gammelscroll wrote: »How is the shield nerf.on PTS?
I play on ps5 and dont have access to pts. Cyrodil on ps5 EU is just not fun anymore. Unkillable shield stacking groups who steamrolling everyone with Necro ult , Vicouse death set and 50k hp werewolf and DKs with 50k shield on top of that. It takes away all the fun , and its hard to progress when you cant kill them.
So i hope the Shield nerf on pts have done something , or is it the same just weaker?
decaffeinated wrote: »It's now going to be shield stacking SMALL groups who cut keeps and then trash anyone who comes to flip the resources. Along with the WW/DK/Sorc solo trolls.
Eg - unless you play toxic you just shouldn't play at all.
NovelliESO wrote: »decaffeinated wrote: »It's now going to be shield stacking SMALL groups who cut keeps and then trash anyone who comes to flip the resources. Along with the WW/DK/Sorc solo trolls.
Eg - unless you play toxic you just shouldn't play at all.
This isn't true. Nothing is changing for smaller groups, it's not as if with this change they somehow get more shields. People are not going to be going around in 6 man groups unless they already were, and if people are in a 6 man outperforming the entire campaign good on them.
decaffeinated wrote: »NovelliESO wrote: »decaffeinated wrote: »It's now going to be shield stacking SMALL groups who cut keeps and then trash anyone who comes to flip the resources. Along with the WW/DK/Sorc solo trolls.
Eg - unless you play toxic you just shouldn't play at all.
This isn't true. Nothing is changing for smaller groups, it's not as if with this change they somehow get more shields. People are not going to be going around in 6 man groups unless they already were, and if people are in a 6 man outperforming the entire campaign good on them.
You apparently don't go around trying to fix resources.
Small groups ALREADY are unkillable unless outnumbered at least 3-4x. And their shields won't be taking a hit.
So yes, small groups will remain unkillable, and there will be a lot more.
gammelscroll wrote: »decaffeinated wrote: »NovelliESO wrote: »decaffeinated wrote: »It's now going to be shield stacking SMALL groups who cut keeps and then trash anyone who comes to flip the resources. Along with the WW/DK/Sorc solo trolls.
Eg - unless you play toxic you just shouldn't play at all.
This isn't true. Nothing is changing for smaller groups, it's not as if with this change they somehow get more shields. People are not going to be going around in 6 man groups unless they already were, and if people are in a 6 man outperforming the entire campaign good on them.
You apparently don't go around trying to fix resources.
Small groups ALREADY are unkillable unless outnumbered at least 3-4x. And their shields won't be taking a hit.
So yes, small groups will remain unkillable, and there will be a lot more.
Time to quit this game. PvP is just a meme at this time. Unkillable ballgroups, DKs and sorcs is all we see.
gammelscroll wrote: »decaffeinated wrote: »NovelliESO wrote: »decaffeinated wrote: »It's now going to be shield stacking SMALL groups who cut keeps and then trash anyone who comes to flip the resources. Along with the WW/DK/Sorc solo trolls.
Eg - unless you play toxic you just shouldn't play at all.
This isn't true. Nothing is changing for smaller groups, it's not as if with this change they somehow get more shields. People are not going to be going around in 6 man groups unless they already were, and if people are in a 6 man outperforming the entire campaign good on them.
You apparently don't go around trying to fix resources.
Small groups ALREADY are unkillable unless outnumbered at least 3-4x. And their shields won't be taking a hit.
So yes, small groups will remain unkillable, and there will be a lot more.
Time to quit this game. PvP is just a meme at this time. Unkillable ballgroups, DKs and sorcs is all we see.
Zyaneth_Bal wrote: »gammelscroll wrote: »decaffeinated wrote: »NovelliESO wrote: »decaffeinated wrote: »It's now going to be shield stacking SMALL groups who cut keeps and then trash anyone who comes to flip the resources. Along with the WW/DK/Sorc solo trolls.
Eg - unless you play toxic you just shouldn't play at all.
This isn't true. Nothing is changing for smaller groups, it's not as if with this change they somehow get more shields. People are not going to be going around in 6 man groups unless they already were, and if people are in a 6 man outperforming the entire campaign good on them.
You apparently don't go around trying to fix resources.
Small groups ALREADY are unkillable unless outnumbered at least 3-4x. And their shields won't be taking a hit.
So yes, small groups will remain unkillable, and there will be a lot more.
Time to quit this game. PvP is just a meme at this time. Unkillable ballgroups, DKs and sorcs is all we see.
