starkerealm wrote: »
No, I'm pretty sure I was talking about using Negate Magic on the Harvester, not on the Nightblade... you, uh, you got that, right?
I'm not too sure if you're coherent at this point. There is too much to dissect, and I know a lost cause when I see one.
Also, you caught me with a typo, thanks!
"Your example implies that you want Negate Magic to have an equally effective impact on as an Assassination focused Nightblade."
Arthur_Spoonfondle wrote: »[snip]
Well good compromise there is that keep the game challenging but let people take on the challenges together if needed. Though some people seem to be so against that too.
starkerealm wrote: »But, not being able to play together does raise serious questions of, why is this an MMO?
The problem is that the solo-"challenges" in this game are no challenges at all.starkerealm wrote: »...and, that's the problem. You're assuming everyone else must participate exactly at your level. No one can have a different opinion, different tastes, or a different skill level. Everyone else must be you, or... you're going to vomit. Wonderful.
Thats like 5 hours of playtime over the whole game. I still dont see the problem, sorry.No one can play the game because they enjoy interacting with friends who they don't get to see anymore, because they're 5k miles away. No, everyone must participate in this solo, "epic," quest-line about running into a cave and saving the world in secret, like we're all 8 years old again. And, we can't bring anyone with us, because that would subvert the... what? Immersion? I don't even know.
I get what you mean. But as long as ESO doesnt have scalable difficulties I dont see how they would change that.Again, I'm all for challenges in an MMO, that's fine. But, this isn't, it's a random build check with no warning, that serves no purpose beyond shoving people out of the game and breaking up groups of friends.
First of all, TSW is fine, there are more then enough players online at all times.If you want an MMO with serious, vicious, casual clearing barriers on the way in, The Secret World's over there with it's ~10k remaining players. Sure, most of them, entirely willing to eviscerate you at the first sign of weakness. But, I'm sure that game has all the "challenge" you can stomach. Of course, by "challenge," I mean "gear checks," but that's a different issue.
If DualWield and Assassination doesnt cut it, then use something else. Thats the whole point of having all the skill-lines available.EDIT: There's actually, also, a second issue. Some builds get invalidated randomly. Take a single target, high damage, Dual Wielding Nightblade into a Harvester fight (except Drosha), and you'll find your otherwise completely viable build smeared all over the walls, with pretty much no recourse. And, it's not a skill issue, in building towards Assassination and or Shadow you can easily end up without any viable tools to deal with the fight. And the game doesn't provide any feedback telling you this, until you simply hit a boss you can't touch.
Thats the design ESO choose. Everyone can do everything. The drawback of that is that tunnelvision will be a problem.For a player, that's not "challenge", that's just terrible design. If there were warnings that, "hey, maybe you should have some of these abilities over here," and we were ignoring that, then, okay, great. But, instead it's simply an unrecoverable failstate.
Or stop thinking inside that tiny box.How are you expected to deal with that fight? Roll up a new character.
The problem is that the solo-"challenges" in this game are no challenges at all.
I just fear that if people say that even that is too hard, the game will be nerfed to restofthemmosoutthere-level. and I would hate too see that. The game is easy enough as it is.
The problem is that the solo-"challenges" in this game are no challenges at all.starkerealm wrote: »...and, that's the problem. You're assuming everyone else must participate exactly at your level. No one can have a different opinion, different tastes, or a different skill level. Everyone else must be you, or... you're going to vomit. Wonderful.
I just fear that if people say that even that is too hard, the game will be nerfed to restofthemmosoutthere-level. and I would hate too see that. The game is easy enough as it is.
Thats like 5 hours of playtime over the whole game. I still dont see the problem, sorry.No one can play the game because they enjoy interacting with friends who they don't get to see anymore, because they're 5k miles away. No, everyone must participate in this solo, "epic," quest-line about running into a cave and saving the world in secret, like we're all 8 years old again. And, we can't bring anyone with us, because that would subvert the... what? Immersion? I don't even know.
I get what you mean. But as long as ESO doesnt have scalable difficulties I dont see how they would change that.Again, I'm all for challenges in an MMO, that's fine. But, this isn't, it's a random build check with no warning, that serves no purpose beyond shoving people out of the game and breaking up groups of friends.
First of all, TSW is fine, there are more then enough players online at all times.If you want an MMO with serious, vicious, casual clearing barriers on the way in, The Secret World's over there with it's ~10k remaining players. Sure, most of them, entirely willing to eviscerate you at the first sign of weakness. But, I'm sure that game has all the "challenge" you can stomach. Of course, by "challenge," I mean "gear checks," but that's a different issue.
