







WuffyCerulei wrote: »I’m still very disappointed that Werewolf in PVE is just going to only be Nightblade Werewolf till U52. Again, why couldn’t Static Reverberation just be made to proc only on monsters? That’d solve the PVP whining in an instant. But nope, gotta gut the only other DPS werewolf in PVE because PVPers whine the loudest.
ZOS_JessicaFolsom wrote: »[*] Werewolf – General [Feedback]: We have been reading the ongoing discussion threads about the Werewolf, including the feedback, suggestions, and combat parse data. We are comfortable with where the Werewolf is at on the U51 PTS, but we will continue to monitor balance data and feedback when everything is on the live servers. Thank you.
WuffyCerulei wrote: »I’m still very disappointed that Werewolf in PVE is just going to only be Nightblade Werewolf till U52. Again, why couldn’t Static Reverberation just be made to proc only on monsters? That’d solve the PVP whining in an instant. But nope, gotta gut the only other DPS werewolf in PVE because PVPers whine the loudest.
WuffyCerulei wrote: »I’m still very disappointed that Werewolf in PVE is just going to only be Nightblade Werewolf till U52. Again, why couldn’t Static Reverberation just be made to proc only on monsters? That’d solve the PVP whining in an instant. But nope, gotta gut the only other DPS werewolf in PVE because PVPers whine the loudest.
What are the strengths of the Nightblade Werewolf?
I mean come-on team.
There are 2 reworked 'classes' (DK and werewolf) one of which (the DK) has 3, 4, 5 burst tools and their sustain is still looking like:
While the one and only 'sustained damage'/ only other reworked 'class' in the game looks like this in any actual PvP fight building sustain via a combination of reduction gear and tri-pots. It doesn't matter if I have 'Rampage' if I can't make it there or I tank my damage just to survive long enough to reach it:
I simply don't understand who could draw a conclusion that werewolf is 'healthy' after these 200-300% sustain nerfs unless they didn't want to see werewolf played commonly in PvP.
This let alone that pure-sorc PvE DPS for werewolf is no longer competitive after the adjustment to static reverb to only affect 'sorc abilities'.
Very happy to finally see the CC break bug acknowledged. This has literally been an issue for 7 years, at least. This doesn't just occur with those abilities though, I am pretty certain it can happen with just about any stun. Some others I have seen it with are streak, charm, mass hysteria, both morphs of leap, etc.
If the team needs more examples or any additional info/testing, feel free to reach out to me via forum DM. I can dig through my own footage, but I could probably also source many more examples from the wider pvp community. This is a bug i know many veterans would really love to see resolved.
madmufffin wrote: »Templar and WW doomed to go live in this current state. Very sadge.
madmufffin wrote: »Templar and WW doomed to go live in this current state. Very sadge.
Because saying, “These guys that play the game might be right about these changes making no sense,” might be a hard pill to swallow.
I mean come-on team.
There are 2 reworked 'classes' (DK and werewolf) one of which (the DK) has 3, 4, 5 burst tools and their sustain is still looking like:
While the one and only 'sustained damage'/ only other reworked 'class' in the game looks like this in any actual PvP fight building sustain via a combination of reduction gear and tri-pots. It doesn't matter if I have 'Rampage' if I can't make it there or I tank my damage just to survive long enough to reach it:
I simply don't understand who could draw a conclusion that werewolf is 'healthy' after these 200-300% sustain nerfs unless they didn't want to see werewolf played commonly in PvP.
This let alone that pure-sorc PvE DPS for werewolf is no longer competitive after the adjustment to static reverb to only affect 'sorc abilities'.
DK is the only class that’s been reworked and WW is only a skill line under World like mages guild. Stop spreading misinformation and why ZoS has ignored all your spam / posts with fake data. They fixed a broken skill line and a broken DK class. Now it’s balanced and you need to move or take a breath outside of eso.
madmufffin wrote: »WuffyCerulei wrote: »I’m still very disappointed that Werewolf in PVE is just going to only be Nightblade Werewolf till U52. Again, why couldn’t Static Reverberation just be made to proc only on monsters? That’d solve the PVP whining in an instant. But nope, gotta gut the only other DPS werewolf in PVE because PVPers whine the loudest.
