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DK's are nerfed really hard with the new patch. DK Fire Mage or Shield build is dead. Inhale useless

  • monkeymystic
    monkeymystic
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    Shillen wrote: »
    If you thought DK's were the only ones doing Solo PvE, watch this:

    I have NOT made this video, and I don't take credit for it. The Youtube user "medakonable" has made it.


    It shows a NIGHTBLADE SOLO Veteran Spindleclutch dungeon

    http://www.youtube.com/watch?v=GNESCiD5Wt0

    Leeching strikes is probably the most OP ability in the game. But you don't see cries for nerfs because it doesn't kill people in PvP.

    Funny thing is that we will prolly see Nightblades solo bosses doing this in Craiglorn too...
    Edited by monkeymystic on May 22, 2014 5:08PM
  • nikolaj.lemcheb16_ESO
    nikolaj.lemcheb16_ESO
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    DKs got magicka regen from elemental drain + DoTs + Cinder ticks + Inferno ticks. This no longer works, and Impulse cost is increased.
    Magicka will be a huge problem for DKs after this nerf :)

    Well as a NB i fail to see the problem. NBs run out of magicka in 2-4 seconds in a fight, why should other classes have the possibility of endless magicka?
  • Drachenfier
    Drachenfier
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    I'm a main DK and the only thing im questioning is why they changed inhale, to make it near useless to have on my bar now.


    And the change was made without adjusting the cost to cast, or anything, which is why i said this reeks of "mythic dev".
  • monkeymystic
    monkeymystic
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    I'm a main DK and the only thing im questioning is why they changed inhale, to make it near useless to have on my bar now.


    And the change was made without adjusting the cost to cast, or anything, which is why i said this reeks of "mythic dev".

    Yeah, when they overnerfed the Inhale ability to being so weak, atleast they could have made it cost half. (even if it would still be mediocre to have on your bar)

    That screams "rushed" work, without thinking the nerf through.
  • Alpha_Protocol
    Alpha_Protocol
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    Shillen wrote: »
    Leeching strikes is probably the most OP ability in the game. But you don't see cries for nerfs because it doesn't kill people in PvP.

    People kill people. Don't start that $hit here.
  • Aeaeren
    Aeaeren
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    The shield Bash will hurt but I will get over it.
  • Lumpy_Space_Elf
    I am a DK and these changes may technically be referred to as nerfs, but lets all be honest with ourselves here, most of these were totally necessary and needed for the balance and health of the game. Yeah, it sucks they made it into the live game so unbalanced, but they needed to be fixed, and they have been...some more than others, but it's a start.

    For the sake of full disclosure, although I am a DK, my build isn't anything like what the OP seemed to be using and is now complaining about being nerfed. I am a dual-wielding EH/AF DK wearing full medium, so some of these nerfs do affect me, but won't hurt me as much as some of the other...builds.
  • Singular
    Singular
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    SuperJChat wrote: »
    You say DK nerf but i only see 2 things directly DK related...

    The reason for DK's being "strong" for many, is not because of the class abilities itself, but synergy with Impulse spam, getting infinite magicka back from Elemental drain + DoT's + cinder + inferno giving them more magicka back than they can spend. And AoE abilities giving tons of ultimate, which is also nerfed now.

    DK's are stuck in melee range with 5 meter range abilities, while Templars and Sorceror have range benefits. This is a devastating nerf to the DK class

    Wait, what? You just said that prior to the patch DKs could have unlimited magica - clearly an exploit - and now you're saying the removal of this exploit is ruining the class???

    No class is designed to have unlimited magica, stamina or health. So tough for you.

    What really bothers me is the cooldown. I've never played a shield user, but ... this game is supposed to have no cooldowns. So, what's up???
    Edited by Singular on May 22, 2014 5:17PM
    War, give me war, give me war.
  • Singular
    Singular
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    seanolan wrote: »

    Shield bash damage nerfed, 3 second cooldown on bash, and bash costing more is a huge nerf to your build.

