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Is ZOS joining Bethesda now??

James-Wayne
James-Wayne
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Does this message from Bethesda mean that Zenimax Online Studios will now come under Bethesda so they can work together under one leadership?

https://bethesda.net/en/article/7wrffyXajE4BmCLJVpOkcN/a-note-from-bethesda-game-studios
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  • DenverRalphy
    DenverRalphy
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    Does this message from Bethesda mean that Zenimax Online Studios will now come under Bethesda so they can work together under one leadership?

    https://bethesda.net/en/article/7wrffyXajE4BmCLJVpOkcN/a-note-from-bethesda-game-studios

    ZOS and Bethesda are both under the Zenimax Media umbrella. Siblings so to speak.

    That being said, ZOS development staff will be providing development manpower to Bethesda towards their TES6 development.
  • Eldovar
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    In a way it makes sense.

    They can share writers, art team, sound team members between the games.

    Since we get tiny scraps of content going forward like thieves' guild quests etc the story guys probably have plenty of time to work on ES6 in between. Same with the art team. We get a whole year without any dungeons or original zones, so the art guys who make assets, textures etc can work on ES6. No new zones means almost no new music is needed this year, so you only need one composer that switches between projects.

    When it comes to resource management between studios it make sense they are supporting each other, especially if they work on the same franchise. And since content releases seem to be super tiny now, not every team needs to be hands on deck for every update and they can work on something else.
    Edited by Eldovar on July 17, 2026 10:20PM
  • DenverRalphy
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    Eldovar wrote: »
    In a way it makes sense.

    They can share writers, art team, sound team members between the games.

    Since we get tiny scraps of content going forward like thieves' guild quests etc the story guys probably have plenty of time to work on ES6 in between. Same with the art team. We get a whole year without any dungeons or original zones, so the art guys who make assets, textures etc can work on ES6. No new zones means almost no new music is needed this year, so you only need one composer that switches between projects.

    When it comes to resource management between studios it make sense they are supporting each other, especially if they work on the same franchise. And since content releases seem to be super tiny now, not every team needs to be hands on deck for every update and they can work on something else.

    The concern though, is whether that resource sharing is bi-directional. General consensus seems to fear that it is not.
  • Estin
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    Eldovar wrote: »
    In a way it makes sense.

    They can share writers, art team, sound team members between the games.

    Since we get tiny scraps of content going forward like thieves' guild quests etc the story guys probably have plenty of time to work on ES6 in between. Same with the art team. We get a whole year without any dungeons or original zones, so the art guys who make assets, textures etc can work on ES6. No new zones means almost no new music is needed this year, so you only need one composer that switches between projects.

    When it comes to resource management between studios it make sense they are supporting each other, especially if they work on the same franchise. And since content releases seem to be super tiny now, not every team needs to be hands on deck for every update and they can work on something else.

    The concern though, is whether that resource sharing is bi-directional. General consensus seems to fear that it is not.

    I try to keep a optimistic view, but I'm wagering that the resource support is going to be one way only. ESO at this point can be seen as self sustaining through membership fees, battle passes, and crown store sales. Xbox is in full on money saving mode to turn out max profitability, and I can see them not justifying large spending on ESO if the profit turn around is going to be minimal. They're putting all of their eggs in TESVI, FO5, and NV2 since those names carry huge weight and are more likely to turn a huge profit.
  • Rungar
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    Eldovar wrote: »
    In a way it makes sense.

    They can share writers, art team, sound team members between the games.

    Since we get tiny scraps of content going forward like thieves' guild quests etc the story guys probably have plenty of time to work on ES6 in between. Same with the art team. We get a whole year without any dungeons or original zones, so the art guys who make assets, textures etc can work on ES6. No new zones means almost no new music is needed this year, so you only need one composer that switches between projects.

    When it comes to resource management between studios it make sense they are supporting each other, especially if they work on the same franchise. And since content releases seem to be super tiny now, not every team needs to be hands on deck for every update and they can work on something else.

    The concern though, is whether that resource sharing is bi-directional. General consensus seems to fear that it is not.

    i would wager there are alot of useful assets that eso has since it is a huge game, that might be reworkable for es6 and the eso team would be instrumental in bringing these assets up to date for the new game. And when thats done.. another round of layoffs lol.
  • madman65
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    From what I gather, they are not stating anything about ESO or ZOS.
  • raystormusa
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    Rungar wrote: »
    Eldovar wrote: »
    In a way it makes sense.

    They can share writers, art team, sound team members between the games.

    When it comes to resource management between studios it make sense they are supporting each other, especially if they work on the same franchise. ….

    The concern though, is whether that resource sharing is bi-directional. General consensus seems to fear that it is not.

    i would wager there are alot of useful assets that eso has since it is a huge game, that might be reworkable for es6 and the eso team would be instrumental in bringing these assets up to date for the new game. And when thats done.. another round of layoffs lol.

    Yes, this also makes sense for lore, and artistic design philosophy. Historical continuity should persist between ESO (2E) and ES VI (4E or later). Imagine all the retconning and explaining on UESP for mismatched, missing, and conflicting references if they worked separately. Yay. Alternative fictional timeline of a fictional timeline.
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