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Shield stacking ball groups

gammelscroll
gammelscroll
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How is the shield nerf.on PTS?
I play on ps5 and dont have access to pts. Cyrodil on ps5 EU is just not fun anymore. Unkillable shield stacking groups who steamrolling everyone with Necro ult , Vicouse death set and 50k hp werewolf and DKs with 50k shield on top of that. It takes away all the fun , and its hard to progress when you cant kill them.

So i hope the Shield nerf on pts have done something , or is it the same just weaker?
  • NovelliESO
    NovelliESO
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    How is the shield nerf.on PTS?
    I play on ps5 and dont have access to pts. Cyrodil on ps5 EU is just not fun anymore. Unkillable shield stacking groups who steamrolling everyone with Necro ult , Vicouse death set and 50k hp werewolf and DKs with 50k shield on top of that. It takes away all the fun , and its hard to progress when you cant kill them.

    So i hope the Shield nerf on pts have done something , or is it the same just weaker?

    Nobody goes on to PTS with groups big enough to really be able to tell how this change will impact anything, but based on the fact that 12 mans could run around with shields over 200% of their HP, a nerf to less than 1/3 of that seems pretty strong.
  • decaffeinated
    decaffeinated
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    It's now going to be shield stacking SMALL groups who cut keeps and then trash anyone who comes to flip the resources. Along with the WW/DK/Sorc solo trolls.

    Eg - unless you play toxic you just shouldn't play at all.
  • NovelliESO
    NovelliESO
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    It's now going to be shield stacking SMALL groups who cut keeps and then trash anyone who comes to flip the resources. Along with the WW/DK/Sorc solo trolls.

    Eg - unless you play toxic you just shouldn't play at all.

    This isn't true. Nothing is changing for smaller groups, it's not as if with this change they somehow get more shields. People are not going to be going around in 6 man groups unless they already were, and if people are in a 6 man outperforming the entire campaign good on them.
  • decaffeinated
    decaffeinated
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    NovelliESO wrote: »
    It's now going to be shield stacking SMALL groups who cut keeps and then trash anyone who comes to flip the resources. Along with the WW/DK/Sorc solo trolls.

    Eg - unless you play toxic you just shouldn't play at all.

    This isn't true. Nothing is changing for smaller groups, it's not as if with this change they somehow get more shields. People are not going to be going around in 6 man groups unless they already were, and if people are in a 6 man outperforming the entire campaign good on them.

    You apparently don't go around trying to fix resources.

    Small groups ALREADY are unkillable unless outnumbered at least 3-4x. And their shields won't be taking a hit.
    So yes, small groups will remain unkillable, and there will be a lot more.
  • gammelscroll
    gammelscroll
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    NovelliESO wrote: »
    It's now going to be shield stacking SMALL groups who cut keeps and then trash anyone who comes to flip the resources. Along with the WW/DK/Sorc solo trolls.

    Eg - unless you play toxic you just shouldn't play at all.

    This isn't true. Nothing is changing for smaller groups, it's not as if with this change they somehow get more shields. People are not going to be going around in 6 man groups unless they already were, and if people are in a 6 man outperforming the entire campaign good on them.

    You apparently don't go around trying to fix resources.

    Small groups ALREADY are unkillable unless outnumbered at least 3-4x. And their shields won't be taking a hit.
    So yes, small groups will remain unkillable, and there will be a lot more.

    Time to quit this game. PvP is just a meme at this time. Unkillable ballgroups, DKs and sorcs is all we see.
  • Luneca
    Luneca
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    NovelliESO wrote: »
    It's now going to be shield stacking SMALL groups who cut keeps and then trash anyone who comes to flip the resources. Along with the WW/DK/Sorc solo trolls.

    Eg - unless you play toxic you just shouldn't play at all.

    This isn't true. Nothing is changing for smaller groups, it's not as if with this change they somehow get more shields. People are not going to be going around in 6 man groups unless they already were, and if people are in a 6 man outperforming the entire campaign good on them.