I swear ppl will only stop complaining when sorc is deleted from the game. Even when it was less than garbage they kept crying. Why not just learn to play amd enjoy the game together🙏
Major_Mangle wrote: »Zyaneth_Bal wrote: »gammelscroll wrote: »decaffeinated wrote: »NovelliESO wrote: »decaffeinated wrote: »It's now going to be shield stacking SMALL groups who cut keeps and then trash anyone who comes to flip the resources. Along with the WW/DK/Sorc solo trolls.
Eg - unless you play toxic you just shouldn't play at all.
This isn't true. Nothing is changing for smaller groups, it's not as if with this change they somehow get more shields. People are not going to be going around in 6 man groups unless they already were, and if people are in a 6 man outperforming the entire campaign good on them.
You apparently don't go around trying to fix resources.
Small groups ALREADY are unkillable unless outnumbered at least 3-4x. And their shields won't be taking a hit.
So yes, small groups will remain unkillable, and there will be a lot more.
Time to quit this game. PvP is just a meme at this time. Unkillable ballgroups, DKs and sorcs is all we see.
I swear ppl will only stop complaining when sorc is deleted from the game. Even when it was less than garbage they kept crying. Why not just learn to play amd enjoy the game together🙏
Either version of sorc (mag/stam) has never been below garbage in PvP. Sure it required more skill to play magsorc during some patches that I will agree on, but higher skill gap/ceiling ≠ underperforming.
Turtle_Bot wrote: »Major_Mangle wrote: »Zyaneth_Bal wrote: »gammelscroll wrote: »decaffeinated wrote: »NovelliESO wrote: »decaffeinated wrote: »It's now going to be shield stacking SMALL groups who cut keeps and then trash anyone who comes to flip the resources. Along with the WW/DK/Sorc solo trolls.
Eg - unless you play toxic you just shouldn't play at all.
This isn't true. Nothing is changing for smaller groups, it's not as if with this change they somehow get more shields. People are not going to be going around in 6 man groups unless they already were, and if people are in a 6 man outperforming the entire campaign good on them.
You apparently don't go around trying to fix resources.
Small groups ALREADY are unkillable unless outnumbered at least 3-4x. And their shields won't be taking a hit.
So yes, small groups will remain unkillable, and there will be a lot more.
Time to quit this game. PvP is just a meme at this time. Unkillable ballgroups, DKs and sorcs is all we see.
I swear ppl will only stop complaining when sorc is deleted from the game. Even when it was less than garbage they kept crying. Why not just learn to play amd enjoy the game together🙏
Either version of sorc (mag/stam) has never been below garbage in PvP. Sure it required more skill to play magsorc during some patches that I will agree on, but higher skill gap/ceiling ≠ underperforming.
U36/37/38 would like a word with you about this opinion.
Heck, even dedicated magsorcs such as Malcolm basically called the class dead (magsorc especially) in those patches due to being over-nerfed in U35 and that's a dedicated main and top 0.1% sorc/magsorc player who was saying that back then and they weren't alone in this either.
Even ZOS indirectly conceded that they went overboard with the nerfs in U35 since they hard buffed 2 abilities (armaments and daedric prey) by 100% or more that very same PTS cycle (drastic balance changes mid PTS was almost unheard of back then) just to make Sorcs playable in PvE. Like seriously a 100% or more buff to multiple abilities and people still think that's not a sign that the class was completely dead and yet many people were still saying Sorc needed even more nerfs back then too.
I do agree that the majority of the time, the nerfs to sorc tend to only really ruin the off-meta/fun builds while leaving the meta mag/shield stacking and stam/proc stacking builds still viable but more skill intensive to play, but Sorc has definitely been worse than garbage in the past, at the bare minimum, during those 3 patches above, and it's gotten pretty bad (not quite that bad, but pretty bad) even further in the past too.
decaffeinated wrote: »NovelliESO wrote: »decaffeinated wrote: »It's now going to be shield stacking SMALL groups who cut keeps and then trash anyone who comes to flip the resources. Along with the WW/DK/Sorc solo trolls.
Eg - unless you play toxic you just shouldn't play at all.
This isn't true. Nothing is changing for smaller groups, it's not as if with this change they somehow get more shields. People are not going to be going around in 6 man groups unless they already were, and if people are in a 6 man outperforming the entire campaign good on them.
You apparently don't go around trying to fix resources.
