But we got resource node revamp in cyrodiil!!!! HUGE patch
WW is fine



WW is fine
Forcing all werewolves in PvP to sorc is not fine.
Sorc being the only class to mitigate the change (which in and of itself is also not fine) tells me that it was a huge part of the problem for ‘over-the-top’ sustain on werewolf, not general costs- adjusting general costs by double and tripling costs everywhere (PvP and PvE) instead of potentially adjusting sustain somewhat and then adjusting this mastery/ adjusting werewolf masteries all-together for PvP is not fine.
Forcing werewolves to build health with less effective health (for the purpose of being able to heal themselves) than any other class due to lack of minor resolve, morph-dependent minor and major protection, lack of sword and board back bar/passives while providing no real and viable alternatives for wep/spell scaling and primary resource (stam) stack is not fine.
The only wep/spell damage heal (in other words, the only heal I could pivot to in order to build reasonable sustain now through increased max stam and decreased healing everywhere else) is woefully underpowered and additionally causes me to take another 12% damage (so even less effective health).
For example:
My DK (in 2 defensive sets) who also has CoE to meaningfully restore both resources:
His Coag-
His vigor-
My wolf (on a proc damage build with points allocated in stam to simulate increased scaling and ‘building a decent stam pool’ for sustain):
Keep in mind that my DK has even more effective health per point than my wolf (again), has CoE for ‘infinite stam and mag sustain’ (again), and his vigor and Coag alone significantly trumps Hircine’s Rage (only ‘on demand’ wep/spell heal for my wolf); my DK, of course, also having a plethora of other on-demand heals too through Ash Cloud, Battle Roar, etc.
You reduce the sustain for my werewolf (which was nearly perfect on a non-Sorc; go play one live and see), but require me to build even more health (less effective health than the next-best non-werewolf mind you) to achieve the same level of healing and leave the wep/spell scaling healing in an atrocious state.
They reduced damage, cut dot uptimes, and removed major and minor defile for a rework that instead focuses on ‘sustained damage’… now they’re removing the sustain for all but sorc and affecting PvE despite them ‘being happy with it’, which is them clearly going back on their promise for viable mag wolves and providing no real alternatives… that’s not fine.
*not to mention they just fully turned of all animation cosmetics for werewolf (recalls especially) which were working absolutely fine (I’d rather have access to existing recalls with janky animations for some than none). Outright disabling these cosmetics (instead of just adding a disclaimer later and discontinuing future animation cosmetics) without as much as a second thought is not fine.
WW is fine
Forcing all werewolves in PvP to sorc is not fine.
Sorc being the only class to mitigate the change (which in and of itself is also not fine) tells me that it was a huge part of the problem for ‘over-the-top’ sustain on werewolf, not general costs- adjusting general costs by double and tripling costs everywhere (PvP and PvE) instead of potentially adjusting sustain somewhat and then adjusting this mastery/ adjusting werewolf masteries all-together for PvP is not fine.
Forcing werewolves to build health with less effective health (for the purpose of being able to heal themselves) than any other class due to lack of minor resolve, morph-dependent minor and major protection, lack of sword and board back bar/passives while providing no real and viable alternatives for wep/spell scaling and primary resource (stam) stack is not fine.
The only wep/spell damage heal (in other words, the only heal I could pivot to in order to build reasonable sustain now through increased max stam and decreased healing everywhere else) is woefully underpowered and additionally causes me to take another 12% damage (so even less effective health).
For example:
My DK (in 2 defensive sets) who also has CoE to meaningfully restore both resources:
His Coag-
His vigor-
My wolf (on a proc damage build with points allocated in stam to simulate increased scaling and ‘building a decent stam pool’ for sustain):
Keep in mind that my DK has even more effective health per point than my wolf (again), has CoE for ‘infinite stam and mag sustain’ (again), and his vigor and Coag alone significantly trumps Hircine’s Rage (only ‘on demand’ wep/spell heal for my wolf); my DK, of course, also having a plethora of other on-demand heals too through Ash Cloud, Battle Roar, etc.
You reduce the sustain for my werewolf (which was nearly perfect on a non-Sorc; go play one live and see), but require me to build even more health (less effective health than the next-best non-werewolf mind you) to achieve the same level of healing and leave the wep/spell scaling healing in an atrocious state.
They reduced damage, cut dot uptimes, and removed major and minor defile for a rework that instead focuses on ‘sustained damage’… now they’re removing the sustain for all but sorc and affecting PvE despite them ‘being happy with it’, which is them clearly going back on their promise for viable mag wolves and providing no real alternatives… that’s not fine.
*not to mention they just fully turned of all animation cosmetics for werewolf (recalls especially) which were working absolutely fine (I’d rather have access to existing recalls with janky animations for some than none). Outright disabling these cosmetics (instead of just adding a disclaimer later and discontinuing future animation cosmetics) without as much as a second thought is not fine.
Comparing WW to DK while other classes (except for Sorc) are average or bottom barrel is wild. It's like 2 dudes complaining whose million dollar house got a worse backyard while everyone else is living in an apartment or condo.
Your WW will be fine. It'll stalemate vs Sorc and U51 DK, and it'll still be better than NB, Templar, Arc, and Necro.
WW is fine
Forcing all werewolves in PvP to sorc is not fine.
Sorc being the only class to mitigate the change (which in and of itself is also not fine) tells me that it was a huge part of the problem for ‘over-the-top’ sustain on werewolf, not general costs- adjusting general costs by double and tripling costs everywhere (PvP and PvE) instead of potentially adjusting sustain somewhat and then adjusting this mastery/ adjusting werewolf masteries all-together for PvP is not fine.
Forcing werewolves to build health with less effective health (for the purpose of being able to heal themselves) than any other class due to lack of minor resolve, morph-dependent minor and major protection, lack of sword and board back bar/passives while providing no real and viable alternatives for wep/spell scaling and primary resource (stam) stack is not fine.