    They had good synergy with Destro staff!
    These are the abilities that DK's were strong with.
    Without these abilities, they have no use and can't do it even remotely close any more.

    The fire mage builds/AoE DK builds DEPENDED on Destro staff Impulse, elemental drain magicka regen etc to work, otherwise they run out of magicka in a few seconds and sit there stupid getting kited with zero magicka regen, while sorcerors Escape Bolt around (which now also stuns AND absorbs spells).

    Stop with the bold, you drama queen. It makes you look like a diva.

    You have to admit, though, it's easier to read. Well, not the grammar, but the words!

    Bold for the win!
    War, give me war, give me war.
  • ckf12b14_ESO
    ckf12b14_ESO
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    Amen is all I have to say.

    DK's needed the nerf, and I can't wait until their Banner damage is also nerfed as promised.
  • Shillen
    Shillen
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    DKs got magicka regen from elemental drain + DoTs + Cinder ticks + Inferno ticks. This no longer works, and Impulse cost is increased.
    Magicka will be a huge problem for DKs after this nerf :)

    Well as a NB i fail to see the problem. NBs run out of magicka in 2-4 seconds in a fight, why should other classes have the possibility of endless magicka?

    Nightblades have the same amount of magicka and the same magicka regen as all the other classes. The abilities don't cost any extra either. Nightblades do have the best way to recover magicka in the game though via leeching strikes. So I don't know what planet you're living on.
    Please LOL my comments. I'm an aspiring comedian.
  • YuccaPalm
    YuccaPalm
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    Since they keep nerfing aoe and balance the game more for 1v1 I hope arena will come soon :o
  • liquid_wolf
    liquid_wolf
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    A Bad Post.

    Play the game with the changes on the public servers. Analyze what the changes have done, and report back to us.

    Don't spout speculation... show us real facts and what you are seeing.
  • NordJitsu
    NordJitsu
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    If you thought DK's were the only ones doing Solo PvE, watch this:

    I have NOT made this video, and I don't take credit for it. The Youtube user "medakonable" has made it.


    It shows a NIGHTBLADE SOLO Veteran Spindleclutch dungeon

    http://www.youtube.com/watch?v=GNESCiD5Wt0

    NBs are able to solo dungeons ONLY because of the aggro bug with Dark Cloak where they basically just sit there and die.

    DKs are able to do this same thing using INTENDED MECHANICS. That's the difference.

    And the NBs can't do that in PvP.
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
    GREAT HOUSE HLAALU
  • monkeymystic
    monkeymystic
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    Singular wrote: »
    SuperJChat wrote: »
    You say DK nerf but i only see 2 things directly DK related...

    The reason for DK's being "strong" for many, is not because of the class abilities itself, but synergy with Impulse spam, getting infinite magicka back from Elemental drain + DoT's + cinder + inferno giving them more magicka back than they can spend. And AoE abilities giving tons of ultimate, which is also nerfed now.

    DK's are stuck in melee range with 5 meter range abilities, while Templars and Sorceror have range benefits. This is a devastating nerf to the DK class

    Wait, what? You just said that prior to the patch DKs could have unlimited magica - clearly an exploit - and now you're saying the removal of this exploit is ruining the class???

    No class is designed to have unlimited magica, stamina or health. So tough for you.

    What really bothers me is the cooldown. I've never played a shield user, but ... this game is supposed to have no cooldowns. So, what's up???

    Because they are nerfing class abilities like Inhale to becoming absolutely useless as well. Inhale is expensive to cast, and is capped at 3 absorb targets with the nerf. They didn't even adjust the cost, they just made it pointless and expensive to use.


