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U51 Feedback Thread for Player Experience Improvements

  • heaven13
    heaven13
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    ZOS_Kevin wrote: »
    Undaunted Pledge Transmute Crystal Improvements

    Undaunted pledges now award their Transmute Crystals directly, instead of in the form of a geode.
    Maj's DLC pledges now grant significantly more Transmute Crystals:
    5 for Normal
    10 for Veteran
    15 for Veteran Hard Mode
    The second part of this change is nice, but the first is not, in a world where you still have a cap on transmutes. I do understand that opening up a geode is annoying busywork and until then they clog up inventory, so in theory having transmutes just go straight to currency makes sense. But some of us are regularly at or near the cap, now when I do pledges I have to plan ahead with my transmutes, instead of just taking all the geodes and dealing with my transmute situation once a week at my leisure.

    Please just uncap transmutes. If you want to keep an ESO+ benefit related to transmutes give eso+ people a 20% transmute cost reduction (or a flat 5 transmute reduction, or an increase in transmute earned or something similar). But the transmute cap serves no purpose but to create inventory management issues for players who play content that gives them transmutes and as a knock on effect db bloating for you.

    Came here to say the same thing. I sit near/at cap often. I have a lot of geodes currently in my inventory/spread across my account. Do I want to just miss rewards because I "clearly don't need them"? No. It never feels good to miss getting a reward because you happened to be over some arbitrary cap.
    PC/NA
    Mountain God | Leave No Bone Unbroken | Apex Predator | Pure Lunacy | Depths Defier | No Rest for the Wicked | In Defiance of Death
    Defanged the Devourer | Nature's Wrath | Relentless Raider | True Genius | Bane of Thorns | Subterranean Smasher | Ardent Bibliophile

    vAA HM | vHRC HM | vSO HM | vDSA | vMoL HM | vHoF HM | vAS+2 | vCR+2 | vBRP | vSS HM | vKA | vRG
    Meet my characters :
    IT DOESN'T MATTER BECAUSE THEY'RE ALL THE SAME NOW, THANKS ZOS
  • Wuuffyy
    Wuuffyy
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    Not sure exactly where to place this out of the feedback threads but I suppose it is the a ‘downgrade’ from the existing ‘player experience’ I have on live servers:

    Can I ask if existing customized actions for werewolf may return? There are quite a few that look very nice and mesh well with the form that were disabled on PTS and I'm concerned about that.

    Edit-

    Here is an example of a 'clean' recall (the Luminous Recall of Anu from the newest crown crate bundle) via 'Xbox Game Clips':

    https://www.xbox.com/play/media/egwF9HeYSw
    Wuuffyy,
    'end-game' PvE and PvP player
    ESO player since 2014 (Xbox and PC for PTS)
    -new players, feel free to DM for guidance!
  • acanca
    acanca
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    New Potions with Major Force Trait

    Please consider putting a stamina based, magicka based and health based versions of these potions in alliance vendors. The recent changes that made various potions available for alliance points was a major quality of life improvement and i would like to see the same made for these potions.

    If its too many potions on one seller, another seller might be used for the same purpose.

    Thank you
  • BasP
    BasP
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    Class Passives

    The Necromancer doesn't have a passive with a unique group buff like Minor Brutality or Minor Savagery. Once upon a time Major Vulnerability from the Colossus was unique to the Necromancer, but now that sets like Archdruid Devyric and Turning Tide exist it doesn't really count anymore. Perhaps you could consider giving the Necromancer a passive with a unique group buff (or a unique debuff) in the future too?
  • gammelscroll
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    Why in the world are you reworking werewolf, just to nerf it to the ground right after?
    If the increased stam cost is going live. Can we get back normal bleed duration, and 30% stamina regen. How on earth are you going to sustain dots every 6 sec when it cost so much?
    Ive played ww since 2016, and now I just want my old Werewolf back.

    So can you pls answer why you gutted ww so hard? Think the community needs an explanation.
    @ZOS_JessicaFolsom @ZOS_Kevin
    Edited by gammelscroll on August 30, 2026 8:07PM
  • Gupitoos
    Gupitoos
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    Increase the number of inventory slots you can have come on. Never ever seen a game offering this low number of inventory slots when you have to pay real money to unlock some of them.
  • carbonwing
    carbonwing
    Soul Shriven
    Antiquity improvements:
    Elevated drop rates for leads until the codex is filled and higher drop rates for old stuff in general will certainly help. Thanks for that.
    At the same time, the number of antiquities is meanwhile quite large and growing fast. Therefore I see no value in having 3 codex entries per antiquity in the first place. One is just fine, esp. for the mythic items where you have five leads each and no need for a second copy, because we always reconstruct them at a transmute station anyway.
    Even if I get the leads fast, it happens rather often now, that i have 10-20 antiquities to excavate in a row, which is not so much fun either. Or let the leads expire which always feels painful.

    Summery: I think codex entries should be reduced to one per lead, everything above is just unnecessary grind, give the number of antiquities in the game by now.
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