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Biting Jabs broken after patch.

dermottib14_ESO
dermottib14_ESO
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Biting jabs now has almost a second delay between each time you cast it. Pre patch it was pretty accurate to the 1.1 second channel time.

Ive done various tests, and on average it takes over 12 seconds to cast the ability 5 times. Thats about 2.5 seconds to cast something that is supposed to take 1.1 seconds.

Please Zennimax respond to this thread. Thank you.
  • Dux
    Dux
    PLEASE fix this, this has destroyed a very viable DPS build for templar. The skill even has dead time after it is cast, regardless of what you use. Ex. Biting Jabs (and it's morphs) then following up with impulse, the character just stands there, as though lagging. Trying to chain any skill after Biting jabs equals a massive animation delay. Templar DPS is dead.
    Edited by Dux on May 23, 2014 3:12AM
  • geofhob14_ESO
    geofhob14_ESO
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    Thought it was just me lagging. This is pretty bad, I won't lie. Can't combo for jack as it stands with the animation / cast delay.
  • Nox_Aeterna
    Nox_Aeterna
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    Yeap , i already gave up lols.

    To start with , this was just some ninja nerf , next time , come and say it , dont just try to add something without informing the players.

    Not that any templar would not notice the dif.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • geofhob14_ESO
    geofhob14_ESO
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    Were templar biting jabs overpowered to begin with? Its not like you have enough mana to spam it indefinitely. Usually fighting a 2-3 monster mob, by the time 1 guy is dead, and the others are half or more, your out of mana. With this delay, your taking hits (now apparently massive dmg too) between every other biting jab.
  • Mortosk
    Mortosk
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    Biting jabs now has almost a second delay between each time you cast it. Pre patch it was pretty accurate to the 1.1 second channel time.

    Ive done various tests, and on average it takes over 12 seconds to cast the ability 5 times. Thats about 2.5 seconds to cast something that is supposed to take 1.1 seconds.

    Please Zennimax respond to this thread. Thank you.

    My calculations show a 1.37 second delay after the 1.1 second channel has been added. So, yea about 2.5 seconds per biting jabs sounds right.

    I sincerely hope it was unintentional, because there was no mention in the patch notes, and no skill refund, and well, it completely destroys the effectiveness of the skill and ruins the feel of combat for my templar. I feel like I am fighting in slow motion or playing FFXIV:ARR. It's really bad.

    EDIT: People are talking about it in this thread also:

    http://forums.elderscrollsonline.com/discussion/100485/was-biting-jabs-nerfed

    Would be nice a dev would clue us in as to whether this was intentional or not.
    Edited by Mortosk on May 23, 2014 4:55AM
    "Now I stand, the lion before the lambs and they do not fear. They can not fear." --Arthas Menethil (aka, The Lich King)
  • KerisDoin
    KerisDoin
    For me it seems like a fix rather than a nerf. Before patch you were able to start casting a new Biting Jabs while still being in the animation of the first one. Now it correctly finishes the animation of the first one before casting the second one. You do take a hit between two casts now but well... i dont think it was intended to be spammable to a point of not taking any damage because the target is endless CCed in the first place.
  • Mortosk
    Mortosk
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    KerisDoin wrote: »
    For me it seems like a fix rather than a nerf. Before patch you were able to start casting a new Biting Jabs while still being in the animation of the first one. Now it correctly finishes the animation of the first one before casting the second one. You do take a hit between two casts now but well... i dont think it was intended to be spammable to a point of not taking any damage because the target is endless CCed in the first place.

    How does changing it so you can only cast 1 biting jabs every 2.5 seconds equate to a "fix" in your mind? It's supposed to be castable every 1.1 seconds.

