty change?

  • PBpsy
    PBpsy
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    Ok, thanks all. We'll relay that info and let you know what we find.

    At least in my experience in VR9 content mobs are back at lower hp lvls, ~2.8k (down from ~4.1k), but, are still hitting extremely hard, roughly 400-1000+ dmg per hit. Mobs also seem to be spamming "Quick Strike" for ~400 dmg roughly every half a second.

    Exp is around 250 on VR9 mobs.

    I have also noticed this the time delay between special attacks seems to be a lot shorter than usual. It's kind of hard to block those uppercuts when you have two mobs chaining them.
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  • Fruity_Ninja
    Fruity_Ninja
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    Ok guys, here's what ended up happening with this:

    Currently, all monsters that were still alive when the hotfix was applied last night still have their old stats. However, once they die and respawn, they will revert to their pre-patch 1.1.2 state. We understand that this is still causing them to be difficult until they are killed, but this was the fastest way we could fix the issue without rebooting the entire server and causing downtime.

    Sorry for the confusion, but hope this helps clear up what's going on.

    It's not the case. Take a toon through the veteran levels yourself and you'll see what everyone is talking about.

    Even when they die and respawn.


  • Mortosk
    Mortosk
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    Ok guys, here's what ended up happening with this:

    Currently, all monsters that were still alive when the hotfix was applied last night still have their old stats. However, once they die and respawn, they will revert to their pre-patch 1.1.2 state. We understand that this is still causing them to be difficult until they are killed, but this was the fastest way we could fix the issue without rebooting the entire server and causing downtime.

    Sorry for the confusion, but hope this helps clear up what's going on.

    It's not the case. Take a toon through the veteran levels yourself and you'll see what everyone is talking about.

    Even when they die and respawn.


    I propose they use a DPS templar with biting jabs to test the content, and see how that goes for them. Then maybe we could kill 2 birds with 1 hot fix.



    "Now I stand, the lion before the lambs and they do not fear. They can not fear." --Arthas Menethil (aka, The Lich King)
  • nerevarine1138
    nerevarine1138
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    Ok guys, here's what ended up happening with this:

    Currently, all monsters that were still alive when the hotfix was applied last night still have their old stats. However, once they die and respawn, they will revert to their pre-patch 1.1.2 state. We understand that this is still causing them to be difficult until they are killed, but this was the fastest way we could fix the issue without rebooting the entire server and causing downtime.

    Sorry for the confusion, but hope this helps clear up what's going on.

    It's not the case. Take a toon through the veteran levels yourself and you'll see what everyone is talking about.

    Even when they die and respawn.


    I played for an hour on my VR5 today, and everything was back to normal for me. I died twice to test it, and I was hit for 600 max both times.
    ----
    Murray?
  • bac1969b16_ESO
    Mortosk wrote: »
    Ok guys, here's what ended up happening with this:

    Currently, all monsters that were still alive when the hotfix was applied last night still have their old stats. However, once they die and respawn, they will revert to their pre-patch 1.1.2 state. We understand that this is still causing them to be difficult until they are killed, but this was the fastest way we could fix the issue without rebooting the entire server and causing downtime.

    Sorry for the confusion, but hope this helps clear up what's going on.

    It's not the case. Take a toon through the veteran levels yourself and you'll see what everyone is talking about.

    Even when they die and respawn.


    I propose they use a DPS templar with biting jabs to test the content, and see how that goes for them. Then maybe we could kill 2 birds with 1 hot fix.


    they don't have to, i can say in open content with biting jabs , explosive charge ,immovable breath of life and force siphoning im getting wrecked and extremely pissed off in vr7 and vr4 on basic open world mobs and yet you allow calgorn aoe farming to boost players but dont take my word for it TEST IT, what a glorious screw up all i can say.
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Ok, for those that aren't seeing a change in monster difficulty even after a death and respawn, could you let us know exactly which monsters it is so we can take a look on our end?
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • edu.journeymanub17_ESO
    Ok guys, here's what ended up happening with this:

    Currently, all monsters that were still alive when the hotfix was applied last night still have their old stats. However, once they die and respawn, they will revert to their pre-patch 1.1.2 state. We understand that this is still causing them to be difficult until they are killed, but this was the fastest way we could fix the issue without rebooting the entire server and causing downtime.