The only wep/spell damage heal (in other words, the only heal I could pivot to in order to build reasonable sustain now through increased max stam and decreased healing everywhere else) is woefully underpowered and additionally causes me to take another 12% damage (so even less effective health).
For example:
My DK (in 2 defensive sets) who also has CoE to meaningfully restore both resources:
His Coag-
His vigor-
My wolf (on a proc damage build with points allocated in stam to simulate increased scaling and ‘building a decent stam pool’ for sustain):
Keep in mind that my DK has even more effective health per point than my wolf (again), has CoE for ‘infinite stam and mag sustain’ (again), and his vigor and Coag alone significantly trumps Hircine’s Rage (only ‘on demand’ wep/spell heal for my wolf); my DK, of course, also having a plethora of other on-demand heals too through Ash Cloud, Battle Roar, etc.
You reduce the sustain for my werewolf (which was nearly perfect on a non-Sorc; go play one live and see), but require me to build even more health (less effective health than the next-best non-werewolf mind you) to achieve the same level of healing and leave the wep/spell scaling healing in an atrocious state.
They reduced damage, cut dot uptimes, and removed major and minor defile for a rework that instead focuses on ‘sustained damage’… now they’re removing the sustain for all but sorc and affecting PvE despite them ‘being happy with it’, which is them clearly going back on their promise for viable mag wolves and providing no real alternatives… that’s not fine.
*not to mention they just fully turned of all animation cosmetics for werewolf (recalls especially) which were working absolutely fine (I’d rather have access to existing recalls with janky animations for some than none). Outright disabling these cosmetics (instead of just adding a disclaimer later and discontinuing future animation cosmetics) without as much as a second thought is not fine.
Comparing WW to DK while other classes (except for Sorc) are average or bottom barrel is wild. It's like 2 dudes complaining whose million dollar house got a worse backyard while everyone else is living in an apartment or condo.
Your WW will be fine. It'll stalemate vs Sorc and U51 DK, and it'll still be better than NB, Templar, Arc, and Necro.
You didn’t read anything I wrote… anyways, your sorc will be ‘fine’ when they gut that passive completely too (I know how badly you want to keep it, it allows me to go no sustain on my stam sorc also).
WW and DK are the only reworked classes. Obviously when I’m talking about the new reworked level I’m not referring to a pure class NB. It’s the same conversation we’d have if they ever rework Warden, I’m not comparing it to what a ‘live Arcanist can do’.
Beyond that, obliterating werewolf sustain on all but sorc doesn’t help NB, Arcanist, Templar, or Warden- sorry. Nothing short of an ‘unrework’ and/or significant buffs to them/their masteries will do that.
WW is fine
Forcing all werewolves in PvP to sorc is not fine.
Sorc being the only class to mitigate the change (which in and of itself is also not fine) tells me that it was a huge part of the problem for ‘over-the-top’ sustain on werewolf, not general costs- adjusting general costs by double and tripling costs everywhere (PvP and PvE) instead of potentially adjusting sustain somewhat and then adjusting this mastery/ adjusting werewolf masteries all-together for PvP is not fine.
Forcing werewolves to build health with less effective health (for the purpose of being able to heal themselves) than any other class due to lack of minor resolve, morph-dependent minor and major protection, lack of sword and board back bar/passives while providing no real and viable alternatives for wep/spell scaling and primary resource (stam) stack is not fine.
The only wep/spell damage heal (in other words, the only heal I could pivot to in order to build reasonable sustain now through increased max stam and decreased healing everywhere else) is woefully underpowered and additionally causes me to take another 12% damage (so even less effective health).
For example:
My DK (in 2 defensive sets) who also has CoE to meaningfully restore both resources:
His Coag-
His vigor-
My wolf (on a proc damage build with points allocated in stam to simulate increased scaling and ‘building a decent stam pool’ for sustain):
Keep in mind that my DK has even more effective health per point than my wolf (again), has CoE for ‘infinite stam and mag sustain’ (again), and his vigor and Coag alone significantly trumps Hircine’s Rage (only ‘on demand’ wep/spell heal for my wolf); my DK, of course, also having a plethora of other on-demand heals too through Ash Cloud, Battle Roar, etc.
You reduce the sustain for my werewolf (which was nearly perfect on a non-Sorc; go play one live and see), but require me to build even more health (less effective health than the next-best non-werewolf mind you) to achieve the same level of healing and leave the wep/spell scaling healing in an atrocious state.
They reduced damage, cut dot uptimes, and removed major and minor defile for a rework that instead focuses on ‘sustained damage’… now they’re removing the sustain for all but sorc and affecting PvE despite them ‘being happy with it’, which is them clearly going back on their promise for viable mag wolves and providing no real alternatives… that’s not fine.
*not to mention they just fully turned of all animation cosmetics for werewolf (recalls especially) which were working absolutely fine (I’d rather have access to existing recalls with janky animations for some than none). Outright disabling these cosmetics (instead of just adding a disclaimer later and discontinuing future animation cosmetics) without as much as a second thought is not fine.
Comparing WW to DK while other classes (except for Sorc) are average or bottom barrel is wild. It's like 2 dudes complaining whose million dollar house got a worse backyard while everyone else is living in an apartment or condo.
Your WW will be fine. It'll stalemate vs Sorc and U51 DK, and it'll still be better than NB, Templar, Arc, and Necro.
You didn’t read anything I wrote… anyways, your sorc will be ‘fine’ when they gut that passive completely too (I know how badly you want to keep it, it allows me to go no sustain on my stam sorc also).
WW and DK are the only reworked classes. Obviously when I’m talking about the new reworked level I’m not referring to a pure class NB. It’s the same conversation we’d have if they ever rework Warden, I’m not comparing it to what a ‘live Arcanist can do’.
