gammelscroll wrote: »8 DKs are steamrolling in cyrodil as we speak. Unkillable trains with infinite sustain and crazy dmg. Good they didnt get nerfed.
AdonisJorge wrote: »Parses are not a good way to see classes viability on PVP (that is the most called nerf that people use to nuke WW to oblivion if they can)
demonology89 wrote: »I don't want to say this because I was so excited for this year, but I may be taking another long break from ESO. These nerfs to WW are awful. Cyro PVP has been a meme for a couple years now (IMO). But this clown show of Corrosive DKs running around untouched and killing groups of players with VD is a joke. And this coming from someone who has Warden, DK, and Plar in their top 3 favorite classes. I was really enjoying Warden WW before they deleted Signet. Now it will all be Sorc WWs. Greeeat -.-
gammelscroll wrote: »[snip]
So, I approach WW the same way I've been approaching DK. They are both re-worked. It's very frustrating having to deal with the obnoxious-icity of them running meta rampant. But it is what it is. I keep the long term in mind, and when more and more classes get refreshed, we will have new fun universal power creep issues to deal with. But hey, at least some form of an "equal-footing" is finally achieved.
But it is pretty telling that werewolves are getting targeted sustain nerfs... because of one singular class and one singular class mastery... And these nerfs make it so that werewolves have to double-down on that one singular class, and one singular class mastery.
So, I approach WW the same way I've been approaching DK. They are both re-worked. It's very frustrating having to deal with the obnoxious-icity of them running meta rampant. But it is what it is. I keep the long term in mind, and when more and more classes get refreshed, we will have new fun universal power creep issues to deal with. But hey, at least some form of an "equal-footing" is finally achieved.
But it is pretty telling that werewolves are getting targeted sustain nerfs... because of one singular class and one singular class mastery... And these nerfs make it so that werewolves have to double-down on that one singular class, and one singular class mastery.
I think that's my whole concern with the balance problem.
Players will meta. That's normal and not a problem. Then the players find some outlier in the numbers and mechanics. This is also normal; lots more players than developers, and they're going to examine every combination until they find the winner. And instead of sanding down the outlier combination, the devs are making global changes to a class.
Devs could cap the stacked effects, or they could just make that one class mastery not work the same with werewolf, but instead they put down the heavy hand on the werewolf. The sustain I could probably overcome with good sets. The Insatiable Hunger mechanic, not so much.
That's like grading on a curve and telling the class that since one person was way above the curve this time, nobody else gets an A, instead of discarding the outlier and calculating from there.
And then those of us who have other goals in the game: Playing the class we want, PvE, endgame PvE, RP, stuff like that...get our gameplay experience severely curtailed.
It really sucks for werewolf to go from being nerfed to death in U35 to improvement, but being nerfed again somewhat in U50 PTS, to this. I stuck myself out there and joined a guild and have been running vet trials as a werewolf, not a sorceror. It's been...working! And I finally sustained WW form through a whole trial! It's really fun having an offbeat character in a run.
After 10 years in this game, I was breaking new ground, and having fun.
And now, it looks like the viability of WW for that kind of thing is going to get stomped. Really damn disheartening.
At least they had given the wolf minor resolve after all these nerfs, everyone has access to minor resolve except the wolf
So, I approach WW the same way I've been approaching DK. They are both re-worked. It's very frustrating having to deal with the obnoxious-icity of them running meta rampant. But it is what it is. I keep the long term in mind, and when more and more classes get refreshed, we will have new fun universal power creep issues to deal with. But hey, at least some form of an "equal-footing" is finally achieved.
But it is pretty telling that werewolves are getting targeted sustain nerfs... because of one singular class and one singular class mastery... And these nerfs make it so that werewolves have to double-down on that one singular class, and one singular class mastery.
Tommy_The_Gun wrote: »It will require some testing, but at 1st glance it seems like WW is going back to being meme class again.... I mean at 1st glance, as I am not 100% sure. Nerf is quite huge. I guess if you look at this from a far, WW seems to be the most nerfed thing in the history of eso.
If you play a sorc, you'll feel okay-ish. Then they do something to masteries, the procs we use, or more... and then it becomes worse.
Tommy, you know how this goes. I've seen you acknowledge this in other threads as well.
I knew this before the PTS ever dropped. I told everyone I know that 'it will be less than half a page of DK with a 'slap on the wrist' and 'over a page for werewolf'... I knew too.
dark_hunterxmg wrote: »U51: The Werewolf Un-work
U50 rework isn't even complete yet.
