James-Wayne wrote: »Does this message from Bethesda mean that Zenimax Online Studios will now come under Bethesda so they can work together under one leadership?
https://bethesda.net/en/article/7wrffyXajE4BmCLJVpOkcN/a-note-from-bethesda-game-studios
In a way it makes sense.
They can share writers, art team, sound team members between the games.
Since we get tiny scraps of content going forward like thieves' guild quests etc the story guys probably have plenty of time to work on ES6 in between. Same with the art team. We get a whole year without any dungeons or original zones, so the art guys who make assets, textures etc can work on ES6. No new zones means almost no new music is needed this year, so you only need one composer that switches between projects.
When it comes to resource management between studios it make sense they are supporting each other, especially if they work on the same franchise. And since content releases seem to be super tiny now, not every team needs to be hands on deck for every update and they can work on something else.
DenverRalphy wrote: »In a way it makes sense.
They can share writers, art team, sound team members between the games.
Since we get tiny scraps of content going forward like thieves' guild quests etc the story guys probably have plenty of time to work on ES6 in between. Same with the art team. We get a whole year without any dungeons or original zones, so the art guys who make assets, textures etc can work on ES6. No new zones means almost no new music is needed this year, so you only need one composer that switches between projects.
When it comes to resource management between studios it make sense they are supporting each other, especially if they work on the same franchise. And since content releases seem to be super tiny now, not every team needs to be hands on deck for every update and they can work on something else.
The concern though, is whether that resource sharing is bi-directional. General consensus seems to fear that it is not.
DenverRalphy wrote: »In a way it makes sense.
They can share writers, art team, sound team members between the games.
Since we get tiny scraps of content going forward like thieves' guild quests etc the story guys probably have plenty of time to work on ES6 in between. Same with the art team. We get a whole year without any dungeons or original zones, so the art guys who make assets, textures etc can work on ES6. No new zones means almost no new music is needed this year, so you only need one composer that switches between projects.
When it comes to resource management between studios it make sense they are supporting each other, especially if they work on the same franchise. And since content releases seem to be super tiny now, not every team needs to be hands on deck for every update and they can work on something else.
The concern though, is whether that resource sharing is bi-directional. General consensus seems to fear that it is not.
DenverRalphy wrote: »In a way it makes sense.
They can share writers, art team, sound team members between the games.
…
When it comes to resource management between studios it make sense they are supporting each other, especially if they work on the same franchise. ….
The concern though, is whether that resource sharing is bi-directional. General consensus seems to fear that it is not.
i would wager there are alot of useful assets that eso has since it is a huge game, that might be reworkable for es6 and the eso team would be instrumental in bringing these assets up to date for the new game. And when thats done.. another round of layoffs lol.