Beyond that, obliterating werewolf sustain on all but sorc doesn’t help NB, Arcanist, Templar, or Warden- sorry. Nothing short of an ‘unrework’ and/or significant buffs to them/their masteries will do that.
Lol, I don't even use Conservation anymore. Before U50, I already played my Sorc with 900 recovery, so it wouldn't affect me in the slightest.
The next rework is in 2027. Nobody is going to wait that long while getting dunked on by reworked classes.
WW is fine
Forcing all werewolves in PvP to sorc is not fine.
Sorc being the only class to mitigate the change (which in and of itself is also not fine) tells me that it was a huge part of the problem for ‘over-the-top’ sustain on werewolf, not general costs- adjusting general costs by double and tripling costs everywhere (PvP and PvE) instead of potentially adjusting sustain somewhat and then adjusting this mastery/ adjusting werewolf masteries all-together for PvP is not fine.
Forcing werewolves to build health with less effective health (for the purpose of being able to heal themselves) than any other class due to lack of minor resolve, morph-dependent minor and major protection, lack of sword and board back bar/passives while providing no real and viable alternatives for wep/spell scaling and primary resource (stam) stack is not fine.
The only wep/spell damage heal (in other words, the only heal I could pivot to in order to build reasonable sustain now through increased max stam and decreased healing everywhere else) is woefully underpowered and additionally causes me to take another 12% damage (so even less effective health).
For example:
My DK (in 2 defensive sets) who also has CoE to meaningfully restore both resources:
His Coag-
His vigor-
My wolf (on a proc damage build with points allocated in stam to simulate increased scaling and ‘building a decent stam pool’ for sustain):
Keep in mind that my DK has even more effective health per point than my wolf (again), has CoE for ‘infinite stam and mag sustain’ (again), and his vigor and Coag alone significantly trumps Hircine’s Rage (only ‘on demand’ wep/spell heal for my wolf); my DK, of course, also having a plethora of other on-demand heals too through Ash Cloud, Battle Roar, etc.
You reduce the sustain for my werewolf (which was nearly perfect on a non-Sorc; go play one live and see), but require me to build even more health (less effective health than the next-best non-werewolf mind you) to achieve the same level of healing and leave the wep/spell scaling healing in an atrocious state.
They reduced damage, cut dot uptimes, and removed major and minor defile for a rework that instead focuses on ‘sustained damage’… now they’re removing the sustain for all but sorc and affecting PvE despite them ‘being happy with it’, which is them clearly going back on their promise for viable mag wolves and providing no real alternatives… that’s not fine.
*not to mention they just fully turned of all animation cosmetics for werewolf (recalls especially) which were working absolutely fine (I’d rather have access to existing recalls with janky animations for some than none). Outright disabling these cosmetics (instead of just adding a disclaimer later and discontinuing future animation cosmetics) without as much as a second thought is not fine.
Comparing WW to DK while other classes (except for Sorc) are average or bottom barrel is wild. It's like 2 dudes complaining whose million dollar house got a worse backyard while everyone else is living in an apartment or condo.
Your WW will be fine. It'll stalemate vs Sorc and U51 DK, and it'll still be better than NB, Templar, Arc, and Necro.
You didn’t read anything I wrote… anyways, your sorc will be ‘fine’ when they gut that passive completely too (I know how badly you want to keep it, it allows me to go no sustain on my stam sorc also).
WW and DK are the only reworked classes. Obviously when I’m talking about the new reworked level I’m not referring to a pure class NB. It’s the same conversation we’d have if they ever rework Warden, I’m not comparing it to what a ‘live Arcanist can do’.
Beyond that, obliterating werewolf sustain on all but sorc doesn’t help NB, Arcanist, Templar, or Warden- sorry. Nothing short of an ‘unrework’ and/or significant buffs to them/their masteries will do that.
Lol, I don't even use Conservation anymore. Before U50, I already played my Sorc with 900 recovery, so it wouldn't affect me in the slightest.
The next rework is in 2027. Nobody is going to wait that long while getting dunked on by reworked classes.
You were just on that other thread arguing with me about how you don’t want its sustain nerfed. Huh??
You’re telling me you went from hard defending it keeping the resource sustain to no longer using it???
Edit: this thread here- https://forums.elderscrollsonline.com/en/discussion/697201/dk-will-continue-to-reign-in-u51-what-a-complete-disaster#latest
WW is fine
Forcing all werewolves in PvP to sorc is not fine.
Sorc being the only class to mitigate the change (which in and of itself is also not fine) tells me that it was a huge part of the problem for ‘over-the-top’ sustain on werewolf, not general costs- adjusting general costs by double and tripling costs everywhere (PvP and PvE) instead of potentially adjusting sustain somewhat and then adjusting this mastery/ adjusting werewolf masteries all-together for PvP is not fine.
Forcing werewolves to build health with less effective health (for the purpose of being able to heal themselves) than any other class due to lack of minor resolve, morph-dependent minor and major protection, lack of sword and board back bar/passives while providing no real and viable alternatives for wep/spell scaling and primary resource (stam) stack is not fine.
The only wep/spell damage heal (in other words, the only heal I could pivot to in order to build reasonable sustain now through increased max stam and decreased healing everywhere else) is woefully underpowered and additionally causes me to take another 12% damage (so even less effective health).
For example:
My DK (in 2 defensive sets) who also has CoE to meaningfully restore both resources:
His Coag-
His vigor-
My wolf (on a proc damage build with points allocated in stam to simulate increased scaling and ‘building a decent stam pool’ for sustain):
Keep in mind that my DK has even more effective health per point than my wolf (again), has CoE for ‘infinite stam and mag sustain’ (again), and his vigor and Coag alone significantly trumps Hircine’s Rage (only ‘on demand’ wep/spell heal for my wolf); my DK, of course, also having a plethora of other on-demand heals too through Ash Cloud, Battle Roar, etc.
