It just felt soo short, having only one weekend to really grind it because of work when it used to be two weekends. If this is the last Midyear Mayheam of the year it's really a big let down.
Lord_Greylock wrote: »Didn't they say both MYM and the Undaunted events will now be shorter but once every quarter instead of how they used to be, with the next MYM tentatively scheduled for November? Tried to find where they said it, but I really remember it being stated a while back that they were changing how these two events function.
Lord_Greylock wrote: »Didn't they say both MYM and the Undaunted events will now be shorter but once every quarter instead of how they used to be, with the next MYM tentatively scheduled for November? Tried to find where they said it, but I really remember it being stated a while back that they were changing how these two events function.
Not sure but if that is the case then makes sense. I guess the only hting I would ask is to try to get it to overlap on 2 weekends if at all possible. Most people don't get to play because of how long the queue is.. you have to get in q super early... and if you crash/dc at all while playing in GH then you're done.. the queue to get back in during prime time is insane.
Nemesis7884 wrote: »As suggested, doing it 4 times a year is great but why not start on friday and have it run until sunday the following week so we get 1 week + another weekend.... having 2 full weekends in would really help working ppl
Just to clarify here, the goal is to bring Whitestake's Mayhem back quarterly.Nemesis7884 wrote: »As suggested, doing it 4 times a year is great but why not start on friday and have it run until sunday the following week so we get 1 week + another weekend.... having 2 full weekends in would really help working ppl
We try to have all events start and stop on Wednesday and the goal with this event going forward is to keep it to a week. Additionally, events requires team members to be around to start/stop events as well, so that is why we normally do not start/stop events on the weekend. If we can avoid it, we would like our team members to enjoy their weekends as well.
All that being said, we can get this feedback over to the events team for their consideration.
To be honest there’s only so many dozens reward boxes of gorethief you can collect before you say enough.
Just to clarify here, the goal is to bring Whitestake's Mayhem back quarterly.Nemesis7884 wrote: »As suggested, doing it 4 times a year is great but why not start on friday and have it run until sunday the following week so we get 1 week + another weekend.... having 2 full weekends in would really help working ppl
We try to have all events start and stop on Wednesday and the goal with this event going forward is to keep it to a week. Additionally, events requires team members to be around to start/stop events as well, so that is why we normally do not start/stop events on the weekend. If we can avoid it, we would like our team members to enjoy their weekends as well.
All that being said, we can get this feedback over to the events team for their consideration.
Wait, this isn't something that is scripted and requires human input to start/stop.....?
Are we spinning up/down the servers and pushing stuff to prod just for these "events"?
I mean this with a lot of respect, no wonder so much breaks every time the camp ends/events start/stop.
- xCatGuy
Just to clarify here, the goal is to bring Whitestake's Mayhem back quarterly.Nemesis7884 wrote: »As suggested, doing it 4 times a year is great but why not start on friday and have it run until sunday the following week so we get 1 week + another weekend.... having 2 full weekends in would really help working ppl
We try to have all events start and stop on Wednesday and the goal with this event going forward is to keep it to a week. Additionally, events requires team members to be around to start/stop events as well, so that is why we normally do not start/stop events on the weekend. If we can avoid it, we would like our team members to enjoy their weekends as well.
All that being said, we can get this feedback over to the events team for their consideration.
Just to clarify here, the goal is to bring Whitestake's Mayhem back quarterly.Nemesis7884 wrote: »As suggested, doing it 4 times a year is great but why not start on friday and have it run until sunday the following week so we get 1 week + another weekend.... having 2 full weekends in would really help working ppl
We try to have all events start and stop on Wednesday and the goal with this event going forward is to keep it to a week. Additionally, events requires team members to be around to start/stop events as well, so that is why we normally do not start/stop events on the weekend. If we can avoid it, we would like our team members to enjoy their weekends as well.
All that being said, we can get this feedback over to the events team for their consideration.
Wait, this isn't something that is scripted and requires human input to start/stop.....?
Are we spinning up/down the servers and pushing stuff to prod just for these "events"?
I mean this with a lot of respect, no wonder so much breaks every time the camp ends/events start/stop.
- xCatGuy
I'd say a week long mayhem felt better than the old 10 day ones. By the end people tend to be burnt out anyway, one week every 3 months sounds great to me. What wasn't great was the removal of trade bars and with it the loss of incentive for the player base at large to come into PVP. Are you going to remove trade bars from the undaunted event so pvpers can just skip the pvers event? Somehow I doubt it.
Just to clarify here, the goal is to bring Whitestake's Mayhem back quarterly.Nemesis7884 wrote: »As suggested, doing it 4 times a year is great but why not start on friday and have it run until sunday the following week so we get 1 week + another weekend.... having 2 full weekends in would really help working ppl
We try to have all events start and stop on Wednesday and the goal with this event going forward is to keep it to a week. Additionally, events requires team members to be around to start/stop events as well, so that is why we normally do not start/stop events on the weekend. If we can avoid it, we would like our team members to enjoy their weekends as well.
All that being said, we can get this feedback over to the events team for their consideration.
DrGIggles80 wrote: »one week is far too short. as some suggested it should at least be 2 weekends so start on a Friday end on the monday following the 2nd weekend. makes it slightly longer but gives the working folks some time to actually enjoy the event. Also the lack of trade bars is ridiculous. The only event us pvp'ers get and there are no trade bars to be earned. That is a big mistake and not at all fair to the pvp community. we are forced to do many pve events throughout the year to get bars now we don't get any for our one event...
a big boost to the midyear population numbers would come from non-PVP focused players coming there for their event tickets in the past.
I'd say a week long mayhem felt better than the old 10 day ones. By the end people tend to be burnt out anyway, one week every 3 months sounds great to me. What wasn't great was the removal of trade bars and with it the loss of incentive for the player base at large to come into PVP. Are you going to remove trade bars from the undaunted event so pvpers can just skip the pvers event? Somehow I doubt it.
Erickson9610 wrote: »a big boost to the midyear population numbers would come from non-PVP focused players coming there for their event tickets in the past.
This Whitestrake's event really showed the current state of PvP players in this game.
I'm not interested in fighting inexperienced PvE players who are just there for their Event Tickets before leaving. Those players are just "free AP" and they're fun to mindlessly kill, but obviously there's no skill involved. If I wanted to kill things mindlessly, I'd do easy PvE content.
What I would propose instead is some way to get potential PvP players to play PvP more often. PvE players who are only there for their daily quests before leaving only serve to clog up the Cyrodiil queue. We need more players who would spend time in PvP because they like it, not just for the rewards or the boosted AP.
shadyjane62 wrote: »I had 4 chars doing the Mayhem event I opened so many gold boxes I was sick of them. NOT ONE HAD STYLE PAGE THAT WAS NEW.