HunterDawn wrote: »Famous quote from DK high-end players on the forum: DK damage is normal, if you are hit, you still need to practice rolling more。😅
I uninstalled ESO for the 2nd time because DK is still broken. No ESO for me until my class gets reworked in 2028. What a crap show lol
I uninstalled ESO for the 2nd time because DK is still broken. No ESO for me until my class gets reworked in 2028. What a crap show lol
DK was buffed, wdym? It’s performing ‘healthily’. Thank goodness we nerfed werewolf and NB while buffing exactly zero underperforming masteries…
…that really worked out. /s
XVestigeXx wrote: »I have seen enough! Nerf Nightblade
CannedChicken wrote: »I’m just gonna say it because the DK situation has gotten pretty ridiculous at this point. Molten whip needs to be looked at.
You can see in the video below that I get hit by a DK whip for 41k. What really stands out to me is that I had maybe half a second or less between the DK chains even appearing on my screen and being dead instantly. There was basically no meaningful time to react.
And this isn’t even taking into account all of the other delayed burst damage DK can stack on top of it. You can already have a bunch of pressure building up from their kit, and then whip comes in and hits like a truck. The amount of burst DK can put out right now is just ridiculous and whip is the biggest problem.
The 33% bonus damage per stack on molten whip is just way too much. When you’re already getting this kind of damage out of the skill, that extra scaling is a big part of why the burst feels so ridiculous. It should be brought down to 10% bonus damage per stack under Battle Spirit. That would still let whip hit hard and reward DKs for building their stacks, but it wouldn't make the final hit so absurd.
DK has been in a really strong spot for a while now, and at this point the situation feels like it has gotten out of control. Meanwhile, ZOS doesn't seem to be taking any meaningful steps to address it.
I'm not saying DK needs to be gutted or that whip should suddenly become useless. Just tone down the ridiculous burst. A 41k crit from a spammable should probably be a pretty good indication that something needs to be adjusted.
If this is the vision ZOS has for the reworks and for DK, then I guess that’s fine. I’ll just move on and play other games. I’ve played this game for a long time, but I’m not going to keep putting time into PvP if this is the direction things are going.https://www.youtube.com/watch?v=QBiqJ9jgEEs
CannedChicken wrote: »I’m just gonna say it because the DK situation has gotten pretty ridiculous at this point. Molten whip needs to be looked at.
You can see in the video below that I get hit by a DK whip for 41k. What really stands out to me is that I had maybe half a second or less between the DK chains even appearing on my screen and being dead instantly. There was basically no meaningful time to react.
And this isn’t even taking into account all of the other delayed burst damage DK can stack on top of it. You can already have a bunch of pressure building up from their kit, and then whip comes in and hits like a truck. The amount of burst DK can put out right now is just ridiculous and whip is the biggest problem.
The 33% bonus damage per stack on molten whip is just way too much. When you’re already getting this kind of damage out of the skill, that extra scaling is a big part of why the burst feels so ridiculous. It should be brought down to 10% bonus damage per stack under Battle Spirit. That would still let whip hit hard and reward DKs for building their stacks, but it wouldn't make the final hit so absurd.
DK has been in a really strong spot for a while now, and at this point the situation feels like it has gotten out of control. Meanwhile, ZOS doesn't seem to be taking any meaningful steps to address it.
I'm not saying DK needs to be gutted or that whip should suddenly become useless. Just tone down the ridiculous burst. A 41k crit from a spammable should probably be a pretty good indication that something needs to be adjusted.
If this is the vision ZOS has for the reworks and for DK, then I guess that’s fine. I’ll just move on and play other games. I’ve played this game for a long time, but I’m not going to keep putting time into PvP if this is the direction things are going.https://www.youtube.com/watch?v=QBiqJ9jgEEs
The only way someone achieved a number on you like that is with the Riposte passive. That and, you must have had low crit resistance (Farstrider maybe) and they were ignoring your armor through some means. If they'd hit you with a specbow under those circumstances, it would also be at that same level but that is a ranged ability. It takes a lot of skill to line up a window of attack to achieve a number like that. The fact that it happened shouldn't cause a nerf to skill that doesn't do anywhere even approaching that damage number 99.99999% of the time it's used.
