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Stamina cost jewelery is bugged

Sadae
Sadae
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I did some tests for bash & block with different jewelery with the following enchants:

Test A = Reduce stamina cost of abilities by XX
and
Test B = Reduce cost of bash by XX and reduce cost of blocking by XX

Note, tests are with the normal bash, not the skill. Tests were done with a 1H sword and a shield equipped. I created videos to study the results, but I'm not creating a YouTube account to upload them. My upload speed is horrible anyway.

First off, Test A also reduces the cost of bash & block, but for only half the amount indicated. It seems to me that if this includes bash & block, it should be for the full amount. Is this a bug? Or is this intentional, and if so, what is the rational behind it?

Test B jewelery is broken for block. It only reduces the cost by the same amount an equivalent level Test A jewelery piece does, and again being only half of that amount. (If it matters, I performed Test B tests with a ring, not a necklace.)

Test B for bash does the indicated amount, but cut in half again. (ie: An indicated cost reduction of 28 only reduces the cost of bash by 14.)

As it stands, "[Item name] of Shielding" with reduced cost for bash & block is pointless. With "[Item name] of Reduce Feat Cost" jewelery having reduced cost for all stamina abilities you will get the exact same savings, except for the little bit extra for bash, and it will ALSO reduce the cost of all your Weapon line skills!

Examples using Gold V3-5 glyphs: (Note, .5 values may round up or down depending on your total savings.)

Greater Glyph of Shielding (Reduce bash & block costs by 28)
14 = cost savings for bash
9.5 = cost savings for block
0 = cost savings for Weapon line skills

Greater Glyph of Reduce Feat (Reduce cost of stamina abilities by 19)
9.5 = cost savings for bash
9.5 = cost savings for block
19 = cost savings for Weapon line skills
  • R0M2K
    R0M2K
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    Thanks for testing
  • waslain
    waslain
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    hmmmmmmm, ty
  • CaptainSilverbrow
    CaptainSilverbrow
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    That's not all that's bugged. It's been beaten to death, but even right now, my DW bonuses, namely crit. and damage modifiers, aren't working, or are not displaying. I've noted some increasingly harrowing play lately, though, so I suspect the former. Traits on my armor aren't changing my values (spell and weapon crit. modifiers), either, at least what should be viewable from my Character stats page. I've noticed a trend whereupon these values not applying seem to occur in tandem with buggy stamina modifiers, too. Armor modifiers don't appear to be working, either, and Mundus stone traits are giving, at 6%, just 6 HP (if that was supposed to be normal, it sure didn't seem to ever before this), but I could swear that value was higher before.

    I logged on one day, and, despite all my usual effects still being active, my normal HP had reduced from 2,224 to 1,995, and has been stuck there since. JUST before that happened, I had the Cyrodiil Defense scroll and Emperorship bonuses (though I've not even been to Cyrodiil since level 15) bumping my stats up to a little over ~2,500. That was only for a day. Since then, nothing else is applying.

    Oh, and the VR4 Alik'r world bosses are dropping L50 epics. I'll toss that out there too, while this is at the top of the page.
    Edited by CaptainSilverbrow on May 19, 2014 1:33AM
  • Neutronium_Dragon
    Neutronium_Dragon
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    Since you said that this was tested with 1H+Shield, do you have the relevant talents? From what I have seen in game, flat cost reductions apply first, then percent reductions, so if you have the talents in that skill line (which reduce the cost of bashing and blocking by various %s), and/or class talents that do the same, the final reduction will be calculated accordingly. IE: (100 - 24 ) * .5 = 38, not (100 * .5 ) - 24 = 26.
  • LadyDestiny
    LadyDestiny
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    Yep, I noticed this because i was doing some experimenting of my own a couple days ago. Can't give you the figures because I did not write them down and just ran across your thread. Switching out different types and what not was showing absolutely no difference in re-gen, even if I had none equipped. Same amount of loss and gain either way. I will add that it was the same with magic as well. Might only be certain players that it is buggy on too. I also get the overcharge bug all the time, when I am not really overcharged in anything. Have to re log all the time to get rid of it. A lot of things are bugged. Hard to tell what is actually working and what isn't because one day things seem to be working and the next, its like what the? I play a dw and bow NB so go figure........lol
  • Zeeed
    Zeeed
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    Bugs man all over the place :/ i got tanking epic ring with 24 bash/block.. Good i am magika based and use stamina only for block/bash and occasional spell reflect
  • Sadae
    Sadae
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    Since you said that this was tested with 1H+Shield, do you have the relevant talents? From what I have seen in game, flat cost reductions apply first, then percent reductions, so if you have the talents in that skill line (which reduce the cost of bashing and blocking by various %s), and/or class talents that do the same, the final reduction will be calculated accordingly. IE: (100 - 24 ) * .5 = 38, not (100 * .5 ) - 24 = 26.
    I do have the 1H+Shield passives, and yes that explains it. Between "Fortress" and "Deadly Bash" the math works out that way. Thank you! It also explains why 17 reduce cost only reduces Weapon skills by 15 or 16 (depending on rounding), due to the 10% savings from "Fortress".

    I do think something should be changed however, since every 1H+Shield user is likely to have these passives as well, it makes "of Shielding" pretty much useless compared to "Reduce Feat Cost".
  • Zeeed
    Zeeed
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    Sadae not really. When you are playing magika focused build its ok as you use stamina only for those 2 things.
  • Sadae
    Sadae
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    Zeeed wrote: »
    Sadae not really. When you are playing magika focused build its ok as you use stamina only for those 2 things.
    Huh? So what? That doesn't change anything.
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