You reduce the sustain for my werewolf (which was nearly perfect on a non-Sorc; go play one live and see), but require me to build even more health (less effective health than the next-best non-werewolf mind you) to achieve the same level of healing and leave the wep/spell scaling healing in an atrocious state.
They reduced damage, cut dot uptimes, and removed major and minor defile for a rework that instead focuses on ‘sustained damage’… now they’re removing the sustain for all but sorc and affecting PvE despite them ‘being happy with it’, which is them clearly going back on their promise for viable mag wolves and providing no real alternatives… that’s not fine.
*not to mention they just fully turned of all animation cosmetics for werewolf (recalls especially) which were working absolutely fine (I’d rather have access to existing recalls with janky animations for some than none). Outright disabling these cosmetics (instead of just adding a disclaimer later and discontinuing future animation cosmetics) without as much as a second thought is not fine.
Comparing WW to DK while other classes (except for Sorc) are average or bottom barrel is wild. It's like 2 dudes complaining whose million dollar house got a worse backyard while everyone else is living in an apartment or condo.
Your WW will be fine. It'll stalemate vs Sorc and U51 DK, and it'll still be better than NB, Templar, Arc, and Necro.
You didn’t read anything I wrote… anyways, your sorc will be ‘fine’ when they gut that passive completely too (I know how badly you want to keep it, it allows me to go no sustain on my stam sorc also).
WW and DK are the only reworked classes. Obviously when I’m talking about the new reworked level I’m not referring to a pure class NB. It’s the same conversation we’d have if they ever rework Warden, I’m not comparing it to what a ‘live Arcanist can do’.
Beyond that, obliterating werewolf sustain on all but sorc doesn’t help NB, Arcanist, Templar, or Warden- sorry. Nothing short of an ‘unrework’ and/or significant buffs to them/their masteries will do that.
Lol, I don't even use Conservation anymore. Before U50, I already played my Sorc with 900 recovery, so it wouldn't affect me in the slightest.
The next rework is in 2027. Nobody is going to wait that long while getting dunked on by reworked classes.
You were just on that other thread arguing with me about how you don’t want its sustain nerfed. Huh??
You’re telling me you went from hard defending it keeping the resource sustain to no longer using it???
Edit: this thread here- https://forums.elderscrollsonline.com/en/discussion/697201/dk-will-continue-to-reign-in-u51-what-a-complete-disaster#latest
I don't want the sustain nerfed because it reduces build diversity, not because I can't crutch on it. All my builds pre U50 were already in Tri Stat food with sub 1k recovery, so nerfing it wouldn't somehow make me less effective. If anything, it would impact every other Sorc who isn't a top tier player. Top tier Sorcs like me will do just fine.
WW is fine
Forcing all werewolves in PvP to sorc is not fine.
Sorc being the only class to mitigate the change (which in and of itself is also not fine) tells me that it was a huge part of the problem for ‘over-the-top’ sustain on werewolf, not general costs- adjusting general costs by double and tripling costs everywhere (PvP and PvE) instead of potentially adjusting sustain somewhat and then adjusting this mastery/ adjusting werewolf masteries all-together for PvP is not fine.
Forcing werewolves to build health with less effective health (for the purpose of being able to heal themselves) than any other class due to lack of minor resolve, morph-dependent minor and major protection, lack of sword and board back bar/passives while providing no real and viable alternatives for wep/spell scaling and primary resource (stam) stack is not fine.
The only wep/spell damage heal (in other words, the only heal I could pivot to in order to build reasonable sustain now through increased max stam and decreased healing everywhere else) is woefully underpowered and additionally causes me to take another 12% damage (so even less effective health).
For example:
My DK (in 2 defensive sets) who also has CoE to meaningfully restore both resources:
His Coag-
His vigor-
My wolf (on a proc damage build with points allocated in stam to simulate increased scaling and ‘building a decent stam pool’ for sustain):
Keep in mind that my DK has even more effective health per point than my wolf (again), has CoE for ‘infinite stam and mag sustain’ (again), and his vigor and Coag alone significantly trumps Hircine’s Rage (only ‘on demand’ wep/spell heal for my wolf); my DK, of course, also having a plethora of other on-demand heals too through Ash Cloud, Battle Roar, etc.
You reduce the sustain for my werewolf (which was nearly perfect on a non-Sorc; go play one live and see), but require me to build even more health (less effective health than the next-best non-werewolf mind you) to achieve the same level of healing and leave the wep/spell scaling healing in an atrocious state.
They reduced damage, cut dot uptimes, and removed major and minor defile for a rework that instead focuses on ‘sustained damage’… now they’re removing the sustain for all but sorc and affecting PvE despite them ‘being happy with it’, which is them clearly going back on their promise for viable mag wolves and providing no real alternatives… that’s not fine.
*not to mention they just fully turned of all animation cosmetics for werewolf (recalls especially) which were working absolutely fine (I’d rather have access to existing recalls with janky animations for some than none). Outright disabling these cosmetics (instead of just adding a disclaimer later and discontinuing future animation cosmetics) without as much as a second thought is not fine.
Comparing WW to DK while other classes (except for Sorc) are average or bottom barrel is wild. It's like 2 dudes complaining whose million dollar house got a worse backyard while everyone else is living in an apartment or condo.
Your WW will be fine. It'll stalemate vs Sorc and U51 DK, and it'll still be better than NB, Templar, Arc, and Necro.
You didn’t read anything I wrote… anyways, your sorc will be ‘fine’ when they gut that passive completely too (I know how badly you want to keep it, it allows me to go no sustain on my stam sorc also).
WW and DK are the only reworked classes. Obviously when I’m talking about the new reworked level I’m not referring to a pure class NB. It’s the same conversation we’d have if they ever rework Warden, I’m not comparing it to what a ‘live Arcanist can do’.
