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DK's are nerfed really hard with the new patch. DK Fire Mage or Shield build is dead. Inhale useless
Here are some of the DK nerfs from 1.1.2 Patch notes that will screw DK’s over quite a lot…! While the other classes recieves buffs/fixes:Inhale before the nerf:
Inhale after the nerf:
GG on nerfing the already subpar ability into useless
They have tons of nerfs to class abilities like Inhale, Talons, destro abilities which had synergy and gave magicka regen, 1 hand and shield bash, all nerfed into the ground.
Inhale is expensive to cast, and is capped at 3 absorb targets with the nerf.The Inhale absorb deals 70 damage to players! 70! to a player with over 3000 health They didn't even adjust the cost, they just made it pointless and expensive to use.
It even seems they confused Batswarm with Inhale, and nerfed Inhale as well lol.
They nerfed class abilities like Inhale into useless and expensive because Destro + Resto was OP with elemental drain and magicka back from DoTs, toggles etc... That is shortsighted. The many DK nerfs:
“Decreased the amount of ultimate generated by area-of-effect damage spells.“
“Fixed an issue with several area-of-effect abilities where they could erroneously hit an unlimited number of targets.”
“Dark Talons: Reduced the overall radius.”
“Inhale (and morphs): This ability’s initial life drain morphs can now hit a maximum of three targets. This also applies to Inhale’s morphs.” (this ability is now really weak and expensive, 3 target AoE on absorb...)
“Elemental Drain: This passive ability’s magicka restore will no longer erroneously trigger on damage-over-time ticks, or multiple times for a single ability cast.”
“Impulse: Increased the Magicka cost of Impulse and its morphs.”
"One Hand and Shield
Deadly Bash
Fixed an issue where the damage bonus coupled with a “bashing” jewelry enchant was doing too much damage.Slightly decreased this ability’s stamina cost reduction."
"Bashing now deals more damage on a successful interrupt, and less damage when your target is not casting an ability."
"Fixed an issue where bash/interrupt could be used more frequently than intended when it was repeatedly engaged."
They had good synergy with Destro staff, that is gone.
They depended on Impulse, Elemental drain (magicka return) which made it work without running out of magicka in seconds and DK's were strong with. They also depended on AoE ultimate gains and Talons having decent radius. Now all that is gone.
They also depended on Bash doing melee damage, I agree with the shield bash nerf, but 3 second cooldown, huge nerf to damage *and* higher cost on Bash/interrupt? Was this really needed to be nerfed into the ground?
DK shield builds get shafted as well, with both AoE and class nerfs, and Bash damage nerfed, and bash costing more.
The fire mage builds/AoE DK builds depended on Destro staff Impulse, elemental drain magicka regen etc to work, otherwise they run out of magicka in a few seconds and sit there stupid getting kited with zero magicka regen, while sorcerors Escape Bolt around (which now also stuns AND absorbs spells) and have the same superior magicka regen as before.
With all these DK nerfs and nerfs to everything they had synergy with, they have no use and can't do it even remotely close any more. And they have zero 28 meter range abilities, like the rest. They are stuck in melee.Talons smaller radius is a huge nerf to the class' unique ability as well, what is unique with DK now? Poor magicka regen, stuck in melee range getting kited by Sorcerors/Templars, and mediocre/expensive Inhale AoE hitting 3 targets? lolThey need to balance classes, not nerf everything to the ground.
All this makes the current DK Fire Mage/Inferno build with Destro/Resto or any 1 hand and shield builds you see running around (the DK builds that are actually strong), nerfed to the ground, and then some.
DK's have huge magicka issues with these nerfs, and will run out of magicka very quickly because they can no longer get any magicka back from Elemental Drain which made it all possible, while Sorcerors (and NBs) keep their superior magicka regen stillTime to reroll Sorceror folks! The master class Sorceror with a BUFFED Escape Bolt that now absorbs spells while blinking around! Making them invincible at the same time!
Edited by monkeymystic on May 23, 2014 1:19AM