But of course you all just see the damage recap without the context and flip out
madmufffin wrote: »CannedChicken wrote: »I’m just gonna say it because the DK situation has gotten pretty ridiculous at this point. Molten whip needs to be looked at.
You can see in the video below that I get hit by a DK whip for 41k. What really stands out to me is that I had maybe half a second or less between the DK chains even appearing on my screen and being dead instantly. There was basically no meaningful time to react.
And this isn’t even taking into account all of the other delayed burst damage DK can stack on top of it. You can already have a bunch of pressure building up from their kit, and then whip comes in and hits like a truck. The amount of burst DK can put out right now is just ridiculous and whip is the biggest problem.
The 33% bonus damage per stack on molten whip is just way too much. When you’re already getting this kind of damage out of the skill, that extra scaling is a big part of why the burst feels so ridiculous. It should be brought down to 10% bonus damage per stack under Battle Spirit. That would still let whip hit hard and reward DKs for building their stacks, but it wouldn't make the final hit so absurd.
DK has been in a really strong spot for a while now, and at this point the situation feels like it has gotten out of control. Meanwhile, ZOS doesn't seem to be taking any meaningful steps to address it.
I'm not saying DK needs to be gutted or that whip should suddenly become useless. Just tone down the ridiculous burst. A 41k crit from a spammable should probably be a pretty good indication that something needs to be adjusted.
If this is the vision ZOS has for the reworks and for DK, then I guess that’s fine. I’ll just move on and play other games. I’ve played this game for a long time, but I’m not going to keep putting time into PvP if this is the direction things are going.https://www.youtube.com/watch?v=QBiqJ9jgEEs
The only way someone achieved a number on you like that is with the Riposte passive. That and, you must have had low crit resistance (Farstrider maybe) and they were ignoring your armor through some means. If they'd hit you with a specbow under those circumstances, it would also be at that same level but that is a ranged ability. It takes a lot of skill to line up a window of attack to achieve a number like that. The fact that it happened shouldn't cause a nerf to skill that doesn't do anywhere even approaching that damage number 99.99999% of the time it's used.
But of course you all just see the damage recap without the context and flip out
Even under normal circumstances, a spammable shouldn't be hitting 25k consistently against a full resistance target, but somehow whip manages to do so regularly.
madmufffin wrote: »CannedChicken wrote: »I’m just gonna say it because the DK situation has gotten pretty ridiculous at this point. Molten whip needs to be looked at.
You can see in the video below that I get hit by a DK whip for 41k. What really stands out to me is that I had maybe half a second or less between the DK chains even appearing on my screen and being dead instantly. There was basically no meaningful time to react.
And this isn’t even taking into account all of the other delayed burst damage DK can stack on top of it. You can already have a bunch of pressure building up from their kit, and then whip comes in and hits like a truck. The amount of burst DK can put out right now is just ridiculous and whip is the biggest problem.
The 33% bonus damage per stack on molten whip is just way too much. When you’re already getting this kind of damage out of the skill, that extra scaling is a big part of why the burst feels so ridiculous. It should be brought down to 10% bonus damage per stack under Battle Spirit. That would still let whip hit hard and reward DKs for building their stacks, but it wouldn't make the final hit so absurd.
DK has been in a really strong spot for a while now, and at this point the situation feels like it has gotten out of control. Meanwhile, ZOS doesn't seem to be taking any meaningful steps to address it.
I'm not saying DK needs to be gutted or that whip should suddenly become useless. Just tone down the ridiculous burst. A 41k crit from a spammable should probably be a pretty good indication that something needs to be adjusted.
If this is the vision ZOS has for the reworks and for DK, then I guess that’s fine. I’ll just move on and play other games. I’ve played this game for a long time, but I’m not going to keep putting time into PvP if this is the direction things are going.https://www.youtube.com/watch?v=QBiqJ9jgEEs
The only way someone achieved a number on you like that is with the Riposte passive. That and, you must have had low crit resistance (Farstrider maybe) and they were ignoring your armor through some means. If they'd hit you with a specbow under those circumstances, it would also be at that same level but that is a ranged ability. It takes a lot of skill to line up a window of attack to achieve a number like that. The fact that it happened shouldn't cause a nerf to skill that doesn't do anywhere even approaching that damage number 99.99999% of the time it's used.
