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Flat Damage, Malacath's Band, and Draugrkin's Grip. Please don't kill an entire niche playstyle.

thesarahandcompany
thesarahandcompany
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With the planned nerfs to Draugrkin's grip, you're going to make DOT builds in PVP even less attractive. Right now, DOT builds (Burning Talons, Acid Spray, etc.) rely on stacking Malacath with high pen and Draugrkin's Grip, alongside another proc set or a defensive set.

If you're going to do anything consider:

1. Increase the value of Draugrkin's back to its original value OR higher and make it ONLY apply to damage over time ABILITIES (not status effects or direct damage).
2. Keep the plannd Draugrkin's changes but also change Malacath's band of brutality to give flat damage now instead of +16% damage (retain the 50% nerf OR higher to crit damage so it cant be abused for burst damage).
3. Buff the % modifier on Malacath to 32% or higher but make it only apply to damage over time ABILITIES (not status effects of direct damage)
Sarahandcompany
She/Her/Hers
  • Zyaneth_Bal
    Zyaneth_Bal
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    With the planned nerfs to Draugrkin's grip, you're going to make DOT builds in PVP even less attractive. Right now, DOT builds (Burning Talons, Acid Spray, etc.) rely on stacking Malacath with high pen and Draugrkin's Grip, alongside another proc set or a defensive set.

    If you're going to do anything consider:

    1. Increase the value of Draugrkin's back to its original value OR higher and make it ONLY apply to damage over time ABILITIES (not status effects or direct damage).
    2. Keep the plannd Draugrkin's changes but also change Malacath's band of brutality to give flat damage now instead of +16% damage (retain the 50% nerf OR higher to crit damage so it cant be abused for burst damage).
    3. Buff the % modifier on Malacath to 32% or higher but make it only apply to damage over time ABILITIES (not status effects of direct damage)

    This would make draugrkin even more niche than it already is. There are already sets that apply/buff dots but draugrkin is one of only 2 sets in the game that buff flat damage.
    Malacath does need a sizeable buff but your suggestion defeats it’s purpose of boosting low crit builds.


  • Wuuffyy
    Wuuffyy
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    They continue adding crit damage in the game.

    Re-buff Malacath and remove the ‘removed ‘x’ critical damage’ component if needed to justify.

    Thanks!
    Edited by Wuuffyy on August 10, 2026 1:53PM
    Wuuffyy,
    'end-game' PvE and PvP player
    ESO player since 2014 (Xbox and PC for PTS)
    -new players, feel free to DM for guidance!
  • madmufffin
    madmufffin
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    The Draugrkin nerf seems so weird. There's no way it's even in the top 10 of usage for builds in pvp, so why is it being nuked? On top of that, it's fairly strong in pve as a trash set and it's getting buffed there. The whole thing is just weird. Making Malacath viable again would also be very nice since it is a pretty fun and straightforward mythic.
  • madmufffin
    madmufffin
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    Looks like there is some hope at least 4u8v16e8yuhw.png
  • thesarahandcompany
    thesarahandcompany
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    madmufffin wrote: »
    Looks like there is some hope at least 4u8v16e8yuhw.png

    Wow I've impacted something in the game for once? Maybe?
    Sarahandcompany
    She/Her/Hers
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