Maintenance for the week of September 8:
• PC/Mac: No maintenance – September 8
• PC/Mac: EU megaserver for maintenance – September 9, 22:00 UTC (6:00PM EDT) - September 10, 16:00 UTC (12:00PM EDT) https://forums.elderscrollsonline.com/en/discussion/682784

Begging for Just This One NightBlade Fix

  • joshisanonymous
    joshisanonymous
    ✭✭✭✭
    NordJitsu wrote: »
    Well any sort of damage will pull you out. I'm pretty sure that's by design.

    If that's the case, this seems like a huge design flaw, and it's also the reason why I was surprised that @ZOS_JessicaFolsom only mentioned DoTs. In PvP, any damage breaking stealth essentially means that we only have ranged in combat stealth. Even a completely incompetent player will probably still swing their basic attack randomly enough to ruin any attempt at stealthing while in melee combat. I guess it works if you stun the person then stealth, but then you hardly need to be invisible in the first place.
    Fedrals: PC / NA / EP / NB

  • jamie.goddenrwb17_ESO
    Sprinting also breaks it, not sure if that is by design or whether it's part of the problem.
    I can has typing!
  • Doomraven
    Doomraven
    NordJitsu wrote: »
    I'll get a guild group together tonight and we'll go through and test all the dots we can think of and post a video.

    That's fantastic. Thank you!

    And thank you for giving us a heads up, it's really appreciated. :D
  • Truno
    Truno
    ✭✭
    Like mentioned before dark cloak (all versions imo) is broken because 1) any DoTs that are on a target (such as crippling grasp) will take you right out of stealth which is just a waste of a ton of mana and instead of saving you, it will be a hinderance. 2) Extremely hard to get away from anyone anyways because everything is currently AoE based right now and will take you out of cloak immediately (which makes our concealed weapon skill not as potent). The best way i have found to escape is double or even triple roll cloak and juke them hopefully gaining enough distance. Even doing that though it is still easy to lose cloak. 3) I also feel the cloak is not very long for its mana consumption, but I would rather have the first 2 issues solved.

    I believe someone may have said something similar if so right on and I totally agree.
  • Brizz
    Brizz
    ✭✭✭✭
    Truno wrote: »
    Like mentioned before dark cloak (all versions imo) is broken because 1) any DoTs that are on a target (such as crippling grasp) will take you right out of stealth which is just a waste of a ton of mana and instead of saving you, it will be a hinderance. 2) Extremely hard to get away from anyone anyways because everything is currently AoE based right now and will take you out of cloak immediately (which makes our concealed weapon skill not as potent). The best way i have found to escape is double or even triple roll cloak and juke them hopefully gaining enough distance. Even doing that though it is still easy to lose cloak. 3) I also feel the cloak is not very long for its mana consumption, but I would rather have the first 2 issues solved.

    I believe someone may have said something similar if so right on and I totally agree.

    The way Dark Cloak is *supposed* to work right now is fine. Anything more then that and we would be facing something too strong like bolt escape.

    We all just want the ability bug free and working as intended.
    :.,_,.:*"'"*:.,_,.:*"'"* Guild of Shadows *"'":.,_,.:*"'"*:.,_,.:
    Briizz - v14 EP Werewolf Nightblade <Former Emperor - Chillrend NA>
    Brizz The Elder Dragon - v14 EP Dragon Knight
    Brizz - v12 DC Nightblade <Former Emperor - Celarus NA>
    Brizeer - v4 Stamina Sorcerer - Prophet of Zazeer-Destroyer of Buff Severs and Eater of Sweet Rolls-
    Watch LIVE @ www.twitch.tv/brizztv
  • NordJitsu
    NordJitsu
    ✭✭✭✭✭
    ✭✭
    Okay so we tested this on the PTS (which is running version 1.1.1) with the following abilities:

    DoTs in the Video

    Swallow Soul
    Agony (and Prolonged Suffering)
    Crippling Grasp
    Blood Craze
    Venom Arrow
    Force Pulse
    Elemental Ring
    and generic Fire/Frost damage over time from enchantments

    All of these DoTs were tested both offensively (NB applying) and defensively (being applied to NB).

