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So what was the point of saying you'll buff swallow soul?

  • DarkDismal
    DarkDismal
    Soul Shriven
    Gupitoos wrote: »
    son
    DarkDismal wrote: »
    Gupitoos wrote: »
    DarkDismal wrote: »
    People comparing flame lash to swallow soul are just silly, as flame lash is an aoe and can obliterate whole teams when spammed, especially with corrosive active, and it has a burst heal attatched to it. Swallow soul is a single target ability with a hot. It should 100% have a higher tooltip than flame lash, considering its single target and on an assassin class, AND you have to dedicate a whole 5 piece set for it to be effective, AND dks can negate 50% of all its damage by running wings. Seriously how are people even arguing this? L2 block or roll dodge instead of trying to keep an uncompetitive class in the dumpster for yet another patch. I can go even further about how nightblade ults have a cast time getting you killed when you use it, and bow proc has a travel time and easily blocked or roll dodged, while having no dot pressure or delayed burst whatsoever. On top of all that, our class mastery’s have battle spirit nerfs and the crit mastery above and beyond was already worthless in PvP because you can’t hit the crit dmg cap even before the mastery was released let alone with it because of crit resist. Cloak is not only expensive and easily broken by almost every ability in the game, and detect potions, it also disables your mag recovery which renders your sustain investments worthless, on a class that already has horrible sustain. And if you try to counter argument we have siphoning strikes, try using that in the middle of a fight, it’s basically suicide. So now you are just running away and cloaking, disabling your mag recovery, while being chased with detect potions or any skill they use pulling you out, and your sustain skill is just a suicide button at that point. As a 5 star nightblade main for 10 years, I can officially say it’s in the worst state for PvP it has ever been. But somehow, a very select few of us are keeping it alive against all odds, so remember these words the next time you see that elusive 20k merciless resolve in your death recap, as you drop dead seemingly out of nowhere. And recognize a great assassin was among you

    Delusional, there’s no skill to it and it introduces a new power creep which people will be calling for nerfs against.
    It’s not easy to avoid these stuff on open world / bgs - your argument that swallow soul should have higher tooltip than flame lash just cos it’s single target is dumb. Why shouldn’t wrecking blow or molten whip have higher/similar tooltip to it too since they’re single target too?? Not only it will be hitting harder than flame lash but 42% of the damage dealt coming back to you as healing for 10 seconds is aids.

    Then the argument that it needs a whole 5 piece gear set for it to bw effective is invalid. It’s safe to say that with the current state of the game the infinite archive sets are the strongest for pure class for 1v1s and really strong in open world/bgs too, with the exception of sorc who can wear whatever and still slap hard.

    Templar excels with aetheric lancer, warden shines with aeries cry, necro is busted with corpse buster etc

    But yeah whatever floats your boat - let’s just keep introducing new broken things every patch and then spend the next one nerfing them and finish the class reworks in 2050.


    No skill to it? NightBlade is the highest skill cap class in the game to do well and not die, ask anyone. Even a simple google search will tell you this. Why should an aoe that can obliterate whole teams with a burst heal hit harder than a single target ability on an assassin class? Molten whip literally has twice the tooltip damage of swallow soul with three stacks, and basically the same with zero stacks on live. You are just speaking nonsense at this point. At least prove what I’m saying is wrong with real facts before calling my argument invalid. Hmm, I wonder why literally everyone is saying the overtuned dk has ruined PvP, along with werewolf and sorc, definately not for any of the reasons I listed above or the multitude of others not mentioned huh?

    Molten whip tooltip on live is around 7.5-9k depending on gear and attributes. Swallow soul is very easy to use, at a very low cost, it shouldn’t be hitting stronger than a merciless and heal u for almost half the damage done. Basically you will be immortal with it too, so if you can’t kill someone then you won’t die. Because that’s what the game needs more stalematey fights.
    But you do you bro, keep trying to convince yourself that it will be fun for you as a Nightblade main and then 3 months down the line when there’s a gazillion posts about it needing to be nerfed and zos pushes back the warden rework cos they’re having to work on balancing again - don’t complain you’re not getting class reworks.