Second, TSW is exactly the game which I reference as the perfect difficulty. Everything is stll soloable, but only if you know your skills and have a lot of builds up your sleeve.
Third, the contentpatches are probably the best in the whole industry.
If DualWield and Assassination doesnt cut it, then use something else. Thats the whole point of having all the skill-lines available.EDIT: There's actually, also, a second issue. Some builds get invalidated randomly. Take a single target, high damage, Dual Wielding Nightblade into a Harvester fight (except Drosha), and you'll find your otherwise completely viable build smeared all over the walls, with pretty much no recourse. And, it's not a skill issue, in building towards Assassination and or Shadow you can easily end up without any viable tools to deal with the fight. And the game doesn't provide any feedback telling you this, until you simply hit a boss you can't touch.
Thats the design ESO choose. Everyone can do everything. The drawback of that is that tunnelvision will be a problem.For a player, that's not "challenge", that's just terrible design. If there were warnings that, "hey, maybe you should have some of these abilities over here," and we were ignoring that, then, okay, great. But, instead it's simply an unrecoverable failstate.
If you dont like that, you need to play a game with character classes.
Or stop thinking inside that tiny box.How are you expected to deal with that fight? Roll up a new character.
Allright, I give up. You can have your groupable singleplayerdungeons. But please dont demand any difficulty-nerfs.
Thanks
My wife and I came from wow, but have played many mmos for years , my wife pretty much plays a healer class , I'm a hybrid healing/dps, .......so I get to the end of the story line and I have to take down the big man, and its a very hard fight , one I've not yet finished and I was saying to the wife how hard it is, she replies then how is she going to do it? being a totally healer class she has no idea how to dps , has never had a interest in being a dps or a tank , we also find out we cannot progress in the game until bol is taken down? So ESO what do the healers and the non combat player's do?
I thought a mmo was about being what ever I want to be, and yet here we have a mmo that you can but you will have to repec and re learn all new skills so you can do what you want your way, I can understand you want everyone to finish the story but what if we cannot??? we just get stuck at rank one and do nothing? we cannot even group up and do it , it seems really freaking silly
my 2 cents
the little guy and his wife
Allright, I give up. You can have your groupable singleplayerdungeons. But please dont demand any difficulty-nerfs.
Thanks
My wife and I came from wow, but have played many mmos for years , my wife pretty much plays a healer class , I'm a hybrid healing/dps, .......so I get to the end of the story line and I have to take down the big man, and its a very hard fight , one I've not yet finished and I was saying to the wife how hard it is, she replies then how is she going to do it? being a totally healer class she has no idea how to dps , has never had a interest in being a dps or a tank , we also find out we cannot progress in the game until bol is taken down? So ESO what do the healers and the non combat player's do?
I thought a mmo was about being what ever I want to be, and yet here we have a mmo that you can but you will have to repec and re learn all new skills so you can do what you want your way, I can understand you want everyone to finish the story but what if we cannot??? we just get stuck at rank one and do nothing? we cannot even group up and do it , it seems really freaking silly
my 2 cents
the little guy and his wife
My wife and I came from wow, but have played many mmos for years , my wife pretty much plays a healer class , I'm a hybrid healing/dps, .......so I get to the end of the story line and I have to take down the big man, and its a very hard fight , one I've not yet finished and I was saying to the wife how hard it is, she replies then how is she going to do it? being a totally healer class she has no idea how to dps , has never had a interest in being a dps or a tank , we also find out we cannot progress in the game until bol is taken down? So ESO what do the healers and the non combat player's do?
I thought a mmo was about being what ever I want to be, and yet here we have a mmo that you can but you will have to repec and re learn all new skills so you can do what you want your way, I can understand you want everyone to finish the story but what if we cannot??? we just get stuck at rank one and do nothing? we cannot even group up and do it , it seems really freaking silly
my 2 cents
the little guy and his wife
wait for vet mode.. ive no idea how anyone does the end oh the daggerfall content in vet mode solo. the tharn woman. 3 or 4 harvesters to get to her. i had help lucky enough... but several times i just think, theres no way unless your playing the OP dk or sorc power builds.. that its even remotely fair to expect the average player to solo some of the "solo" story...
My wife and I came from wow, but have played many mmos for years , my wife pretty much plays a healer class , I'm a hybrid healing/dps, .......so I get to the end of the story line and I have to take down the big man, and its a very hard fight , one I've not yet finished and I was saying to the wife how hard it is, she replies then how is she going to do it? being a totally healer class she has no idea how to dps , has never had a interest in being a dps or a tank , we also find out we cannot progress in the game until bol is taken down? So ESO what do the healers and the non combat player's do?
