TX12001rwb17_ESO wrote: »Remember when we get new zones based on a race we will usually get furniture items associated with that area, the Bosmer were already too much of a focus in the West Weald zone so I would not add anymore Bosmer zones as adding them now would make it look trying to blatantly squeeze them into areas they do not belong, what I would add though is Solstheim and the Hunting Grounds, a node to TES 3: Bloodmoon.
Both Zones don't need to be massive
The Hunting Grounds would have "Pursuits" not be confused with Golden Pursuits, a powerful enemy will hunt players, players will have to either avoid it by hiding when it appears or they will have to kill it, not something that breaks the game but something akin to a final boss at a Harrowstorm or Geyser.
Solstheim can feature Thirsk Mead Hall and can be a player home on Solstheim earnable during the main quest that can be upgraded by doing various achievements, the house would have Kegs that give you unique consumables once per day.
Skaal Village can be the main hub where the daily quest givers and merchants are.
Miraak's Temple can be present but only partially exposed, most of it is buried under snow.
TX12001rwb17_ESO wrote: »Remember when we get new zones based on a race we will usually get furniture items associated with that area, the Bosmer were already too much of a focus in the West Weald zone so I would not add anymore Bosmer zones as adding them now would make it look trying to blatantly squeeze them into areas they do not belong, what I would add though is Solstheim and the Hunting Grounds, a node to TES 3: Bloodmoon.
Both Zones don't need to be massive
The Hunting Grounds would have "Pursuits" not be confused with Golden Pursuits, a powerful enemy will hunt players, players will have to either avoid it by hiding when it appears or they will have to kill it, not something that breaks the game but something akin to a final boss at a Harrowstorm or Geyser.
Solstheim can feature Thirsk Mead Hall and can be a player home on Solstheim earnable during the main quest that can be upgraded by doing various achievements, the house would have Kegs that give you unique consumables once per day.
Skaal Village can be the main hub where the daily quest givers and merchants are.
Miraak's Temple can be present but only partially exposed, most of it is buried under snow.
Keep in mind that with the sole exception of Lair of Maarselok, bosmer haven't had any content since VANILLA. And when an expansion DOES finally come along that gives them some love, they don't even get a whole expansion... they get half of one.
There's also the fact that of all the crafting motifs in the game that are tied specifically to a race, as in: this race MADE this style (not just use it, but it is literally lore that they made this), bosmer only have 3. Reachmen, technically a non-playable race, have 8. Let that sink in.
While gold road might've given us bosmer content recently, eso has been seriously lacking, and is still lacking, in wood elf content for years. Falinesti would be a great chance to have a whole, focused bosmer content package, including giving us a whole daedric realm to explore, which we've not had since technically vanilla with Coldharbour (since necrom split apocrypha, deadlands was split with fargrave, etc etc)
Even if not, your idea has some narrative snags, recycling tes 3 solstheim content could potentially conflict over the bloodmoon prophecy. Hircine's time on Solstheim will come, lets not rush it when Solstheim could have another, distinct story separate from Hircine and Mora. Likewise Thirsk Mead Hall wasn't built until the Third Era, eso's set in the Second Era, so there'd be a time mix up with that one as well.
TX12001rwb17_ESO wrote: »the focus can be on Werebears and even grant a Werebear skill style for the Werewolf.
I personally would rather they bring Falinesti in with the teases they set up all the way in base game relating to Mephala. I also as a bosmer fan would like bosmer content that isn't somehow overlapping with Hircine since bosmer lore/culture/etc is so much more than Hircine related/adjacent things. I'm not saying I never want to see it but it's been done to death and imo needs a bit of a break.
Also since Hircine already has a lot of things in game including the upcoming trial I would much rather them continue with the Mephala teases in base game. Mephala is also lacking a lot of major story content and there is a lot of interesting things they could talk about such as how priests of Y'ffre and Mephala are both callled spinners that could enrich all aspects involved.
I personally would rather they bring Falinesti in with the teases they set up all the way in base game relating to Mephala. I also as a bosmer fan would like bosmer content that isn't somehow overlapping with Hircine since bosmer lore/culture/etc is so much more than Hircine related/adjacent things. I'm not saying I never want to see it but it's been done to death and imo needs a bit of a break.
Also since Hircine already has a lot of things in game including the upcoming trial I would much rather them continue with the Mephala teases in base game. Mephala is also lacking a lot of major story content and there is a lot of interesting things they could talk about such as how priests of Y'ffre and Mephala are both callled spinners that could enrich all aspects involved.
ohhhh, i forgot about the mephala tease set up at the final falinesti site in reaper's march. It's been just over ten years now since I played that bit of content. Good catch.
that said... we'd have to figure something out, because mephala has banned mortals from the spiral skein... and it's probably not the healthiest environment for graht oaks if they somehow ended up there... perhaps a spun-story reality, pocket plane of some kind?
Erickson9610 wrote: »TX12001rwb17_ESO wrote: »the focus can be on Werebears and even grant a Werebear skill style for the Werewolf.
Knowing that a werebear style would need an entirely separate rig and set of animations, I don't think it's likely. Maybe after the Combat Refresh efforts are done and there is leftover budget for these new animations.
TX12001rwb17_ESO wrote: »Erickson9610 wrote: »TX12001rwb17_ESO wrote: »the focus can be on Werebears and even grant a Werebear skill style for the Werewolf.
Knowing that a werebear style would need an entirely separate rig and set of animations, I don't think it's likely. Maybe after the Combat Refresh efforts are done and there is leftover budget for these new animations.
You know Werebears were in Skyrim, they shared the same skeleton as a Werewolf.
New were-models, other than the female Werewolf, are not currently being discussed. New models require new rigs and animations, all of which have a significant impact on memory and performance.