    Molten whip base tooltip is actually higher than swallow soul, hits way higher with one stack, and twice as hard with three stacks, and is cheaper. Easier to use? Both skills take the click of one button, while molten whip gets extremely stronger for free just by using other dk abilities. Talking about being immortal, sounds a lot like a class that gets free infinite sustain and perma block to me. You’re just trying to gaslight me at this point. Everything you are saying is what the dk does, not nb. Where are you getting your false information from? And then have the nerve to call me delusional and invalid. Good grief son, take a look in the mirror.
    Edited by DarkDismal on September 1, 2026 4:43PM
  • Savagejack
    Savagejack
    ✭✭✭
    His soul just can't swallow this news.
  • Luneca
    Luneca
    ✭✭✭✭✭
    Gupitoos wrote: »
    DarkDismal wrote: »
    People comparing flame lash to swallow soul are just silly, as flame lash is an aoe and can obliterate whole teams when spammed, especially with corrosive active, and it has a burst heal attatched to it. Swallow soul is a single target ability with a hot. It should 100% have a higher tooltip than flame lash, considering its single target and on an assassin class, AND you have to dedicate a whole 5 piece set for it to be effective, AND dks can negate 50% of all its damage by running wings. Seriously how are people even arguing this? L2 block or roll dodge instead of trying to keep an uncompetitive class in the dumpster for yet another patch. I can go even further about how nightblade ults have a cast time getting you killed when you use it, and bow proc has a travel time and easily blocked or roll dodged, while having no dot pressure or delayed burst whatsoever. On top of all that, our class mastery’s have battle spirit nerfs and the crit mastery above and beyond was already worthless in PvP because you can’t hit the crit dmg cap even before the mastery was released let alone with it because of crit resist. Cloak is not only expensive and easily broken by almost every ability in the game, and detect potions, it also disables your mag recovery which renders your sustain investments worthless, on a class that already has horrible sustain. And if you try to counter argument we have siphoning strikes, try using that in the middle of a fight, it’s basically suicide. So now you are just running away and cloaking, disabling your mag recovery, while being chased with detect potions or any skill they use pulling you out, and your sustain skill is just a suicide button at that point. As a 5 star nightblade main for 10 years, I can officially say it’s in the worst state for PvP it has ever been. But somehow, a very select few of us are keeping it alive against all odds, so remember these words the next time you see that elusive 20k merciless resolve in your death recap, as you drop dead seemingly out of nowhere. And recognize a great assassin was among you

    Delusional, there’s no skill to it and it introduces a new power creep which people will be calling for nerfs against.
    It’s not easy to avoid these stuff on open world / bgs - your argument that swallow soul should have higher tooltip than flame lash just cos it’s single target is dumb. Why shouldn’t wrecking blow or molten whip have higher/similar tooltip to it too since they’re single target too?? Not only it will be hitting harder than flame lash but 42% of the damage dealt coming back to you as healing for 10 seconds is aids.

    Then the argument that it needs a whole 5 piece gear set for it to bw effective is invalid. It’s safe to say that with the current state of the game the infinite archive sets are the strongest for pure class for 1v1s and really strong in open world/bgs too, with the exception of sorc who can wear whatever and still slap hard.

    Templar excels with aetheric lancer, warden shines with aeries cry, necro is busted with corpse buster etc

    But yeah whatever floats your boat - let’s just keep introducing new broken things every patch and then spend the next one nerfing them and finish the class reworks in 2050.


    Pointing to other classes other than Sorc/DK needing to crutch on class sets to even pose a threat isn't exactly helping prove that the situation is balanced or balanced in their favor. In fact, less options for building are actually a massive disadvantage in actual PvP.

    Sure people claim there's only a limited set of sets used in PvP all the time in PvP spaces, but is that really true? I don't slot any META set in PvP and I'm still wearing 2x Light Armor on all my builds.

    And yes, I die (oh no, I died in a game) and probably could gain more damage output by slotting something else...at the expense of flexibility and having a "tailored" build to my playstyle, which I can do on DK an Sorc because they are simply in a place where I can make whatever build decision I want and keep damage, tankiness, and sustain.

    Soulcleaver itself as a set, as someone else pointed out, actually has more value in the healing portion for me. I've used Swallow Soul on live, and while it was possible to build in a way that took advantage of it, even with the buffs I doubt outside of extreme cases it will be an issue.

    And if someone literally builds completely around a set and a singular skill and forgoes everything else, even health, how strong should it be? We have bombers, we have DK builds with over 40K HP that can bomb and one shot, we have Sorcs that are literally invincible in a 1v1 and can push out over 45K damage burst on tanky targets, etc.

    And Swallow Soul is going to be an issue? At least it's roll dodgeable and NB does not have other tools in the class to take advantage of it (like a ranged CC, unblockable/undodgeable CC, or follow ups that aren't dodgeable).

    The actual issue with the skill also doesn't seem like it will be on a pure NB anyway, but a subclassed one where you can "gain" those options that NB lacks. But, this is again, an issue literally because NB's masteries are so bad that you can remove them and notice no difference in combat performance (poor balance).

    That being the case means there' zero reason not to subclass and add in the potential problematic elements. But, again, another question arises: what is the root cause of the issue, a skill being buffed or it's potential when subclassing and should that be addressed?

    Because if potential power with subclassing should be addressed then a certain two classes at the top need that attention first.
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