    They nerfed class abilities into useless because Destro + Resto was OP with elemental drain... That is shortsighted.
  • Hypertionb14_ESO
    Hypertionb14_ESO
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    If i am right, the biggest complain in the origonal topic is that a DK build will no longer be able to INFINITELY cast spells?

    hate to be glib, but considering the base complaint, its like your complaining that your Water is not wet enough...
    I play every class in every situation. I love them all.
  • MordenOtomo
    My anger management coach, "Hi Mom!" says that I should stop calling people idiots...
    “This comment was written using 100% recycled words.”

    "Spelling errors brought to you by "Lack of Coffee".

    Unrepentant Gaming...Pants Off, Drink On.
  • monkeymystic
    monkeymystic
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    If i am right, the biggest complain in the origonal topic is that a DK build will no longer be able to INFINITELY cast spells?

    hate to be glib, but considering the base complaint, its like your complaining that your Water is not wet enough...

    No, the main problem is that they nerfed a bunch of other stuff because Destro + Resto + Elemental drain and unlimited magicka was OP.

    Inhale nerf makes no sense for example. It was never overpowered (except for all AoE's hitting more than 6 targets), and it is very expensive. Capping the AoE absorb to 3 targets, without even making it cost less, just makes the whole ability pointless.
    And Inhale has nothing to do with any class being OP with Destro/Resto combo.
    Edited by monkeymystic on May 22, 2014 5:33PM
  • PVT_Parts
    PVT_Parts
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    Where did you find the 3 second cooldown on bash? I guess my DK will be even more useless than it already is. There is too much min/maxing in this game with only 1 real build working well. I had finally found an effective way to play after doing dual wield and switching to shield, but now...IDK what to do to do any kind of damage whatsoever.
  • Azarul
    Azarul
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    The only part I don't like is the range reduction of talons. I know the spam of it is OP and needed work, but I feel the range was fine. It will work out ok in PvP, but this is a little hit to my PvE soloing.
  • Santanaclawz
    Santanaclawz
    Soul Shriven
    If i am right, the biggest complain in the origonal topic is that a DK build will no longer be able to INFINITELY cast spells?

    hate to be glib, but considering the base complaint, its like your complaining that your Water is not wet enough...

    No, the main problem is that they nerfed a bunch of other stuff because Destro + Resto + Elemental drain and unlimited magicka was OP.

    Inhale nerf makes no sense for example. It was never overpowered (except for all AoE's hitting more than 6 targets), and it is very expensive. Capping the AoE absorb to 3 targets, without even making it cost less, just makes the whole ability pointless.
    And Inhale has nothing to do with any class being OP with Destro/Resto combo.

    ^ this. Im a 2hand full heavy DK and in PvE I would use, Razor Armor, Brawler , Executioner , Inhale (with magika back morph) and green dragon blood. It wouldn't make me Invincible in PvE but I could survive alot.

    Inhale was already pointless in PVP because very rarely did your enemies actually group up close enough to get hit with it.
    From my personal experience it would always be maybe 1 or 2 melee and the rest mages far out of the range to get hit with it so it'd be pointless to use instead of green dragon blood.

    I just fail to understand the logic behind that. The rest of the DK changes dont affect me because I didn't run those builds.
    "Semper Fi"
  • TheBull
    TheBull
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  • Kewljag_66_ESO
    Kewljag_66_ESO
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    1hand and shield is STILL the strongest weapon line IMO
  • vicNBitis
    vicNBitis
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    Here's how the range change to Talons will affect PvE.

    Before: walk up to mob(s), pop Talons, spam AOE/Whip
    After: walk up to mob(s), pop Talons, take a step back, spam AOE/Whip

    This is so close to nothing it's not even worth mentioning.
  • temjiu
    temjiu
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    All I have to say is,

    LOL

    coming from the perspective of a Templar (who doesn't spam Puncturing strikes btw...I rarely have it on my bar), all i have to say is...
    welcome to our world. I hope that you can enjoy the wonderful VR leveling process like I am. this isn't a nerf, this is balancing.

    if Sorcs are too good after this, I'm sure they will get balanced as well. Which means, OP, that you will get to post ANOTHER thread! because im pretty sure you will follow whatever class is listed as top dog, even if it is broke.