I thought a mmo was about being what ever I want to be, and yet here we have a mmo that you can but you will have to repec and re learn all new skills so you can do what you want your way, I can understand you want everyone to finish the story but what if we cannot??? we just get stuck at rank one and do nothing? we cannot even group up and do it , it seems really freaking silly
my 2 cents
the little guy and his wife
wait for vet mode.. ive no idea how anyone does the end oh the daggerfall content in vet mode solo. the tharn woman. 3 or 4 harvesters to get to her. i had help lucky enough... but several times i just think, theres no way unless your playing the OP dk or sorc power builds.. that its even remotely fair to expect the average player to solo some of the "solo" story...
Or maybe the best way... The right way... Is to actually have some help ^^
My wife and I came from wow, but have played many mmos for years , my wife pretty much plays a healer class , I'm a hybrid healing/dps, .......so I get to the end of the story line and I have to take down the big man, and its a very hard fight , one I've not yet finished and I was saying to the wife how hard it is, she replies then how is she going to do it? being a totally healer class she has no idea how to dps , has never had a interest in being a dps or a tank , we also find out we cannot progress in the game until bol is taken down? So ESO what do the healers and the non combat player's do?
I thought a mmo was about being what ever I want to be, and yet here we have a mmo that you can but you will have to repec and re learn all new skills so you can do what you want your way, I can understand you want everyone to finish the story but what if we cannot??? we just get stuck at rank one and do nothing? we cannot even group up and do it , it seems really freaking silly
my 2 cents
the little guy and his wife
wait for vet mode.. ive no idea how anyone does the end oh the daggerfall content in vet mode solo. the tharn woman. 3 or 4 harvesters to get to her. i had help lucky enough... but several times i just think, theres no way unless your playing the OP dk or sorc power builds.. that its even remotely fair to expect the average player to solo some of the "solo" story...
Or maybe the best way... The right way... Is to actually have some help ^^
yes but if the best way to do solo content is to not be solo.. that sort of screams something isnt right unless you don't have a firm grasp of langauge comprehension. its like saying the best way not to get killed by someone is to kill yourself
My wife and I came from wow, but have played many mmos for years , my wife pretty much plays a healer class , I'm a hybrid healing/dps, .......so I get to the end of the story line and I have to take down the big man, and its a very hard fight , one I've not yet finished and I was saying to the wife how hard it is, she replies then how is she going to do it? being a totally healer class she has no idea how to dps , has never had a interest in being a dps or a tank , we also find out we cannot progress in the game until bol is taken down? So ESO what do the healers and the non combat player's do?
I thought a mmo was about being what ever I want to be, and yet here we have a mmo that you can but you will have to repec and re learn all new skills so you can do what you want your way, I can understand you want everyone to finish the story but what if we cannot??? we just get stuck at rank one and do nothing? we cannot even group up and do it , it seems really freaking silly
my 2 cents
the little guy and his wife
wait for vet mode.. ive no idea how anyone does the end oh the daggerfall content in vet mode solo. the tharn woman. 3 or 4 harvesters to get to her. i had help lucky enough... but several times i just think, theres no way unless your playing the OP dk or sorc power builds.. that its even remotely fair to expect the average player to solo some of the "solo" story...
Or maybe the best way... The right way... Is to actually have some help ^^
yes but if the best way to do solo content is to not be solo.. that sort of screams something isnt right unless you don't have a firm grasp of langauge comprehension. its like saying the best way not to get killed by someone is to kill yourself
Where does it says the veteran level quests are meant to be soloed? ^^ Actually, the only mention to soloing in VR levels you will ever see is on Solo Dungeons and that is just a bad name (for many different reasons, the main one being... They are not really dungeons).
The army of Titans he summons is an entirely different thing - if you don't have solid AoE for them, you're dead.
2) resistance:
she has an apparent immunity/resistance to some spells.
as a Templar i have two damage skills, Aedric Spear and Dawn's Wrath.
I have leveled these spells since day one... they are maxed.
both spell lines do very very little damage to Harvesters. negligible.
MAJOR issue for Templar/Healer.
Seriously, you can kill molag bal with Healing Springs and bash. The army of Titans he summons is an entirely different thing - if you don't have solid AoE for them, you're dead.
I was doing it as a NB archer, with Expert Hunter active it took just about 5 Bombards to kill the whole army and deal with little Molag again.
Or you could kill them with auto attack, like I did.
You hit like a truck in that fight, you have a ton of HP... it's easy. It is practically designed to be won. Especially if you are a healer. I took Molag Bal down with frikkin' autoattacks and by not standing in huge red circles.