Beyond that, obliterating werewolf sustain on all but sorc doesn’t help NB, Arcanist, Templar, or Warden- sorry. Nothing short of an ‘unrework’ and/or significant buffs to them/their masteries will do that.
Lol, I don't even use Conservation anymore. Before U50, I already played my Sorc with 900 recovery, so it wouldn't affect me in the slightest.
The next rework is in 2027. Nobody is going to wait that long while getting dunked on by reworked classes.
You were just on that other thread arguing with me about how you don’t want its sustain nerfed. Huh??
You’re telling me you went from hard defending it keeping the resource sustain to no longer using it???
Edit: this thread here- https://forums.elderscrollsonline.com/en/discussion/697201/dk-will-continue-to-reign-in-u51-what-a-complete-disaster#latest
I don't want the sustain nerfed because it reduces build diversity, not because I can't crutch on it. All my builds pre U50 were already in Tri Stat food with sub 1k recovery, so nerfing it wouldn't somehow make me less effective. If anything, it would impact every other Sorc who isn't a top tier player. Top tier Sorcs like me will do just fine.
You’ve completely lost me on whatever you’re referring to at this point. CoE alone is allowing me to infinitely sustain duels on PTS for my werewolf with no effort. Taking the points out of it tanks my sustain to all hekk.
CoE needs nerfs in general if we’re taking DK out (or trying to). The math is there for CoE the ‘top 3 of classes’ is there. I don’t know what you’re talking about, honestly.
Sorry you don’t use it anymore, I suppose?? Unless you think they should give everyone a CoE-level mastery instead.
WW is fine
Forcing all werewolves in PvP to sorc is not fine.
Sorc being the only class to mitigate the change (which in and of itself is also not fine) tells me that it was a huge part of the problem for ‘over-the-top’ sustain on werewolf, not general costs- adjusting general costs by double and tripling costs everywhere (PvP and PvE) instead of potentially adjusting sustain somewhat and then adjusting this mastery/ adjusting werewolf masteries all-together for PvP is not fine.
Forcing werewolves to build health with less effective health (for the purpose of being able to heal themselves) than any other class due to lack of minor resolve, morph-dependent minor and major protection, lack of sword and board back bar/passives while providing no real and viable alternatives for wep/spell scaling and primary resource (stam) stack is not fine.
The only wep/spell damage heal (in other words, the only heal I could pivot to in order to build reasonable sustain now through increased max stam and decreased healing everywhere else) is woefully underpowered and additionally causes me to take another 12% damage (so even less effective health).
For example:
My DK (in 2 defensive sets) who also has CoE to meaningfully restore both resources:
His Coag-
His vigor-
My wolf (on a proc damage build with points allocated in stam to simulate increased scaling and ‘building a decent stam pool’ for sustain):
Keep in mind that my DK has even more effective health per point than my wolf (again), has CoE for ‘infinite stam and mag sustain’ (again), and his vigor and Coag alone significantly trumps Hircine’s Rage (only ‘on demand’ wep/spell heal for my wolf); my DK, of course, also having a plethora of other on-demand heals too through Ash Cloud, Battle Roar, etc.
You reduce the sustain for my werewolf (which was nearly perfect on a non-Sorc; go play one live and see), but require me to build even more health (less effective health than the next-best non-werewolf mind you) to achieve the same level of healing and leave the wep/spell scaling healing in an atrocious state.
They reduced damage, cut dot uptimes, and removed major and minor defile for a rework that instead focuses on ‘sustained damage’… now they’re removing the sustain for all but sorc and affecting PvE despite them ‘being happy with it’, which is them clearly going back on their promise for viable mag wolves and providing no real alternatives… that’s not fine.
*not to mention they just fully turned of all animation cosmetics for werewolf (recalls especially) which were working absolutely fine (I’d rather have access to existing recalls with janky animations for some than none). Outright disabling these cosmetics (instead of just adding a disclaimer later and discontinuing future animation cosmetics) without as much as a second thought is not fine.
Comparing WW to DK while other classes (except for Sorc) are average or bottom barrel is wild. It's like 2 dudes complaining whose million dollar house got a worse backyard while everyone else is living in an apartment or condo.
Your WW will be fine. It'll stalemate vs Sorc and U51 DK, and it'll still be better than NB, Templar, Arc, and Necro.
You didn’t read anything I wrote… anyways, your sorc will be ‘fine’ when they gut that passive completely too (I know how badly you want to keep it, it allows me to go no sustain on my stam sorc also).
WW and DK are the only reworked classes. Obviously when I’m talking about the new reworked level I’m not referring to a pure class NB. It’s the same conversation we’d have if they ever rework Warden, I’m not comparing it to what a ‘live Arcanist can do’.
Beyond that, obliterating werewolf sustain on all but sorc doesn’t help NB, Arcanist, Templar, or Warden- sorry. Nothing short of an ‘unrework’ and/or significant buffs to them/their masteries will do that.
Lol, I don't even use Conservation anymore. Before U50, I already played my Sorc with 900 recovery, so it wouldn't affect me in the slightest.
The next rework is in 2027. Nobody is going to wait that long while getting dunked on by reworked classes.
You were just on that other thread arguing with me about how you don’t want its sustain nerfed. Huh??
You’re telling me you went from hard defending it keeping the resource sustain to no longer using it???
Edit: this thread here- https://forums.elderscrollsonline.com/en/discussion/697201/dk-will-continue-to-reign-in-u51-what-a-complete-disaster#latest
I don't want the sustain nerfed because it reduces build diversity, not because I can't crutch on it. All my builds pre U50 were already in Tri Stat food with sub 1k recovery, so nerfing it wouldn't somehow make me less effective. If anything, it would impact every other Sorc who isn't a top tier player. Top tier Sorcs like me will do just fine.
You’ve completely lost me on whatever you’re referring to at this point. CoE alone is allowing me to infinitely sustain duels on PTS for my werewolf with no effort. Taking the points out of it tanks my sustain to all hekk.