    Conclusion

    We found the only one that did not seem to be working as intended was Crippling Grasp. Currently, a NB cannot go into stealth if he has this active on an enemy target. So if player A applies Crippling grasp to Player B, player A will not be able to use Dark Cloak while that DoT is active.

    For each other ability, if it was applied to the NB, Dark Cloak would remove the DoT and the NB would not be pulled out of stealth before the full duration of Dark Cloak had ended. If the NB applied the DoT offensively, they would likewise not be pulled out of stealth even though the DoT would remain active on the target.

    Non-DoT's Tested

    Since people had reported some other abilities also pulling them out of stealth (non-dots) we also tested:

    Back Lash
    Reapers Mark
    Daedric Curse
    Invasion

    Conclusion

    If a NB is targeted with Invasion, and pops Dark Cloak, the invisibility will break target and the shield charge (Invasion) will not land (this takes timing though). Reapers Mark and Back Lash both stay active on a Night Blade who uses Dark Cloak, but the effects cannot be seen by enemy players while the NB is invisible (which makes sense since these are not DoTs.) Daedric Curse, although its not exactly a DoT, does get removed by Dark Cloak.

    DoTs Tested Which Will Not Appear in the Video

    I believe everything I mentioned above was recorded. However, we were testing this for a while and more things popped into our heads after I'd stopped recording. So these abilities (plus maybe one or two of the above ones if I made a mistake) do not appear on video, but were tested.

    Entropy

    And I think that might be the only one we didn't get on film....I'll edit this later if I remember something else.

    DoTs We Didn't Test

    Searing Strike (and its morphs)
    Fiery Breath (and its morphs)

    Summing Up

    So as far as I can tell this is working mostly as intended on 1.1.1 with the exception of Crippling Grasp, which obviously seems to be a bug since no other DoTs work that way.

    Dark Cloak will remove up to 4 damage over time effects (at rank 4) when you enter stealth. This seems to work with each DoT. You will not be pulled out of stealth with these DoTs active.

    Dark Cloak also works even if you're the one applying the dot. You can hit someone with Blood Craze, then use Dark Cloak. You will not get pulled from stealth and your DoT will stay active.

    Other abilities also do not break Dark Cloak (Curse, Invasion, ect.).

    However, any form of ground based AoE like Lightning Splash, Elemental Blockade, Inferno, or Ash Cload will bull you out of stealth if you stand in its area of effect (tested all of those, but don't have all on film.)


    So maybe ZOS fixed this? I don't know. I'm not sure why our testing differs so much from people's reports unless ZOS has already worked on this. Remember that this testing was done on 1.1.1 and not the current Live patch. Can you tell us if this has been fixed @ZOS_JessicaFolsom‌ ?
    NordJitsu wrote: »
    Well any sort of damage will pull you out. I'm pretty sure that's by design.

    If that's the case, this seems like a huge design flaw, and it's also the reason why I was surprised that @ZOS_JessicaFolsom only mentioned DoTs. In PvP, any damage breaking stealth essentially means that we only have ranged in combat stealth. Even a completely incompetent player will probably still swing their basic attack randomly enough to ruin any attempt at stealthing while in melee combat. I guess it works if you stun the person then stealth, but then you hardly need to be invisible in the first place.

    But if damage didn't pull you out of stealth it might be a bit over powered, no? As a NB you can be PERMANENTLY invisible right now if you re-cast every 2.4 secs or so.

    Maybe they could think about adding some sort of damage threshold (like 150pts) or making certain types of damage not pull you out?
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
    GREAT HOUSE HLAALU
  • NordJitsu
    NordJitsu
    ✭✭✭✭✭
    ✭✭
    Also I'll get the video up ASAP but it might not be up today. I've got a very prestigious event to attend after work (kindergarten graduation) so I might not get to uploading until tomorrow.
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
    GREAT HOUSE HLAALU
  • dvvvv1rwb17_ESO
    dvvvv1rwb17_ESO
    Soul Shriven
    Next Patch ? NO !!!!!!!! REroll this Bull*S*hit NB class
  • tsvetan.dimitrov76cub18_ESO
    If your DoTs getting you out of invisibility works as intended I can't understand why path of darkness is in the in the NB shadow skills - it has antisynergy with both shadow cloak and veiled strike. At the same time i've never had issues with the bleed from Blood Craze getting me out of stealth but refreshing paths does it every time. I guess same goes for Summon Shade and Veil of Blades but I haven't tried it with them.
  • Pangnirtung
    Pangnirtung
    ✭✭✭✭✭
    Next patch is Zeni talk for I'll call you. NB has been known to be broken since release. One of the lead developers even said he was playing a NB. My guess is that he switched to a DK when he found out how useless it was compared to other classes.

