ZOS_GinaBruno wrote: »
Gameplay
- Nightblade – We have many fixes coming to the Nightblade in our next patch, including fixes to abilities and passives that weren’t working properly, and adjusting the responsiveness in high-intensity combat. We’ll continue to monitor the Nightblade after we push these fixes live.
- Weapon Swapping – We’ve seen your feedback that weapon swapping lags during combat, and we are currently testing a fix that significantly improves the responsiveness. As this is caused by a number of different factors, we want to be confident in the change before pushing it live.
- Passives – We found that some passives would stop working when you die, including many of the vampire passives. These will be fixed in our next patch.
- Werewolf Ultimate Pack Leader – Many of you have expressed concerns that this ultimate is not working properly. We have identified the root cause of this issue, and it will be fixed in our next patch.
mikescchen wrote: »Mon. and Thu. for NA server, while Tue. and Thu. for EU server.
ZOS_GinaBruno wrote: »
Gameplay
- Nightblade – We have many fixes coming to the Nightblade in our next patch, including fixes to abilities and passives that weren’t working properly, and adjusting the responsiveness in high-intensity combat. We’ll continue to monitor the Nightblade after we push these fixes live.
ZOS_TristanK wrote: »The items in the In-Progress Known Issues thread are things that our team is working to resolve. The list is not all-inclusive, as there are other items we're working hard to get hammers out as well. Please keep in mind that everything listed in that thread won't necessarily come in the same patch. Keep an eye on the patch notes, as we'll be sure to let you all know what changes we've pushed there.
Probably a reference to the Patch Notes for 1.1 on PTS and due soon.ZOS_GinaBruno wrote: »
Gameplay
- Nightblade – We have many fixes coming to the Nightblade in our next patch, including fixes to abilities and passives that weren’t working properly, and adjusting the responsiveness in high-intensity combat. We’ll continue to monitor the Nightblade after we push these fixes live.
ZOS_TristanK wrote: »The items in the In-Progress Known Issues thread are things that our team is working to resolve. The list is not all-inclusive, as there are other items we're working hard to get hammers out as well. Please keep in mind that everything listed in that thread won't necessarily come in the same patch. Keep an eye on the patch notes, as we'll be sure to let you all know what changes we've pushed there.
I understand some of those changes may not come in the next patch, but am I reading things wrong? It does say fixes to nightblades on the next patch? Where is that patch?
These subject to change addition etc.Nightblade
Catalyst: Fixed an issue with the Catalyst passive ability. It will now properly increase the effect of speed potions.
Dark Shades (Summon Shade morph): This ability now deals more damage as the ability ranks up.
Focused Attacks: Fixed an issue where ranks II – IV of Focused Attacks were not restoring stamina.
Sap Essence (Drain Power morph): Fixed an issue where this ability where wasn’t granting the initial Weapon Damage bonus you should receive when no target is hit.