CoE needs nerfs in general if we’re taking DK out (or trying to). The math is there for CoE the ‘top 3 of classes’ is there. I don’t know what you’re talking about, honestly.
Sorry you don’t use it anymore, I suppose?? Unless you think they should give everyone a CoE-level mastery instead.
Right, and I'm saying nerfing the heal is better than nerfing the sustain. Are you aware of how healing nerfs affects sustain though?
You don't want sustain nerfed because it reduces build diversity but at the same time you think WW having build diversity reduced by being forced into playing Sorc for CoE is somehow fine? Make it make sense.WW is fine
Forcing all werewolves in PvP to sorc is not fine.
Sorc being the only class to mitigate the change (which in and of itself is also not fine) tells me that it was a huge part of the problem for ‘over-the-top’ sustain on werewolf, not general costs- adjusting general costs by double and tripling costs everywhere (PvP and PvE) instead of potentially adjusting sustain somewhat and then adjusting this mastery/ adjusting werewolf masteries all-together for PvP is not fine.
Forcing werewolves to build health with less effective health (for the purpose of being able to heal themselves) than any other class due to lack of minor resolve, morph-dependent minor and major protection, lack of sword and board back bar/passives while providing no real and viable alternatives for wep/spell scaling and primary resource (stam) stack is not fine.
The only wep/spell damage heal (in other words, the only heal I could pivot to in order to build reasonable sustain now through increased max stam and decreased healing everywhere else) is woefully underpowered and additionally causes me to take another 12% damage (so even less effective health).
For example:
My DK (in 2 defensive sets) who also has CoE to meaningfully restore both resources:
His Coag-
His vigor-
My wolf (on a proc damage build with points allocated in stam to simulate increased scaling and ‘building a decent stam pool’ for sustain):
Keep in mind that my DK has even more effective health per point than my wolf (again), has CoE for ‘infinite stam and mag sustain’ (again), and his vigor and Coag alone significantly trumps Hircine’s Rage (only ‘on demand’ wep/spell heal for my wolf); my DK, of course, also having a plethora of other on-demand heals too through Ash Cloud, Battle Roar, etc.
You reduce the sustain for my werewolf (which was nearly perfect on a non-Sorc; go play one live and see), but require me to build even more health (less effective health than the next-best non-werewolf mind you) to achieve the same level of healing and leave the wep/spell scaling healing in an atrocious state.
They reduced damage, cut dot uptimes, and removed major and minor defile for a rework that instead focuses on ‘sustained damage’… now they’re removing the sustain for all but sorc and affecting PvE despite them ‘being happy with it’, which is them clearly going back on their promise for viable mag wolves and providing no real alternatives… that’s not fine.
*not to mention they just fully turned of all animation cosmetics for werewolf (recalls especially) which were working absolutely fine (I’d rather have access to existing recalls with janky animations for some than none). Outright disabling these cosmetics (instead of just adding a disclaimer later and discontinuing future animation cosmetics) without as much as a second thought is not fine.
Comparing WW to DK while other classes (except for Sorc) are average or bottom barrel is wild. It's like 2 dudes complaining whose million dollar house got a worse backyard while everyone else is living in an apartment or condo.
Your WW will be fine. It'll stalemate vs Sorc and U51 DK, and it'll still be better than NB, Templar, Arc, and Necro.
You didn’t read anything I wrote… anyways, your sorc will be ‘fine’ when they gut that passive completely too (I know how badly you want to keep it, it allows me to go no sustain on my stam sorc also).
WW and DK are the only reworked classes. Obviously when I’m talking about the new reworked level I’m not referring to a pure class NB. It’s the same conversation we’d have if they ever rework Warden, I’m not comparing it to what a ‘live Arcanist can do’.
Beyond that, obliterating werewolf sustain on all but sorc doesn’t help NB, Arcanist, Templar, or Warden- sorry. Nothing short of an ‘unrework’ and/or significant buffs to them/their masteries will do that.
Lol, I don't even use Conservation anymore. Before U50, I already played my Sorc with 900 recovery, so it wouldn't affect me in the slightest.
The next rework is in 2027. Nobody is going to wait that long while getting dunked on by reworked classes.
You were just on that other thread arguing with me about how you don’t want its sustain nerfed. Huh??
You’re telling me you went from hard defending it keeping the resource sustain to no longer using it???
Edit: this thread here- https://forums.elderscrollsonline.com/en/discussion/697201/dk-will-continue-to-reign-in-u51-what-a-complete-disaster#latest
I don't want the sustain nerfed because it reduces build diversity, not because I can't crutch on it. All my builds pre U50 were already in Tri Stat food with sub 1k recovery, so nerfing it wouldn't somehow make me less effective. If anything, it would impact every other Sorc who isn't a top tier player. Top tier Sorcs like me will do just fine.
You don't want sustain nerfed because it reduces build diversity but at the same time you think WW having build diversity reduced by being forced into playing Sorc for CoE is somehow fine? Make it make sense.WW is fine
Forcing all werewolves in PvP to sorc is not fine.
Sorc being the only class to mitigate the change (which in and of itself is also not fine) tells me that it was a huge part of the problem for ‘over-the-top’ sustain on werewolf, not general costs- adjusting general costs by double and tripling costs everywhere (PvP and PvE) instead of potentially adjusting sustain somewhat and then adjusting this mastery/ adjusting werewolf masteries all-together for PvP is not fine.
Forcing werewolves to build health with less effective health (for the purpose of being able to heal themselves) than any other class due to lack of minor resolve, morph-dependent minor and major protection, lack of sword and board back bar/passives while providing no real and viable alternatives for wep/spell scaling and primary resource (stam) stack is not fine.
The only wep/spell damage heal (in other words, the only heal I could pivot to in order to build reasonable sustain now through increased max stam and decreased healing everywhere else) is woefully underpowered and additionally causes me to take another 12% damage (so even less effective health).