But of course you all just see the damage recap without the context and flip out
Even under normal circumstances, a spammable shouldn't be hitting 25k consistently against a full resistance target, but somehow whip manages to do so regularly.
I play A LOT of PVP. I have never ben hit with a Molten whip for more that 15K ever. I got hit with a flame lash by an Emp for 27K once. But that was the Emp with build stacked entirely for damage running in a group. The fact that a very narrow circumstances can result in a lot of damage shouldn't mean a huge nerf to skill.
madmufffin wrote: »madmufffin wrote: »CannedChicken wrote: »I’m just gonna say it because the DK situation has gotten pretty ridiculous at this point. Molten whip needs to be looked at.
You can see in the video below that I get hit by a DK whip for 41k. What really stands out to me is that I had maybe half a second or less between the DK chains even appearing on my screen and being dead instantly. There was basically no meaningful time to react.
And this isn’t even taking into account all of the other delayed burst damage DK can stack on top of it. You can already have a bunch of pressure building up from their kit, and then whip comes in and hits like a truck. The amount of burst DK can put out right now is just ridiculous and whip is the biggest problem.
The 33% bonus damage per stack on molten whip is just way too much. When you’re already getting this kind of damage out of the skill, that extra scaling is a big part of why the burst feels so ridiculous. It should be brought down to 10% bonus damage per stack under Battle Spirit. That would still let whip hit hard and reward DKs for building their stacks, but it wouldn't make the final hit so absurd.
DK has been in a really strong spot for a while now, and at this point the situation feels like it has gotten out of control. Meanwhile, ZOS doesn't seem to be taking any meaningful steps to address it.
I'm not saying DK needs to be gutted or that whip should suddenly become useless. Just tone down the ridiculous burst. A 41k crit from a spammable should probably be a pretty good indication that something needs to be adjusted.
If this is the vision ZOS has for the reworks and for DK, then I guess that’s fine. I’ll just move on and play other games. I’ve played this game for a long time, but I’m not going to keep putting time into PvP if this is the direction things are going.https://www.youtube.com/watch?v=QBiqJ9jgEEs
The only way someone achieved a number on you like that is with the Riposte passive. That and, you must have had low crit resistance (Farstrider maybe) and they were ignoring your armor through some means. If they'd hit you with a specbow under those circumstances, it would also be at that same level but that is a ranged ability. It takes a lot of skill to line up a window of attack to achieve a number like that. The fact that it happened shouldn't cause a nerf to skill that doesn't do anywhere even approaching that damage number 99.99999% of the time it's used.
But of course you all just see the damage recap without the context and flip out
Even under normal circumstances, a spammable shouldn't be hitting 25k consistently against a full resistance target, but somehow whip manages to do so regularly.
I play A LOT of PVP. I have never ben hit with a Molten whip for more that 15K ever. I got hit with a flame lash by an Emp for 27K once. But that was the Emp with build stacked entirely for damage running in a group. The fact that a very narrow circumstances can result in a lot of damage shouldn't mean a huge nerf to skill.
I have it happen pretty regularly in my death recap and have over 30k res on pretty much every build
madmufffin wrote: »madmufffin wrote: »CannedChicken wrote: »I’m just gonna say it because the DK situation has gotten pretty ridiculous at this point. Molten whip needs to be looked at.
You can see in the video below that I get hit by a DK whip for 41k. What really stands out to me is that I had maybe half a second or less between the DK chains even appearing on my screen and being dead instantly. There was basically no meaningful time to react.
And this isn’t even taking into account all of the other delayed burst damage DK can stack on top of it. You can already have a bunch of pressure building up from their kit, and then whip comes in and hits like a truck. The amount of burst DK can put out right now is just ridiculous and whip is the biggest problem.
The 33% bonus damage per stack on molten whip is just way too much. When you’re already getting this kind of damage out of the skill, that extra scaling is a big part of why the burst feels so ridiculous. It should be brought down to 10% bonus damage per stack under Battle Spirit. That would still let whip hit hard and reward DKs for building their stacks, but it wouldn't make the final hit so absurd.
DK has been in a really strong spot for a while now, and at this point the situation feels like it has gotten out of control. Meanwhile, ZOS doesn't seem to be taking any meaningful steps to address it.
