Replacing management when the team underperforms is to be expected. Cleaning house is usually the job of the new manager, though. Culling half of the team at the same time sends a message: They are no longer needed, the project is done.
ImmortalCX wrote: »^-
Actually I just checked and apparently prior to the recent layoffs, there were over 300 people, so they are left with around 100, which (apparently) is that size of the studio during their massive Orsinium expansion. They should be able to pull this off. In fact, it begs the question, with an identical size as a decade ago, why wouldn't they be able to produce large yearly expansions?
If they become lean and efficient, the game could continue unscathed.
Oddly enough, that would be the exact same question the head of XBox gaming asked.
I'd think they know well enough what their own titles mean, especially in their native language.
I'm wondering how easy or not it will be for the Head of Business Operations to become Studio Head and how much time it would take to adjust to this new role. So basically if there's already experience or if it's something completely different that will take lots of time and afforts to learn.
Seraphayel wrote: »CptTekashi wrote: »Can we please get an update on what’s going on as it seems like the studio is crumbling to the ground before our very eyes @ZOS_JessicaFolsom @ZOS_Kevin
Can we stop with this doomer nonsense?
Why break a 12-year trend?!
For the bad faith arguments out there:
Why break a 11-year trend?!
Why break a 10-year trend?!
Why break a 9-year trend?!
Why break a 8-year trend?!
Why break a 7-year trend?!
Why break a 6-year trend?!
Why break a 5-year trend?!
Why break a 4-year trend?!
Why break a 3-year trend?!
Why break a 2-year trend?!
Why break a 1-year trend?!
There are a lot of people that are just skeptical but invested enough in the game to want to see how things play out. Being skeptical over bad news after bad news, with little to no information released to assuage fears or even a new roadmap, just makes some people a bit more realistic in their contemplation of the game's current state and future.
There are a lot of people that are just skeptical but invested enough in the game to want to see how things play out. Being skeptical over bad news after bad news, with little to no information released to assuage fears or even a new roadmap, just makes some people a bit more realistic in their contemplation of the game's current state and future.
I sort of get that, but it's a sunk-cost problem. The money for the game is spent, the money for the crowns (if any) is spent, the money for the sub (if any) is spent, the playing time is spent, ... and nothing is going to unspend those. I have quite a lot invested in the game from a resource standpoint (also strongly attached to a few of my characters), but all I have going forward is the game in front of me. "Yesterday is history, tomorrow is a mystery, but today is a gift. That is why it is called the present." Probably a bit more optimistic than I usually am, but it's close enough for government work.
ketsparrowhawk wrote: »ImmortalCX wrote: »^-
Actually I just checked and apparently prior to the recent layoffs, there were over 300 people, so they are left with around 100, which (apparently) is that size of the studio during their massive Orsinium expansion. They should be able to pull this off. In fact, it begs the question, with an identical size as a decade ago, why wouldn't they be able to produce large yearly expansions?
If they become lean and efficient, the game could continue unscathed.
Where do you get your numbers? All I've been able to find is that they reportedly had 250 workers in 2012. In 2018 they hired ~300 more for project blackbird. 67 laid off last year = 483 before the 2026 layoffs. If these are accurate then there should be ample headcount, but ofc that doesn't account for the experience and expertise that is now missing from the studio.
tomofhyrule wrote: »ImmortalCX wrote: »^-
Actually I just checked and apparently prior to the recent layoffs, there were over 300 people, so they are left with around 100, which (apparently) is that size of the studio during their massive Orsinium expansion. They should be able to pull this off. In fact, it begs the question, with an identical size as a decade ago, why wouldn't they be able to produce large yearly expansions?
If they become lean and efficient, the game could continue unscathed.
I keep seeing this: “Oh, they’re the same size as Orsinium and that was amazing! We have nothing to worry about!”
Really? All of the people behind the reasons we liked Orsinium were forced out. The ‘goal’ of these reductions was to remove team leads so every developer is doing their own thing in their own bubble (or, as we know the true goal is, to have Copilot do it for them).