Small groups ALREADY are unkillable unless outnumbered at least 3-4x. And their shields won't be taking a hit.
So yes, small groups will remain unkillable, and there will be a lot more.
Certain shields just need to stop scaling based on max health. They should keep the health cap, but shield strength should always be based off magicka (for shields that cost magicka) and stamina (for shields that cost stamina).
NovelliESO wrote: »decaffeinated wrote: »NovelliESO wrote: »decaffeinated wrote: »It's now going to be shield stacking SMALL groups who cut keeps and then trash anyone who comes to flip the resources. Along with the WW/DK/Sorc solo trolls.
Eg - unless you play toxic you just shouldn't play at all.
This isn't true. Nothing is changing for smaller groups, it's not as if with this change they somehow get more shields. People are not going to be going around in 6 man groups unless they already were, and if people are in a 6 man outperforming the entire campaign good on them.
You apparently don't go around trying to fix resources.
Small groups ALREADY are unkillable unless outnumbered at least 3-4x. And their shields won't be taking a hit.
So yes, small groups will remain unkillable, and there will be a lot more.
A small group of 6 is "unkillable" because the people attempting to kill them are uncoordinated and not as skilled. If I come across a group of these supposed unkillable 6 man groups with my 6 man group they generally all die in under a minute.
This is a constant, very pointless argument. People on the forums want better than average, coordinated groups of players to just fall over, yet for that to happen, that would mean the uncoordinated less skilled randomly put together people become the issue, and how does that group become the issue without other groups also being able to take advantage of whatever they are taking advantage of? This is just a paradox that can't ever make sense in reality.
decaffeinated wrote: »NovelliESO wrote: »decaffeinated wrote: »NovelliESO wrote: »decaffeinated wrote: »It's now going to be shield stacking SMALL groups who cut keeps and then trash anyone who comes to flip the resources. Along with the WW/DK/Sorc solo trolls.
Eg - unless you play toxic you just shouldn't play at all.
This isn't true. Nothing is changing for smaller groups, it's not as if with this change they somehow get more shields. People are not going to be going around in 6 man groups unless they already were, and if people are in a 6 man outperforming the entire campaign good on them.
You apparently don't go around trying to fix resources.
Small groups ALREADY are unkillable unless outnumbered at least 3-4x. And their shields won't be taking a hit.
So yes, small groups will remain unkillable, and there will be a lot more.
A small group of 6 is "unkillable" because the people attempting to kill them are uncoordinated and not as skilled. If I come across a group of these supposed unkillable 6 man groups with my 6 man group they generally all die in under a minute.
This is a constant, very pointless argument. People on the forums want better than average, coordinated groups of players to just fall over, yet for that to happen, that would mean the uncoordinated less skilled randomly put together people become the issue, and how does that group become the issue without other groups also being able to take advantage of whatever they are taking advantage of? This is just a paradox that can't ever make sense in reality.
Please let me know when ball groups are willing to go around and flip resources on home keeps.
[snip]
For those who don't pay attention in Cyro... currently 3 players can compeltely cut transit from tri keeps until and organized group is willing to ride back. (PCNA Grey Host). Those 4 player groups (4 WW Sorcs and or DKs specifically) can attack and take a keep and cannot be stopped by "Unorganized unskilled players."
[snip]
decaffeinated wrote: »NovelliESO wrote: »decaffeinated wrote: »It's now going to be shield stacking SMALL groups who cut keeps and then trash anyone who comes to flip the resources. Along with the WW/DK/Sorc solo trolls.
Eg - unless you play toxic you just shouldn't play at all.
This isn't true. Nothing is changing for smaller groups, it's not as if with this change they somehow get more shields. People are not going to be going around in 6 man groups unless they already were, and if people are in a 6 man outperforming the entire campaign good on them.
You apparently don't go around trying to fix resources.
Small groups ALREADY are unkillable unless outnumbered at least 3-4x. And their shields won't be taking a hit.
So yes, small groups will remain unkillable, and there will be a lot more.
decaffeinated wrote: »NovelliESO wrote: »decaffeinated wrote: »It's now going to be shield stacking SMALL groups who cut keeps and then trash anyone who comes to flip the resources. Along with the WW/DK/Sorc solo trolls.
Eg - unless you play toxic you just shouldn't play at all.
This isn't true. Nothing is changing for smaller groups, it's not as if with this change they somehow get more shields. People are not going to be going around in 6 man groups unless they already were, and if people are in a 6 man outperforming the entire campaign good on them.