    "Now I stand, the lion before the lambs and they do not fear. They can not fear." --Arthas Menethil (aka, The Lich King)
  • Epo
    Epo
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    thats realy hard for the 1 button templar. Lol
  • dcincali
    dcincali
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    Epo wrote: »
    thats realy hard for the 1 button templar. Lol

    From someone who obv does not play a temp. Shoo troll, your bridge is unoccupied.
  • KerisDoin
    KerisDoin
    Mortosk wrote: »
    How does changing it so you can only cast 1 biting jabs every 2.5 seconds equate to a "fix" in your mind? It's supposed to be castable every 1.1 seconds.
    Did you ever try using a skill with an "instant" casttime, be it a templar skill or any other class? Every skill actually has a "casttime" which equals the animation time. No skill is "instant" and you cant spam any ability without having the delay from the animation UNLESS you use bash or light/heavy attacks to cancel the animation. If you look at your char while casting you see the animation end and right away start a new one when you use the skill again, its like that for every ability in the game. While people noticed the cast/animation time for Biting Jabs changed i wonder how many actually noticed that the animation time for Breath of Life is now actually lower and you can use that skill faster.
  • Nox_Aeterna
    Nox_Aeterna
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    KerisDoin wrote: »
    For me it seems like a fix rather than a nerf. Before patch you were able to start casting a new Biting Jabs while still being in the animation of the first one. Now it correctly finishes the animation of the first one before casting the second one. You do take a hit between two casts now but well... i dont think it was intended to be spammable to a point of not taking any damage because the target is endless CCed in the first place.

    And even then , it is not much mate.

    I used this skill up to vet9 , let me tell you , if you trust only on this skill to get you there , you will die.

    This skill could at best lock 1 target , problem is , templars got a much better and stronger way to lock 1 target , and if your target if actually strong like a troll , you will probably burned all your mana and it will still be alive , which only adds to how bad it is for this.

    The DPS was also nothing to write home about.

    Honestly , overall , templar had much better skills than this lols , but this was still the best spear skill to dps on groups, now , you have nothing.

    That one hit the mob lets in , plus the low damage...

    it was only passable , because you could spam it , currently , it is trash.

    And templar became even more , a damm healer.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • Epo
    Epo
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    dcincali wrote: »
    From someone who obv does not play a temp. Shoo troll, your bridge is unoccupied.

    should I dry your tears ?
  • KerisDoin
    KerisDoin
    And even then , it is not much mate.

    I used this skill up to vet9 , let me tell you , if you trust only on this skill to get you there , you will die.

    This skill could at best lock 1 target , problem is , templars got a much better and stronger way to lock 1 target , and if your target if actually strong like a troll , you will probably burned all your mana and it will still be alive , which only adds to how bad it is for this.

    The DPS was also nothing to write home about.

    Honestly , overall , templar had much better skills than this lols , but this was still the best spear skill to dps on groups, now , you have nothing.

    That one hit the mob lets in , plus the low damage...

    it was only passable , because you could spam it , currently , it is trash.

    And templar became even more , a damm healer.

    Let me tell you, i solo leveled my templar to v10 and know very well what the skill does. It wasnt me who complained about taking damage between casts, that comment came from others.

    About its dps, the dps is fine since you get Burning Light procs on every single hit of Biting Jabs, and Burning Light also has a chance to crit. I am using the ability still and i dont even feel a big difference other than not being able to endless CC a single mob with it, for which case like you already said we have much better skills than Biting Jabs. Honestly i even doubt the mentioned number of "2.5s per cast", its not even nearly that long for me, OP maybe has higher ping or any other sort of delay on his side.

    As for "templar became even more , a damm healer" in my opinion if someone was going for a dps class templar was never the best choice. I wouldnt have choose templar if i werent going for a healer, but i dont see how Biting Jabs actually change anything about that.
  • Phantax
    Phantax
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    KerisDoin wrote: »
    For me it seems like a fix rather than a nerf. Before patch you were able to start casting a new Biting Jabs while still being in the animation of the first one. Now it correctly finishes the animation of the first one before casting the second one. You do take a hit between two casts now but well... i dont think it was intended to be spammable to a point of not taking any damage because the target is endless CCed in the first place.

    And even then , it is not much mate.

    I used this skill up to vet9 , let me tell you , if you trust only on this skill to get you there , you will die.

    This skill could at best lock 1 target , problem is , templars got a much better and stronger way to lock 1 target , and if your target if actually strong like a troll , you will probably burned all your mana and it will still be alive , which only adds to how bad it is for this.