Are we expecting consistency? And if everyone is writing their own code for their own project (or again, having AI vibe code it), are we expecting the spaghetti code problem won’t get way worse?
And the elephant in the room: if the team was way bigger in the years since, why has the content gone so far downhill since? “Too many cooks” doesn’t explain that much difference.
If “everything’ll be great!” was really true, it wouldn’t take “a while” to revamp the roadmap. If “everything’ll be great!” was really true, we wouldn’t have had to delay the U51 PTS. If “everything’ll be great!” was really true, we wouldn’t have to wait for a major patch to get fixes in (note how many Season One known issues are slated to be fixed in U51… in September). If “everything’ll be great!” was really true, we’d not have to beg for the Combat Team to talk to us.
Why break a 12-year trend?!
For the bad faith arguments out there:
Why break a 11-year trend?!
Why break a 10-year trend?!
Why break a 9-year trend?!
Why break a 8-year trend?!
Why break a 7-year trend?!
Why break a 6-year trend?!
Why break a 5-year trend?!
Why break a 4-year trend?!
Why break a 3-year trend?!
Why break a 2-year trend?!
Why break a 1-year trend?!
ImmortalCX wrote: »If they become lean and efficient, the game could continue unscathed.
tomofhyrule wrote: »ImmortalCX wrote: »^-
Actually I just checked and apparently prior to the recent layoffs, there were over 300 people, so they are left with around 100, which (apparently) is that size of the studio during their massive Orsinium expansion. They should be able to pull this off. In fact, it begs the question, with an identical size as a decade ago, why wouldn't they be able to produce large yearly expansions?
If they become lean and efficient, the game could continue unscathed.
I keep seeing this: “Oh, they’re the same size as Orsinium and that was amazing! We have nothing to worry about!”
Really? All of the people behind the reasons we liked Orsinium were forced out. The ‘goal’ of these reductions was to remove team leads so every developer is doing their own thing in their own bubble (or, as we know the true goal is, to have Copilot do it for them).
Are we expecting consistency? And if everyone is writing their own code for their own project (or again, having AI vibe code it), are we expecting the spaghetti code problem won’t get way worse?

There are a lot of people that are just skeptical but invested enough in the game to want to see how things play out. Being skeptical over bad news after bad news, with little to no information released to assuage fears or even a new roadmap, just makes some people a bit more realistic in their contemplation of the game's current state and future.
I sort of get that, but it's a sunk-cost problem. The money for the game is spent, the money for the crowns (if any) is spent, the money for the sub (if any) is spent, the playing time is spent, ... and nothing is going to unspend those. I have quite a lot invested in the game from a resource standpoint (also strongly attached to a few of my characters), but all I have going forward is the game in front of me. "Yesterday is history, tomorrow is a mystery, but today is a gift. That is why it is called the present." Probably a bit more optimistic than I usually am, but it's close enough for government work.
As they years go by, "personnel changes" are inevitable. Some are voluntary and some are not, but the neighborhood will still be here when I'm gone, too.
As a non-native English speaker I'm wondering: What do these different titles mean? I mean: What is a person in those positions doing and how do they differ?
Probably a bit of a downer, but one of my neighbors passed away a few days ago and a couple of others in the preceding 10 or 12 months. I'd known him/them for decades and the neighborhood is much the lesser without them, but the neighborhood is still here, I'm still here, my spouse is still here, my furbabies are still here, the yard still requires mowing (there is a whole irony of human nature hiding in that fact, btw), and so forth. As they years go by, "personnel changes" are inevitable. Some are voluntary and some are not, but the neighborhood will still be here when I'm gone, too.