    You apparently don't go around trying to fix resources.

    Small groups ALREADY are unkillable unless outnumbered at least 3-4x. And their shields won't be taking a hit.
    So yes, small groups will remain unkillable, and there will be a lot more.

    Time to quit this game. PvP is just a meme at this time. Unkillable ballgroups, DKs and sorcs is all we see.

    IF only they'd something. Like buff siege. Oblivion damage and negate siege for a start.
  • Zyaneth_Bal
    Zyaneth_Bal
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    NovelliESO wrote: »
    It's now going to be shield stacking SMALL groups who cut keeps and then trash anyone who comes to flip the resources. Along with the WW/DK/Sorc solo trolls.

    Eg - unless you play toxic you just shouldn't play at all.

    This isn't true. Nothing is changing for smaller groups, it's not as if with this change they somehow get more shields. People are not going to be going around in 6 man groups unless they already were, and if people are in a 6 man outperforming the entire campaign good on them.

    You apparently don't go around trying to fix resources.

    Small groups ALREADY are unkillable unless outnumbered at least 3-4x. And their shields won't be taking a hit.
    So yes, small groups will remain unkillable, and there will be a lot more.

    Time to quit this game. PvP is just a meme at this time. Unkillable ballgroups, DKs and sorcs is all we see.

    I swear ppl will only stop complaining when sorc is deleted from the game. Even when it was less than garbage they kept crying. Why not just learn to play amd enjoy the game together🙏
  • Major_Mangle
    Major_Mangle
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    NovelliESO wrote: »
    It's now going to be shield stacking SMALL groups who cut keeps and then trash anyone who comes to flip the resources. Along with the WW/DK/Sorc solo trolls.

    Eg - unless you play toxic you just shouldn't play at all.

    This isn't true. Nothing is changing for smaller groups, it's not as if with this change they somehow get more shields. People are not going to be going around in 6 man groups unless they already were, and if people are in a 6 man outperforming the entire campaign good on them.

    You apparently don't go around trying to fix resources.

    Small groups ALREADY are unkillable unless outnumbered at least 3-4x. And their shields won't be taking a hit.
    So yes, small groups will remain unkillable, and there will be a lot more.

    Time to quit this game. PvP is just a meme at this time. Unkillable ballgroups, DKs and sorcs is all we see.

    I swear ppl will only stop complaining when sorc is deleted from the game. Even when it was less than garbage they kept crying. Why not just learn to play amd enjoy the game together🙏

    Either version of sorc (mag/stam) has never been below garbage in PvP. Sure it required more skill to play magsorc during some patches that I will agree on, but higher skill gap/ceiling ≠ underperforming.
    Ps4 EU 2016-2020
    PC/EU: 2020 -
  • Turtle_Bot
    Turtle_Bot
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    NovelliESO wrote: »
    It's now going to be shield stacking SMALL groups who cut keeps and then trash anyone who comes to flip the resources. Along with the WW/DK/Sorc solo trolls.

    Eg - unless you play toxic you just shouldn't play at all.

    This isn't true. Nothing is changing for smaller groups, it's not as if with this change they somehow get more shields. People are not going to be going around in 6 man groups unless they already were, and if people are in a 6 man outperforming the entire campaign good on them.

    You apparently don't go around trying to fix resources.

    Small groups ALREADY are unkillable unless outnumbered at least 3-4x. And their shields won't be taking a hit.
    So yes, small groups will remain unkillable, and there will be a lot more.

    Time to quit this game. PvP is just a meme at this time. Unkillable ballgroups, DKs and sorcs is all we see.

    I swear ppl will only stop complaining when sorc is deleted from the game. Even when it was less than garbage they kept crying. Why not just learn to play amd enjoy the game together🙏

    Either version of sorc (mag/stam) has never been below garbage in PvP. Sure it required more skill to play magsorc during some patches that I will agree on, but higher skill gap/ceiling ≠ underperforming.