WW never having access to Font of Power and now losing Static Reverb hurts A LOT for PVE. RIP Calc Defense furballs.
WuffyCerulei wrote: »madmufffin wrote: »WuffyCerulei wrote: »I’m still very disappointed that Werewolf in PVE is just going to only be Nightblade Werewolf till U52. Again, why couldn’t Static Reverberation just be made to proc only on monsters? That’d solve the PVP whining in an instant. But nope, gotta gut the only other DPS werewolf in PVE because PVPers whine the loudest.
WW never having access to Font of Power and now losing Static Reverb hurts A LOT for PVE. RIP Calc Defense furballs.
Honestly having Font of Power for WW might pick up the damage for the Static Reverb loss, but I'm honestly doubting that'll be taken into consideration with how obvious the lack of care for WW in PVE is right now. It's disappointing.
Accuses others of spreading misinformation when doing it themselves. Accuses someone of "fake" data while providing absolutely 0 of their own and hiding behind passive-aggressive insults when pressed for it. We get it, you don't like getting killed by WWs in PvP.I mean come-on team.
There are 2 reworked 'classes' (DK and werewolf) one of which (the DK) has 3, 4, 5 burst tools and their sustain is still looking like:
While the one and only 'sustained damage'/ only other reworked 'class' in the game looks like this in any actual PvP fight building sustain via a combination of reduction gear and tri-pots. It doesn't matter if I have 'Rampage' if I can't make it there or I tank my damage just to survive long enough to reach it:
I simply don't understand who could draw a conclusion that werewolf is 'healthy' after these 200-300% sustain nerfs unless they didn't want to see werewolf played commonly in PvP.
This let alone that pure-sorc PvE DPS for werewolf is no longer competitive after the adjustment to static reverb to only affect 'sorc abilities'.
DK is the only class that’s been reworked and WW is only a skill line under World like mages guild. Stop spreading misinformation and why ZoS has ignored all your spam / posts with fake data. They fixed a broken skill line and a broken DK class. Now it’s balanced and you need to move or take a breath outside of eso.
Accuses others of spreading misinformation when doing it themselves. Accuses someone of "fake" data while providing absolutely 0 of their own and hiding behind passive-aggressive insults when pressed for it. We get it, you don't like getting killed by WWs in PvP.I mean come-on team.
There are 2 reworked 'classes' (DK and werewolf) one of which (the DK) has 3, 4, 5 burst tools and their sustain is still looking like:
While the one and only 'sustained damage'/ only other reworked 'class' in the game looks like this in any actual PvP fight building sustain via a combination of reduction gear and tri-pots. It doesn't matter if I have 'Rampage' if I can't make it there or I tank my damage just to survive long enough to reach it:
I simply don't understand who could draw a conclusion that werewolf is 'healthy' after these 200-300% sustain nerfs unless they didn't want to see werewolf played commonly in PvP.
This let alone that pure-sorc PvE DPS for werewolf is no longer competitive after the adjustment to static reverb to only affect 'sorc abilities'.
DK is the only class that’s been reworked and WW is only a skill line under World like mages guild. Stop spreading misinformation and why ZoS has ignored all your spam / posts with fake data. They fixed a broken skill line and a broken DK class. Now it’s balanced and you need to move or take a breath outside of eso.
@ZOS_JessicaFolsom
Why do the devs absolutely refuse to tell us what their reasoning for 180'ing on the reworked WW vision is? What happened to Nick's claims of wanting more transparency and communication? It's starting to feel like we're slipping back into the familiar song and dance of "we know communication has been bad and we want to fix it" but then it just stays how it was. Communication was doing SO GOOD but now things are starting to go unacknowledged again. Like the devs claimed they were "happy" with WW's PvE performance last patch. What changed that they needed to nerf it for PvE? Was it because people were complaining about it in PvP? Why not just nerf it only for PvP then?
