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Does the Craglorn expansion limit solo players?

Censorious
Censorious
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Apologies if these 'leaked' notes are incorrect - but if they are not, I want to get this in quickly.

Two statements:-

Craglorn
An Adventure Zone designed for groups of four Veteran Rank characters to explore, located between Cyrodiil and Skyrim. A new quest available in Mournhold, Wayrest, and Elden Root will lead you to the zone.

Veteran Rank Updates
You can earn up to Veteran Rank 12 as you continue your adventures in Craglorn. Additionally, the veteran XP earned from killing enemies has more than doubled.

Taken together these suggest that only people who visit Craglorn will be able to level up to VR12 and that those people must form groups of four to do so.
In other words, Solo players will be unable to progress to end-game.
'Clever' sigs get old real fast - just like this one.
  • Ulvich
    Ulvich
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    I really hope Craglorn allows for solo questing. If not I don't see myself sticking around much longer.
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  • Phantax
    Phantax
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    Censorious wrote: »
    Taken together these suggest that only people who visit Craglorn will be able to level up to VR12 and that those people must form groups of four to do so.
    In other words, Solo players will be unable to progress to end-game.

    Yep, pretty much sums it up !

    :(
    High Elf Sorcerer VR12 - Destro / Resto Staff
    I'm a werewolf. If you vamps don't like it.... Bite me !
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  • cjmarsh725b14_ESO
    cjmarsh725b14_ESO
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    How do you get that solo players will be unable to reach vr12? Sure, they won't be able to participate in Craglorn's group content but they are increasing the kill xp for all monsters which will make it easier to get a vr level, not harder.
  • Censorious
    Censorious
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    How do you get that solo players will be unable to reach vr12? Sure, they won't be able to participate in Craglorn's group content but they are increasing the kill xp for all monsters which will make it easier to get a vr level, not harder.

    It has been doubled in fact - I understand that takes it from 40 to 80.
    - Currently, I am VR2 which requires 912,000 points to reach VR3.

    That's 11,400 mobs. I dare not look how many it requires at VR10+.
    'Clever' sigs get old real fast - just like this one.
  • Anatha
    Anatha
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    You can attempt to solo some of the over world content in Craglorn. All I can say is good luck! All mobs are VR11 or higher and always grouped as 5 or more - no solo monsters roaming the land (at least I didn't see any in smaller groups or solo during testing). The trials have to be played with 12 players. There are platforms that you have to stand on in order to get to the next area after killing a boss. Any less than 12, you do not continue.
    The Psijic Order - Mara's Moxie - Great Architect - Aldmeri Fellowship - PTS Tester - Mara Tester - Elder Scrolls Fan
  • zeuseason
    zeuseason
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    Craglorn is intended for group end game content, to keep the level russians happy. Solo players will get their end game content too in time.
  • cjmarsh725b14_ESO
    cjmarsh725b14_ESO
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    Censorious wrote: »
    How do you get that solo players will be unable to reach vr12? Sure, they won't be able to participate in Craglorn's group content but they are increasing the kill xp for all monsters which will make it easier to get a vr level, not harder.

    It has been doubled in fact - I understand that takes it from 40 to 80.
    - Currently, I am VR2 which requires 912,000 points to reach VR3.

    That's 11,400 mobs. I dare not look how many it requires at VR10+.
    For the level you are now what you should be doing to advance are the main quests and points of interests. At your current level I think they give around 30k xp each. Completing all the quests in a zone is designed to give you most of a veteran rank.
  • babylon
    babylon
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    Censorious wrote: »
    How do you get that solo players will be unable to reach vr12? Sure, they won't be able to participate in Craglorn's group content but they are increasing the kill xp for all monsters which will make it easier to get a vr level, not harder.

    It has been doubled in fact - I understand that takes it from 40 to 80.
    - Currently, I am VR2 which requires 912,000 points to reach VR3.

    That's 11,400 mobs. I dare not look how many it requires at VR10+.
    For the level you are now what you should be doing to advance are the main quests and points of interests. At your current level I think they give around 30k xp each. Completing all the quests in a zone is designed to give you most of a veteran rank.