    U36/37/38 would like a word with you about this opinion.

    Heck, even dedicated magsorcs such as Malcolm basically called the class dead (magsorc especially) in those patches due to being over-nerfed in U35 and that's a dedicated main and top 0.1% sorc/magsorc player who was saying that back then and they weren't alone in this either.

    Even ZOS indirectly conceded that they went overboard with the nerfs in U35 since they hard buffed 2 abilities (armaments and daedric prey) by 100% or more that very same PTS cycle (drastic balance changes mid PTS was almost unheard of back then) just to make Sorcs playable in PvE. Like seriously a 100% or more buff to multiple abilities and people still think that's not a sign that the class was completely dead and yet many people were still saying Sorc needed even more nerfs back then too.

    I do agree that the majority of the time, the nerfs to sorc tend to only really ruin the off-meta/fun builds while leaving the meta mag/shield stacking and stam/proc stacking builds still viable but more skill intensive to play, but Sorc has definitely been worse than garbage in the past, at the bare minimum, during those 3 patches above, and it's gotten pretty bad (not quite that bad, but pretty bad) even further in the past too.
  • Jabbs_Giggity
    Jabbs_Giggity
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    Turtle_Bot wrote: »
    NovelliESO wrote: »
    It's now going to be shield stacking SMALL groups who cut keeps and then trash anyone who comes to flip the resources. Along with the WW/DK/Sorc solo trolls.

    Eg - unless you play toxic you just shouldn't play at all.

    This isn't true. Nothing is changing for smaller groups, it's not as if with this change they somehow get more shields. People are not going to be going around in 6 man groups unless they already were, and if people are in a 6 man outperforming the entire campaign good on them.

    You apparently don't go around trying to fix resources.

    Small groups ALREADY are unkillable unless outnumbered at least 3-4x. And their shields won't be taking a hit.
    So yes, small groups will remain unkillable, and there will be a lot more.

    Time to quit this game. PvP is just a meme at this time. Unkillable ballgroups, DKs and sorcs is all we see.

    I swear ppl will only stop complaining when sorc is deleted from the game. Even when it was less than garbage they kept crying. Why not just learn to play amd enjoy the game together🙏

    Either version of sorc (mag/stam) has never been below garbage in PvP. Sure it required more skill to play magsorc during some patches that I will agree on, but higher skill gap/ceiling ≠ underperforming.

    U36/37/38 would like a word with you about this opinion.

    Heck, even dedicated magsorcs such as Malcolm basically called the class dead (magsorc especially) in those patches due to being over-nerfed in U35 and that's a dedicated main and top 0.1% sorc/magsorc player who was saying that back then and they weren't alone in this either.

    Even ZOS indirectly conceded that they went overboard with the nerfs in U35 since they hard buffed 2 abilities (armaments and daedric prey) by 100% or more that very same PTS cycle (drastic balance changes mid PTS was almost unheard of back then) just to make Sorcs playable in PvE. Like seriously a 100% or more buff to multiple abilities and people still think that's not a sign that the class was completely dead and yet many people were still saying Sorc needed even more nerfs back then too.

    I do agree that the majority of the time, the nerfs to sorc tend to only really ruin the off-meta/fun builds while leaving the meta mag/shield stacking and stam/proc stacking builds still viable but more skill intensive to play, but Sorc has definitely been worse than garbage in the past, at the bare minimum, during those 3 patches above, and it's gotten pretty bad (not quite that bad, but pretty bad) even further in the past too.

    I would like to present to you...TEMPLAR. RIP since U35. Should I go on?
  • NovelliESO
    NovelliESO
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    NovelliESO wrote: »
    It's now going to be shield stacking SMALL groups who cut keeps and then trash anyone who comes to flip the resources. Along with the WW/DK/Sorc solo trolls.