In case you didn't know, Hircine's Fortitude in U51 has 43% less healing than U49 on the same build.
Tommy_The_Gun wrote: »It will require some testing, but at 1st glance it seems like WW is going back to being meme class again.... I mean at 1st glance, as I am not 100% sure. Nerf is quite huge. I guess if you look at this from a far, WW seems to be the most nerfed thing in the history of eso.
If you play a sorc, you'll feel okay-ish. Then they do something to masteries, the procs we use, or more... and then it becomes worse.
Tommy, you know how this goes. I've seen you acknowledge this in other threads as well.
I knew this before the PTS ever dropped. I told everyone I know that 'it will be less than half a page of DK with a 'slap on the wrist' and 'over a page for werewolf'... I knew too.
Honestly, at this point (for me) I think I'm more inclined to just wait to play the game again until after they rework all of the classes and go through the whole rebalancing phase, though that also is a big maybe.
There was a whole lot more I was going to say, especially since the nerfs don't really address underlying issues, but I just don't know if folks are ready to have that conversation.
Calling WW obliterated is hilarious. Not even close. The only thing that happened to WW is now builds will actually have to invest in mag or stam instead of going 100% into health. So a WW might have to go 35k health instead of 40K plus. Sorc WW will still be OP for a skilled user. They are just a little more killable.
AdonisJorge wrote: »dark_hunterxmg wrote: »U51: The Werewolf Un-work
U50 rework isn't even complete yet.
In case you didn't know, Hircine's Fortitude in U51 has 43% less healing than U49 on the same build.
If everyone play DK the game will be balanced, i will make mine today, maybe this is a design choice, The Elder DKs Online
Calling WW obliterated is hilarious. Not even close. The only thing that happened to WW is now builds will actually have to invest in mag or stam instead of going 100% into health. So a WW might have to go 35k health instead of 40K plus. Sorc WW will still be OP for a skilled user. They are just a little more killable.

Calling WW obliterated is hilarious. Not even close. The only thing that happened to WW is now builds will actually have to invest in mag or stam instead of going 100% into health. So a WW might have to go 35k health instead of 40K plus. Sorc WW will still be OP for a skilled user. They are just a little more killable.
You cannot, none of us were running any max hp sets in the first place and the healing is unviable below 40ks. No one can allocate any points outside of health and find success and i was already running sustain sets on my ww builds when not on sorc. If there is a way to make stuff like warden ww work after the reworks, i dont see it.
Thats not really me defending ww being overpowered. It sure as hell was overpowered, but mainly on sorc and im pretty sure ww will continue to be overpowered on sorc while not really being viable on other classes
Attaching a photo of a game i lost where the survivability and kill pressure of what i was playing, ww sorc, was a clear outlier in a high damage lobby. I cannot do anything close to this on warden ww, or arcanist ww or dk ww or necro ww. This is only an issue on sorc ww and mainly an issue of Conservation of Energy.
IncultaWolf wrote: »Calling WW obliterated is hilarious. Not even close. The only thing that happened to WW is now builds will actually have to invest in mag or stam instead of going 100% into health. So a WW might have to go 35k health instead of 40K plus. Sorc WW will still be OP for a skilled user. They are just a little more killable.
You cannot, none of us were running any max hp sets in the first place and the healing is unviable below 40ks. No one can allocate any points outside of health and find success and i was already running sustain sets on my ww builds when not on sorc. If there is a way to make stuff like warden ww work after the reworks, i dont see it.
Thats not really me defending ww being overpowered. It sure as hell was overpowered, but mainly on sorc and im pretty sure ww will continue to be overpowered on sorc while not really being viable on other classes
Attaching a photo of a game i lost where the survivability and kill pressure of what i was playing, ww sorc, was a clear outlier in a high damage lobby. I cannot do anything close to this on warden ww, or arcanist ww or dk ww or necro ww. This is only an issue on sorc ww and mainly an issue of Conservation of Energy.
This has been my observation as well doing at least a hundred battlegrounds on PCNA since the update dropped. Anyone not playing a sorc werewolf gets put down easily. I even made multiple forum posts during U50 pts that conservation of energy would be problematic on werewolf. But 95% of ww I see are sorcs anyway, these upcoming changes just enforce it further; you must play this class on werewolf to be competitive in pvp.