Them "being happy" doesn't tell us anything. They were "happy" with it before, then they changed it. Now they're "happy" with it again. What about next patch when some other WW build comes out on top for PvP? Is it going to get nerfed again until the devs are "happy" with it?
Why can they not actually tell us the reasoning? Why go back on the WHOLE reason WW Skills were made so cheap to begin with? Why throw out a playstyle that was specifically called out in the patch notes as being a big reason for the change? Why could other things NOT have been tested first?
I'm really trying not to vent my frustrations here but you (as in the devs, not you specifically) have to realize that we were told before WW was basically good for PvE. Everything was fine. But suddenly the PvP crowd starts wielding their pitchforks and torches and something that was fine for PvE suddenly isn't because it's overperforming in PvP, where myself and others warned was going to happen. It doesn't inspire any confidence that something that was fine just a few months ago somehow suddenly isn't, gets changed, and the devs are "happy" with it again. It really feels like the devs being "happy" with WW in PvE is less how it actually performs there and more how things are going in PvP.
To be clear, I'm not saying the changes to CoE or Static Reverb shouldn't have happened, they needed to, and in fact (to say it again) numerous people brought up over and over that those things needed some kind of adjustment because of their interactions with WW. I think most people find those changes reasonable, at least to some degree. What myself and others are bothered by is the fact that WW got nerfed BECAUSE of those interactions (like we warned would happen) but then those reactionary nerfs weren't walked back to any degree after the sources of the interactions were adjusted. The nerfs could have been reduced to maybe half their values to test and see how healing and sustain felt, but no, again we get the heavy-handed nerfs.
Ugh.
I mean come-on team.
There are 2 reworked 'classes' (DK and werewolf) one of which (the DK) has 3, 4, 5 burst tools and their sustain is still looking like:
While the one and only 'sustained damage'/ only other reworked 'class' in the game looks like this in any actual PvP fight building sustain via a combination of reduction gear and tri-pots. It doesn't matter if I have 'Rampage' if I can't make it there or I tank my damage just to survive long enough to reach it:
example build-
I simply don't understand who could draw a conclusion that werewolf is 'healthy' after these 200-300% sustain nerfs unless they didn't want to see werewolf played commonly in PvP.
This let alone that pure-sorc PvE DPS for werewolf is no longer competitive after the adjustment to static reverb to only affect 'sorc abilities'.
Accuses others of spreading misinformation when doing it themselves. Accuses someone of "fake" data while providing absolutely 0 of their own and hiding behind passive-aggressive insults when pressed for it. We get it, you don't like getting killed by WWs in PvP.I mean come-on team.
There are 2 reworked 'classes' (DK and werewolf) one of which (the DK) has 3, 4, 5 burst tools and their sustain is still looking like:
While the one and only 'sustained damage'/ only other reworked 'class' in the game looks like this in any actual PvP fight building sustain via a combination of reduction gear and tri-pots. It doesn't matter if I have 'Rampage' if I can't make it there or I tank my damage just to survive long enough to reach it:
I simply don't understand who could draw a conclusion that werewolf is 'healthy' after these 200-300% sustain nerfs unless they didn't want to see werewolf played commonly in PvP.
This let alone that pure-sorc PvE DPS for werewolf is no longer competitive after the adjustment to static reverb to only affect 'sorc abilities'.
DK is the only class that’s been reworked and WW is only a skill line under World like mages guild. Stop spreading misinformation and why ZoS has ignored all your spam / posts with fake data. They fixed a broken skill line and a broken DK class. Now it’s balanced and you need to move or take a breath outside of eso.
@ZOS_JessicaFolsom
Why do the devs absolutely refuse to tell us what their reasoning for 180'ing on the reworked WW vision is? What happened to Nick's claims of wanting more transparency and communication? It's starting to feel like we're slipping back into the familiar song and dance of "we know communication has been bad and we want to fix it" but then it just stays how it was. Communication was doing SO GOOD but now things are starting to go unacknowledged again. Like the devs claimed they were "happy" with WW's PvE performance last patch. What changed that they needed to nerf it for PvE? Was it because people were complaining about it in PvP? Why not just nerf it only for PvP then?