ESO is much the same with many thousands of hours invested and at least a thousand or two in terms of dollars invested (I'm afraid to go look at my statements over the past several years and tally it up). It will probably outlive me in some form, too. I am saddened that I will not see Gina's pupper finally become too big for her lap (he was not quite there at the last live stream, but it was a close call) and I will miss Finn and the others, but I have the game in front of me and I'm not burned out on it (yet - I do not discount the possibility that it will happen eventually). The servers will very probably keep going for years, so it's mostly a question about whether new content will keep coming. It probably will. Even Broadsword has managed to keep making new stuff for SWTOR in spite of being a studio of a few dozen for probably close to a decade. Granted, it's pretty short stuff and it's a few years between installments, but the lights are still on and players are still having a good time. The neighborhood remains, but yes, it will probably feel a bit different.
Pixiepumpkin wrote: »Seraphayel wrote: »CptTekashi wrote: »Can we please get an update on what’s going on as it seems like the studio is crumbling to the ground before our very eyes @ZOS_JessicaFolsom @ZOS_Kevin
Can we stop with this doomer nonsense?
How about we stop labeling everyone who has a realistic take on the situation as a "doomer" or negative.
Zenimax just lost 379 (something) people. Among those tons of leadership, among those Brad Derrick, the composer who has been with the studio I think since 2009. His music is widely acclaimed defnintely not someone "under performing", and countless others.
When a studio takes this kind of a hit, and more layoffs are coming. When the game has offered regurgitated and mashed up "content" for the past two years, its not being "negative" or "dooming" to ask questions like the op did. In fact its quite normal.
I would suggest you take in some of this information, consider what it means to the health of the game and approach the scenario with some caution. Being optimisitc is one thing, being optimistic in the face of absolute uncertainty is probably a death knell.
Do you know how evolution works? Its the cautious, skeptical, and weary that survive. Not the ones running in head first without any understanding of the consequences.
Pixiepumpkin wrote: »But you did not factor the government coming into your neigbourhood and firing the street sweepers, and the road crews who repair pot holes. Reducing the amount of plumbers and electricians who can work in that neighbourhood by half. Not allowing new homes to be built, all the while charging more for rent, taxes and infrastructure costs.
Seraphayel wrote: »Pixiepumpkin wrote: »Seraphayel wrote: »CptTekashi wrote: »Can we please get an update on what’s going on as it seems like the studio is crumbling to the ground before our very eyes @ZOS_JessicaFolsom @ZOS_Kevin
Can we stop with this doomer nonsense?
How about we stop labeling everyone who has a realistic take on the situation as a "doomer" or negative.
Zenimax just lost 379 (something) people. Among those tons of leadership, among those Brad Derrick, the composer who has been with the studio I think since 2009. His music is widely acclaimed defnintely not someone "under performing", and countless others.
When a studio takes this kind of a hit, and more layoffs are coming. When the game has offered regurgitated and mashed up "content" for the past two years, its not being "negative" or "dooming" to ask questions like the op did. In fact its quite normal.
I would suggest you take in some of this information, consider what it means to the health of the game and approach the scenario with some caution. Being optimisitc is one thing, being optimistic in the face of absolute uncertainty is probably a death knell.
Do you know how evolution works? Its the cautious, skeptical, and weary that survive. Not the ones running in head first without any understanding of the consequences.
I‘m so tired of you guys pestering the forum and social media with all your negativity.
Just because you think you’re right doesn’t mean you’re right.
If all you have left for this game is negativity, pack your bags and leave, because we don’t need it here.
Pixiepumpkin wrote: »But you did not factor the government coming into your neigbourhood and firing the street sweepers, and the road crews who repair pot holes. Reducing the amount of plumbers and electricians who can work in that neighbourhood by half. Not allowing new homes to be built, all the while charging more for rent, taxes and infrastructure costs.
This is true, but I have not yet seen any effects from that. This does not mean that they would not manifest at some point, but they have not manifested yet. Until that happens, I'm not wasting a bunch of energy worrying about it. Which basically means that until the doom-sayers can point to a real and tangible effect on something that matters to me, I'm not buying it and am certainly not joining in it.