    Sorry for the confusion, but hope this helps clear up what's going on.

    Gina, unfortunately, there are some misunderstanding anywhere...

    Monsters that are respawning in dolmens have the buff (dps and health), they were not there and just respawned when the gate was activated. This is happening all over the VR zones and some dungeons. To resume: they are NOT back with their old stats.
  • ShintaiDK
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    Ok, for those that aren't seeing a change in monster difficulty even after a death and respawn, could you let us know exactly which monsters it is so we can take a look on our end?

    I havent meet a normal moster yet in Eastmarch and Riften VR9 and VR10 zones.
  • Chrysolis
    Chrysolis
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    Ok, for those that aren't seeing a change in monster difficulty even after a death and respawn, could you let us know exactly which monsters it is so we can take a look on our end?

    The crocodiles and many other creatures in VR3 Shadowfen absolutely tear me apart. I haven't yet played much or I'd have a more comprehensive list to offer.
  • Apricot
    Apricot
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    Ok guys, here's what ended up happening with this:

    Currently, all monsters that were still alive when the hotfix was applied last night still have their old stats. However, once they die and respawn, they will revert to their pre-patch 1.1.2 state.

    Wow.

    I think the devs and the QA team should get on a V3 toon and clean up their own mess.



  • Esha76
    Esha76
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    I don't believe for a second that the VR mobs damage were nerfed in this hotfix. I have never died so much as I have since patch 1.2, and still from last night. I'm in VR8 zone with VR8 blue and purple gear.

    To make matters worse, I'm a NB. So right now... I really cant't tell if the things going wrong are the broken NB abilities, or that the mobs are still truly jacked up. I'm sorry, I didn't read all 13 pages of this thread... I was also told by someone very knowledgeable that the XP gain of NPCs in VR went back to pre 1.2 as well.

    I can appreciate how difficult it is to manage games of this magnitude... But seriously people? I beta tested this game for a long time. And when i saw the announcement of 4/4/14 release, i thought "No way are you guys ready for that release date." And here we are. Please, fix these things asap.
    "There is no moisture in your angry stares." - Laughs-at-All
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    "I humiliated the Daedra in Mehrunes Spite." - You, when turning in a specific Undaunted Daily.
    "I'm not finding you very pleasant!" - Adla the Brewer
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    "When things get dirty... Oh, I get so flustered." - Meredil the Archivist
    "Too many Argonians about these days..." - Davon's Watch Guard (though I think this one has been removed from game)
  • Chrysolis
    Chrysolis
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    I am starting to come to a similar conclusion. Just fought some dominion mobs in Shadowfen, promptly got hit for 500-1000 by each and died. They had already been killed and respawned.
    Edited by Chrysolis on May 24, 2014 5:53PM
  • Nitratas
    Nitratas
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    vyal wrote: »
    Yes, when three of them all use AE's, knockbacks, and/or summon heal, it's all L2P, right? You're supposed to dodge roll constantly, block constantly, Impulse constantly, and use that Ultimate, potion, and food on every fight. Oh wait, you can't use Ultimate every fight, oh well, guess all these MMO players that have been playing MMO's since 1996 just don't know anything.

    Let's ignore the fact nothing has changed, even though they said it's fixed, right Nitratas? It's not about THAT, it's about L2P.

    Yeah. Sure.

    Dude, don't get all angry. I DO know that trash packs of 3 are difficult, and were even before the patch since the beginning of the game.