Them "being happy" doesn't tell us anything. They were "happy" with it before, then they changed it. Now they're "happy" with it again. What about next patch when some other WW build comes out on top for PvP? Is it going to get nerfed again until the devs are "happy" with it?
Why can they not actually tell us the reasoning? Why go back on the WHOLE reason WW Skills were made so cheap to begin with? Why throw out a playstyle that was specifically called out in the patch notes as being a big reason for the change? Why could other things NOT have been tested first?
I'm really trying not to vent my frustrations here but you (as in the devs, not you specifically) have to realize that we were told before WW was basically good for PvE. Everything was fine. But suddenly the PvP crowd starts wielding their pitchforks and torches and something that was fine for PvE suddenly isn't because it's overperforming in PvP, where myself and others warned was going to happen. It doesn't inspire any confidence that something that was fine just a few months ago somehow suddenly isn't, gets changed, and the devs are "happy" with it again. It really feels like the devs being "happy" with WW in PvE is less how it actually performs there and more how things are going in PvP.
To be clear, I'm not saying the changes to CoE or Static Reverb shouldn't have happened, they needed to, and in fact (to say it again) numerous people brought up over and over that those things needed some kind of adjustment because of their interactions with WW. I think most people find those changes reasonable, at least to some degree. What myself and others are bothered by is the fact that WW got nerfed BECAUSE of those interactions (like we warned would happen) but then those reactionary nerfs weren't walked back to any degree after the sources of the interactions were adjusted. The nerfs could have been reduced to maybe half their values to test and see how healing and sustain felt, but no, again we get the heavy-handed nerfs.
Ugh.
gammelscroll wrote: »I mean come-on team.
There are 2 reworked 'classes' (DK and werewolf) one of which (the DK) has 3, 4, 5 burst tools and their sustain is still looking like:
While the one and only 'sustained damage'/ only other reworked 'class' in the game looks like this in any actual PvP fight building sustain via a combination of reduction gear and tri-pots. It doesn't matter if I have 'Rampage' if I can't make it there or I tank my damage just to survive long enough to reach it:
I simply don't understand who could draw a conclusion that werewolf is 'healthy' after these 200-300% sustain nerfs unless they didn't want to see werewolf played commonly in PvP.
This let alone that pure-sorc PvE DPS for werewolf is no longer competitive after the adjustment to static reverb to only affect 'sorc abilities'.
DK is the only class that’s been reworked and WW is only a skill line under World like mages guild. Stop spreading misinformation and why ZoS has ignored all your spam / posts with fake data. They fixed a broken skill line and a broken DK class. Now it’s balanced and you need to move or take a breath outside of eso.
You really think DK got "nerfed" ? It will still be the most OP class in game, and DK will still face roll you in PvP.
They still have best burst in game, best sustain, best healing etc. We just dont have werewolf to compete against them.anymore.
And you sir, will still die alot in PvP just like before
gammelscroll wrote: »I mean come-on team.
There are 2 reworked 'classes' (DK and werewolf) one of which (the DK) has 3, 4, 5 burst tools and their sustain is still looking like:
While the one and only 'sustained damage'/ only other reworked 'class' in the game looks like this in any actual PvP fight building sustain via a combination of reduction gear and tri-pots. It doesn't matter if I have 'Rampage' if I can't make it there or I tank my damage just to survive long enough to reach it:
I simply don't understand who could draw a conclusion that werewolf is 'healthy' after these 200-300% sustain nerfs unless they didn't want to see werewolf played commonly in PvP.
This let alone that pure-sorc PvE DPS for werewolf is no longer competitive after the adjustment to static reverb to only affect 'sorc abilities'.
DK is the only class that’s been reworked and WW is only a skill line under World like mages guild. Stop spreading misinformation and why ZoS has ignored all your spam / posts with fake data. They fixed a broken skill line and a broken DK class. Now it’s balanced and you need to move or take a breath outside of eso.
You really think DK got "nerfed" ? It will still be the most OP class in game, and DK will still face roll you in PvP.
They still have best burst in game, best sustain, best healing etc. We just dont have werewolf to compete against them.anymore.