    Oh and FYI...sorcs use many of the skills you listed in your "DK" list, so they are impacted by this as well. every see a sorc use impulse? Duh....

    so im sure this isn't the end of your ranting. you'll just head over to the sorc side...until they nerf that. then you'll hop over to the NB's....Oh wait. right. other then a few powerful skills, NB is actually tough to play. so you probably won't do that.

    Im chuckling as I saw this coming miles away. the other sane players who noticed how OP the DK was saw it too. The one surprised? the FotM players. don't be surprised if they continue the balancing act....cause you know...that's what an MMO is all about. so just like every other MMO...if you pick your class because it has a few oddball builds that trump everything else in the game, be prepared for disappointment.

    And to all those who played different builds on their DK's, hats off to you. I doubt this change will impact you much at all. Hope you continue to enjoy your DK for the rest of the time this games online.

    Thinking back...I actually would have been find with DK's being OP if Bethesda hadn't put in competitive play environments. And not just PvP, but we have group trials now. so the classes will be forced into a homogeneous mass because of this. mis-balance does not indicate need for balance, competitive environments do.
  • UrQuan
    UrQuan
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    My main is a dragonknight, and I'm perfectly OK with these changes. I'd prefer it if the radius of talons wasn't reduced, because that's my primary method of keeping mobs off of squishier folks, but I'd agree that it needed some kind of nerf, so I'm not upset about it.
    "Shields are and never were killing weapons! Swords, axes, etc. are."
    Anyone who has studied ancient and medieval combat will tell you that's simply not true. A sturdy shield has always been a very versatile weapon, and indeed a killing weapon if you know how to use it properly. It's been suggested by some historians that Spartan hoplites actually did the majority of their killing with their shields rather than with their spears or swords. Now, to be fair, any killing with a shield is typically done with the reinforced edge of the shield (putting a lot of weight and power into a blow in a concentrated area), and not with bashes as shown in ESO...
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • monkeymystic
    monkeymystic
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    Inhale is expensive to cast, and is capped at 3 absorb targets with the nerf.

    The absorb deals 70 damage to players! 70! To a player with over 3000 health..

    They didn't even adjust the Inhale cost with the major nerf, they just made it pointless and expensive to use when it was fine before (except for the bug that hit more than 6 targets)

    It seems they confused Batswarm with Inhale, and nerfed Inhale as well so it became useless and a waste of an ability slot.
    Edited by monkeymystic on May 22, 2014 5:56PM
  • Creslian7
    Creslian7
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    How can I play the Elder Dragonknight scrolls online game if Dragonknights are only slightly better than the other classes? This is preposterous and shall harrumph any naysayers to the contrary!!

    http://youtu.be/JN99jshaQbY
    Harumph I say!!
  • seanolan
    seanolan
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    Inhale is expensive to cast, and is capped at 3 absorb targets with the nerf.

    The absorb deals 70 damage to players! 70! To a player with over 3000 health..

    They didn't even adjust the Inhale cost with the major nerf, they just made it pointless and expensive to use when it was fine before (except for the bug that hit more than 6 targets)

    It seems they confused Batswarm with Inhale, and nerfed Inhale as well so it became useless and a waste of an ability slot.

    Seriously, the bold doesn't make your opinion seem more important. Just desperate.
  • joshisanonymous
    joshisanonymous
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    Singular wrote: »
    What really bothers me is the cooldown. I've never played a shield user, but ... this game is supposed to have no cooldowns. So, what's up???

    Oh for f.. There is no 3 second cooldown. There was a rumor that this was going to happen while the patch was in testing, but that proved to be completely false. To repeat, there is no 3 second cooldown on bash/interrupt. The OP is either a troll, or wrote this post long ago in preparation for their opportunity to cry profusely, or they simply have no reading comprehension at all.
    Fedrals: PC / NA / EP / NB

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