    The DPS was also nothing to write home about.

    Honestly , overall , templar had much better skills than this lols , but this was still the best spear skill to dps on groups, now , you have nothing.

    That one hit the mob lets in , plus the low damage...

    it was only passable , because you could spam it , currently , it is trash.

    And templar became even more , a damm healer.

    Which does lead you to thinking are they trying even harder to pigeon-hole each class into a set roll? (DK-Tank, NB/Sorc-DPS, Temp-Healer)
    Least they have chance to fix these issues on the EU server before it launches. NA server will need to come down for a hotfix I guess :(
    High Elf Sorcerer VR12 - Destro / Resto Staff
    I'm a werewolf. If you vamps don't like it.... Bite me !
    We're not retreating... we're advancing in a different direction !
  • ZakyUchiha
    ZakyUchiha
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    As a Magicka build templar, Biting Jabs is my main DD skill.
    I don't even see why it should get a nerf as it was already balanced.
    Name: Zaky Warbringer
    Level: Veteran Rank 12
    Class: Templar
    Race: Imperial
    Faction: Ebonheart Pact
    Server: EU Megaserver
  • dcincali
    dcincali
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    It's the only active melee skill the temp class has, (not weapon but class) and it gets *** on.. Perfect..
  • evedgebah
    evedgebah
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    Ironically, I can still easily solo any single target that was previously affected by cc effects. World bosses, quest bosses, etc. Javelin, Volcanic Rune, Uppercut, Magnum Shot, Force Shock, and more all still work fine. If I go slow and time things right, I can keep any single target locked down. What I cannot do is kill a simple 3-mob group with my level 3 Templar mule who "mistakenly" had only Puncturing Strikes as his damage skill.

    On my VR 10 Templar, I basically HAVE to rely on Volcanic Rune and other non-templar skills to take down groups. I had to adjust my style, but its doable, most of the time, but a lot slower. The biggest problem is that, if this is intended, I would want to change the morphs on 3 other templar skills to compensate, as Biting Jabs was my only in-class AoE. For AoE DPS I'm forced back into Impulse, since I am a magicka based DPS, a skill I was delighted to have an excuse to drop with it's own nerf this patch.
  • Alphashado
    Alphashado
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    it is definately the animation. You can see your hands glow for a while even after the spear animation is done. You cannot perform any other action until the glow on your hands dissipates. I have to say that this is really terrible and I hope is is just a mistake, but if its a mistake how could it have gotten this far? They might as well have just removed this skill from the game, because it its current state I will not use it anymore. Its makes the entire battle feel clunky. It's garbage.

    There is another thread. A poll that asks the question "are the bots winning?"

    Well here is your answer. When they start nerfing abilities not because they are too powerful, or because they are OP in pvp, or because they are unbalanced....but because it was easy for bots to use.... then we have a serious problem here folks, and the bots ARE winning.
  • KerisDoin
    KerisDoin
    evedgebah wrote: »
    On my VR 10 Templar, I basically HAVE to rely on Volcanic Rune and other non-templar skills to take down groups. I had to adjust my style, but its doable, most of the time, but a lot slower.
    I dont see a big change just because its animation time is a bit longer now tbh. Its not like it CCs the whole group, it only knocks back 1 mob for a short time so even before you would have used Volcanic Rune if you wanted to CC a group. Stuff in v9/10 maps were already hitting fairly hard before and didnt drop dead in just 1 or two Biting Jabs casts. The fact that mobs after the change take so long to die isnt because of the Biting Jabs change, its because their HP doubled making fights twice as long, im sure this veteran mob change wasnt intended tho.
  • Mortosk
    Mortosk
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    You all really ought to post here:

    http://forums.elderscrollsonline.com/discussion/100485/was-biting-jabs-nerfed

    And demand they hotfix this NOW. We are going to be stuck like this until the next patch otherwise.
    "Now I stand, the lion before the lambs and they do not fear. They can not fear." --Arthas Menethil (aka, The Lich King)
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