For example, I'm not going to lose any sleep or change my playing if the Warden refresh doesn't show up on PTS at the next cycle. It gets here when it gets here (note the "when" rather than the "if" that doom-sayers prefer). If it doesn't get here, then I'll reevaluate at that time.
The absolutely pragmatic conclusion is that I play the game I have on the servers which are in the condition they are in, or I don't. No amount of cheeleading or hand-wringing changes that extremely straightforward condition. Running around yelling that the sky is falling doesn't change anything, and frankly, neither does running around yelling that the sky is not falling. The sky either falls (I'll deal with that if it happens) or it doesn't. Since it hasn't, "doesn't" is the existing condition and I'm dealing with that in the here-and-now. Anything else is "a problem for future Ember," to put it in ESO terms.
For example, I'm not going to lose any sleep or change my playing if the Warden refresh doesn't show up on PTS at the next cycle. It gets here when it gets here (note the "when" rather than the "if" that doom-sayers prefer). If it doesn't get here, then I'll reevaluate at that time.
Pixiepumpkin wrote: »Seraphayel wrote: »CptTekashi wrote: »Can we please get an update on what’s going on as it seems like the studio is crumbling to the ground before our very eyes @ZOS_JessicaFolsom @ZOS_Kevin
Can we stop with this doomer nonsense?
Why break a 12-year trend?!
12 years....2026. What is the year 2026 minus 12 years...ohh that is right the year 2014 when ESO launched as a dismal failure and had to have a complete rewrite for Tamriel One to survive.
Seems that anyone saying the game had serious issues "doom" posting back then was 100% on point.
Seraphayel wrote: »Pixiepumpkin wrote: »Seraphayel wrote: »CptTekashi wrote: »Can we please get an update on what’s going on as it seems like the studio is crumbling to the ground before our very eyes @ZOS_JessicaFolsom @ZOS_Kevin
Can we stop with this doomer nonsense?
How about we stop labeling everyone who has a realistic take on the situation as a "doomer" or negative.
Zenimax just lost 379 (something) people. Among those tons of leadership, among those Brad Derrick, the composer who has been with the studio I think since 2009. His music is widely acclaimed defnintely not someone "under performing", and countless others.
When a studio takes this kind of a hit, and more layoffs are coming. When the game has offered regurgitated and mashed up "content" for the past two years, its not being "negative" or "dooming" to ask questions like the op did. In fact its quite normal.
I would suggest you take in some of this information, consider what it means to the health of the game and approach the scenario with some caution. Being optimisitc is one thing, being optimistic in the face of absolute uncertainty is probably a death knell.
Do you know how evolution works? Its the cautious, skeptical, and weary that survive. Not the ones running in head first without any understanding of the consequences.
I‘m so tired of you guys pestering the forum and social media with all your negativity.
Just because you think you’re right doesn’t mean you’re right.
If all you have left for this game is negativity, pack your bags and leave, because we don’t need it here.
YandereGirlfriend wrote: »Pixiepumpkin wrote: »Seraphayel wrote: »CptTekashi wrote: »Can we please get an update on what’s going on as it seems like the studio is crumbling to the ground before our very eyes @ZOS_JessicaFolsom @ZOS_Kevin
Can we stop with this doomer nonsense?
Why break a 12-year trend?!
12 years....2026. What is the year 2026 minus 12 years...ohh that is right the year 2014 when ESO launched as a dismal failure and had to have a complete rewrite for Tamriel One to survive.
Seems that anyone saying the game had serious issues "doom" posting back then was 100% on point.
And yet, here we are, in 2026, and the game yet lives.
Pixiepumpkin wrote: »Well, I have lived it. In fact I have lived it and see the negative effects in 5 separate neighbourhoods from 4 states and 1 different country.
The results were always the same even though the people were compltely unrelated.
I have also seen what happens to games and design studios that are no different than ZOS. I lived it, I was part of it. And I have seen this multiple times, again, different people in different areas completly unrelated. Same terrible outcome.