    Seeing the picture it's clear that was a single boss fight:
    -monster is named
    -there are only 2 hits done, if it was a pack of 2-3 monsters, the window should've been full of damage numbers and their cause.
  • Strontium
    Strontium
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    Please reboot the servers like you should have. Some of us would like to play this weekend. VR6 zones and up have maybe 20 people tops at peak hrs. It will take several days this way. You've never had a problem taking the servers down,before.
    Edited by Strontium on May 24, 2014 6:04PM
  • ramasurinenpreub18_ESO
    Most the VR6 & 7 mobs I'm encountering are still way tougher to take down than they were before the patch. The hotfix seems to have made very little difference, if any at all really.

    I just got nuked for 650 and then 1500 by a harvester from one of those mini-anchor-tear things in less than ONE second. I went from full health to dead instantly. I have over 2000 health and 1800 armour. It's like my armour wasn't even there...

    How is this balanced exactly?

    The only things that seem to hit with the same strength and die with the same number of hits as they should are wolves. Everything else seems overpowered now.

    So, back to farming wolves I guess!

    EDIT: Actually no the wolves are tougher too. I used to be able to reliably one-shot the grey ones from stealth. That doesn't happen anymore. But at least they're manageable.

    And seriously, what's with the constant ability/spell/weapon swap lag now. Have to plan your moves like 3 or 4 seconds in advance and then hope they actually fire properly... and they usually do not.

    Edited by ramasurinenpreub18_ESO on May 24, 2014 6:10PM
  • Esha76
    Esha76
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    So, back to farming wolves I guess!

    EDIT: Actually no the wolves are tougher too. I used to be able to reliably one-shot the grey ones from stealth. That doesn't happen anymore. But at least they're manageable.

    OMFG I cracked up so hard. I'm sorry man, I know the pain. I got crushed by three VR8 skeevers earlier in Rivenspire....

    Lets live dangerously and go pick a fight with a mudcrab and see how that goes...
    "There is no moisture in your angry stares." - Laughs-at-All
    "I don't know why I bother guarding you horrible people." - Orama Sadas
    "Scales here is about to have a really bad day..." - Valeric
    "Just tell me what you're doing here before I turn your heart into a tomato..." - Sereyne
    "Break those rocks! Dig those ditches! Why??? Because I want you to!!!" - Ifriz the Unraveller
    "There are worse masters than I. Far worse." - Molag Bal
    "I humiliated the Daedra in Mehrunes Spite." - You, when turning in a specific Undaunted Daily.
    "I'm not finding you very pleasant!" - Adla the Brewer
    "Old Ri'hirr likes his birds slow and stupid!" - Old Ri'hirr
    "When things get dirty... Oh, I get so flustered." - Meredil the Archivist
    "Too many Argonians about these days..." - Davon's Watch Guard (though I think this one has been removed from game)
  • michaelpatrickjonesnub18_ESO
    It's like my armour wasn't even there...

    ESO armour = Butter.

    This is primarily an offensive game. Knock'em down fast or die. It seriously lacks effective defense.

    I remember when Supreme Commander 2 came out. It had the same problems. No defense, until they fixed it.

    In some ways Path of Exile also had this problem. Lightning fast health bar disintegration was common in Beta. Though I haven't played it since. Maybe they fixed it. Still a good game.
  • halvee91_ESO
    halvee91_ESO
    Soul Shriven



    Anastasia wrote: »
    I play a sorc and my current level is VR9 with mostly blue gear. Trying to level in the Rift is unbearable.


    **** How is it while DUOING or ... in a TRIO or... in a group?
    o-0 Really.

    The higher level VR zones were pretty barren to begin with, after the patch everyone has just moved on to craglorn. Asking in chat for help to kill these 2 npc guarding a quest objective is silly. Try again??!!!
  • murklor007neb18_ESO
    At VR6 difficulty is still random - I clearly see mobs that retain old broken stats, especially in packs of 3 (2 skeletons at 3.2K HP and 1 skeleton at 2.4K HP or whatever it is. Same damn skeletons that someone only managed to kill one of, lol).