I'm not saying DK needs to be gutted or that whip should suddenly become useless. Just tone down the ridiculous burst. A 41k crit from a spammable should probably be a pretty good indication that something needs to be adjusted.
If this is the vision ZOS has for the reworks and for DK, then I guess that’s fine. I’ll just move on and play other games. I’ve played this game for a long time, but I’m not going to keep putting time into PvP if this is the direction things are going.https://www.youtube.com/watch?v=QBiqJ9jgEEs
The only way someone achieved a number on you like that is with the Riposte passive. That and, you must have had low crit resistance (Farstrider maybe) and they were ignoring your armor through some means. If they'd hit you with a specbow under those circumstances, it would also be at that same level but that is a ranged ability. It takes a lot of skill to line up a window of attack to achieve a number like that. The fact that it happened shouldn't cause a nerf to skill that doesn't do anywhere even approaching that damage number 99.99999% of the time it's used.
But of course you all just see the damage recap without the context and flip out
Even under normal circumstances, a spammable shouldn't be hitting 25k consistently against a full resistance target, but somehow whip manages to do so regularly.
I play A LOT of PVP. I have never ben hit with a Molten whip for more that 15K ever. I got hit with a flame lash by an Emp for 27K once. But that was the Emp with build stacked entirely for damage running in a group. The fact that a very narrow circumstances can result in a lot of damage shouldn't mean a huge nerf to skill.
I have it happen pretty regularly in my death recap and have over 30k res on pretty much every build
30k resistance means absolutely nothing if they hit on Onslaught first or have Corrosive Ult running. Your resistances are entirely ignored. You need damage mitigation. You need major and minor protection, you need defensive CPs like Ironclad. Those can't be ignored. Any build that is serious about competing against very good players in PVP has to have those things. The problem isn't molten whip, it's skills that allow your armor to be ignored. Specbow is perfectly capable of landing for 30k+ with enough crit damage and Corro active.
madmufffin wrote: »madmufffin wrote: »madmufffin wrote: »CannedChicken wrote: »I’m just gonna say it because the DK situation has gotten pretty ridiculous at this point. Molten whip needs to be looked at.
You can see in the video below that I get hit by a DK whip for 41k. What really stands out to me is that I had maybe half a second or less between the DK chains even appearing on my screen and being dead instantly. There was basically no meaningful time to react.
And this isn’t even taking into account all of the other delayed burst damage DK can stack on top of it. You can already have a bunch of pressure building up from their kit, and then whip comes in and hits like a truck. The amount of burst DK can put out right now is just ridiculous and whip is the biggest problem.
The 33% bonus damage per stack on molten whip is just way too much. When you’re already getting this kind of damage out of the skill, that extra scaling is a big part of why the burst feels so ridiculous. It should be brought down to 10% bonus damage per stack under Battle Spirit. That would still let whip hit hard and reward DKs for building their stacks, but it wouldn't make the final hit so absurd.
DK has been in a really strong spot for a while now, and at this point the situation feels like it has gotten out of control. Meanwhile, ZOS doesn't seem to be taking any meaningful steps to address it.
I'm not saying DK needs to be gutted or that whip should suddenly become useless. Just tone down the ridiculous burst. A 41k crit from a spammable should probably be a pretty good indication that something needs to be adjusted.
If this is the vision ZOS has for the reworks and for DK, then I guess that’s fine. I’ll just move on and play other games. I’ve played this game for a long time, but I’m not going to keep putting time into PvP if this is the direction things are going.https://www.youtube.com/watch?v=QBiqJ9jgEEs
The only way someone achieved a number on you like that is with the Riposte passive. That and, you must have had low crit resistance (Farstrider maybe) and they were ignoring your armor through some means. If they'd hit you with a specbow under those circumstances, it would also be at that same level but that is a ranged ability. It takes a lot of skill to line up a window of attack to achieve a number like that. The fact that it happened shouldn't cause a nerf to skill that doesn't do anywhere even approaching that damage number 99.99999% of the time it's used.
But of course you all just see the damage recap without the context and flip out
Even under normal circumstances, a spammable shouldn't be hitting 25k consistently against a full resistance target, but somehow whip manages to do so regularly.
