I'm voting no because of the following reasons.
The current requirement for a guild bank is ten members, this means that a single player has to at least do some ground work before establishing a bank for the guild.
Without this limit every player in the game could create a single person guild and instantly gain 500 new bank slots which isn't what's intended by the developers. Ten members is not a staggering number and actually pretty acceptable amount of work required for a guild to achieve, less than this and the bank as I said becomes a bonus storage zone for three or four friends who play together and trust each other.
Guild stores I am a little more accepting of the lowered limit but you have to ask yourself if you have less than fifty members why do you need to list the items to sell, you can easily just say "hey I have x number of y to sell, anyone interested?" in guild chat.
If they're to lower the numbers required for a guild to have a store then I believe there should be a numbers requirement on taking control of a keep or resource in regards to stores functioning from there.
Take an honestly look at why you're asking for these limits to be lowered and is it simply because you want 500 slots more storage for you and your two or three friends as well as the ability for the small group of you to sell to others via keeps, or is it because you believe this has a negative impact on the way the game is currently working, if so post you evidence for that and back up the argument more than "I want access to this, thus it should be changed".
@RianaTheBosmer the idea I put out was more of an attempt to play the other side of the argument and what would make people happier.
I have a ten man guild right now and we use close to 400 of the slots for shared crafting (mostly provisioning) materials so the change I proposed would hurt me hard as well.
I just wanted to see how others agreeing that guild bank access should be for everyone would feel about an idea where it scales depending on the size of the guild. 500 slots is a lot even for a ten player guild and giving that access openly to anyone with less than that could lead to cases where people create personal storage guilds.
Right now the system of ten players doesn't allow for a guild bank creation circle, anything less than six opens this up to abuse.
As an example: Players A, B, C, D and E each create a guild and join each guild, they each now have a guild with five members opening up a 500 slot personal guild bank.
Ten is a pretty fair number of people to have in a guild, stops abuse of the system like I described above. As I said in an earlier post it's pretty easy as well for a small friends only guild of say four to five players to pick up some random people for the purpose of unlocking a guild bank, they may also over time form a relationship with those random players forming a larger and more social guild.
As I said before right now there have been no solid arguments as to why the current ten man limit is having a negative effect on the game and why it should be lowered. Personally I feel those in favour are the ones who want to get access to a larger storage bank without having to work with others, which isn't the intended design of a guild bank.
A way around that is for players who want a personal 500 slot bank to create a trade guild, invite as many people as you can to a guild and keep the bank locked to only the Guild Master and Officers, never promote random players to officer and you now have a guild bank and store for your four or five players (or self). Turn that specific guild off in the chat window and you never have to deal with anything while having your bank and store.
So in closing those asking for the reduction in number of members needed to have a bank and store please give solid reason why this would be good for the game and how it wouldn't be abused by players looking for more personal bank space and avoiding the charges required to upgrade personal banks.
I voted to keep it the way it is because of the ease with which the system could be abused for the easy free bank space. If there was no player limit everyone would run their own bank guild, and being the leader of an actual guild would mean giving up your 500 free slots. As if running a guild was not enough work as it is. Plus maybe the 10 person requirement will serve as incentive for small groups of friends to meet new people and form new friendships.
Why not let us buy slots? If 10+ members equals 500 for free, give sub-10 guilds the option to buy up to 500. Would be nice to have a guild bank to share stuff with my 3 RL friends in our 4-person guild
I voted to keep it the way it is because of the ease with which the system could be abused for the easy free bank space. If there was no player limit everyone would run their own bank guild, and being the leader of an actual guild would mean giving up your 500 free slots. As if running a guild was not enough work as it is. Plus maybe the 10 person requirement will serve as incentive for small groups of friends to meet new people and form new friendships.
I have to agree with this. WoW was ruined because so many people made guilds and polluted the game and took all of the good guild names, just to have a guild with 1 character for bank space.
Why not let us buy slots? If 10+ members equals 500 for free, give sub-10 guilds the option to buy up to 500. Would be nice to have a guild bank to share stuff with my 3 RL friends in our 4-person guild
Why not let us buy slots? If 10+ members equals 500 for free, give sub-10 guilds the option to buy up to 500. Would be nice to have a guild bank to share stuff with my 3 RL friends in our 4-person guild
Which goes to my point of most people wanting this change because it makes their lives better personally and it not being an issue effecting the game as a whole.I gave you a reason.
Our small guild levelled to 95 with less members than I have now.
All of us are crafters and harvest mongrels. Sharing materials is a pain in the ass.
Nothing at all and you'll notice that a large number of trades guilds have only a guild leader or select group who can use the bank.That said, re: personal guild banks, whats stopping one from inviting folks then disabling the bank for pleb use? Nothing.
If you don't want to recruit random players that's fine but you'll have to deal with the system right now not letting you use a guild bank and a very doubtful change in future, as so far there hasn't been a very strong or compelling reason proposed in this thread for ZOS to make changes.I dont want to recruit folks and even if I did, bank access is squiffy because theres an on and off. No limits on withdrawal amounts, nothing. Just a yes/no. Hell, wow e en has an option to require ranks to have suthenticators... no authenticator on your account, you cant be at that rank. Remove it and the system auto demotes you. My guild there, all ranks without authenticators require are prohibited from accessing the bank, period. That plus trial period has prevented bank theft for years.