    And the quests in pre-Craglorn areas take you to almost VR10, leaving people to grind 999,999,999,999xp by killing mobs at 80xp per mob.
  • andy.giddingsub17_ESO
    andy.giddingsub17_ESO
    Soul Shriven
    VR6 going on 7 here and I've found that if I do every single quest and every dungeon/wb am keeping my VR level approx. between 1/2 and 1 below the level for that area - fine for me as it gives me a challenge. As this is an MMO I would expect there to be an end game area that requires a group
  • Fairydragon3
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    of course you have to remember, there are lots of solo players, I am one of them... and in reallity there are so many people around i'm sure you wont have any trouble completing quests, it will just take a bit more time, I would suggest staying away from the overworld boss locations and anchors, also the xp granted for VR content has been increased
    Edited by Fairydragon3 on May 22, 2014 2:54PM
  • Laura
    Laura
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    group content in an MMO? NO WAY!
  • Affrayer
    Affrayer
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    Censorious wrote: »
    How do you get that solo players will be unable to reach vr12? Sure, they won't be able to participate in Craglorn's group content but they are increasing the kill xp for all monsters which will make it easier to get a vr level, not harder.

    It has been doubled in fact - I understand that takes it from 40 to 80.
    - Currently, I am VR2 which requires 912,000 points to reach VR3.

    That's 11,400 mobs. I dare not look how many it requires at VR10+.

    At least 5 million+ seeing how V9-V10 took a bit over 4 million exp.
    Edited by Affrayer on May 22, 2014 3:00PM
    Pffffff
  • Censorious
    Censorious
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    It's not merely the 'minority group' of solo PvE players affected by this.
    I mention this group in my original post for brevity.

    In fact, more importantly, It affects PvP players who only grind through the PvE content because they simply have no choice in the matter. Xp from PvP is extremely poor and apparently is destined to remain so. We have been given a small boost in this patch but nothing significant.

    PvP players tend to be reluctant to get involved in organised monster-killing. It simply isn't seen as 'fun'. If we are forced to conform to this mould, I can see a lot of people being seriously un-pleased.
    'Clever' sigs get old real fast - just like this one.
  • aleister
    aleister
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    Laura wrote: »
    group content in an MMO? NO WAY!

    I can't get my head around why someone would pay a sub for an MMO and then want to play it solo.

    Is the issue that it is hard to find groups at veteran levels?
  • Alpha_Protocol
    Alpha_Protocol
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    You guys are usually bitching about "too much solo content"... "this isn't an mmo, it's a single-player game"..

    This community has to be the most divided of any I have ever witnessed in an mmo... ZOS must be pulling their hair out...
  • Pocketz
    Pocketz
    The point is you should be able to choose. I like to group up when I CHOOSE to, I don't want to forced to group just to level up.
  • Fairydragon3
    Fairydragon3
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    You guys are usually bitching about "too much solo content"... "this isn't an mmo, it's a single-player game"..

    This community has to be the most divided of any I have ever witnessed in an mmo... ZOS must be pulling their hair out...

    i consider there to be 2 groups, those that played since Arena, and those that played around morrowind or Oblivion. ( my first was Oblivion). the Latter are more likely to have played MMO's, while the first generation is more prone for single player games. ZOS knew this was going to be tricky balancing the 2

  • aleister
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    Although I didn't play it much, I liked how LOTRO handled PVP for the "evil" side. You could just create an uruk-hai, orc or whatever and immediately jump into PVP without needing to grind up a character.
  • Sidereal
    Sidereal
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    Pocketz wrote: »
    The point is you should be able to choose. I like to group up when I CHOOSE to, I don't want to forced to group just to level up.

    Won't deny it; there are limits to how far one can go as a solo player. It is what it is. You're not forced to level up anywhere--you're more than welcome to head over to Craglorn and do it up by yourself. It'll just be crazy hard. It's when it gets this hard that we should seek help, but I can understand how that might feel restraining in a sense.

    Still, @Pocketz, Craglorn is supposed to be hard. To modify it for solo gameplay would mean to dumb it down to such an extent that it would be easily conquered in a span of hours. If you're looking to level your Veteran Ranks, I suggest PvP. Player kills net a good amount of VP and I've received defense ticks in excess of 120k VP before. I've known players who were V8 in Stormhaven because all they did was PvP--where there is a will there is a way.

    Being the best in ESO is going to take more than gold, levels, and endgame gear--group coordination is a vital skill that any player should hone. There are limits that the game may seem to impose on us but, then again, there are limits that we needlessly take upon ourselves as well.

    Good luck.
  • Scowler
    Scowler
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    Craglorn isn't best described as "endgame." Craglorn is an add-on for players who want to compete for "best dungeon-runner team," intended to motivate players to continue grinding through the veteran ranks... and hopefully have fun, too. Craglorn can be compared to addition of Arenas in WoW, or Skirmishes in LOTRO. It would be difficult to compare Craglorn to traditional MMORPG endgame content, such as the Temple of Veeshan or Blackrock Spire.

