balmung127eb17_ESO wrote: »The worst thing is... players could use that in cyrodiil to simply fly into a castle and capture it...
Zenimax this needs a fast fix
Reignskream wrote: »balmung127eb17_ESO wrote: »The worst thing is... players could use that in cyrodiil to simply fly into a castle and capture it...
Zenimax this needs a fast fix
There will never be a fast fix for bots, as they will find another way around it.
Don't you guys get it?
I quit WoW in january and they still had bots/gold sellers!
Reignskream wrote: »balmung127eb17_ESO wrote: »The worst thing is... players could use that in cyrodiil to simply fly into a castle and capture it...
Zenimax this needs a fast fix
There will never be a fast fix for bots, as they will find another way around it.
Don't you guys get it?
I quit WoW in january and they still had bots/gold sellers!
Bots and hacks are two different matters.
Bots might be imposible to get rid of 100%. Speedhacks, flyhacks, nocliphacks, teleporthacks, thats a shame for a 2014 AAA mmorpg.
Reignskream wrote: »Reignskream wrote: »balmung127eb17_ESO wrote: »The worst thing is... players could use that in cyrodiil to simply fly into a castle and capture it...
Zenimax this needs a fast fix
There will never be a fast fix for bots, as they will find another way around it.
Don't you guys get it?
I quit WoW in january and they still had bots/gold sellers!
Bots and hacks are two different matters.
Bots might be imposible to get rid of 100%. Speedhacks, flyhacks, nocliphacks, teleporthacks, thats a shame for a 2014 AAA mmorpg.
New company, new problems, old problems, repeatable problems.
They may learn how to combat it someday, but it probably wont be without a price as people are complaining allot about it.
to me it doesnt hinder me much at all, i just report em and move along.
Except it's ORDERS OF MAGNITUDE worse in this game than any other has ever been in the 7 MMOs I've played since '03.So it´s like in WoW now?
...or in EVERY other MMO.
I really do not understand the purpose of all these threads... this problem exists in every MMO.
Reignskream wrote: »Reignskream wrote: »balmung127eb17_ESO wrote: »The worst thing is... players could use that in cyrodiil to simply fly into a castle and capture it...
Zenimax this needs a fast fix
There will never be a fast fix for bots, as they will find another way around it.
Don't you guys get it?
I quit WoW in january and they still had bots/gold sellers!
Bots and hacks are two different matters.
Bots might be imposible to get rid of 100%. Speedhacks, flyhacks, nocliphacks, teleporthacks, thats a shame for a 2014 AAA mmorpg.
New company, new problems, old problems, repeatable problems.
They may learn how to combat it someday, but it probably wont be without a price as people are complaining allot about it.
to me it doesnt hinder me much at all, i just report em and move along.
Speedhacks, teleporthacks, flyhacks and such are the same for everymmorpg the last 12 years. Memory injection.
As of 2014, the use of speed-tp-flyhacks is an instant ban in 99% of them at release. It has been so since 10 years ago it staryed being a nuissance for mmorpg companies.
Reignskream wrote: »Reignskream wrote: »balmung127eb17_ESO wrote: »The worst thing is... players could use that in cyrodiil to simply fly into a castle and capture it...
Zenimax this needs a fast fix
There will never be a fast fix for bots, as they will find another way around it.
Don't you guys get it?
I quit WoW in january and they still had bots/gold sellers!
Bots and hacks are two different matters.
Bots might be imposible to get rid of 100%. Speedhacks, flyhacks, nocliphacks, teleporthacks, thats a shame for a 2014 AAA mmorpg.
New company, new problems, old problems, repeatable problems.
They may learn how to combat it someday, but it probably wont be without a price as people are complaining allot about it.
to me it doesnt hinder me much at all, i just report em and move along.
Speedhacks, teleporthacks, flyhacks and such are the same for everymmorpg the last 12 years. Memory injection.
As of 2014, the use of speed-tp-flyhacks is an instant ban in 99% of them at release. It has been so since 10 years ago it staryed being a nuissance for mmorpg companies.
Speedhacks, teleporthacks, flyhacks and such are the same for everymmorpg the last 12 years. Memory injection.
The open API of the ESO client sadly allows loads of hacks. This has been known long before, I am not sure if they can just easily fix that without totally disabling any type of third party mechanism.
I have been playing SWTOR for a year now and haven't seen a single bot. There is the occasional gold seller here and there, but that is it.So it´s like in WoW now?
...or in EVERY other MMO.
I really do not understand the purpose of all these threads... this problem exists in every MMO.
Fairydragon3 wrote: »Reignskream wrote: »Reignskream wrote: »balmung127eb17_ESO wrote: »The worst thing is... players could use that in cyrodiil to simply fly into a castle and capture it...
Zenimax this needs a fast fix
There will never be a fast fix for bots, as they will find another way around it.
Don't you guys get it?
I quit WoW in january and they still had bots/gold sellers!
Bots and hacks are two different matters.
Bots might be imposible to get rid of 100%. Speedhacks, flyhacks, nocliphacks, teleporthacks, thats a shame for a 2014 AAA mmorpg.
New company, new problems, old problems, repeatable problems.
They may learn how to combat it someday, but it probably wont be without a price as people are complaining allot about it.
to me it doesnt hinder me much at all, i just report em and move along.