    Eg - unless you play toxic you just shouldn't play at all.

    This isn't true. Nothing is changing for smaller groups, it's not as if with this change they somehow get more shields. People are not going to be going around in 6 man groups unless they already were, and if people are in a 6 man outperforming the entire campaign good on them.

    You apparently don't go around trying to fix resources.

    Small groups ALREADY are unkillable unless outnumbered at least 3-4x. And their shields won't be taking a hit.
    So yes, small groups will remain unkillable, and there will be a lot more.

    A small group of 6 is "unkillable" because the people attempting to kill them are uncoordinated and not as skilled. If I come across a group of these supposed unkillable 6 man groups with my 6 man group they generally all die in under a minute.

    This is a constant, very pointless argument. People on the forums want better than average, coordinated groups of players to just fall over, yet for that to happen, that would mean the uncoordinated less skilled randomly put together people become the issue, and how does that group become the issue without other groups also being able to take advantage of whatever they are taking advantage of? This is just a paradox that can't ever make sense in reality.
  • Udrath
    Udrath
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    Certain shields just need to stop scaling based on max health. They should keep the health cap, but shield strength should always be based off magicka (for shields that cost magicka) and stamina (for shields that cost stamina).
  • Kartalin
    Kartalin
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    Udrath wrote: »
    Certain shields just need to stop scaling based on max health. They should keep the health cap, but shield strength should always be based off magicka (for shields that cost magicka) and stamina (for shields that cost stamina).

    Bringing a logical solution to the forums is a bold move, sounds like we need to buff DK again
  • decaffeinated
    decaffeinated
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    NovelliESO wrote: »
    NovelliESO wrote: »
    It's now going to be shield stacking SMALL groups who cut keeps and then trash anyone who comes to flip the resources. Along with the WW/DK/Sorc solo trolls.

    Eg - unless you play toxic you just shouldn't play at all.

    This isn't true. Nothing is changing for smaller groups, it's not as if with this change they somehow get more shields. People are not going to be going around in 6 man groups unless they already were, and if people are in a 6 man outperforming the entire campaign good on them.

    You apparently don't go around trying to fix resources.

    Small groups ALREADY are unkillable unless outnumbered at least 3-4x. And their shields won't be taking a hit.
    So yes, small groups will remain unkillable, and there will be a lot more.

    A small group of 6 is "unkillable" because the people attempting to kill them are uncoordinated and not as skilled. If I come across a group of these supposed unkillable 6 man groups with my 6 man group they generally all die in under a minute.

    This is a constant, very pointless argument. People on the forums want better than average, coordinated groups of players to just fall over, yet for that to happen, that would mean the uncoordinated less skilled randomly put together people become the issue, and how does that group become the issue without other groups also being able to take advantage of whatever they are taking advantage of? This is just a paradox that can't ever make sense in reality.

    Please let me know when ball groups are willing to go around and flip resources on home keeps.

    [snip]
    For those who don't pay attention in Cyro... currently 3 players can compeltely cut transit from tri keeps until and organized group is willing to ride back. (PCNA Grey Host). Those 4 player groups (4 WW Sorcs and or DKs specifically) can attack and take a keep and cannot be stopped by "Unorganized unskilled players."

    [snip]
    Edited by ZOS_CouchTato on August 12, 2026 1:08PM
  • NovelliESO
    NovelliESO
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    NovelliESO wrote: »
    NovelliESO wrote: »
    It's now going to be shield stacking SMALL groups who cut keeps and then trash anyone who comes to flip the resources. Along with the WW/DK/Sorc solo trolls.

    Eg - unless you play toxic you just shouldn't play at all.

    This isn't true. Nothing is changing for smaller groups, it's not as if with this change they somehow get more shields. People are not going to be going around in 6 man groups unless they already were, and if people are in a 6 man outperforming the entire campaign good on them.

    You apparently don't go around trying to fix resources.