    I also noticed that Necromancer zombie summons are still insane. They can drop you in 1 second due to damage and toughness (I mean forget about killing the zombie, your only hope is killing the necromancer fast as *** but luckily a normal necromancer only have like 1.3K HP).
  • Mortosk
    Mortosk
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    Hey I'm working on provisioning on my second mule account now, got the first to 50 already and this one is at 37 so far! Boxes, crates and backpacks don't one shot me, and I don't have to wait 2.5 seconds to click on them (ie, biting jabs stealth nerf). So, it works out pretty good for me!

    P.S. Giving Zenimax until my sub renews to fix this ;)
    "Now I stand, the lion before the lambs and they do not fear. They can not fear." --Arthas Menethil (aka, The Lich King)
  • Arundo
    Arundo
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    I have to say I do not have a lot of fun at the moment with the VR zones. I was using one hand and shield (bash) but thats not a very good DPS setup anymore. I dont want to complain about the nerf.

    So I decided to go Two Handed which i'm now leveling but its very annoying to die from packs of two mobs all the time. I even died of a single mob once. I died about 6/7 times in the last 30 min. Or its me sucking or something is wrong.

    Not sure what to do, but I do believe games have to be fun instead of plain annoying and frustrating.

    Edit:
    Some random and me just attacked a pack of two, he died and I barely survived. Working as intended ?
    Edited by Arundo on May 24, 2014 7:10PM
  • Saerydoth
    Saerydoth
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    dcincali wrote: »
    Saerydoth wrote: »
    BrassRazoo wrote: »
    Still not completely fixed in 50++ zones.
    EP VR9 Malabar Tor has way too many imbalances.
    Identical NPCs will have massive differences in HP and Damage outputs.

    Sometimes hotfixes like this won't fully kick in until there is a server restart. Just give it a bit.

    The severs dont restart for another 4 days..

    Normal maintenance isn't for another few days. That doesn't mean that the servers won't restart before then. I wouldn't be surprised if the fix today for the memory leak issue will involve a restart.
  • Phantax
    Phantax
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    @
    Ok guys, here's what ended up happening with this:

    Currently, all monsters that were still alive when the hotfix was applied last night still have their old stats. However, once they die and respawn, they will revert to their pre-patch 1.1.2 state. We understand that this is still causing them to be difficult until they are killed, but this was the fastest way we could fix the issue without rebooting the entire server and causing downtime.

    Sorry for the confusion, but hope this helps clear up what's going on.

    Then why are monsters in instances still hitting like a truck? I'm going to wave the *** flag here. Gina, you need to tell your boss to just restart the server.

    It's obvious that the exp is tied proportionately to mob stats in terms of strength (dmg, hp, resist, etc.) and the change was made to exp without considering the implications. Just revert it back until you fix the code. While the extra exp is nice, I'd rather have the game playable again.
    Just to make sure we're clear, you're saying that monsters inside veteran dungeons are still entirely too difficult (compared to how they were prior to patch 1.1.2), even after they're killed and respawn?

    I think the best thing we can do here is basically die. Take a screenshot of the death notice, post it with a brief description of where we were. Then maybe they can pinpoint this 'issue'

    :(
    High Elf Sorcerer VR12 - Destro / Resto Staff
    I'm a werewolf. If you vamps don't like it.... Bite me !
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  • Garrus_Brightshield
    Well, I have not played that much, but check out any werewolf in Glenumbra, I had no problem before the patch with any mob group and now I can barely kill two of them, and a pack of three is a 100% death for me, even if I have my ultimate ready. The only way I can kill mobs is to try to permanently stun them, or keep them away from me, now chance against fighting them. Getting hit for 500 or more WHILE blocking with a shield and all passives. Taking over 1k hits from fire hits from summoners. It is not fun!
  • Valerien
    Valerien
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    I find its hard to tell if its cause Nightblades suck, the difficulty is still set too high or some other change. But since the new update which I was strangely looking forward to trash mobs and the like are more difficult than they were.