You apparently don't go around trying to fix resources.
Small groups ALREADY are unkillable unless outnumbered at least 3-4x. And their shields won't be taking a hit.
So yes, small groups will remain unkillable, and there will be a lot more.
you could remove shields from pvp and you will still be struggling to take them out. This games pvp has changed a lot over the years but groups of 3-6 people sitting at resources requiring entire factions to come sweep them out has been one constant. The only change is the skills used to accomplish their goal.
Honestly 90% of the complaints in pvp are the same complaints people had 7-10 years ago just different skills different classes. Idk why you all are so surprised. Not saying shields do not need a nerf but saying that playstyle always finds a way because the game allows it.
Jabbs_Giggity wrote: »Turtle_Bot wrote: »Major_Mangle wrote: »Zyaneth_Bal wrote: »gammelscroll wrote: »decaffeinated wrote: »NovelliESO wrote: »decaffeinated wrote: »It's now going to be shield stacking SMALL groups who cut keeps and then trash anyone who comes to flip the resources. Along with the WW/DK/Sorc solo trolls.
Eg - unless you play toxic you just shouldn't play at all.
This isn't true. Nothing is changing for smaller groups, it's not as if with this change they somehow get more shields. People are not going to be going around in 6 man groups unless they already were, and if people are in a 6 man outperforming the entire campaign good on them.
You apparently don't go around trying to fix resources.
Small groups ALREADY are unkillable unless outnumbered at least 3-4x. And their shields won't be taking a hit.
So yes, small groups will remain unkillable, and there will be a lot more.
Time to quit this game. PvP is just a meme at this time. Unkillable ballgroups, DKs and sorcs is all we see.
I swear ppl will only stop complaining when sorc is deleted from the game. Even when it was less than garbage they kept crying. Why not just learn to play amd enjoy the game together🙏
Either version of sorc (mag/stam) has never been below garbage in PvP. Sure it required more skill to play magsorc during some patches that I will agree on, but higher skill gap/ceiling ≠ underperforming.
U36/37/38 would like a word with you about this opinion.
Heck, even dedicated magsorcs such as Malcolm basically called the class dead (magsorc especially) in those patches due to being over-nerfed in U35 and that's a dedicated main and top 0.1% sorc/magsorc player who was saying that back then and they weren't alone in this either.
Even ZOS indirectly conceded that they went overboard with the nerfs in U35 since they hard buffed 2 abilities (armaments and daedric prey) by 100% or more that very same PTS cycle (drastic balance changes mid PTS was almost unheard of back then) just to make Sorcs playable in PvE. Like seriously a 100% or more buff to multiple abilities and people still think that's not a sign that the class was completely dead and yet many people were still saying Sorc needed even more nerfs back then too.
I do agree that the majority of the time, the nerfs to sorc tend to only really ruin the off-meta/fun builds while leaving the meta mag/shield stacking and stam/proc stacking builds still viable but more skill intensive to play, but Sorc has definitely been worse than garbage in the past, at the bare minimum, during those 3 patches above, and it's gotten pretty bad (not quite that bad, but pretty bad) even further in the past too.
I would like to present to you...TEMPLAR. RIP since U35. Should I go on?
Savagejack wrote: »Shields and healing shouldn't scale with health, at least not in pvp. When a player has high health, this is already defensive. So the tankiness compounds drastically because shields are also scaling defensively. It's pretty obscene.
Savagejack wrote: »Shields and healing shouldn't scale with health, at least not in pvp. When a player has high health, this is already defensive. So the tankiness compounds drastically because shields are also scaling defensively. It's pretty obscene.
HP scaling heals and shields are a terrible mechanic. I honestly don't know why they keep adding more, it's always going to be a problem when you can stack health without having to touch sustain or damage, which allows you to eventually build in a way that you are tanky, deal damage, and have high healing with no tradeoff.
Which wouldn't be an issue if everyone could do it, but not every class has HP% healing, DK has a skill that restores HP% and helps sustain, Sorc, etc. -- it just becomes an obvious outcome and source of balance issues.
The shield changes in the past that made them inherit the defensive stats of the caster and effectively function as more HP were also a poor change that looked "great" to implement at the time, but obviously didn't take into account the inevitable powercreep that would result as the game continued to get updates.
I can say it now and I will keep saying it: stacking HP isn't a real investment. So why should anyone profit from it to the degree that we are seeing on the live servers?
It really is poor design.