Speedhacks, teleporthacks, flyhacks and such are the same for everymmorpg the last 12 years. Memory injection.
As of 2014, the use of speed-tp-flyhacks is an instant ban in 99% of them at release. It has been so since 10 years ago it staryed being a nuissance for mmorpg companies.
you forgot about the part that it's a new company to MMO's. Safe to assume that the other companies wont help their competition get to where they are in knowledge
Concur. Never saw a bot there. If they were there, they disguised themselves well.I have been playing SWTOR for a year now and haven't seen a single bot. There is the occasional gold seller here and there, but that is it.So it´s like in WoW now?
...or in EVERY other MMO.
I really do not understand the purpose of all these threads... this problem exists in every MMO.
Sorry, but this is total rubbish.The open API of the ESO client sadly allows loads of hacks. This has been known long before, I am not sure if they can just easily fix that without totally disabling any type of third party mechanism.
WoW has the exact same problem, that's why I was so worried when I heard that they would allow it at ESO too.
People have been flying through Warsong long before ESO was even mentioned, so yes its not an ESO related issue - every MMO with an open API has these issue´s, even Ultima Online.
DrywFiltiarn wrote: »Speedhacks, teleporthacks, flyhacks and such are the same for everymmorpg the last 12 years. Memory injection.
And yet most of them are so easily preventable.
Speedhacks, you know how fast a player can move and which buffs possibly allow faster movement and such, do a delta check on movement over time and you can easily detect serverside, something is off with a players movement (and thus a hack is going on). This detection is impossible to manipulate for the client. Obviously it will require a bit of logic to prevent wayshrine teleports and such from becoming false positives, but you know if someone used a teleport or not, so you can ignore an unexpected value on a delta on that.
Movement on a client will continually be send back to the server (as the server will need to provide that information back to other clients and such), so it's in theory very easy to detect speedhacks and reset players position and then kick them from server.
Teleporthacks, same as above, as far as I know the teleports are beyond regular portal/wayshrine teleporting and thus detectable as invalid movement, as movement speed X over time T calculates to an out of range value for regular (valid) play. Yes you can manipulate the client to allow for this through whatever hack you want, yet the client will report the movement data back to the server, where botters have no control over and thus can be checked.
Flyhacks, basicly it's not a fly-hack, but rather a no-clip hack, which allows players not to just move through the air, but also through the ground and through walls and such. This also is detectable in a lot of cases, but in some cases can't be detected. Movement through walls is hard to detect serverside, although this will depend on what movement data is send back to the server and how often. If the updates back to server are often enough and include information of usage of doors and such (if any present), you could in theory detect if a player moved out of a building using the door or went through a wall. problem is there's many buildings without a door, so this can't be consistently detected.
A lot of no-clipping can be detected though, simply by checking if the XYZ coordinates a client communicates back to the server match up with the map. If those values are off (especially on the Z axis, which controls height) this may/will mean the player is either flying through the air or under ground. This can be hard to manage properly, because this will require some overhead room for areas where you can jump off cliffs for instance, which may temporarily give you invalid XYZ readings if you strictly follow the terrain, although this can be solved by applying a grace-time for instance, where you will allow a player to be for a period of T seconds out of valid coordinates, before intervention takes place. This will prevent players that jump off mountains for instance to be falsely detected, but will catch bots that are underground for a long while harvesting nodes.
Anyway, the story above is a long one, but based upon personal experience of client-server solutions, as I'm a software developer myself. From what I see, going on with the memory-hacks that allow things like no-clipping, this is a failure at server-side to properly sanitize and check data received from clients and detect and flag suspicious behavior. A lot of the things bots are currently doing can be solved with proper server-side validation of received data and kicking the user off the server in case of irregularities. My assumption is that the game is currently relying too much on the client sending back valid information to the server, while there are too many factors that can influence this data and manipulate it. Not just memory-hacks are an option like currently is happening, but I think it's a matter of time before the next issue will arise, namely the manipulation of the network traffic to manipulate movement and possibly even other options that I don't even want to mention here (I don't want to give people ideas).
As a comparison, I've played WoW for a long time as well, and somewhere around a year ago, they too suffered a lot from (regular players, not bots) walking underground, due to errors in collision-detection, that would allow them to pop out of the map without falling infinitely. Blizzard has solved this by auto-kicking the player back to login screen, when they detected this on their servers. Ever since most of the players doing this (although it basicly was harmless as you couldn't do anything anyway underground as you could only do it in cities) stopped doing this as you will have a hard time getting back in, because you will respawn underground again after login and thus be kicked again within 10 seconds or so. This means you will have to heartstone very quickly to prevent being auto-kicked again to move back into the map.
So it´s like in WoW now?
...or in EVERY other MMO.
I really do not understand the purpose of all these threads... this problem exists in every MMO.
So it´s like in WoW now?
...or in EVERY other MMO.
I really do not understand the purpose of all these threads... this problem exists in every MMO.
City of Heroes/Villains never had it when I played. Champions Online never had it when I played, The secret World never had any gold seller problem. I could go on.
Making blanket statements out of annoyance never wins arguments. As if even if those games did have bots it would make things better anyhow?
I have never seen anything like this in any game I played. The volume and methods are unmatched. If anyone else has witnessed something on this scale, in what game was it, and for how long did it go so prevalent?
Quoting those games is like quoting APB Reloaded. Very few people actually play those games, so gold spammers don't bother.