    Small groups ALREADY are unkillable unless outnumbered at least 3-4x. And their shields won't be taking a hit.
    So yes, small groups will remain unkillable, and there will be a lot more.

    A small group of 6 is "unkillable" because the people attempting to kill them are uncoordinated and not as skilled. If I come across a group of these supposed unkillable 6 man groups with my 6 man group they generally all die in under a minute.

    This is a constant, very pointless argument. People on the forums want better than average, coordinated groups of players to just fall over, yet for that to happen, that would mean the uncoordinated less skilled randomly put together people become the issue, and how does that group become the issue without other groups also being able to take advantage of whatever they are taking advantage of? This is just a paradox that can't ever make sense in reality.

    Please let me know when ball groups are willing to go around and flip resources on home keeps.

    [snip]
    For those who don't pay attention in Cyro... currently 3 players can compeltely cut transit from tri keeps until and organized group is willing to ride back. (PCNA Grey Host). Those 4 player groups (4 WW Sorcs and or DKs specifically) can attack and take a keep and cannot be stopped by "Unorganized unskilled players."

    [snip]

    Now on to your next one. What you define as the problem and what you define as what needs to be the focus of a person or a group in PvP is not a concern to other people. Taking resources at a home keep after a keep is taken is a waste of time for ballgroups that can spend their time doing other things while solo or uncoordinated groups of players can just take those resources themselves, and I'm sure you would agree to that, so your point is self refuted.

    In addition to that, groups don't have to spend their time gaining score for their faction, they can spend their time killing players and enjoying PvP in their own way, you are not the arbiter of what is and isn't the point of PvP.

    [snip]

    3 people cannot cut transit completely unless they are taking the entire keep, or it's resources. If you are losing a keep to 3 people, that's because nobody is coming to fight and counter siege them. If absolutely nobody is coming to counter siege against THREE people, the keep deserves to be lost. Why is it the job of an organized group to kill 3 people? These are just random numbers you made up, or refuse to actually engage with counter siege. What happened to 6 man groups, now you are obfuscating to 3? Good joke. You change in your next sentence to make the group 4, doesn't change anything. If they are taking resources, take them back, if they are all 4 on one, go to the others. Again, why is it the job of an organized group to kill these people for you? It is extremely easy to uncut a keep if there are only 4 people on resources, they can't cover them all at the same time.

    You are saying independent players clear trolls, a group taking your resources and keeps and cutting you off is not trolling, it's strategy, and from the way you react it is definitely working. Again, that's nobodies job to do, especially not a ballgroup who would rather take a keep, time is wasted by going back to do that when independent players incapable of taking keeps can take resources back, that's bad from a strategic and time standpoint, nevermind you trying to espouse blame.

    [snip]
    Better groups kill worse groups, better groups take more people to kill, welcome to every game ever.
    Edited by NovelliESO on August 12, 2026 4:55PM
  • Ostonoha
    Ostonoha
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    NovelliESO wrote: »
    It's now going to be shield stacking SMALL groups who cut keeps and then trash anyone who comes to flip the resources. Along with the WW/DK/Sorc solo trolls.

    Eg - unless you play toxic you just shouldn't play at all.

    This isn't true. Nothing is changing for smaller groups, it's not as if with this change they somehow get more shields. People are not going to be going around in 6 man groups unless they already were, and if people are in a 6 man outperforming the entire campaign good on them.

    You apparently don't go around trying to fix resources.

    Small groups ALREADY are unkillable unless outnumbered at least 3-4x. And their shields won't be taking a hit.
    So yes, small groups will remain unkillable, and there will be a lot more
    .

    you could remove shields from pvp and you will still be struggling to take them out. This games pvp has changed a lot over the years but groups of 3-6 people sitting at resources requiring entire factions to come sweep them out has been one constant. The only change is the skills used to accomplish their goal.