I believe that smaller guilds (10 members or less) should be able to access the guild bank and/or store. I get that we're all able to be members of 5 guilds at any given time but what about those of us that are in smaller, intimate guilds that only consist of family and friends? Not everyone wants to join larger guilds to be able to store and trade items.
Why not let us buy slots? If 10+ members equals 500 for free, give sub-10 guilds the option to buy up to 500. Would be nice to have a guild bank to share stuff with my 3 RL friends in our 4-person guild
This is a system I would be fine with, I find it strange that guild banks were not a gold sink on their own, I can only imagine this was because of late development of the guild system.Which goes to my point of most people wanting this change because it makes their lives better personally and it not being an issue effecting the game as a whole.I gave you a reason.
Our small guild levelled to 95 with less members than I have now.
All of us are crafters and harvest mongrels. Sharing materials is a pain in the ass.
Now I do actually understand your situation, I was running a six man guild when early access started but managed to find ten members by asking friends of friends and finding members on the EU server who were happy to join a small social chatting/leveling guild and not interested in the bank access (though everyone has it and we all share well).Nothing at all and you'll notice that a large number of trades guilds have only a guild leader or select group who can use the bank.That said, re: personal guild banks, whats stopping one from inviting folks then disabling the bank for pleb use? Nothing.
However not many players are going to be willing to join a guild that doesn't do anything active within the game just so one or a few people can have a guild bank.If you don't want to recruit random players that's fine but you'll have to deal with the system right now not letting you use a guild bank and a very doubtful change in future, as so far there hasn't been a very strong or compelling reason proposed in this thread for ZOS to make changes.I dont want to recruit folks and even if I did, bank access is squiffy because theres an on and off. No limits on withdrawal amounts, nothing. Just a yes/no. Hell, wow e en has an option to require ranks to have suthenticators... no authenticator on your account, you cant be at that rank. Remove it and the system auto demotes you. My guild there, all ranks without authenticators require are prohibited from accessing the bank, period. That plus trial period has prevented bank theft for years.
Now you could recruit three or four players who are also interested in the play styles you are and simply tell them they can't have guild bank access right away due to security reasons.
Thorntongue wrote: »I believe that smaller guilds (10 members or less) should be able to access the guild bank and/or store. I get that we're all able to be members of 5 guilds at any given time but what about those of us that are in smaller, intimate guilds that only consist of family and friends? Not everyone wants to join larger guilds to be able to store and trade items.
What difference does it make? As said previously, a Guild is a Guild. Do they really disallow smaller guilds to have a bank or a store? If there is, then it's pretty moronic. If there is no restriction then why feel the need to make a poll for a non-issue? It may come back and bite you in the ass.
Phantorang wrote: »Should be scaled somehow. The more members, the cheaper the cost to sell something in the store. The guild bank should scale its inventory slots with the number of members
1 member = 1 slot
50 members = 50 slots,
500 members = 500 slots.
That would be the only way I could accept it, because else alot of guilds would be made only for the purpose of storing.
I believe that smaller guilds (10 members or less) should be able to access the guild bank and/or store. I get that we're all able to be members of 5 guilds at any given time but what about those of us that are in smaller, intimate guilds that only consist of family and friends? Not everyone wants to join larger guilds to be able to store and trade items.
RianaTheBosmer wrote: »Phantorang wrote: »Should be scaled somehow. The more members, the cheaper the cost to sell something in the store. The guild bank should scale its inventory slots with the number of members
1 member = 1 slot
50 members = 50 slots,
500 members = 500 slots.
That would be the only way I could accept it, because else alot of guilds would be made only for the purpose of storing.
Sorry, utterly ridiculous. I have ten members so I get 10 slots? Yeah, I'd go back to TOR, at least I know I'd get plenty of slots.
Phantorang wrote: »Im in 5 guilds, 4 of them got 400+ members, and we got no problem at all storing materials in the guild bank, I have never heard of anything been "stolen". 3 of them are Trade guilds, where no one know anyone, and still it works out. There is a log of stuff put in and taken out of the guild bank.
There has to be incetives to make a large guild, if we take that away we would be split up in many smaller guilds. ZOS knew what they did when they put a limit, they wanted trading to work within guilds, to make that work they need size, the bank space is just another incentive to be a part of one. Let it stay as it is!
I'm voting no because of the following reasons.
The current requirement for a guild bank is ten members, this means that a single player has to at least do some ground work before establishing a bank for the guild.
Without this limit every player in the game could create a single person guild and instantly gain 500 new bank slots which isn't what's intended by the developers. Ten members is not a staggering number and actually pretty acceptable amount of work required for a guild to achieve, less than this and the bank as I said becomes a bonus storage zone for three or four friends who play together and trust each other.
Guild stores I am a little more accepting of the lowered limit but you have to ask yourself if you have less than fifty members why do you need to list the items to sell, you can easily just say "hey I have x number of y to sell, anyone interested?" in guild chat.
If they're to lower the numbers required for a guild to have a store then I believe there should be a numbers requirement on taking control of a keep or resource in regards to stores functioning from there.
Take an honestly look at why you're asking for these limits to be lowered and is it simply because you want 500 slots more storage for you and your two or three friends as well as the ability for the small group of you to sell to others via keeps, or is it because you believe this has a negative impact on the way the game is currently working, if so post you evidence for that and back up the argument more than "I want access to this, thus it should be changed".