
Techwolf_Lupindo wrote: »A trick I do is run ahead of the group, hit the guard, pull him to the center of the event where the group will stop at. Buy the time everyone releases whats going on, the guard cast Riot Control and everyone is poofed. :-) Yes, I am a bad wolf. aaarrrroooOOOOoooo
Rishikesa108 wrote: »Techwolf_Lupindo wrote: »A trick I do is run ahead of the group, hit the guard, pull him to the center of the event where the group will stop at. Buy the time everyone releases whats going on, the guard cast Riot Control and everyone is poofed. :-) Yes, I am a bad wolf. aaarrrroooOOOOoooo
@ZOS_Kevin pls do something in order that players can't do things like that!
Techwolf_Lupindo wrote: »A trick I do is run ahead of the group, hit the guard, pull him to the center of the event where the group will stop at. Buy the time everyone releases whats going on, the guard cast Riot Control and everyone is poofed. :-) Yes, I am a bad wolf. aaarrrroooOOOOoooo
Rishikesa108 wrote: »I was doing the Dynamic Encounter in Glenumbra with many other players. We were moving from a fighting place to another till the end of this encounter. At the last place there was a Lion Guard Duelist (no killable as every guard in the game). I hit the guard without realizing it and the guard continued to attack me relentlessly until it killed me. How can something like this happen? Guards have to stay very very far from battle fields !!!! So I couldn't have the reward from the Dynamic Encounter and all my stolen stuff was taken away....
A picture of this guard here @ZOS_Kevin
Hi All, just wanted to follow up here. Thanks for reporting this. We have a fix slated for Update 51 for this. Our incremental patch is already locked down, so fixes cannot be added to it. Hence this fix being added to U51.
Hi All, just wanted to follow up here. Thanks for reporting this. We have a fix slated for Update 51 for this. Our incremental patch is already locked down, so fixes cannot be added to it. Hence this fix being added to U51.
raystormusa wrote: »Hi All, just wanted to follow up here. Thanks for reporting this. We have a fix slated for Update 51 for this. Our incremental patch is already locked down, so fixes cannot be added to it. Hence this fix being added to U51.
Glad to hear. U51 ETA Sep 21, 67 days from today, (9 weeks, 4 days from today).
Until then, these actions will continue to incur fresh bounty on innocent participants, collateral damage by being an accomplice to the fugutive:
- using a synergy (likely provided by 1 or more players with the bounty)
- Cross healing the player(s) with the bounty
This will persist to the final stage too, cross healing the NPC to keep them alive may also cross heal players still carrying the bounty.
raystormusa wrote: »Hi All, just wanted to follow up here. Thanks for reporting this. We have a fix slated for Update 51 for this. Our incremental patch is already locked down, so fixes cannot be added to it. Hence this fix being added to U51.
Glad to hear. U51 ETA Sep 21, 67 days from today, (9 weeks, 4 days from today).
Until then, these actions will continue to incur fresh bounty on innocent participants, collateral damage by being an accomplice to the fugutive:
- using a synergy (likely provided by 1 or more players with the bounty)
- Cross healing the player(s) with the bounty
This will persist to the final stage too, cross healing the NPC to keep them alive may also cross heal players still carrying the bounty.