    Honestly 90% of the complaints in pvp are the same complaints people had 7-10 years ago just different skills different classes. Idk why you all are so surprised. Not saying shields do not need a nerf but saying that playstyle always finds a way because the game allows it.
  • NovelliESO
    NovelliESO
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    Ostonoha wrote: »
    NovelliESO wrote: »
    It's now going to be shield stacking SMALL groups who cut keeps and then trash anyone who comes to flip the resources. Along with the WW/DK/Sorc solo trolls.

    Eg - unless you play toxic you just shouldn't play at all.

    This isn't true. Nothing is changing for smaller groups, it's not as if with this change they somehow get more shields. People are not going to be going around in 6 man groups unless they already were, and if people are in a 6 man outperforming the entire campaign good on them.

    You apparently don't go around trying to fix resources.

    Small groups ALREADY are unkillable unless outnumbered at least 3-4x. And their shields won't be taking a hit.
    So yes, small groups will remain unkillable, and there will be a lot more
    .

    you could remove shields from pvp and you will still be struggling to take them out. This games pvp has changed a lot over the years but groups of 3-6 people sitting at resources requiring entire factions to come sweep them out has been one constant. The only change is the skills used to accomplish their goal.

    Honestly 90% of the complaints in pvp are the same complaints people had 7-10 years ago just different skills different classes. Idk why you all are so surprised. Not saying shields do not need a nerf but saying that playstyle always finds a way because the game allows it.

    Exactly, better players will always adapt and make use of whatever mechanics the game allows. To make it so that they can't find a way to fight off larger groups that are less skilled and less coordinated would be gutting the game and changing PvP entirely. Even without shields, and I like the current PTS changes, groups will always just move to find the next broken thing and the same people who don't perform well will come here to complain about issues, just to come back again and complain about the next one they can find to blame as their reason for dying.
  • Turtle_Bot
    Turtle_Bot
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    Turtle_Bot wrote: »
    NovelliESO wrote: »
    It's now going to be shield stacking SMALL groups who cut keeps and then trash anyone who comes to flip the resources. Along with the WW/DK/Sorc solo trolls.

    Eg - unless you play toxic you just shouldn't play at all.

    This isn't true. Nothing is changing for smaller groups, it's not as if with this change they somehow get more shields. People are not going to be going around in 6 man groups unless they already were, and if people are in a 6 man outperforming the entire campaign good on them.

    You apparently don't go around trying to fix resources.

    Small groups ALREADY are unkillable unless outnumbered at least 3-4x. And their shields won't be taking a hit.
    So yes, small groups will remain unkillable, and there will be a lot more.

    Time to quit this game. PvP is just a meme at this time. Unkillable ballgroups, DKs and sorcs is all we see.

    I swear ppl will only stop complaining when sorc is deleted from the game. Even when it was less than garbage they kept crying. Why not just learn to play amd enjoy the game together🙏

    Either version of sorc (mag/stam) has never been below garbage in PvP. Sure it required more skill to play magsorc during some patches that I will agree on, but higher skill gap/ceiling ≠ underperforming.

    U36/37/38 would like a word with you about this opinion.

    Heck, even dedicated magsorcs such as Malcolm basically called the class dead (magsorc especially) in those patches due to being over-nerfed in U35 and that's a dedicated main and top 0.1% sorc/magsorc player who was saying that back then and they weren't alone in this either.

    Even ZOS indirectly conceded that they went overboard with the nerfs in U35 since they hard buffed 2 abilities (armaments and daedric prey) by 100% or more that very same PTS cycle (drastic balance changes mid PTS was almost unheard of back then) just to make Sorcs playable in PvE. Like seriously a 100% or more buff to multiple abilities and people still think that's not a sign that the class was completely dead and yet many people were still saying Sorc needed even more nerfs back then too.