And you sir, will still die alot in PvP just like before
What a load of nonsense. Templar on the live currently can kill DK, Sorc very EASILY destroys DKS, necro kills them too thanks to the instant scribe cc, onslaught, pet dumb damage and masteries, Nightblade can kill DKs with the right build and they don’t even need to use onslaught, warden can kill DKs too with aeries cry and the right setup, it’s only arcanist really that has it the hardest but can stalemate. Stop spewing nonsense.
Militan1404 wrote: »gammelscroll wrote: »I mean come-on team.
There are 2 reworked 'classes' (DK and werewolf) one of which (the DK) has 3, 4, 5 burst tools and their sustain is still looking like:
While the one and only 'sustained damage'/ only other reworked 'class' in the game looks like this in any actual PvP fight building sustain via a combination of reduction gear and tri-pots. It doesn't matter if I have 'Rampage' if I can't make it there or I tank my damage just to survive long enough to reach it:
I simply don't understand who could draw a conclusion that werewolf is 'healthy' after these 200-300% sustain nerfs unless they didn't want to see werewolf played commonly in PvP.
This let alone that pure-sorc PvE DPS for werewolf is no longer competitive after the adjustment to static reverb to only affect 'sorc abilities'.
DK is the only class that’s been reworked and WW is only a skill line under World like mages guild. Stop spreading misinformation and why ZoS has ignored all your spam / posts with fake data. They fixed a broken skill line and a broken DK class. Now it’s balanced and you need to move or take a breath outside of eso.
You really think DK got "nerfed" ? It will still be the most OP class in game, and DK will still face roll you in PvP.
They still have best burst in game, best sustain, best healing etc. We just dont have werewolf to compete against them.anymore.
And you sir, will still die alot in PvP just like before
What a load of nonsense. Templar on the live currently can kill DK, Sorc very EASILY destroys DKS, necro kills them too thanks to the instant scribe cc, onslaught, pet dumb damage and masteries, Nightblade can kill DKs with the right build and they don’t even need to use onslaught, warden can kill DKs too with aeries cry and the right setup, it’s only arcanist really that has it the hardest but can stalemate. Stop spewing nonsense.
Hes getting farmed by DKs on PS5-eu while on his WW and instead learn to play or adapt or anything he just started a witch hunt..
Militan1404 wrote: »gammelscroll wrote: »I mean come-on team.
There are 2 reworked 'classes' (DK and werewolf) one of which (the DK) has 3, 4, 5 burst tools and their sustain is still looking like:
While the one and only 'sustained damage'/ only other reworked 'class' in the game looks like this in any actual PvP fight building sustain via a combination of reduction gear and tri-pots. It doesn't matter if I have 'Rampage' if I can't make it there or I tank my damage just to survive long enough to reach it:
I simply don't understand who could draw a conclusion that werewolf is 'healthy' after these 200-300% sustain nerfs unless they didn't want to see werewolf played commonly in PvP.
This let alone that pure-sorc PvE DPS for werewolf is no longer competitive after the adjustment to static reverb to only affect 'sorc abilities'.
DK is the only class that’s been reworked and WW is only a skill line under World like mages guild. Stop spreading misinformation and why ZoS has ignored all your spam / posts with fake data. They fixed a broken skill line and a broken DK class. Now it’s balanced and you need to move or take a breath outside of eso.
You really think DK got "nerfed" ? It will still be the most OP class in game, and DK will still face roll you in PvP.
They still have best burst in game, best sustain, best healing etc. We just dont have werewolf to compete against them.anymore.
And you sir, will still die alot in PvP just like before
What a load of nonsense. Templar on the live currently can kill DK, Sorc very EASILY destroys DKS, necro kills them too thanks to the instant scribe cc, onslaught, pet dumb damage and masteries, Nightblade can kill DKs with the right build and they don’t even need to use onslaught, warden can kill DKs too with aeries cry and the right setup, it’s only arcanist really that has it the hardest but can stalemate. Stop spewing nonsense.
Hes getting farmed by DKs on PS5-eu while on his WW and instead learn to play or adapt or anything he just started a witch hunt..