    Next patch. We're looking into it. Promises. Promises. Promises.
  • kitsinni
    kitsinni
    ✭✭✭✭✭
    We promise to fix NB but we refuse to mention what we are going to "fix", or what we think is wrong, or what is working as intended, or what is a bug.

    Oh BTW by fix we meant ignore your blatantly broken skills and tool tips and buff skill no one uses in a way no one will still use them.

    .. and this will happen sometime in the next 4-8 .. years

    Thanks you for playing!
  • Blade_07
    Blade_07
    ✭✭✭✭
    In Aion they have this ability for assassins that last for 5 mins in advanced mode and didnt matter what you had on you. They could attack and kill you in under 3 sec. and POOF back into invis mode for the next attack/kill. Hated them severely!!!
    “Man can live about forty days without food, about three days without water, about eight minutes without air, but only for one second without hope.”

  • NordJitsu
    NordJitsu
    ✭✭✭✭✭
    ✭✭
    @tsvetan.dimitrov76cub18_ESO‌

    Refreshing Path isn't a dot though. Its a ground based AoE.

    Same as Wall of Elements, ect.

    DoTs that you apply to a target won't pull you out.
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
    GREAT HOUSE HLAALU
  • tsvetan.dimitrov76cub18_ESO
    NordJitsu wrote: »
    @tsvetan.dimitrov76cub18_ESO‌

    Refreshing Path isn't a dot though. Its a ground based AoE.

    Same as Wall of Elements, ect.

    DoTs that you apply to a target won't pull you out.

    Ok, you're right but the fact remains that the skill actually makes it impossible to stealth when the s*it hits the fan. I was trying to use it mostly as a hot but most of the time it got me killed. I still think it's a bad design to have a skill in the tree that not only doesn't synergize with the other skills but actually prevents their use.
  • ZOS_JessicaFolsom
    ZOS_JessicaFolsom
    Community Manager
    There are two issues: A.) Some dots/bleeds don't get removed, and B.) If you have dots/bleeds active on an enemy target, some (not all, but just some) of them if they tick will pop you out of your own dark cloak.

    We're working on both the issues @Attorneyatlawl‌ mentioned in the quote above.
    Jessica Folsom
    Associate Director of Community - ZeniMax Online Studios
    Facebook | Twitter | Twitch | Tumblr | Instagram | YouTube | Support
    Staff Post
  • ZOS_JessicaFolsom
    ZOS_JessicaFolsom
    Community Manager
    NordJitsu wrote: »
    As to whether your OWN DoTs are supposed to be pulling you out, I'm not sure. But I'll try to get that documented as well.

    We can confirm that this is not how it should work, and we'll be fixing it.

    Jessica Folsom
    Associate Director of Community - ZeniMax Online Studios
    Facebook | Twitter | Twitch | Tumblr | Instagram | YouTube | Support
    Staff Post
  • Talketzanto
    Talketzanto
    ✭✭✭
    I got all excited for nothing :(
  • Lickyo
    Lickyo
    Soul Shriven
    I'm not sure if this is a bug or not but when you try to use dark cloak with the minimum amount of magic (I think its around 300-400 magic for the skill) it will not work unless you have a minimum of 600-700 magic
    (To be clear this is with low magic)
  • ferzalrwb17_ESO
    ferzalrwb17_ESO
    ✭✭✭✭✭
    I suspect those tests were in a controlled environment? When it gets hectic and when you need it most is when I find it fails. And also.. randomly. I suspect lag is the huge issue and it always be with a skill like this. I've hit it well before on "my screen" being charged then been bashed out of it.