I play A LOT of PVP. I have never ben hit with a Molten whip for more that 15K ever. I got hit with a flame lash by an Emp for 27K once. But that was the Emp with build stacked entirely for damage running in a group. The fact that a very narrow circumstances can result in a lot of damage shouldn't mean a huge nerf to skill.
I have it happen pretty regularly in my death recap and have over 30k res on pretty much every build
30k resistance means absolutely nothing if they hit on Onslaught first or have Corrosive Ult running. Your resistances are entirely ignored. You need damage mitigation. You need major and minor protection, you need defensive CPs like Ironclad. Those can't be ignored. Any build that is serious about competing against very good players in PVP has to have those things. The problem isn't molten whip, it's skills that allow your armor to be ignored. Specbow is perfectly capable of landing for 30k+ with enough crit damage and Corro active.
With mono and scribing I tend to have pretty much all the relevant buffs and run ironclad and duelists on pretty much everything
madmufffin wrote: »madmufffin wrote: »madmufffin wrote: »CannedChicken wrote: »I’m just gonna say it because the DK situation has gotten pretty ridiculous at this point. Molten whip needs to be looked at.
You can see in the video below that I get hit by a DK whip for 41k. What really stands out to me is that I had maybe half a second or less between the DK chains even appearing on my screen and being dead instantly. There was basically no meaningful time to react.
And this isn’t even taking into account all of the other delayed burst damage DK can stack on top of it. You can already have a bunch of pressure building up from their kit, and then whip comes in and hits like a truck. The amount of burst DK can put out right now is just ridiculous and whip is the biggest problem.
The 33% bonus damage per stack on molten whip is just way too much. When you’re already getting this kind of damage out of the skill, that extra scaling is a big part of why the burst feels so ridiculous. It should be brought down to 10% bonus damage per stack under Battle Spirit. That would still let whip hit hard and reward DKs for building their stacks, but it wouldn't make the final hit so absurd.
DK has been in a really strong spot for a while now, and at this point the situation feels like it has gotten out of control. Meanwhile, ZOS doesn't seem to be taking any meaningful steps to address it.
I'm not saying DK needs to be gutted or that whip should suddenly become useless. Just tone down the ridiculous burst. A 41k crit from a spammable should probably be a pretty good indication that something needs to be adjusted.
If this is the vision ZOS has for the reworks and for DK, then I guess that’s fine. I’ll just move on and play other games. I’ve played this game for a long time, but I’m not going to keep putting time into PvP if this is the direction things are going.https://www.youtube.com/watch?v=QBiqJ9jgEEs
The only way someone achieved a number on you like that is with the Riposte passive. That and, you must have had low crit resistance (Farstrider maybe) and they were ignoring your armor through some means. If they'd hit you with a specbow under those circumstances, it would also be at that same level but that is a ranged ability. It takes a lot of skill to line up a window of attack to achieve a number like that. The fact that it happened shouldn't cause a nerf to skill that doesn't do anywhere even approaching that damage number 99.99999% of the time it's used.
But of course you all just see the damage recap without the context and flip out
Even under normal circumstances, a spammable shouldn't be hitting 25k consistently against a full resistance target, but somehow whip manages to do so regularly.
I play A LOT of PVP. I have never ben hit with a Molten whip for more that 15K ever. I got hit with a flame lash by an Emp for 27K once. But that was the Emp with build stacked entirely for damage running in a group. The fact that a very narrow circumstances can result in a lot of damage shouldn't mean a huge nerf to skill.
I have it happen pretty regularly in my death recap and have over 30k res on pretty much every build
30k resistance means absolutely nothing if they hit on Onslaught first or have Corrosive Ult running. Your resistances are entirely ignored. You need damage mitigation. You need major and minor protection, you need defensive CPs like Ironclad. Those can't be ignored. Any build that is serious about competing against very good players in PVP has to have those things. The problem isn't molten whip, it's skills that allow your armor to be ignored. Specbow is perfectly capable of landing for 30k+ with enough crit damage and Corro active.
With mono and scribing I tend to have pretty much all the relevant buffs and run ironclad and duelists on pretty much everything
You have the relevant buffs on your back bar but if they catch you on the front bar, you're basically naked. I routinely duel very good players and again, I've never been hit with anything over 15k besides by the emp when he had a Corrosive Flame lash build.