For example:
My DK (in 2 defensive sets) who also has CoE to meaningfully restore both resources:
His Coag-
His vigor-
My wolf (on a proc damage build with points allocated in stam to simulate increased scaling and ‘building a decent stam pool’ for sustain):
Keep in mind that my DK has even more effective health per point than my wolf (again), has CoE for ‘infinite stam and mag sustain’ (again), and his vigor and Coag alone significantly trumps Hircine’s Rage (only ‘on demand’ wep/spell heal for my wolf); my DK, of course, also having a plethora of other on-demand heals too through Ash Cloud, Battle Roar, etc.
You reduce the sustain for my werewolf (which was nearly perfect on a non-Sorc; go play one live and see), but require me to build even more health (less effective health than the next-best non-werewolf mind you) to achieve the same level of healing and leave the wep/spell scaling healing in an atrocious state.
They reduced damage, cut dot uptimes, and removed major and minor defile for a rework that instead focuses on ‘sustained damage’… now they’re removing the sustain for all but sorc and affecting PvE despite them ‘being happy with it’, which is them clearly going back on their promise for viable mag wolves and providing no real alternatives… that’s not fine.
*not to mention they just fully turned of all animation cosmetics for werewolf (recalls especially) which were working absolutely fine (I’d rather have access to existing recalls with janky animations for some than none). Outright disabling these cosmetics (instead of just adding a disclaimer later and discontinuing future animation cosmetics) without as much as a second thought is not fine.
Comparing WW to DK while other classes (except for Sorc) are average or bottom barrel is wild. It's like 2 dudes complaining whose million dollar house got a worse backyard while everyone else is living in an apartment or condo.
Your WW will be fine. It'll stalemate vs Sorc and U51 DK, and it'll still be better than NB, Templar, Arc, and Necro.
You didn’t read anything I wrote… anyways, your sorc will be ‘fine’ when they gut that passive completely too (I know how badly you want to keep it, it allows me to go no sustain on my stam sorc also).
WW and DK are the only reworked classes. Obviously when I’m talking about the new reworked level I’m not referring to a pure class NB. It’s the same conversation we’d have if they ever rework Warden, I’m not comparing it to what a ‘live Arcanist can do’.
Beyond that, obliterating werewolf sustain on all but sorc doesn’t help NB, Arcanist, Templar, or Warden- sorry. Nothing short of an ‘unrework’ and/or significant buffs to them/their masteries will do that.
Lol, I don't even use Conservation anymore. Before U50, I already played my Sorc with 900 recovery, so it wouldn't affect me in the slightest.
The next rework is in 2027. Nobody is going to wait that long while getting dunked on by reworked classes.
You were just on that other thread arguing with me about how you don’t want its sustain nerfed. Huh??
You’re telling me you went from hard defending it keeping the resource sustain to no longer using it???
Edit: this thread here- https://forums.elderscrollsonline.com/en/discussion/697201/dk-will-continue-to-reign-in-u51-what-a-complete-disaster#latest
I don't want the sustain nerfed because it reduces build diversity, not because I can't crutch on it. All my builds pre U50 were already in Tri Stat food with sub 1k recovery, so nerfing it wouldn't somehow make me less effective. If anything, it would impact every other Sorc who isn't a top tier player. Top tier Sorcs like me will do just fine.
You are aware that Mag WW will no longer be viable, yes? You are aware that pretty much both Skills that are considered WW's spammable will run you out of Stam within a few fights, and Stam builds that have next to no Mag will have maybe three or four Hircine's in them before they're also out of Mag AND Stam, yes? Because I'm seeing this on the PTS myself in testing a few different builds.
WW in PvE will NOT be fine if these changes go live as they are. Build diversity, which you're claiming to care about, will be reduced when Mag WW is no longer viable and even Stam characters are burning through Stam in a couple of fights unless they're a Sorc. I guess the build diversity only matters when it's for any other play-style but WW.
WW is fine
Forcing all werewolves in PvP to sorc is not fine.
Sorc being the only class to mitigate the change (which in and of itself is also not fine) tells me that it was a huge part of the problem for ‘over-the-top’ sustain on werewolf, not general costs- adjusting general costs by double and tripling costs everywhere (PvP and PvE) instead of potentially adjusting sustain somewhat and then adjusting this mastery/ adjusting werewolf masteries all-together for PvP is not fine.
Forcing werewolves to build health with less effective health (for the purpose of being able to heal themselves) than any other class due to lack of minor resolve, morph-dependent minor and major protection, lack of sword and board back bar/passives while providing no real and viable alternatives for wep/spell scaling and primary resource (stam) stack is not fine.
The only wep/spell damage heal (in other words, the only heal I could pivot to in order to build reasonable sustain now through increased max stam and decreased healing everywhere else) is woefully underpowered and additionally causes me to take another 12% damage (so even less effective health).
For example:
My DK (in 2 defensive sets) who also has CoE to meaningfully restore both resources:
His Coag-
His vigor-
My wolf (on a proc damage build with points allocated in stam to simulate increased scaling and ‘building a decent stam pool’ for sustain):
Keep in mind that my DK has even more effective health per point than my wolf (again), has CoE for ‘infinite stam and mag sustain’ (again), and his vigor and Coag alone significantly trumps Hircine’s Rage (only ‘on demand’ wep/spell heal for my wolf); my DK, of course, also having a plethora of other on-demand heals too through Ash Cloud, Battle Roar, etc.
You reduce the sustain for my werewolf (which was nearly perfect on a non-Sorc; go play one live and see), but require me to build even more health (less effective health than the next-best non-werewolf mind you) to achieve the same level of healing and leave the wep/spell scaling healing in an atrocious state.
They reduced damage, cut dot uptimes, and removed major and minor defile for a rework that instead focuses on ‘sustained damage’… now they’re removing the sustain for all but sorc and affecting PvE despite them ‘being happy with it’, which is them clearly going back on their promise for viable mag wolves and providing no real alternatives… that’s not fine.