    Some players may find the post-grind competition appealing. Competitors: GLHF. o7

    [I'm convinced the majority of ESO was designed to be a solo Elder Scrolls experience that could be shared with one or two friends; whether the experience is satisfying or not depends on the expectations of the individual player... and one's patience while ESO staggers drunkenly out of beta.]
  • coryevans_3b14_ESO
    coryevans_3b14_ESO
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    You guys are usually bitching about "too much solo content"... "this isn't an mmo, it's a single-player game"..

    This community has to be the most divided of any I have ever witnessed in an mmo... ZOS must be pulling their hair out...

    lol I was just thinking this exact thought. Poor ZOS. I do feel bad for devs sometimes. Not all that often, but with situations like this they cannot win, ever.

    With the excpeption of phasing issues for grouping, this is an MMO. Not single player, not geared for just pvp. Therefore you get what you pay for. Go play something else if you want single player only OR pvp only.

  • Arreyanne
    Arreyanne
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    zeuseason wrote: »
    Craglorn is intended for group end game content, to keep the level russians happy. Solo players will get their end game content too in time.

    When the timeline in the game gets to Skyrim right?
  • Soloeus
    Soloeus
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    Ignore the cyberbullies in this thread and others like it. No, we aren't idiots because we want solo content. Everyone is different and part of an MMO is being able to run through solo content.

    People who want to play single player should be welcome in ESO. With only a few exceptions, this MMO is more solo-player friendly than many others. For example, even in vet areas the quests are solo'd, the main story is solo.

    Report all bullies when you see them! Don't let them get away with this. The only way to repair a toxic community is to identify, ostracize and eliminate toxic members. Not all customers are good ones and customers aren't always right, but sometimes they are.

    Within; Without.
  • Censorious
    Censorious
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    Soloeus wrote: »
    Ignore the cyberbullies in this thread and others like it. No, we aren't idiots because we want solo content. Everyone is different and part of an MMO is being able to run through solo content.

    People who want to play single player should be welcome in ESO. With only a few exceptions, this MMO is more solo-player friendly than many others. For example, even in vet areas the quests are solo'd, the main story is solo.

    Report all bullies when you see them! Don't let them get away with this. The only way to repair a toxic community is to identify, ostracize and eliminate toxic members. Not all customers are good ones and customers aren't always right, but sometimes they are.

    This.

    I posted this discussion because I see a well-defined and large group of players being excluded from the game.
    Those who feel it's in their interest or their nature to discourage such players are invited to go and start their own thread.
    'Clever' sigs get old real fast - just like this one.
  • Cously
    Cously
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    It's an online game. Solo play is secondary. If they don't force group content people will play it as solo and that's not online gaming. Take Left 4 Dead 2, the group play is the must and the solo play is boring as ***. With that said they should erase solo questing and phasing. I think either group of solo players and group players get *** in this. I think the best solution is one content for each group since they are trying to appeal both. Crag is my group content, don't whine about it and I won't whine when the next content be a solo one.
  • Caduryn
    Caduryn
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    Yeah....Group-content in a MMO.....DRAMA....
  • Maestro_Sartori
    Maestro_Sartori
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    Ulvich wrote: »
    I really hope Craglorn allows for solo questing. If not I don't see myself sticking around much longer.

    You do realize this is an mmo right? I guess you didn't get that memo lol
  • Sidereal
    Sidereal
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    Censorious wrote: »
    This.

    I posted this discussion because I see a well-defined and large group of players being excluded from the game.
    Those who feel it's in their interest or their nature to discourage such players are invited to go and start their own thread.

    A lot of us just endured 150 hours, give or take, of solo gaming whether we liked it or not. More is coming, soon, maybe not this time, but in the future. It's kind of baity when you make such extreme claims if you don't mind me saying.
  • Sakiri
    Sakiri
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    How do you get that solo players will be unable to reach vr12? Sure, they won't be able to participate in Craglorn's group content but they are increasing the kill xp for all monsters which will make it easier to get a vr level, not harder.

    If youre vr10 and out of quests youre stuck kill grinding.

    Of course, you might like that. I sure as hell wouldnt.
  • Rainingblood
    Rainingblood
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    Ulvich wrote: »
    I really hope Craglorn allows for solo questing. If not I don't see myself sticking around much longer.

    Craglorn is the end-game group content that was missing from the start. It's not intended to be a content patch for solo play.
    Phoebe Anderson
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