    So what determines who wins there? A simple case of lag/server lag and NB loses? A trade-off might be reasonable. The damage hits but the vanish still works. Getting peppered with a bow causes the same effect for me quite often. I'm hit after I vanish and brought out.

    This is a big-cost, small window skill that is vital. It's not even close to the power of bolt-escape so it's hardly OP to get it working. There has to be a minimum 1 second duration or something to account for lag/server lag. So that if you hit it - you will always go into it for a minimum of 1 second.

    If it was deemed you were hit in that one second window then the NB shouldn't be able to attack for that mandatory one second either. But only if damage was deemed to have been taken in that second. That would stop a NB walking into an AOE (that isn't a root) and striking hard but would allow some chance of escape/damage break/strategic positioning etc that the skill is supposed to allow. Yes it's not exactly fair if lag caused it but that's the trade-off and I suspect most NB's would take that.

    This kills me out in PVP (not so much of an issue in PVE). Cripple breaking it obviously needs to be fixed. That's a go-to-skill out there for a lot of NBs.
  • dideldumdei
    dideldumdei
    ✭✭
    Lickyo wrote: »
    I'm not sure if this is a bug or not but when you try to use dark cloak with the minimum amount of magic (I think its around 300-400 magic for the skill) it will not work unless you have a minimum of 600-700 magic
    (To be clear this is with low magic)

    This is a Bug for sure. Seems that its only happening to me after I consumed food to push my Magicka and its not taking the extra Magicka into account. Havent tested it with my "raw" Magicka

    Edited by dideldumdei on May 22, 2014 4:12PM
  • scy22b14_ESO
    scy22b14_ESO
    ✭✭✭
    Dark Cloak is on our radar, and one of the Nightblade abilities we're working on fixing. Any additional details you all can provide would be helpful. We understand what the issues are from your posts, but we could use your help tracking down which DoT abilities are not being removed when Dark Cloak is activated (it does not seem to be a global issue.)

    1. You need to make it so mage light doesn't counter dark cloak. As it stands now, mage light can totally negate dark cloak when they're close enough. One global skill shouldn't be able to totally counter a class defining ability. I agree that mage light should increase stealth detection, but dark cloak needs to be classified as something unique, not stealth.

    2. Dark cloak needs an unerring, unbreakable, undetectable component for a period of time upon activation. Ie: If the ability lasts 2.5 seconds, the first 1 to 1.5 seconds should render the NB totally undetectable. This was a valuable addition to WOW's vanish mechanic for rogues, and it solved a lot of issues with being instantly knocked out of an important ability.
  • Gilvoth
    Gilvoth
    ✭✭✭✭✭
    ✭✭✭✭✭
    Dark Cloak is on our radar, and one of the Nightblade abilities we're working on fixing. Any additional details you all can provide would be helpful. We understand what the issues are from your posts, but we could use your help tracking down which DoT abilities are not being removed when Dark Cloak is activated (it does not seem to be a global issue.)

    for me it is the slowing speed movement and the removal of invisibility. i use dark cloak and depend on it 100% to escape because i know i can win if i just get a moment to catch back my stamina and health. but i see my movement speed is completely gone when i cast dark cloak and the very weak 2.5 seconds of invisibility with the slow movement speed is a death sentence for me almost upon immediate as im trying to get out of the way of the huge amount of damage flying my way the instant that invisibility wears off.

  • Cogo
    Cogo
    ✭✭✭✭✭
    They already spoke to much about patch 1.2, that pretty much just include night blades. Wait for fek sake!

    We just got a HUGE patch. Biggest I've ever seen in any game. Even close to a damn expantion!

    Stop complaining. Give your feedback and as you have seen, the listen! And maybe one of you numbnuts comes up with a good idea that Zenimax says....hey, lets do that!

    Example: General forums
    Example: Shield bash and chocking talons in Pvp. I can not say for sure, but I think it was because of US who complained about it here, that they take a look and fixed it.

    There are more patching coming. Havn't Zenimax shown they work their butts off to fix/enhance/balance the game for us?

    Give them time. Oh and Night blades, in a few weeks, you are gonna be joined by half the game who wants to be night blades.