    They seem to drop me out of stealth a lot more frequently and even when I get a backstabbing attack off where as before this would do significant damage now I am getting them down to about half health or even less if they are a tank mob.

    This has made for some tough fights which I don't believe are meant to be that tough by design. Cause at some point its no longer fun or a challenge but more like pulling teeth where the pay off is a green bit of gear or maybe as little as 6 gold.
  • phairdon
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    Anastasia wrote: »
    I play a sorc and my current level is VR9 with mostly blue gear. Trying to level in the Rift is unbearable.


    **** How is it while DUOING or ... in a TRIO or... in a group?
    o-0 Really.

    The higher level VR zones were pretty barren to begin with, after the patch everyone has just moved on to craglorn. Asking in chat for help to kill these 2 npc guarding a quest objective is silly. Try again??!!!

    This is it in a nut shell really. Finding help is next to impossible a majority of the time, even when not playing veteran content.

    Anything that threw fire or lightening was an issue. Run into two fire mage or imps with fire & lightening combo and you are down really quickly. Granted I have not been back to the veteran area since the hot fix so will update this if any change.
    Edited by phairdon on May 24, 2014 9:29PM
    Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
  • CerberusCRW
    CerberusCRW
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    Things do seem to be back to normal in Veteran Land for me. I hit VR6 before the Craglorn patch went live and started questing on Bleakrock Isle (or whatever the starter EP island is called). I quickly gave up once I realized a single normal monster could easily kill me and decided to vent out the frustration by playing on an alt.

    I came back to my main after the patch went live, determined to reach VR10 and get some hawt Craglorn action, and all of a sudden, monsters were on steroids. I kept going despite this and the rollbacks I'd get in Stonefalls (what's better than struggling your way through a quest? Struggling your way through the same quest twice in a row! YEY!)

    I logged on once the hotfix went live and monsters were indeed still on steroid but once I came back, several hours later, everything was back to normal. Mobs that were at 5k and 3.5k hp were now back to their regular 3.5k or so and 2.5k. They still hit like a truck, and I'm sure a truck would show more mercy than these skeletal archer ***, but that was already the case before the patch rolled in.

    I don't think the mobs hit harder than they used to, they just... always hit that hard (DUN DUN DUN! Twist ending!)

    I think I'm gonna take another break once I hit VR7, already starting to feel burned out o.x
  • temjiu
    temjiu
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    not sure it was fixed. I'm just in the VR1 area (Stonefalls for my fraction) prior to the patch, trash mob health right outside town was in the 1600-1700 range. post patch, 2003 on the nose. post "fix", 2003...on the nose.

    for those who said things are better...do you have direct comparisons pre patch. post patch, and post fix? It could probably really help.

    Same with everyone I guess. post deaths and resulting damage, or health shots of the mobs in question.
    Edited by temjiu on May 25, 2014 12:47AM
  • wyrdob16_ESO
    wyrdob16_ESO
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    I have played prior and after the hotfix in Stormhaven, and one monster in particular has hardly changed with the hotfix. Scamps prior to the hotfix hit my V8 character with softcapped spellresist for 800 with fiery wave (or a similar spellname), after the hotfix they still hit with that same spell for 750. That is 1/3rd of my character's health, and makes groups of 3 scamps very challenging. Overall I found questing in Stormhaven even after the hotfix very tedious, fighting mobs feels like a chore and is rather unfun, so I try to avoid as many fights as I can.
    Edited by wyrdob16_ESO on May 25, 2014 7:48AM
  • bac1969b16_ESO
    if it truly is as they say just a they have to die to revert why the hell did they not just reboot the servers.
    they nerfed my Templar with out any notification and now it cannot take 2 mobs in open world, they cannot even fix a mob buff that was not even intended im am getting disillusioned with the whole thing now and even thinking of taking my sub else where tbh.
    Edited by bac1969b16_ESO on May 25, 2014 7:55AM
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