*not to mention they just fully turned of all animation cosmetics for werewolf (recalls especially) which were working absolutely fine (I’d rather have access to existing recalls with janky animations for some than none). Outright disabling these cosmetics (instead of just adding a disclaimer later and discontinuing future animation cosmetics) without as much as a second thought is not fine.
Comparing WW to DK while other classes (except for Sorc) are average or bottom barrel is wild. It's like 2 dudes complaining whose million dollar house got a worse backyard while everyone else is living in an apartment or condo.
Your WW will be fine. It'll stalemate vs Sorc and U51 DK, and it'll still be better than NB, Templar, Arc, and Necro.
You didn’t read anything I wrote… anyways, your sorc will be ‘fine’ when they gut that passive completely too (I know how badly you want to keep it, it allows me to go no sustain on my stam sorc also).
WW and DK are the only reworked classes. Obviously when I’m talking about the new reworked level I’m not referring to a pure class NB. It’s the same conversation we’d have if they ever rework Warden, I’m not comparing it to what a ‘live Arcanist can do’.
Beyond that, obliterating werewolf sustain on all but sorc doesn’t help NB, Arcanist, Templar, or Warden- sorry. Nothing short of an ‘unrework’ and/or significant buffs to them/their masteries will do that.
Lol, I don't even use Conservation anymore. Before U50, I already played my Sorc with 900 recovery, so it wouldn't affect me in the slightest.
The next rework is in 2027. Nobody is going to wait that long while getting dunked on by reworked classes.
You were just on that other thread arguing with me about how you don’t want its sustain nerfed. Huh??
You’re telling me you went from hard defending it keeping the resource sustain to no longer using it???
Edit: this thread here- https://forums.elderscrollsonline.com/en/discussion/697201/dk-will-continue-to-reign-in-u51-what-a-complete-disaster#latest
I don't want the sustain nerfed because it reduces build diversity, not because I can't crutch on it. All my builds pre U50 were already in Tri Stat food with sub 1k recovery, so nerfing it wouldn't somehow make me less effective. If anything, it would impact every other Sorc who isn't a top tier player. Top tier Sorcs like me will do just fine.
You’ve completely lost me on whatever you’re referring to at this point. CoE alone is allowing me to infinitely sustain duels on PTS for my werewolf with no effort. Taking the points out of it tanks my sustain to all hekk.
CoE needs nerfs in general if we’re taking DK out (or trying to). The math is there for CoE the ‘top 3 of classes’ is there. I don’t know what you’re talking about, honestly.
Sorry you don’t use it anymore, I suppose?? Unless you think they should give everyone a CoE-level mastery instead.
Right, and I'm saying nerfing the heal is better than nerfing the sustain. Are you aware of how healing nerfs affects sustain though?
I say we nerf both, as I said before. The sustain is absolutely unhealthy. 1200 ‘recov’ on main resource for only 30k max and 800 on off resource is absolutely unhealthy.
My stam sorc sustains immensely well with just CoE and AP tris alone:
So wait, did you quit or are you still here? I’m becoming more and more confused atp. At first you weren’t running the thing you were defending and now you’re not playing the game… or you are???
I don't want the sustain nerfed because it reduces build diversity
sustain is so useful on ww. there is a reason nearly every ww is sorcerer. this change will likely force every remaining ww to be sorcerer. my nb werewolf tank is going to become a sorc ww tank. that way I don't have to give up anything I can't afford to in order to sustain.
I think this nerf was on track. they just needed to do it in a way that didn't cut the legs off of ww on every other class. non sorc ww isn't a problem.
AdonisJorge wrote: »sustain is so useful on ww. there is a reason nearly every ww is sorcerer. this change will likely force every remaining ww to be sorcerer. my nb werewolf tank is going to become a sorc ww tank. that way I don't have to give up anything I can't afford to in order to sustain.
I think this nerf was on track. they just needed to do it in a way that didn't cut the legs off of ww on every other class. non sorc ww isn't a problem.
i have tested some WW builds on PTS, can you help me into it? We will have more data about it and maybe a video if you want, sustain on WW is not good on PTS but some people just want the playstyle nuked to the oblivion
AdonisJorge wrote: »sustain is so useful on ww. there is a reason nearly every ww is sorcerer. this change will likely force every remaining ww to be sorcerer. my nb werewolf tank is going to become a sorc ww tank. that way I don't have to give up anything I can't afford to in order to sustain.
I think this nerf was on track. they just needed to do it in a way that didn't cut the legs off of ww on every other class. non sorc ww isn't a problem.
i have tested some WW builds on PTS, can you help me into it? We will have more data about it and maybe a video if you want, sustain on WW is not good on PTS but some people just want the playstyle nuked to the oblivion
Did you still want help with this?
AdonisJorge wrote: »AdonisJorge wrote: »sustain is so useful on ww. there is a reason nearly every ww is sorcerer. this change will likely force every remaining ww to be sorcerer. my nb werewolf tank is going to become a sorc ww tank. that way I don't have to give up anything I can't afford to in order to sustain.
I think this nerf was on track. they just needed to do it in a way that didn't cut the legs off of ww on every other class. non sorc ww isn't a problem.
i have tested some WW builds on PTS, can you help me into it? We will have more data about it and maybe a video if you want, sustain on WW is not good on PTS but some people just want the playstyle nuked to the oblivion
Did you still want help with this?
Of course, it would be good to see how much the WW got nerfed with some numbers, because even in PvE I was having problems on PTS outside of using CoE
Turtle_Bot wrote: »
I don't want the sustain nerfed because it reduces build diversity
Good luck trying to explain this aspect, these people don't care about balance or build diversity (such as shock sorc being actually viable for the first time ever), they just want everything that's not their own class/build nerfed into crafting bench tier.