    Thank you Zenimax for this outstanding patch!
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • GreasedLizard
    GreasedLizard
    ✭✭✭
    Dark Cloak in PvE works as a perfect interrupt. The only one I know of (I guess potion could do same)

    I don't PvP, but perhaps the mechanics or latency differs from PvE mobs

    *edit* Not perfect. Giants will still run and kick you while invis
    Edited by GreasedLizard on May 22, 2014 4:27PM
  • dideldumdei
    dideldumdei
    ✭✭
    But if damage didn't pull you out of stealth it might be a bit over powered, no? As a NB you can be PERMANENTLY invisible right now if you re-cast every 2.4 secs or so.

    You never will be able to be permanently invisible because you run out of magicka pretty soon. Plus you cant sprint while cloaked so its pretty easy to find and AOE you when your last position is known. So yes, it should not be broke by any damage or healing taken. Dont exactly know if Mages Light detects you when cloaked but if it would be a good, easy to learn and logic counter to Shadow Cloak in its different forms. If not it should
    Edited by dideldumdei on May 22, 2014 4:28PM
  • SirJesto
    SirJesto
    ✭✭✭
    I suspect those tests were in a controlled environment? When it gets hectic and when you need it most is when I find it fails. And also.. randomly. I suspect lag is the huge issue and it always be with a skill like this. I've hit it well before on "my screen" being charged then been bashed out of it.

    All proper testing is done in a controlled environment. If it's hectic and it is hitting the fan, some people mistakenly think something is broken even when it is WAI.
    You need to make it so mage light doesn't counter dark cloak. As it stands now, mage light can totally negate dark cloak when they're close enough. One global skill shouldn't be able to totally counter a class defining ability. I agree that mage light should increase stealth detection, but dark cloak needs to be classified as something unique, not stealth.

    Agree here. Dark Cloak should be classified as "Invisibility" and not "Stealth" or something along those lines.



  • Solnai
    Solnai
    ✭✭✭
    Cogo wrote: »
    They already spoke to much about patch 1.2, that pretty much just include night blades. Wait for fek sake!

    All I heard about 1.2 is they will be looking into the Nightblade class and applying some fixes, specifically what the fixes are no one knows. In regards to waiting I have been playing since early access, it has been two months and the NB community has been asking ZOS for fixes for those two months. Yes they fixed the forums, yes they nerfed vampires and yes they seem to have nerfed DK's Talon ability in this patch, but they have still not done anything to fix the numerous issues with NB's abilities and passives.

    In regards to wait for fek sake? We have been waiting 2 months at this point, sure lets wait another 4-8 weeks for our class to be somewhat on par with the other 3 classes.

  • ferzalrwb17_ESO
    ferzalrwb17_ESO
    ✭✭✭✭✭
    SirJesto wrote: »
    All proper testing is done in a controlled environment. If it's hectic and it is hitting the fan, some people mistakenly think something is broken even when it is WAI.

    Valid point. What I should have said is... quiet and controlled. When the battleground is hectic is when the lag problems I was more concerned about occur. If things are quieter I find the skill is more reliable. When there is any kind of lag including server lag this skill seems to suffer the most.

    Other skills will generally go off at some point. This one just fails.

    I was just reminded that I made, for kicks, a Magnus crafted set (chance for a spell to be free). When this proc'ed casting Dark Cloak the vanish effect would partially animate but I wouldn't vanish. The spell was free and could be cast again immediately but this effect broke the invisibility immediately. It seems to be a very fragile mechanic.

    edit: I did bug this of course so hopefully it might even give devs a clue as to the root cause of the other problems.

    Edited by ferzalrwb17_ESO on May 22, 2014 5:14PM
  • NordJitsu
    NordJitsu
    ✭✭✭✭✭
    ✭✭
    I suspect those tests were in a controlled environment? When it gets hectic and when you need it most is when I find it fails. And also.. randomly. I suspect lag is the huge issue and it always be with a skill like this. I've hit it well before on "my screen" being charged then been bashed out of it.

    Yup.

    Controlled test with willing participants. Small scale. Only about 3-5 of us at a time.

    I saw somewhere ZOS said the NB bugs were occurring in large scale hectic fights, so my test can't tell you anything about that.
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
    GREAT HOUSE HLAALU
Sign In or Register to comment.