    I do agree that the majority of the time, the nerfs to sorc tend to only really ruin the off-meta/fun builds while leaving the meta mag/shield stacking and stam/proc stacking builds still viable but more skill intensive to play, but Sorc has definitely been worse than garbage in the past, at the bare minimum, during those 3 patches above, and it's gotten pretty bad (not quite that bad, but pretty bad) even further in the past too.

    I would like to present to you...TEMPLAR. RIP since U35. Should I go on?

    Templar was actually truly RIP post U36, not U35, when ZOS "fixed" PotL by double dipping it via battle spirit because it was bugged and max proccing itself when it was recast, allowing for some absurd damage values.

    But also, just because Templar has also been over nerfed/had wrong changes/adjustments made to it, doesn't mean that Sorc hasn't also been over nerfed in the past too and to deny as much is just completely unhelpful and not constructive in any way.

    If you truly cared about templar, and were not just using it to try and [snip] all over Sorc, you would be creating posts (and keeping them going) that are calling for buffs to the specific areas of templar that need addressing (such as the loss of weapon/spell damage, the issues of jabs post U35 adjustment such as the slower tick rate that makes it easy to dodge and the expansion of evasion buff access that massively reduces its damage, etc.).
  • NovelliESO
    NovelliESO
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    If you want to find an actual fix to any of this, the game has to change entirely. Shields should stop scaling off max HP, that won't fix the issue but it shouldn't really exist to begin with.
    Edited by NovelliESO on August 12, 2026 4:57PM
  • Savagejack
    Savagejack
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    Shields and healing shouldn't scale with health, at least not in pvp. When a player has high health, this is already defensive. So the tankiness compounds drastically because shields are also scaling defensively. It's pretty obscene.
  • Luneca
    Luneca
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    Savagejack wrote: »
    Shields and healing shouldn't scale with health, at least not in pvp. When a player has high health, this is already defensive. So the tankiness compounds drastically because shields are also scaling defensively. It's pretty obscene.

    HP scaling heals and shields are a terrible mechanic. I honestly don't know why they keep adding more, it's always going to be a problem when you can stack health without having to touch sustain or damage, which allows you to eventually build in a way that you are tanky, deal damage, and have high healing with no tradeoff.

    Which wouldn't be an issue if everyone could do it, but not every class has HP% healing, DK has a skill that restores HP% and helps sustain, Sorc, etc. -- it just becomes an obvious outcome and source of balance issues.

    The shield changes in the past that made them inherit the defensive stats of the caster and effectively function as more HP were also a poor change that looked "great" to implement at the time, but obviously didn't take into account the inevitable powercreep that would result as the game continued to get updates.

    I can say it now and I will keep saying it: stacking HP isn't a real investment. So why should anyone profit from it to the degree that we are seeing on the live servers?

    It really is poor design.
  • Jabbs_Giggity
    Jabbs_Giggity
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    Luneca wrote: »
    Savagejack wrote: »
    Shields and healing shouldn't scale with health, at least not in pvp. When a player has high health, this is already defensive. So the tankiness compounds drastically because shields are also scaling defensively. It's pretty obscene.

    HP scaling heals and shields are a terrible mechanic. I honestly don't know why they keep adding more, it's always going to be a problem when you can stack health without having to touch sustain or damage, which allows you to eventually build in a way that you are tanky, deal damage, and have high healing with no tradeoff.

    Which wouldn't be an issue if everyone could do it, but not every class has HP% healing, DK has a skill that restores HP% and helps sustain, Sorc, etc. -- it just becomes an obvious outcome and source of balance issues.

    The shield changes in the past that made them inherit the defensive stats of the caster and effectively function as more HP were also a poor change that looked "great" to implement at the time, but obviously didn't take into account the inevitable powercreep that would result as the game continued to get updates.

    I can say it now and I will keep saying it: stacking HP isn't a real investment. So why should anyone profit from it to the degree that we are seeing on the live servers?

    It really is poor design.

    Well, Templars shield is HP based, and it's the worst shield in the game. Even the damage output is reliant in HP...
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