dermottib14_ESO wrote: »Biting jabs now has almost a second delay between each time you cast it. Pre patch it was pretty accurate to the 1.1 second channel time.
Ive done various tests, and on average it takes over 12 seconds to cast the ability 5 times. Thats about 2.5 seconds to cast something that is supposed to take 1.1 seconds.
Please Zennimax respond to this thread. Thank you.
For me it seems like a fix rather than a nerf. Before patch you were able to start casting a new Biting Jabs while still being in the animation of the first one. Now it correctly finishes the animation of the first one before casting the second one. You do take a hit between two casts now but well... i dont think it was intended to be spammable to a point of not taking any damage because the target is endless CCed in the first place.
Did you ever try using a skill with an "instant" casttime, be it a templar skill or any other class? Every skill actually has a "casttime" which equals the animation time. No skill is "instant" and you cant spam any ability without having the delay from the animation UNLESS you use bash or light/heavy attacks to cancel the animation. If you look at your char while casting you see the animation end and right away start a new one when you use the skill again, its like that for every ability in the game. While people noticed the cast/animation time for Biting Jabs changed i wonder how many actually noticed that the animation time for Breath of Life is now actually lower and you can use that skill faster.How does changing it so you can only cast 1 biting jabs every 2.5 seconds equate to a "fix" in your mind? It's supposed to be castable every 1.1 seconds.
For me it seems like a fix rather than a nerf. Before patch you were able to start casting a new Biting Jabs while still being in the animation of the first one. Now it correctly finishes the animation of the first one before casting the second one. You do take a hit between two casts now but well... i dont think it was intended to be spammable to a point of not taking any damage because the target is endless CCed in the first place.
Nox_Aeterna wrote: »And even then , it is not much mate.
I used this skill up to vet9 , let me tell you , if you trust only on this skill to get you there , you will die.
This skill could at best lock 1 target , problem is , templars got a much better and stronger way to lock 1 target , and if your target if actually strong like a troll , you will probably burned all your mana and it will still be alive , which only adds to how bad it is for this.
The DPS was also nothing to write home about.
Honestly , overall , templar had much better skills than this lols , but this was still the best spear skill to dps on groups, now , you have nothing.
That one hit the mob lets in , plus the low damage...
it was only passable , because you could spam it , currently , it is trash.
And templar became even more , a damm healer.
Nox_Aeterna wrote: »For me it seems like a fix rather than a nerf. Before patch you were able to start casting a new Biting Jabs while still being in the animation of the first one. Now it correctly finishes the animation of the first one before casting the second one. You do take a hit between two casts now but well... i dont think it was intended to be spammable to a point of not taking any damage because the target is endless CCed in the first place.
And even then , it is not much mate.
I used this skill up to vet9 , let me tell you , if you trust only on this skill to get you there , you will die.
This skill could at best lock 1 target , problem is , templars got a much better and stronger way to lock 1 target , and if your target if actually strong like a troll , you will probably burned all your mana and it will still be alive , which only adds to how bad it is for this.
The DPS was also nothing to write home about.
Honestly , overall , templar had much better skills than this lols , but this was still the best spear skill to dps on groups, now , you have nothing.
That one hit the mob lets in , plus the low damage...
it was only passable , because you could spam it , currently , it is trash.
And templar became even more , a damm healer.
I dont see a big change just because its animation time is a bit longer now tbh. Its not like it CCs the whole group, it only knocks back 1 mob for a short time so even before you would have used Volcanic Rune if you wanted to CC a group. Stuff in v9/10 maps were already hitting fairly hard before and didnt drop dead in just 1 or two Biting Jabs casts. The fact that mobs after the change take so long to die isnt because of the Biting Jabs change, its because their HP doubled making fights twice as long, im sure this veteran mob change wasnt intended tho.On my VR 10 Templar, I basically HAVE to rely on Volcanic Rune and other non-templar skills to take down groups. I had to adjust my style, but its doable, most of the time, but a lot slower.